Aylis Posted May 21, 2022 Author Share Posted May 21, 2022 (edited) @XIss But you'll still have something like this in the menues: [Receiver] No Receiver [Receiver] Receiver, Advanced Redoing the icons is only a third of what has to be done. The text in the menues has to be reworked and the positioning as well (like having weapons in 'Utility' or NVG in several crafting groups). There's a reason it took me so long to create the patches for this guide... ? Hmm, maybe i should use 'Reworked' instead of 'Icon Patch' in the names... ? Change will be done in the 'official' release. __________________________________________________ For now i can't recommend 'Fallout 4 - Point Lookout'. Even with the newest patch it still got quite a few issues (like broken precombines). And i heard that they lost a key-member of the team so patches will be slower to show up. Spoiler Walls just vanish... Once they fix this i'll gladly add the mod to the guide (plus creating a patch). Edited May 21, 2022 by Aylis 2 Link to comment
DarthNyriss Posted May 21, 2022 Share Posted May 21, 2022 Small update for those interested. Fallout: Miami isn't quite dead yet. I'm not sure how alive it is, their media hasn't been updated for a long time with one exception: they did announce a 'developer of the month', so we can infer that the project is still going in some capacity or another. Fallout: London. They look almost finished. Any creator of anything new knows how hard it is to say "Right. Enough. It's finished." I THINK that's the stage they're at now, putting the finishing touches on things and deciding once and for all what constitutes "complete". And Bethesda has a one-page on Fallout 5. Don't hold your breath for anything any time soon. With all the focus on Starfield, Elder Scrolls 6 and some sort of Indiana Jones game in development, it;ll probably be sometime in the mid to late 2030s before FO5 becomes reality. Apparently it's going to be built around an entirely new game engine, which means (if Bethesda's track record thus far is anything to go by) it'll be full of bugs which we'll have to live with until the C.K. comes out...IF it comes out. And, of course, with Starfield coming out the modding community will probably defect in droves. So. Here we are. At least with FO4 and Skyrim we know where all the bodies are buried. Can't wait to see how many patches and bugfixes Starfield will need. Oh, by the way - does anyone know for sure if Skyrim Anniversary is worth buying yet? I hear it's still causing modders all kinds of headaches. 3 Link to comment
DarthNyriss Posted May 21, 2022 Share Posted May 21, 2022 Suggestion? SSF - Skeleton Style Framework - https://www.nexusmods.com/fallout4/mods/47600?tab=files Link to comment
Aylis Posted May 21, 2022 Author Share Posted May 21, 2022 (edited) Info-Update Mods to be removed Spoiler Anton Hair Clipping with almost every sort of hat or helmet. Butterfly Glasses We already have three good glasses in TAC. And it bloats the construction menu. Private Military Company Redundant PMC 3.0.2 Hotfix PMC Glowmap Private Military Company Extended Private Military Company - FG and BT3 Bodyslides Modular Kitchen Gets replaced with a mod that got better animations Radiant Clouds and Fogs Can cause visual bugs and gets replaced AKM - Assault Rifle Workaround not needed anymore AKM - HandmadeRifle Replacer with Tactical Sprint Not needed anymore Aylis Icon Patches Gets replaced with the update Mods to be added Spoiler Atom Cats Drag Race Start Fix Bugfix FallUI - Icon Library Adds smaller improvements to my icons FallUI - Item Sorter '' ?In the MCM you have to select 'Def-UI'. Otherwise icons will not show up correctly! LC's UHD Commander Statue LC's UHD Deathclaw Egg LC's UHD Fountain Ornaments LC's UHD Fountain Statue LC's UHD Mirelurk Eggs LC's UHD Statues LC's UHD Video Equipment ?4K seems to be the best solution (Optional) LC's UHD Bloatfly I like this one more than the one we got atm. Real Handcuffs Even if you don't use other mods from here this is at least an immersion mod. Marine Helmet with Tactical Hood Bugfix Osare Undies Set Just a small addition. [Bodyslide] Osare Undies Set - FG Body Slide Preset New Sounds - Pull Pin Bugfix Renovated Furniture Replacement for 'Modular Kitchen' Clouds HD Modern Weapon Replacer - AKM - FOMOD Installer Got the icons of this headache working (and naming works too) Colt 1911 - Army Pistol ?As the weapon is quite close i recommend to use the 4K option. ?I recommend to merge Colt M1911 - LvlList and Colt