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Weird issue with XP32


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Posted

Hey there!

I've got a pretty weird issue, it never happened before on my previous oldrim installs.

So, my game crashes when I go in the open world, or in cities.
I've tried disabling every mod, and then enabling them one by one, and i've found the culprist: XP32 Maximum Skeleton Extended.

That's pretty weird. When it's disabled, everything is fine, I can go in cities/open world (everyone is in t-pose but that's normal), but when i enable it and try to go in cities/open world, i've got few seconds of loading, and then CTD :(
I've searched on the internet, but no one seems to have a similar problem.

Can you help me with that? Thanks!
Sorry for my bad english!

BONUS QUESTION! :
Don't know if it's related, but when I launch a save, the game tells me "DDe: DDe has detected 'CD' installed but not the 'DDe - CD Patch'. Please install the 'CD Patch' so DDe can use CD's DDs/outfits."

But.. DDe - CD Patch is already installed... :D


LOAD ORDER:
 

Spoiler

 

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     Campfire.esm
  7  7     ZaZAnimationPack.esm
  8  8     Amputator.esm
  9  9     SexLab.esm
 10  a     Devious Devices - Assets.esm
 11  b     SexLabAroused.esm
 12  c     Devious Devices - Integration.esm
 13  d     ClimatesOfTamriel.esm
 14  e     CreatureFramework.esm
 15  f     daymoyl.esm
 16 10     Devious Devices - Expansion.esm
 17 11     DeviousFramework.esm
 18 12     hdtHighHeel.esm
 19 13     Heels Sound.esm
 20 14     ITortureFramework.esm
 21 15     RaceCompatibility.esm
 22 16     RSkyrimChildren.esm
 23 17     Schlongs of Skyrim - Core.esm
 24 18     Skyrim - Utility Mod.esm
 25 19     HighResTexturePack01.esp
 26 1a     HighResTexturePack02.esp
 27 1b     HighResTexturePack03.esp
 28 1c     Devious Devices - BRRF.esp
 29 1d     Remodeled Armor - Vanilla Replacer.esp
 30 1e     MoreNastyCritters.esp
 31 1f     Wild Grass 2019.esp
 32 20     Captured Dreams.esp
 33 21     sanguinesDebauchery.esp
 34 22     SexLabSkoomaWhore.esp
 35 23     SMIM-Merged-All.esp
 36 24     RealisticWaterTwo - Legendary.esp
 37 25     Cloaks.esp
           SimpleSlavery.esp
 38 26     SexLab_Dialogues.esp
 39 27     TentaCave.esp
 40 28     SexyStartingOptions.esp
 41 29     Skyrim Flora Overhaul.esp
 42 2a     Verdant - A Skyrim Grass Plugin.esp
 43 2b     IcePenguinWorldMapPaper.esp
 44 2c     S_L_U_T_S.esp
 45 2d     AngrimApprentice.esp
 46 2e     Bathing in Skyrim - Main.esp
 47 2f     CharacterMakingExtender.esp
 48 30     ClimatesOfTamriel-Dawnguard-Patch.esp
 49 31     WetandCold.esp
 50 32     WetandCold - Ashes.esp
 51 33     ClimatesOfTamriel-Dragonborn-Patch.esp
 52 34     Schlongs of Skyrim.esp
 53 35     SOS - Shop.esp
 54 36     daymoyl_DawnguardAddon.esp
 55 37     SexLabDefeat.esp
 56 38     SexLabMatchMaker.esp
 57 39     SexLabTools.esp
 58 3a     SGEyebrows.esp
 59 3b     Shyvana.esp
 60 3c     SkyUI.esp
 61 3d     SLAnimLoader.esp
 62 3e     SlaveTats.esp
 63 3f     SlaveTatsEventsBridge.esp
 64 40     SOS - ERF Horse Penis Redux Addon.esp
 65 41     TTT_ArousedNips.esp
 66 42     12FemaleBrows.esp
 67 43     3DNPC.esp
 68 44     AddItemMenuLE.esp
 69 45     Alternate Start - Live Another Life.esp
 70 46     ccas_starts.esp
 71 47     dc-untamed-000.esp
 72 48     dD - Enhanced Blood Main.esp
 73 49     dD-Dragonborn-Dawnguard-EBT Patch.esp
 74 4a     dD-Reduced Wound Size.esp
 75 4b     Devious Devices - Equip.esp
 76 4c     EggFactory.esp
 77 4d     EnhancedCharacterEdit.esp
 78 4e     ERF - Ceraph.esp
 79 4f     FloppySOS.esp
 80 50     FNIS.esp
 81 51     Footprints.esp
 82 52     HG_Lilitha.esp
 83 53     HornyCreatures.esp
 84 54     KS Hairdos - HDT.esp
 85 55     LewdMarks.esp
 86 56     NIOVHH.esp
 87 57     RaceMenu.esp
 88 58     RaceMenuMorphsCBBE.esp
 89 59     RaceMenuPlugin.esp
 90 5a     RealisticWaterTwo.esp
 91 5b     Remodeled Armor - Vanilla Replacer - Dawnguard.esp
 92 5c     Remodeled Armor - Vanilla Replacer - Dragonborn.esp
 93 5d     RSChildren Patch - USLEEP.esp
 94 5e     RSChildren.esp
 95 5f     SD Addons.esp
 96 60     SD Cages.esp
 97 61     SD Patches.esp
 98 62     SexLab_Hormones.esp
 99 63     SOS - Hormones UNP Addon.esp
100 64     SOS - Smurf Average Addon.esp
101 65     SOS - VectorPlexus Muscular Addon.esp
102 66     SOS - VectorPlexus Regular Addon.esp
103 67     SOSRaceMenu.esp
104 68     TheEyesOfBeauty.esp
105 69     Toggle to Sprint.esp
106 6a     TrainAndSprint.esp
107 6b     UIExtensions.esp
108 6c     Unique Uniques.esp
109 6d     xazPrisonOverhaulPatched.esp
110 6e     XPMSE.esp
111 6f     Zipsuit.esp
112 70     zzEstrus.esp
113 71     ClimatesOfTamriel-Dungeons-Hazardous.esp
114 72     ClimatesOfTamriel-Interiors-Warm.esp
115 73     ClimatesOfTamriel-Nights-Level-2.esp

