AntiZeroGames Posted July 14, 2019 Posted July 14, 2019 Captain Hardcore The VR and Non-VR demo is out now! Grab it from my Patreon page. Patreon: http://www.patreon.com/CaptainHardcore Full Demo Trailer: CLICK HERE MORE VIDEOS Captain Hardcore is a first person/VR Scifi XXX game with a focus on physics and interactivity. I want the player to feel immersed in a Sci-Fi world where they can touch, grab and interact naturally with the characters. Some of the main features of the game that I'm working on or have planned: - Play in VR or non VR - Whole body IK and physics system (grab, touch and move characters freely) - Scene editor - Real time fluid simulation - Character customisation - AI system that brings the characters to life Plus much more - see my Patreon for the full details. The plan is to implement the sex part of the game and the sandbox mode first, then I have plans to add content, story, quests and combat if I’m successful enough. There is a free version with limited features to test out, and a $5 version with unlocked nudity and extra toys to play with. It shows off some of the features of the upcoming game, and gives you a feel for what I'm creating. Join me on Patreon to help with the games development and get the demo when it's released! https://www.patreon.com/CaptainHardcore
duration Posted July 14, 2019 Posted July 14, 2019 any chance also in the future to consider including Breast Size/Butt Size [Scale-Unscale] sliders also available??? Will be so cool to have!
AntiZeroGames Posted July 14, 2019 Author Posted July 14, 2019 36 minutes ago, duration said: any chance also in the future to consider including Breast Size/Butt Size [Scale-Unscale] sliders also available??? Will be so cool to have! Yes! The demo will have one slider for overall body 'thickness', but soon I'll add many more detailed body adjustments and face shapes. This will be one of the first things I do after the demo.
duration Posted July 14, 2019 Posted July 14, 2019 ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ by the way, just curious to know also if there will be some more options(for the future) about the nipples? For example: changing the areola size, changing the nipple lenght, nipple thickness and maybe areola/nipples possibility for changing the 'nipple-areola' textures/color? such kind of things?
AntiZeroGames Posted July 14, 2019 Author Posted July 14, 2019 2 hours ago, duration said: ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ by the way, just curious to know also if there will be some more options(for the future) about the nipples? For example: changing the areola size, changing the nipple lenght, nipple thickness and maybe areola/nipples possibility for changing the 'nipple-areola' textures/color? such kind of things? Yes, all those things are planned!
duration Posted July 14, 2019 Posted July 14, 2019 As far as one can notice from the video previews, in the engine itself liquid-splashing effects are very well thought through and realized. Hence, from my side there is one question buzzing the whole day in my head today. Can we have any hope for implementation of Breast Lactation possibility[milk dripping, milk drops dropping from the nipple, milk streams splashing from the nipples(after touching them) or anything from that]? Because from what I'm able to see from the previews of the video, the engine seems to be like very well prepared also for that). Or am I wrong?
AntiZeroGames Posted July 14, 2019 Author Posted July 14, 2019 58 minutes ago, duration said: As far as one can notice from the video previews, in the engine itself liquid-splashing effects are very well thought through and realized. Hence, from my side there is one question buzzing the whole day in my head today. Can we have any hope for implementation of Breast Lactation possibility[milk dripping, milk drops dropping from the nipple, milk streams splashing from the nipples(after touching them) or anything from that]? Because from what I'm able to see from the previews of the video, the engine seems to be like very well prepared also for that). Or am I wrong? It's funny, I think you read my mind! I just realised this morning I could do this... it's totally possible. I think I'll add it to the list of things to try out.
duration Posted July 14, 2019 Posted July 14, 2019 ...?❤️?...thank you for giving a hope...will be looking forward I know it's not much, but that my gift and gratitude: youtu.be/Bb0cIFsxgE4
duration Posted July 15, 2019 Posted July 15, 2019 Guys and how about those folks, who got Oculus Rift DK2 with no controllers. Because when DK2 appeared on the market there were no official controllers released for DK2(although some guys from Amazon and Chinese sites claiming they've managed to make working some Play Station controllers somehow for DK2, but there are many issues with the correct working of them, as they are non-native controllers and to be honest the whole process of try to make them installed for PC is a total pain in the ass and works not for everybody's PC correctly). Any chance for the owners of another VR helmets(other then HTC Vive) to try to play in VR, just having the mouse and keyboard friends?