M1911 - TR Patch into the main mod. Better Drumlin Diner The best version of the diner Better Drumlin Diner - Hunkered Down Patch Bugfix Subgroup: Inventory reworked Spoiler Tags Extended Update Game Reworked - Base Game and DLC Update Armor Reworked - Optional Mods Armor Reworked - Integrated OR Armors Reworked - Combined Item Reworked - Optional Mods Item Reworked - Integrated OR Items Reworked - Combined Weapon Reworked - Optional Mods Weapon Reworked - Integrated OR Weapons Reworked - Combined Planned upload Spoiler Tags Extended New version Game Reworked - Base Game and DLC Official release Armor Reworked - Optional Mods '' Armor Reworked - Integrated '' Armors Reworked - Combined '' Item Reworked - Optional Mods '' Item Reworked - Integrated '' Items Reworked - Combined '' Weapon Reworked - Optional Mods '' Weapon Reworked - Integrated '' Weapons Reworked - Combined '' Edited June 1, 2022 by Aylis Link to comment
DarthNyriss Posted May 22, 2022 Share Posted May 22, 2022 I've been waiting a long time for this! Spoiler 3 Link to comment
Aylis Posted May 24, 2022 Author Share Posted May 24, 2022 (edited) Checking a few more mods. I finally got a version of 'Family Planning Enhanced' working properly (including the addons). A recommendation with the links will be added to the group 'LL'. A patch for that mod will also be added to the item group on release of my patch compilation. Links have been added. I combined 'Armor - BoS Recon Armor' and 'Armor - BoS Vertibird Flightsuit' into 'Armor - BoS'. With that we have the armors for the BoS together. The next step will be to create 'Armors - Military' so that all (semi-)military armors can be found together. Military accessoires will stay in 'Equipment - Military Accessoires' and civilian clothing got 'Clothing - Wardrobe'. Earrings, watches and necklaces are still spread aroud. Those will get the new group 'Clothing - Accessoires' but i'm not sure yet if i repurpose the keyword of the already existing 'Clothing - Piercing Collection'. That would make Maibatsu's piercing collection non-optional (although isn't an earring a sort of piercing too?). _________________________________________________ Using Maibatsu is the easiest solution. Otherwise i'd have to use another keyword and that would just shift the dependency to another mod... 'Armor - Military' is created and moved the items in there. The PA of the CoA is hopefully fixed now (third time's the charm, right?). Starting a new game to make the final tests for the reworked patches (will be some time 'til i get to lvl 110 again). If that goes well i can make the update and finally upload the files. _________________________________________________ Added missing patch for 'Companions - Reset Home'. Will be included in the full release. Edited May 25, 2022 by Aylis 1 Link to comment
jaeos Posted May 25, 2022 Share Posted May 25, 2022 @Aylis How script intensive is nac-x weather for you? I cannot load any save where there is any type of storms going on, i get a CTD. Bright and sunny, no issues, dark and quiet, same thing, standard light rain, it's a 50/50 thing, rad storm.. nope. I shouldn't be having any stack failures or vram issues, i'm running a amd 3900x and 2 gtx 2070 supers "kinda" in SLI/nv-link (one is tasked with rendering, the other is purely phys-x calculations. I might switch over to true storms and call it a day though. but i like the acid and blood storms nac does. Link to comment
psychoqwirk420 Posted May 26, 2022 Share Posted May 26, 2022 @jaeos I personally run NAC-X with FPSL and it's tweak in the load order recommended by the FPSL mod author and it runs buttery smooth for me. I have a AMD Ryzen 7 5800 X CPU and a RX 6700 XT GPU and run the game on Medium settings while (mostly) following this guide. We may have a bit of a difference in systems, but figured I'd give my 2 cents that nobody asked for, lol 1 Link to comment
Aylis Posted May 26, 2022 Author Share Posted May 26, 2022 (edited) @jaeos I switched over to 'Spectrum' some time ago. The added weathers of 'NAC-X' started to get annoying. But when i was using it (combined with 'Ultimate ... Lighting') i had no issues. __________________________________________________ Retesting 'Transfer Settlements'. Hopefully this mod will place the workbench into the right spot. Spoiler OK... It places the workbench, but the powergrid seems to be wonky. I'll wait a bit for it to settle properly, maybe it will fix itself. __________________________________________________ Nope. Whatever i do the build menue doesn't recognize the workbench (out of range) correctly. Which is worse than having to manually move it. Edited May 27, 2022 by Aylis 1 Link to comment