 

 

 

 

Posted
18 minutes ago, blackyesterday said:

Hey there!

I've got a pretty weird issue, it never happened before on my previous oldrim installs.

So, my game crashes when I go in the open world, or in cities.
I've tried disabling every mod, and then enabling them one by one, and i've found the culprist: XP32 Maximum Skeleton Extended.

That's pretty weird. When it's disabled, everything is fine, I can go in cities/open world (everyone is in t-pose but that's normal), but when i enable it and try to go in cities/open world, i've got few seconds of loading, and then CTD :(
I've searched on the internet, but no one seems to have a similar problem.

Can you help me with that? Thanks!
Sorry for my bad english!

BONUS QUESTION! :
Don't know if it's related, but when I launch a save, the game tells me "DDe: DDe has detected 'CD' installed but not the 'DDe - CD Patch'. Please install the 'CD Patch' so DDe can use CD's DDs/outfits."

But.. DDe - CD Patch is already installed... :D


LOAD ORDER:
 

  Hide contents

 

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     Campfire.esm
  7  7     ZaZAnimationPack.esm
  8  8     Amputator.esm
  9  9     SexLab.esm
 10  a     Devious Devices - Assets.esm
 11  b     SexLabAroused.esm
 12  c     Devious Devices - Integration.esm
 13  d     ClimatesOfTamriel.esm
 14  e     CreatureFramework.esm
 15  f     daymoyl.esm
 16 10     Devious Devices - Expansion.esm
 17 11     DeviousFramework.esm
 18 12     hdtHighHeel.esm
 19 13     Heels Sound.esm
 20 14     ITortureFramework.esm
 21 15     RaceCompatibility.esm
 22 16     RSkyrimChildren.esm
 23 17     Schlongs of Skyrim - Core.esm
 24 18     Skyrim - Utility Mod.esm
 25 19     HighResTexturePack01.esp
 26 1a     HighResTexturePack02.esp
 27 1b     HighResTexturePack03.esp
 28 1c     Devious Devices - BRRF.esp
 29 1d     Remodeled Armor - Vanilla Replacer.esp
 30 1e     MoreNastyCritters.esp
 31 1f     Wild Grass 2019.esp
 32 20     Captured Dreams.esp
 33 21     sanguinesDebauchery.esp
 34 22     SexLabSkoomaWhore.esp
 35 23     SMIM-Merged-All.esp
 36 24     RealisticWaterTwo - Legendary.esp
 37 25     Cloaks.esp
           SimpleSlavery.esp
 38 26     SexLab_Dialogues.esp
 39 27     TentaCave.esp
 40 28     SexyStartingOptions.esp
 41 29     Skyrim Flora Overhaul.esp
 42 2a     Verdant - A Skyrim Grass Plugin.esp
 43 2b     IcePenguinWorldMapPaper.esp
 44 2c     S_L_U_T_S.esp
 45 2d     AngrimApprentice.esp
 46 2e     Bathing in Skyrim - Main.esp
 47 2f     CharacterMakingExtender.esp
 48 30     ClimatesOfTamriel-Dawnguard-Patch.esp
 49 31     WetandCold.esp
 50 32     WetandCold - Ashes.esp
 51 33     ClimatesOfTamriel-Dragonborn-Patch.esp
 52 34     Schlongs of Skyrim.esp