AntiZeroGames Posted July 15, 2019 Author Posted July 15, 2019 50 minutes ago, duration said: Guys and how about those folks, who got Oculus Rift DK2 with no controllers. Because when DK2 appeared on the market there were no official controllers released for DK2(although some guys from Amazon and Chinese sites claiming they've managed to make working some Play Station controllers somehow for DK2, but there are many issues with the correct working of them, as they are non-native controllers and to be honest the whole process of try to make them installed for PC is a total pain in the ass and works not for everybody's PC correctly). Any chance for the owners of another VR helmets(other then HTC Vive) to try to play in VR, just having the mouse and keyboard friends? Unfortunately I only have a Vive so currently that's all I can test it on. I've added support for Oculus touch controllers, and if there's any issues with them I'll fix as soon as I get feedback. VR mode is designed around motion controller input so I'm not sure how I'd support mouse and keyboard, do you know any games that do this so I can see how they implemented it? It's already possible to switch between VR and non VR at any time just by pressing V on the keyboard. So you can make a scene using keyboard and mouse and then view it in VR. Maybe this will work with the DK2.
duration Posted July 15, 2019 Posted July 15, 2019 11 hours ago, AntiZeroGames said: do you know any games that do this so I can see how they implemented it? It's already possible to switch between VR and non VR at any time just by pressing V on the keyboard. So you can make a scene using keyboard and mouse and then view it in VR. Maybe this will work with the DK2. Sure, for example: 1. VR Tities: youtube.com/watch?v=N5txVPTbc_c Works greatly in Oculus Rift DK2(with only mouse and keyboard) I personally tested it many times, actually it used to be one of my favorite once. 2. Illusion Soft guys from Japan, a while ago released a few Titles also for VR, for Example "Play Home", and some other products. Lets review the 'Play Home' product: youtube.com/watch?v=IArYbQ3Ukt4 youtube.com/watch?v=JNTyvM5Vc6E youtube.com/watch?v=wv540M3JkCQ&t=28s When 'Play Home' was released, developers soon released a patch for VR, which ended-up to be rather inconvenient, because not everyone had controllers, but wanted still be able to play in VR(just by mouse and keyboards). Shortly modders came with the great solution, and released a mod, which was a stand-alone VR patch, making all working perfectly even without the controllers(just mouse and Keyboard):http://www.anime-sharing.com/forum/requests-releases-play-home-mods-144/misc-playhome-vr-649939/https://github.com/Riqorm/PlayHomeVR/releaseshttp://www.hongfire.com/forum/forum/hentai-lair/hf-modding-translation/5815549-illusion-playhome-trial-game-??????-no-discussions-allowed/page2#post5836786 (Regarding Hongfire link, just scroll-down almost to the very end of the page, the message from modder Riqorm), the guy who made a patch for Play Home working for most of the brands of the Helmets and if there are no controllers, no problem, it works just fine, even without them :))) I tested it on my DK2, works fine with only mouse and keyboard 3. Play Club from illusionSoft. basically all the same as a previous passage, just different moders and authors If you do not have VR Tities nor Play Home nor Play Club just let me know I will be more than happy to share all the files or materials I've got or what is necessary so that we could fix this issue anyhow friend. * if you have any difficulties opening any links above, please let me know, I'll check them.
