Rin (romeman) Posted February 16, 2013 Posted February 16, 2013 Kind of reminds me of the old Jaws movie posters, but anyway what program did you use? Blender, 3dmax or what? That was the idea, the file is called jaws,jpg Used zBrush More headshots: I'm not worried about the fin, because I'll only do it when I have the TRI's done. Besides the fin could be added as a headpart instead of doing as a morph target. Also, to add some more variety, I was planning on doing some catfish whiskers (kinda like hair parts), since catfishes and sharks share some morphological resemblance. I've also took a better look at the inherited morphs from the argonian, some are fine, some only need some minor smoothing, some will require quite some work to get corrected. I'd like to remember, that this is just a "hobby" project for me though, so dont expect me to finish this very soon. It's great having another to be working on this, since i am both inexperienced, busy, and lazy as can be. I will still be working on my models, after all we need at least 4; one low weight female and male, and one high weight female and male. Though it's great to have you joining us, welcome to the team.
Zeisan Posted February 16, 2013 Posted February 16, 2013 Those look pretty sweet, when you get them done check out how the textures look.
moonwolf3 Posted February 17, 2013 Posted February 17, 2013 Grinning im looking at the shape of the heads and the texures that were a few pages back and going hmmm a vampiric shark ( i mean they are predators) would look odd but awesome biting people on the neck... sorry anyway back to reality.... What color eyes were you guys thinking i was thinking.. blue ( kinda oceanic blue) Black of course Red and maybe purple like a bright or a dark purple to really stand out .. i mean cause well im thinking of where sharks may live and depending on lightsources etc... I know its a bit early since still working on models and all ( For which i love whats coming up and the textures look great from what i saw) I am hoping that they will be BBP/TBBPcompatible since we do want it CBBE..
Zeisan Posted February 18, 2013 Posted February 18, 2013 They are TBBP compatible, don't know about BBP. I'm using Edhildil's Argonian texture as a base. Have you tried them in game? They work on the body I'm using which is Megalov's body. I did get the male textures to start showing, I'll have to take some screenshots and post them. I'm using the Better Males - Nude FavoredSoul Meshes
VinnyNotris Posted February 18, 2013 Author Posted February 18, 2013 Ossim progress. Any progress on fins/tail. Also to the models. Awesome job so far. See if you can make a more feminine head, idk curves. Like the first head in the first pic
Rin (romeman) Posted February 18, 2013 Posted February 18, 2013 Vinny, i just want to tell you that I will not be able to work on my models at all till next Sunday or so. I have some business down South that i have to take care of, so i won't be able to work on my computer till i get back. This is just a heads up.
VinnyNotris Posted February 18, 2013 Author Posted February 18, 2013 Vinny, i just want to tell you that I will not be able to work on my models at all till next Sunday or so. I have some business down South that i have to take care of, so i won't be able to work on my computer till i get back. This is just a heads up. its all good thanks for the heads up
Yanazake Posted February 22, 2013 Posted February 22, 2013 I don't think it'd be possible to make a "more feminine" head... Some sexual dismorphism, yeah, maybe, but it's a beast race based on a very expressionless predator... Anyway, I'm not doing anything here, just waiting to see how this turns out. [not sure if you guys could aim for something simpler, tho, but check "La Femme Lycanna" on Nexus. It's clearly a smaller and feminine version of werewolf, but it doesn't look... exagerated]
sbseed Posted February 23, 2013 Posted February 23, 2013 its possible but difficult... because no one has a clear idea of how a female to male shark anthropomorphic humanoid would look like... in regards to the 'face' regions for physical praportions, however this can be solved by using color palettes to distinguish female and male (aside from gender parts)... could have darker or more solid coloring be male and the brighter less solid colors be female... or come up with something that is universally acceptable (generally speaking) in regards to markings. edit: just takes some thought... not exactly hard.
LCroft Posted February 23, 2013 Posted February 23, 2013 I don't think it'd be possible to make a "more feminine" head... .... Well... maybe closer to some images from the OP
Rin (romeman) Posted February 24, 2013 Posted February 24, 2013 I'm back now from my trip and I'm refreshed, so I'll see about making more progress today and tomorrow.
Rin (romeman) Posted February 27, 2013 Posted February 27, 2013 not really much progress, I'm sorry for being lazy.
VectorPlexus Posted February 27, 2013 Posted February 27, 2013 I'm still pretty much busy with my other mod, and nearing a final beta release, so, until that happens I'll probably won't give much attention to this, sorry.
NBIemand Posted February 27, 2013 Posted February 27, 2013 D: I could probably make a couple of things, but I cannot for the life of me find a way to properly export stuff, and quit trying. If anyone can tell me what meshes we have and what meshes we don't have I can probably help out with making some of those meshes at least.