 53 35     SOS - Shop.esp
 54 36     daymoyl_DawnguardAddon.esp
 55 37     SexLabDefeat.esp
 56 38     SexLabMatchMaker.esp
 57 39     SexLabTools.esp
 58 3a     SGEyebrows.esp
 59 3b     Shyvana.esp
 60 3c     SkyUI.esp
 61 3d     SLAnimLoader.esp
 62 3e     SlaveTats.esp
 63 3f     SlaveTatsEventsBridge.esp
 64 40     SOS - ERF Horse Penis Redux Addon.esp
 65 41     TTT_ArousedNips.esp
 66 42     12FemaleBrows.esp
 67 43     3DNPC.esp
 68 44     AddItemMenuLE.esp
 69 45     Alternate Start - Live Another Life.esp
 70 46     ccas_starts.esp
 71 47     dc-untamed-000.esp
 72 48     dD - Enhanced Blood Main.esp
 73 49     dD-Dragonborn-Dawnguard-EBT Patch.esp
 74 4a     dD-Reduced Wound Size.esp
 75 4b     Devious Devices - Equip.esp
 76 4c     EggFactory.esp
 77 4d     EnhancedCharacterEdit.esp
 78 4e     ERF - Ceraph.esp
 79 4f     FloppySOS.esp
 80 50     FNIS.esp
 81 51     Footprints.esp
 82 52     HG_Lilitha.esp
 83 53     HornyCreatures.esp
 84 54     KS Hairdos - HDT.esp
 85 55     LewdMarks.esp
 86 56     NIOVHH.esp
 87 57     RaceMenu.esp
 88 58     RaceMenuMorphsCBBE.esp
 89 59     RaceMenuPlugin.esp
 90 5a     RealisticWaterTwo.esp
 91 5b     Remodeled Armor - Vanilla Replacer - Dawnguard.esp
 92 5c     Remodeled Armor - Vanilla Replacer - Dragonborn.esp
 93 5d     RSChildren Patch - USLEEP.esp
 94 5e     RSChildren.esp
 95 5f     SD Addons.esp
 96 60     SD Cages.esp
 97 61     SD Patches.esp
 98 62     SexLab_Hormones.esp
 99 63     SOS - Hormones UNP Addon.esp
100 64     SOS - Smurf Average Addon.esp
101 65     SOS - VectorPlexus Muscular Addon.esp
102 66     SOS - VectorPlexus Regular Addon.esp
103 67     SOSRaceMenu.esp
104 68     TheEyesOfBeauty.esp
105 69     Toggle to Sprint.esp
106 6a     TrainAndSprint.esp
107 6b     UIExtensions.esp
108 6c     Unique Uniques.esp
109 6d     xazPrisonOverhaulPatched.esp
110 6e     XPMSE.esp
111 6f     Zipsuit.esp
112 70     zzEstrus.esp
113 71     ClimatesOfTamriel-Dungeons-Hazardous.esp
114 72     ClimatesOfTamriel-Interiors-Warm.esp
115 73     ClimatesOfTamriel-Nights-Level-2.esp

 

 

 

 

Please post a copy of your FNIS output. Simply run FNIS and copy and paste what it generates (this usually begins with a description of your skeleton and ends with the number of animations that you successfully loaded).

 

Also, you can enable XPMSE but tick its .esp off. This might solve your issue. Again, do not disable or delete the mod simply turn off the .esp.

Posted
9 minutes ago, Psalam said:

Please post a copy of your FNIS output. Simply run FNIS and copy and paste what it generates (this usually begins with a description of your skeleton and ends with the number of animations that you successfully loaded).