AntiZeroGames Posted July 15, 2019 Author Posted July 15, 2019 1 hour ago, duration said: Sure, for example: 1. VR Tities: youtube.com/watch?v=N5txVPTbc_c Works greatly in Oculus Rift DK2(with only mouse and keyboard) I personally tested it many times, actually it used to be one of my favorite once. 2. Illusion Soft guys from Japan, a while ago released a few Titles also for VR, for Example "Play Home", and some other products. Lets review the 'Play Home' product: youtube.com/watch?v=IArYbQ3Ukt4 youtube.com/watch?v=JNTyvM5Vc6E youtube.com/watch?v=wv540M3JkCQ&t=28s When 'Play Home' was released, developers soon released a patch for VR, which ended-up to be rather inconvenient, because not everyone had controllers, but wanted still be able to play in VR(just by mouse and keyboards). Shortly modders came with the great solution, and released a mod, which was a stand-alone VR patch, making all working perfectly even without the controllers(just mouse and Keyboard):http://www.anime-sharing.com/forum/requests-releases-play-home-mods-144/misc-playhome-vr-649939/https://github.com/Riqorm/PlayHomeVR/releaseshttp://www.hongfire.com/forum/forum/hentai-lair/hf-modding-translation/5815549-illusion-playhome-trial-game-??????-no-discussions-allowed/page2#post5836786 (Regarding Hongfire link, just scroll-down almost to the very end of the page, the message from modder Riqorm), the guy who made a patch for Play Home working for most of the brands of the Helmets and if there are no controllers, no problem, it works just fine, even without them :))) I tested it on my DK2, works fine with only mouse and keyboard 3. Play Club from illusionSoft. basically all the same as a previous passage, just different moders and authors If you do not have VR Tities nor Play Home nor Play Club just let me know I will be more than happy to share all the files or materials I've got or what is necessary so that we could fix this issue anyhow friend. * if you have any difficulties opening any links above, please let me know, I'll check them. That's awesome! Thank you for the information, I'll take a took and think about how I might add something like this. It's not going to be in time for the demo but maybe one of the builds soon after.
duration Posted July 27, 2019 Posted July 27, 2019 Greetings my friends, one more clarification(if I may). Some while ago I lost my main "Big" nice job(due to the confluence of different circumstances), and currently cannot afford myself to buy a super super new computer (with i9 and 32 GB of DDR4 and NVidia GTX 2000000 or whatever...they offer). Instead, I currently have Nvidia GeForce GTX 770 (with 4GB), Intel Core Quadro 3.00 GHz(per every core), 16 GB of RAM, Windows 7 Ultimate, and with all of that I have absolutely no problems(latency or lags or glitches) to run all that stuff(like VR Tities, VR Play Home, VR Play Club... and some other stuff like Skyrim or Oblivion also for VR) in my Oculus Rift DK2. All of that runs fine in VR.(for me, at list) I also understand that perhaps you design Captain Hardcore on your PC(which might be probably i9 and 64 GB of DDR5 RAM and NVidia GTX 20000000000000 or similar..) Hence, I have a small request, is it going to be possible also to try to consider the consumer audience, who got the system configuration "lets say - a little bit lower", compared to the one that is available and highly offered on the market already, and also who currently financially not able to afford "i9 ...fy a brand new stuff" and somehow to possibly include some optimization patch(for VR and Desctop) also (for such guys like me, who not able to afford the very very very very brand brand new pc and only got what they've got...)?
AntiZeroGames Posted July 27, 2019 Author Posted July 27, 2019 6 hours ago, duration said: Greetings my friends, one more clarification(if I may). Some while ago I lost my main "Big" nice job(due to the confluence of different circumstances), and currently cannot afford myself to buy a super super new computer (with i9 and 32 GB of DDR4 and NVidia GTX 2000000 or whatever...they offer). Instead, I currently have Nvidia GeForce GTX 770 (with 4GB), Intel Core Quadro 3.00 GHz(per every core), 16 GB of RAM, Windows 7 Ultimate, and with all of that I have absolutely no problems(latency or lags or glitches) to run all that stuff(like VR Tities, VR Play Home, VR Play Club... and some other stuff like Skyrim or Oblivion also for VR) in my Oculus Rift DK2. All of that runs fine in VR.(for me, at list) I also understand that perhaps you design Captain Hardcore on your PC(which might be probably i9 and 64 GB of DDR5 RAM and NVidia GTX 20000000000000 or similar..) Hence, I have a small request, is it going to be possible also to try to consider the consumer audience, who got the system configuration "lets say - a little bit lower", compared to the one that is available and highly offered on the market already, and also who currently financially not able to afford "i9 ...fy a brand new stuff" and somehow to possibly include some optimization patch(for VR and Desctop) also (for such guys like me, who not able to afford the very very very very brand brand new pc and only got what they've got...)? Unfortunately I don't have any way of testing it on a lower spec machine right now so I can't really say how well it'll run for you. I'm developing on a laptop with a GTX 1080, 16gb ram and i7 2.7Ghz, so it's not the most powerful machine but definitely above average. I find it runs quite a bit smoother than Virt-A-Mate if that's any indication. However if you start spawning too many fluid emitters it can kill the frame rate pretty quickly. The DK2 does have a lower res and refresh rate which will help, but you might find the 770 can't handle the hair and fluids which are by far the most demanding part of the game. I actually just added some graphics scalability options for AA, shadows, post process etc which will help. In one of the later builds I'll be adding scalability options for the hair and fluids too. I'll listen to feedback on performance and do my best to improve it if I need to!