jaeos Posted May 27, 2022 Share Posted May 27, 2022 On 5/25/2022 at 7:12 PM, psychoqwirk420 said: @jaeos I personally run NAC-X with FPSL and it's tweak in the load order recommended by the FPSL mod author and it runs buttery smooth for me. I have a AMD Ryzen 7 5800 X CPU and a RX 6700 XT GPU and run the game on Medium settings while (mostly) following this guide. We may have a bit of a difference in systems, but figured I'd give my 2 cents that nobody asked for, lol i cant keep up with the letters FPSL? @Aylis I will usually play a child of atom or use trykz asia mod which renders me immune to the rads. Oh and it was an issue with the police station i was trying to get to, up on the shore on a little peninsula past the power armor guarded by a assaultron and mr gutsy on a barge on a freeze issue. where one of the winter holotapes are. north of arcadia. But the refusal to load a save unless the weather is clear is the only thing i'm concerned with as a major factor. Link to comment
psychoqwirk420 Posted May 27, 2022 Share Posted May 27, 2022 @jaeos It's this mod here: https://www.nexusmods.com/fallout4/mods/57497 Link to comment
jaeos Posted May 27, 2022 Share Posted May 27, 2022 14 hours ago, psychoqwirk420 said: @jaeos It's this mod here: https://www.nexusmods.com/fallout4/mods/57497 well shit, thats the tweaks i put into the nac 2-3 days ago and have not been able to really test it, i thought it was an acronym like NASA, sorry Link to comment
Celedhring Posted May 27, 2022 Share Posted May 27, 2022 OCBPC for Fallout 4 MTM OCBP - OCBPC Physics and Collision Preset One or the other right? Link to comment
psychoqwirk420 Posted May 27, 2022 Share Posted May 27, 2022 43 minutes ago, Celedhring said: OCBPC for Fallout 4 MTM OCBP - OCBPC Physics and Collision Preset One or the other right? Both. One is the physics and one is a preset (so that you don't have to mess with settings and/or configuration of physics) 1 Link to comment
Aylis Posted May 28, 2022 Author Share Posted May 28, 2022 (edited) The animations for 'Modular Kitchen' require a pedestal so you won't float while cooking. This was always annoying. So i'm checking out Renovated Furniture and Renovated Decorations. It does have the advantage that the kitchen parts, of the first mod, snap to each other (and the animations are fine). The curtains, of the second mod, are static and you can't walk through them. But the carpets are very nice and offer some variations. Found another version of the 'Colt 1911 - Army Pistol'. While the 'Colt 1911 Moses' work fine they look a bit whacky. Good for decoration but a bit strange if you actually want to use them. __________________________________________________ The 'new' 1911 is working fine and will be added. Its a classic weapon which should have been in the game right from the start. Created patch for 'Colt 1911 - Army Pistol'. Will be included in the full release. Edited May 29, 2022 by Aylis 1 Link to comment
Cloud_1 Posted May 29, 2022 Share Posted May 29, 2022 Aylis Thank you for continuing to tweak and add mods to your guide. It's so refreshing to see a guide author take the time to not only make sure things work, but fix the little ( ok to us) things such as sorting icons. Your skill and dedication at making all this work is why after 7 years FO4 (like Skyrim) is still being modded and played. A GIANT hug and heart felt thanks to all you do. We ( the community) owe you and all the modders (from your mod list) a debt of gratitude, and a level of appreciation we need never forget. Keep up the excellent work, please! V/R Cloud_1 2 Link to comment
DarthNyriss Posted May 29, 2022 Share Posted May 29, 2022 I dunno Aylis, I;ve used Blueprint transfer without error several times. Me being paranoid about makig mistakes, if it's s first time build I leave everything where it is. I even pick up a can on the ground. I choose my plan through pip-boy (there's two options under import I wont screw with. Something about markers and I think the very last one. I eave those blank and as long as I have all the mod requirements fulfilled, I pick a nice place to stand and watch things appear out of nowhere, Now more times than not my workbenches get moved around, but I wait till it's all over before I go exploring. It takes it's time....oh yeah...Ten Pines Bluff took forever (and it was one that only used vanilla assets. About your power grid problem - the latest version of Workshop Framework does a few neat tricks - rewires the grid, it'll even make things self-powered so no wires needed. Link to comment