 

Also, you can enable XPMSE but tick its .esp off. This might solve your issue. Again, do not disable or delete the mod simply turn off the .esp.


Alright, here is what FNIS tells me:
 

Spoiler

FNIS Behavior V7.4.5   14/08/2019 16:06:15
Skyrim 32bit: 1.9.32.0 - D:\Programmes\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix"

Reading Amputator V6.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 78 alternate animations) ...
Reading Bathing in Skyrim V?.? ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DD3 V4.1.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V7.4.5 ...
Reading FNISCreatureVersion V6.1 ...
Reading HCOSBestiality V1.0 ...
Reading HCOSVore V1.0 ...
Reading ITortureFramework V1.00 ...
Reading MoreNastyCritters V1.0 ...
Reading sanguinesDebauchery V?.?  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V8.00  ( 276 furniture, 43 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading zzEstrus V2.30  ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 12 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 7 sets: 53 total groups: 210 added file slots: 1587 alternate files: 1196

Create Creature Behaviors ...
Reading HCOSWildlife V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading HCOSBestiality V1.0 ...
Reading SexLabCreature V1.62 ...
Reading HCOSVore V1.0 ...

 5522 animations for 20 mods successfully included (character)
 1833 animations for 5 mods and 42 creatures successfully included.


I'll try with the XP32's plugin turned of.
EDIT: Tried, it still crashed :(

Posted
8 minutes ago, stingray1995 said:

I'm seeing RS Children in that load order; you need to have a skeleton installed specifically for them: https://www.nexusmods.com/skyrim/mods/62830. once upon a time, I had some massive fps drops from clashing skeletons and RS Children was the culprit.

 

better yet, get 'the kids are alright' instead. it's been a while, but I think I actually renamed and copied the male/female skeleton from xpmse into their folder. 

 

as for the t-pose, that sounds like the FNIS folder needs flushed and re-ran. try a reinstall on xpmse and fnis if all else fails. these types of crashes and t-poses can't be fixed by just disabling plugins; the meshes are still there.

Done for RS Childrens!

Well, the T-Pose happen when I remove XP32. In that case, I can go in the open worlds or cities, but I don't want to disable XP32, since a lot of my mods are based on it ?

Posted

First off, the skeleton for RS is the same XPMSE skeleton  - just re-scaled so you don't have adult-sized children.

Next, your skeleton is set up correctly - 115 bones etc, so nothing is overwriting it - pointless re-installing it.

The problem is likely to be one of your mods which is not happy with XPMSE rather than a problem with XPMSE per se.

If you are getting error messages about DD/CD then sort it out. Ask on the support threads for whichever mod.

You need to run LOOT on that load order.

Just out of interest, what version of MNC are you using?

Posted
49 minutes ago, stingray1995 said:

to clarify something here, there's a big difference between the xp32 skeleton and the xpmse skeleton; from your load order, you're using xpmse.

 

do a re-install of it, with the very default options selected- no random weapon placements; no fancy animation replacers; no beta things, specifically flagged as bugged. and make sure that nothing overwrites those files apart from FNIS' generated files. there's a bit of controversy about who should overwrite who: FNIS or XPMSE, and the answer is, it doesn't matter, because nothing conflicts; but I have FNIS after XPMSE in any case.

 

if you're using mod organizer (which you really should be), FNIS and XPMSE are probably the two installed mods that should be placed at the very bottom of your priority. if there's a red conflict flag with XPMSE or FNIS, then there's definitely a problem

Awesome!
Just putting XPMSE & FNIS at the very end of my load list (and turned of some 2K textures mods) fixed it!
Thanks :D

Posted
11 minutes ago, blackyesterday said:

Just putting XPMSE & FNIS at the very end of my load list (and turned of some 2K textures mods) fixed it!

In over 3 years, I have never had either of those mods anywhere near the bottom of my load order.  Your load order is a mess. There is no way LOOT put AS LAL that high up. Your problem would appear to be an incorrectly configured game - i.e. memory related. Try with the textures back in but keep FNIS and XPMSE where they are.

Posted
13 minutes ago, stingray1995 said:

LOOT is by no means whatsoever a silver bullet;

I never suggested it was.

 

14 minutes ago, stingray1995 said:

it makes tons of mistakes and there has to be custom rules added to the plugins.

No it doesn't and no there doesn't.

 

15 minutes ago, stingray1995 said:

under no circumstances should anything be overwriting the contents of xpmse and fnis.