AntiZeroGames Posted August 4, 2019 Author Posted August 4, 2019 The VR and non-VR demo is out now! Grab it from my patreon page: https://www.patreon.com/CaptainHardcore
GornoDD Posted August 5, 2019 Posted August 5, 2019 I dont have a VR Headset but I found the non-VR demo quite impressive. Irs really amazing how well the physics work in a game like this. Great work mate. Maybe adding a little more gameplay around the raw simulation could be a nice addition.
AntiZeroGames Posted August 5, 2019 Author Posted August 5, 2019 1 hour ago, GornoDD said: I dont have a VR Headset but I found the non-VR demo quite impressive. Irs really amazing how well the physics work in a game like this. Great work mate. Maybe adding a little more gameplay around the raw simulation could be a nice addition. Thank you! I guess you'd call it a tech demo. It's really just to show off the physics and give people a feel for it. I have a lot more in the works and can't wait to show everyone.
UmbiCs Posted August 5, 2019 Posted August 5, 2019 looks really cool, keep up the good work, i hope it comes to steam at some point
AntiZeroGames Posted August 5, 2019 Author Posted August 5, 2019 1 hour ago, UmbiCs said: looks really cool, keep up the good work, i hope it comes to steam at some point Thanks! That's the plan ?
AntiZeroGames Posted August 27, 2019 Author Posted August 27, 2019 Hey guys, just wanted to share what I've been working on since releasing the demo! I had a minor setback with my PC dying a couple of weeks ago but I'm back on track now. I don't have a date yet but it'll be out as soon as I can! Completed so far: NEW: Added smooth locomotion to VR with WSAD keys or thumbsticks (enable it in the settings). NEW: Added mouse physics grabbing system to non VR. Press the new hand button on the right of the screen in sandbox mode or G on the keyboard to toggle it on/off. NEW: Move the entire character around in VR by holding trigger while grabbing the hip (no more tangled limbs). NEW: Added a sphere for moving the entire character in non-VR. NEW: Added an option to disable the VR display mirror. NEW: Added “Reset Scene” button. Tested and working on Valve Index. Tested and working on Oculus Rift and Rift S. Tested and working on Samsung Odyssey+ (WMR). FIXED: Clothing disappearing when the hip was moved too far from the root location. FIXED: Engine Bug - Crash caused by UserEngine.ini already existing on the users PC and containing incompatible settings. Still working on: NEW TOY: Paddle. NEW: Pain/spanking sound effects. NEW: Partial support for players without motion controllers - i.e. Rift DK2.