Rin (romeman) Posted February 27, 2013 Posted February 27, 2013 Well, right now we have two modelers; me and vectormuscle, we both are working on different versions of the shark girls. I can only speak myself, because i don't know what vector already has done. All of my meshes; head, body, hands and feet are still in progress, i like to work on multiple things at the same time. So when i get some of them done, which could be soon depending on my college classes and the amount of free time i have that i don't spend on sleeping. If that doesn't answer your question, I'll use the words of the great 8 ball, "ask again later."
VectorPlexus Posted February 27, 2013 Posted February 27, 2013 I just did the TRI files (still need some tweaks in some morphs), from the TRI, I'll extract the head ofc... but I'm doing this as a "hobby" mod just to have some fun modeling. so if you already have the head done, no point in counting with what I'm doing, since I changed the poly count and deleted some vertex used for the spikes in the argonian head, to better fit a cleaner geometry to the shark head. Unless you want to use the head I've done as a base. I know you guys are looking for something more feminine, so, I'm totally ok with sharing it and then you just do a more feminine morph as you please. Personally, I'd like to see it developed as a race for both males and females, so I don't mind keeping in what I'm doing for a male version, although I'm perfectly aware that the thread was targeted at shark boobs
Rin (romeman) Posted February 28, 2013 Posted February 28, 2013 I just did the TRI files (still need some tweaks in some morphs), from the TRI, I'll extract the head ofc... but I'm doing this as a "hobby" mod just to have some fun modeling. so if you already have the head done, no point in counting with what I'm doing, since I changed the poly count and deleted some vertex used for the spikes in the argonian head, to better fit a cleaner geometry to the shark head. Unless you want to use the head I've done as a base. I know you guys are looking for something more feminine, so, I'm totally ok with sharing it and then you just do a more feminine morph as you please. Personally, I'd like to see it developed as a race for both males and females, so I don't mind keeping in what I'm doing for a male version, although I'm perfectly aware that the thread was targeted at shark boobs yeah sure continue, i originally planned on making both genders, just females take the front seat in this one, so i wasn't planning on making the males till after i get the females done.
Ferrox Posted March 5, 2013 Posted March 5, 2013 To me, the fin seems to be as a possible independent variable. Where other humanoids have hair or horns, the shark has differently sized fins, some with a tear in it or a scar perhaps. With some minor differences it could lead to a lot of variety...to customize your character.
Zeisan Posted March 5, 2013 Posted March 5, 2013 You could also make piercings for the fins or faces, one could be a hook.
unsure Posted March 5, 2013 Posted March 5, 2013 Hey, I'm a sculptor and 3D artist. If yall can actually get these files into the game (or show me how), I'd love to help out with this. I can do a high res sculpt, retopology and bake maps/textures. Somebody just needs to tell me how to get it into a format the game can use. I'm also interested in collaborating on other races if this one is taken. I have a penchant for reptiles and non-furries, but I'm game for anything. I just want to get into modding.
Rin (romeman) Posted March 6, 2013 Posted March 6, 2013 Hey, I'm a sculptor and 3D artist. If yall can actually get these files into the game (or show me how), I'd love to help out with this. I can do a high res sculpt, retopology and bake maps/textures. Somebody just needs to tell me how to get it into a format the game can use. I'm also interested in collaborating on other races if this one is taken. I have a penchant for reptiles and non-furries (and my own creation, Slinks), but I'm game for anything. I just want to get into modding. [spoiler=Relevant stuff] Well, Skyrim uses dds files for textures and Nif files for meshes, so most people (including me) seems to use GIMP's dds file format for textures and NIFSkope for importing and exporting models. And it would be nice to have an another you knows what he's doing, as I'm still a bit of beginner when it comes to modeling.
cold steel Posted March 6, 2013 Posted March 6, 2013 Wait a minute, use nifskope for importing and exporting? Don't thought that it is real By the way, I am using 3ds max with nif importing/exporting plug-in to work with models from Skyrim.
CatterHatter Posted March 6, 2013 Posted March 6, 2013 Hey, I'm a sculptor and 3D artist. If yall can actually get these files into the game (or show me how), I'd love to help out with this. I can do a high res sculpt, retopology and bake maps/textures. Somebody just needs to tell me how to get it into a format the game can use. I'm also interested in collaborating on other races if this one is taken. I have a penchant for reptiles and non-furries (and my own creation, Slinks), but I'm game for anything. I just want to get into modding. [spoiler=Relevant stuff] 1338533958.vbo_s_sculpt3.jpg OH SHIT SON I'm loving this design... more so the head than the body since busty boobs'n'booty ain't my boat floater, BUT, this whole thing is impressive. Hey, vbo, any chance you'd like to make some of the Argonian "tribe" variants like the Naga, Paatru, Sarpa, Agacephs, or Archeins? It also seems like you could easily do a Final Fantasy Bangaa rendition for Skyrim no sweat! Anyway, sorry, I know this has nothing to do with the anthro sharks, but I've been checking out this topic now and again, following its progress. I'm cheering you guys on with this whole project.
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