You may want to take that up with MadMansGun.

 

21 minutes ago, stingray1995 said:

I don't know why LOOT feels the need to have those irreversible rules to put it at the bottom. because it has to make it feel 'special' I guess?

I guess that it is because AS alters or affects several cells and therefore needs to be the 'winner' otherwise it wont work.

 

22 minutes ago, stingray1995 said:

the best thing to do is filter up that shit in xedit, make a custom patch and fix every conflict like I did

Never had the need to make any sort of patch in 3 years. Most conflicts so called aren't conflicts as such. One thing loads, next thing loads over it end of story.

 

29 minutes ago, stingray1995 said:

here's a good example of what a modlist/loadorder should look like

It's not a good example of anything. I wouldn't have most of those mods on my PC and any mod list which needed that many 'fixes' cannot be good.

 

I see you learned how to merge mods - colour me impressed, I'm sure. I prefer to choose my mods carefully and operate self-restraint so I have no need of merging mods.

Posted
1 hour ago, stingray1995 said:

why bother with passive aggression?

Ooh, another one ready to stick a label on someone. You wrote nonsense I responded to it. You can't come up with anything in defence so you stick a label on me.

P.S. The caps lock on your keyboard appears not to be working.

Posted

 

1 hour ago, stingray1995 said:

-it's ALWAYS memory related in skyrim. 

I never said that.

I've given the OP something he can easily test, i.e. the texture thing. Notice that he had the Hi-Res packs but not the unofficial patch - never a good move.

It is nearly always memory-related with Skyrim. Skeleton and meshes can cause CTDs as can too many animations.

 

99% of the time LOOT does its job. The other 1% doesn't necessarily result in constant CTDs.

1 hour ago, stingray1995 said:

just stick it down at the bottom there and let it overwrite ALL those other meaningless plugins that want to make their own changes in those VERY SAME CELLS.

That was your advice. Mine was to let LOOT put XPMSE and FNIS where it wanted to. Neither of those two mods alter any cells as far as I am aware. Two or more mods making changes to a cell are not necessarily a bad thing; it depends what the changes are.

Example from my game: I use an ENB, Skyrim Climate Overhaul Summer Edition, Noble Skyrim, Relighting Skyrim, ELE and Remove Interior Fog. All of those may do something to a particular cell. All installed with NMM and sorted with LOOT and, strange to relate, my game doesn't explode. In fact it very rarely CTDs.

 

1 hour ago, stingray1995 said:

look, if it seems to be brighter in here as opposed to there, that's only because some asshole draugr deathlord forgot to turn off all the lights on his way out. and don't be fooled either. that's NOT ambient fog inside of that occupied fort; that's just a bandit chief who needs to try a smoking patch or nicotine gum instead.

I've no idea what you are raving about here.

 

1 hour ago, stingray1995 said:

hell, if it ain't broke, DON'T fix it!

Do you think that there is something wrong with that?

 

1 hour ago, stingray1995 said:

a little inconsistency and the occasional npc, who decided to tanbed her face and no place else, everyday for an entire month, never hurt anybody.

You are raving again here.

 

1 hour ago, stingray1995 said:

-moreover, DON'T make ANY patches to fix ANY said conflicts and THEN SOME, or merge ANY existing plugins to reduce the stress on the game and at the same time, allow you to add MORE to the game.

I said I don't need patches, I didn't say they should never be used. What 'stress' on the game would this be? I can get the game to do what I want and still stay under 255 plug-ins. It's not that difficult. I'm currently on about 245 +/- plug-ins and maybe 290 mods.

 

1 hour ago, stingray1995 said:

because you obviously know A LOT more about everything than I do.

I probably do. You can mod your game however you wish, I challenged your advice to the OP.

 

1 hour ago, stingray1995 said:

at least I got my CAPS working. there's one thing I didn't fuck up for once in my goddamned life.

And now you can't stop SHOUTING.

Posted

try extracting the human skeletons and installing them by hand, if that fails try a different XP32 based skeleton.

 

also be careful, the xp32 creature skeletons are not MNC compatible, they should be loaded/installed before MNC, not after.

Posted
16 minutes ago, stingray1995 said:

all of this goes under the 'rationalization' category.

Yep, it is rational. I notice you cannot refute anything I wrote though.

FYI, yesterday I was in T5Edit and noticed that Dragonreach has 18 mods doing things in there. That included Skyrim and USLEEP. No problems and no patch required.

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