AntiZeroGames Posted September 8, 2019 Author Posted September 8, 2019 The demo update is out now and available to $5 Patrons and above. Read more about it and download here: https://www.patreon.com/CaptainHardcore
AntiZeroGames Posted November 11, 2019 Author Posted November 11, 2019 NSFW Video clips: https://gfycat.com/@antizero/collections/1IprUqev/captain-hardcore-clips Get the build on Patreon: www.patreon.com/CaptainHardcore Hey Everyone! The update is here! This is the first build with the ship, multiple characters and the Cyber Masturbatorium and has been a huge amount of work! Have a look at the change list below: Changes: NEW: Multiple characters can now be added to a scene. NEW: Added the main ship level. NEW: Added the Cyber Masturbatorium system. NEW: Added two basic environments to the Cyber Masturbatorium (“Empty” and “Floating in Space”). NEW TOYS: Two butt plugs. NEW: Added a “Character Light” that illuminates characters and can be toggled on and off in the “Misc” tab. These can be positioned by grabbing them (look for the small light bulb in front of the character). To save performance it's recommend to switch these off if you have multiple characters in a scene and using one or two main lights instead. NEW: Added sprint to the VR thumbstick locomotion. Hold left trigger while moving. NEW: Added three original music tracks to the bar. NEW: Added a physics quality setting that helps improve CPU performance. NEW: Added an anti aliasing sharpening effect which can be adjusted in the settings - improves the clarity of the image in VR and makes it less blurry. Improved performance of the characters. Created separate point light and spot light objects. A lot of bug fixes and general improvements! Bonus + Experimental Features for $20 tier patrons NEW TOY: An experimental soft skin system I’ve been working on, it’s early stages and needs a lot more work. If I can improve it enough then it might be added to the game. NEW TOY: Vibrator with 5 speed settings. The speed can be changed from the menu or in VR by pressing trigger while grabbing it. NEW: Experimental physics modes “Full Physics” and “Full Physics (Detached)” This is basically a ragdoll mode, but can also blend with animations. It’s quite glitchy at the moment but still fun to play around with. Notes: I wasn’t happy with the new Manor Bedroom environment so decided to not include it until I can work on it some more, rather than delay this update. There’s not much to interact with in the ship yet but more will be added later!
ian_rich Posted April 16, 2020 Posted April 16, 2020 Really good article on the latest build of Captain Hardcore.
AntiZeroGames Posted June 3, 2020 Author Posted June 3, 2020 Hey guys, I haven't posted here for a while but thought I'd just let you know about the upcoming build of Captain Hardcore. I'm putting the finishing touches to 0.5 right now and should have the build uploaded in time for the weekend! Check out the change list so far: UPDATE VIDEO: https://redgifs.com/watch/sinfulambitiousbuckeyebutterfly MORE VIDEOS: https://redgifs.com/users/antizero/collections/1IprUqev/captain-hardcore-clips Update v0.5 NEW: You can now make your own motion capture animations. The focus here is on ease of use - simply press the select button (there's a prompt that pops up) while grabbing a sphere to start recording. Press it again to stop recording and play back the animation as a loop! You can for example record movement to a characters hip, then while that plays back record another movement to their arms or legs and layer it up. This is experimental and quite basic in functionality (no saving yet), but later I should be able to make it work with elbow and knee controls, maybe it could even be used to record motions for toys, lights and other objects. NEW: I finally managed to add elbow and knee controls! This has been requested since day one but I hadn't had a chance to work on it until now. They are hidden by default, with an option to toggle visibility in the animation menu. NEW: 57 new face morphs, including eye shape, size, position and angle, and new nose and mouth shapes. NEW: Face morphs are now organised into sub categories (nose, mouth, eyes etc) for ease of use. NEW: The clothing system has been completely re-done and improved on. It's now possible to add and remove as many clothing slots as you like, and each slot can have any item of clothing equipped. This makes it possible to combine items and accessories in any way you like. NEW: Clothing colours can now be edited! Some items have multiple sections to edit. NEW: Click on a morph name to go into "Thumbstick mode". You can then adjust and scroll through the list using the thumbstick which makes it much easier to keep your eyes on the girl and see the changes. NEW: Auto stretch setting - the ass and pussy gradually stretch and become wider as they are penetrated. Afterwards they will slowly return to their original state. NEW TOY: Doe strap-on. This is still work in progress. Once inserted use the attach system to attach it to the characters pelvis and keep it firmly in place. NEW: Drink collectables with dynamic fluids (WIP). A few of these are scattered around the ship, they don't do anything yet but in another update I'll be adding the names chosen by patrons and a collectable system which keeps track of which ones you've found. NEW: Thumbstick deadzone setting, this should fix any problems with drifting. NEW: Dark empty environment