Aylis Posted May 29, 2022 Author Share Posted May 29, 2022 @DarthNyriss I moved the workbench so that might be the problem for 'Transfer Settlements'. Spoiler 'Workshop Framework' doesn't move the workshop and you have to do that manually. But the rest works fine so i'll keep it. Link to comment
Varithina Posted May 29, 2022 Share Posted May 29, 2022 (edited) 2 hours ago, Aylis said: I moved the workbench so that might be the problem for 'Transfer Settlements'. Depending on how far you moved the workbench that could cause problems as well, I used to be able to move the sanctuary one down to near the river, but after one of the updates to fallout when I tried that the workbench vanished, it seems that part of the update changed the cell references, which in effect made moving the workbench too far from where it was change the cell it was in. Edited May 29, 2022 by Varithina Link to comment
Aylis Posted May 29, 2022 Author Share Posted May 29, 2022 (edited) @Varithina Interesting. The distance i moved it is ~4 standard wall sections to get it into my crafting area. I retested 'Transfer Settlements' before and had no issues. Now it seems to be a broken mod and would require an update. But seeing that the OA doesn't list it in his profile anymore i doubt that will happen. __________________________________________________ Added Renovated Furniture. It got quite some items and i think it works better for us than 'Modular Kitchen'. __________________________________________________ Sometimes the armor for the gunners isn't applied correctly. The overcoat is used but neither shown nor using any underarmor (aka they end up half-nude). There seems to be a problem with the used item slot in the mod 'LAM - Gunners Edition'. Working on a fix right now... __________________________________________________ Wasn't able to change the item slot without causing other issues. But there's another solution. Using 'US Marines BDU' and 'US Marines BDU - USMC Gunners' seems to be working well, my first few encounters with gunners were interesting and they now look imho just right. Got to see what else, besides 'LAM - Gunners Edition', can be removed or changed to (Optional). So i'll do more tests in the next few days. __________________________________________________ 'Radiant Clouds and Fogs' can cause issues (flickering black stripes in glass and/or transparent textures). It will be replaced with 'Clouds HD'. Another little ? squashed! Edited May 31, 2022 by Aylis 1 Link to comment
DarthNyriss Posted May 31, 2022 Share Posted May 31, 2022 (edited) Does this mean PMC is out, or just LAM as a replacer? Edited May 31, 2022 by DarthNyriss Link to comment
Aylis Posted May 31, 2022 Author Share Posted May 31, 2022 1 hour ago, DarthNyriss said: Does this mean PMC is out, or just LAM as a replacer? To be honest i'm not 100% sure yet (that is what i meant with testing ;)) In a way 'US Marines BDU' combined with 'Tactical Accessory Compendium' overlap quite a bit with PMC. Which could make that mod redundant. Link to comment
DarthNyriss Posted May 31, 2022 Share Posted May 31, 2022 52 minutes ago, Aylis said: To be honest i'm not 100% sure yet (that is what i meant with testing ;)) In a way 'US Marines BDU' combined with 'Tactical Accessory Compendium' overlap quite a bit with PMC. Which could make that mod redundant. Have to admit it had a decent armour rating. Kinda weird seeing Ivy dressed as a mercenary, but....it's Ivy. Link to comment
Aylis Posted May 31, 2022 Author Share Posted May 31, 2022 (edited) ? That's our Ivy... Doing whatever the f... she wants. _________________________________________________ PMC is completely redundant and i'll remove it with the next update. It simply makes no sense to have several mods that add almost the same armors. Updating the post for changes. _________________________________________________ Removed the PMC keyword from patches. Edited June 1, 2022 by Aylis 1 Link to comment
DarthNyriss Posted June 1, 2022 Share Posted June 1, 2022 Speaking of armours, which leads me to clothing, there's 4 sets of mashups done by FrozenMemories. Here's a link to her mods: https://www.nexusmods.com/fallout4/users/5845165?tab=user+files Worth checking out if you're bored with your wardrobe. Link to comment
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