very similar to the Quest level, it's simplicity (it's literally just a floor mesh) should give better performance than some of the other environments. There's also no baked lighting so you can create a nice dynamic lighting setup from scratch. NEW: Clothing items (still working on these). NEW: Built in scenes (still WIP). NEW: Character presets (still WIP). NEW: The attach system for joint handles now works in VR. Select a joint handle by grabbing it and then press the attach button in the Animation menu. The laser will turn blue, aim and press the select button to choose an object and attach. You can attach two characters hips together for example, or attach their hands to a table etc. NEW: Vive trackers can now be attached by pressing the button on the tracker, much easier than using the keyboard! NEW: Playing without motion controllers is now much better. This is good if you don't have a full PC VR system yet, like a DK2 or any cheap mobile headset supported by RiftCat for example. You can now grab and pose characters and move toys and objects with the middle mouse button. The laser is now controlled by moving the mouse instead of turning your head. NEW: Added Vive tracker instructions to the help menu/startup room. IMPROVED: Clothing assets are now loaded asynchronously when they are needed which saves memory, improves loading times and eliminates stuttering during loading. This is essential to keep memory usage down in the future when there will be a lot more clothing items. IMPROVED: Character lights are now turned off by default. IMPROVED: Clothing system now supports accessories with physics like the bunny ears (more to come later). FIXED: Grabbing the head should be easier now. FIXED: Crash when placing a character between the chair and the desk in the captain quarters. FIXED: When loading a character created in an older build the custom morph values should now be retained and any new morphs will be added to the character with their default value. This could be my biggest update yet! The mo-cap system is really exciting, it has some limitations like not being able to save animations yet, but I plan to develop it much further and add these features later. It might be possible to have a sort of multi layer recording system and create fully animated scenes using just motion controllers. I'll post again when everything is finished and the download links are ready! For science!! ???
AntiZeroGames Posted September 12, 2020 Author Posted September 12, 2020 Download links for v0.7 are now live! Galactic trader build: https://www.patreon.com/posts/captain-hardcore-41522666 Asstronaut build: https://www.patreon.com/posts/41523118 Hey everyone! There's a new animation timeline and playback controls, and mo-cap animations now save with the scene! You can also save scenes anywhere in the ship! Check out the full change list below: Update v0.7 release notes:NEW: Motion capture animation timeline and playback controls. This controls all characters in the scene with one UI so you can play, pause, rewind and scrub through the entire scene animation easily. - It's now easier to layer up animations, and the IK points will stay in sync with each other as they're all controlled by one timer instead of having their own individual timers. - The first motion you record will determine the overall length of the loop, then you can rewind to the start and record another IK point or character and gradually layer things up. - There's also buttons to increase or decease the duration of the loop or clear the whole thing.NEW: Mocap animations are now saved with the scene! When loading a scene the animations will auto play!NEW: Mocap animation loops are now seamless. The start and end are automatically blended to create a smooth transition.NEW: All IK points can now be animated including elbow and knee controls, upper body IK and the look at target.NEW: Upper body IK point lets you move and rotate the upper body seperately to the hip control. This can be turned on and off or hidden in the same way as the knee and elbow controls.NEW: Use the Cyber Masturbatorium to save and load scenes anywhere in the ship!NEW: Ball gag accessory.NEW: Much requested "Position Locked" setting for furniture, this is turned on by default so you can't accidentally grab objects and mess up your scene!NEW: You can now enable ambient occlusion in the graphics settings menu.NEW: 3 new characters.NEW: Built in scenes.Improved: Increased flexibility of the torso and slightly improved hand posing.Improved: Scenes now save the last player location and will spawn you in this location when loading.Improved: When pressing "back to scene" the player is now teleported to their last location instead of the default spawn point.Improved: Joint targets now move with the whole character when grabbing by the hip and holding trigger.FIXED: The double dildos are no longer locked to Asstronaut tier, this should have been the case in 0.6 but I made a mistake and didn't realise until testing this build!FIXED: Camera rotation no longer resets itself when switching to edit mode in desktop play.FIXED: Giant hand in the players face when using no motion controller mode.FIXED: Disabling and re-enabling joint targets causes them to move to an incorrect position.FIXED: Can't move mouse more than 40% up the screen when using Oculus headsets in no motion controller mode. General bug fixes and improvements!
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