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Posted

My attempt at porting this mod.

For the most part, I got it working.

QAYL.zip

However, there are some slight texturing problems. And unfortunately, this is not my area of expertise.

If you can fix it then by all means go ahead. But as it stands, there is currently only one noticeable issue and that's the miscoloring of the body after the start of the "race".

  • 3 months later...
Posted

I had the same texture issue pop up when starting QAYL for the first time via Simple Slavery (at least, I think it was the QAYL quest. I was in the same area as what's shown in the above screenshot)

 

I thought this might be an issue with SlaveTats on SSE, but I just had a quick peek at SlaveTats's page and nobody was talking about it there. Does anyone know any more about this issue?

  • 3 weeks later...
Posted
On 10/3/2019 at 5:36 PM, SqueakyDolphin said:

I had the same texture issue pop up when starting QAYL for the first time via Simple Slavery (at least, I think it was the QAYL quest. I was in the same area as what's shown in the above screenshot)

 

I thought this might be an issue with SlaveTats on SSE, but I just had a quick peek at SlaveTats's page and nobody was talking about it there. Does anyone know any more about this issue?

Through a bit of trial and error, and going through the different Tattoos applied to the character I found a bit of a fix on my end. I found that the texture files for the Numbers and Teams were Borked.

I tried replacing the DDS files with ones from the Oldrim QAYL downloads, (should be something like (qayl_tats_0_2_4_1.7z or qayl_0_6_4.7z) extracted them from the zip directly to the corresponding slave tats folder. ran FNIS and bodyslide to be sure, 

 

so far it seems to have fixed the red texture issue that I was seeing.

 

the only issues I've seen is that the screen will occasionally be black while the game runs fine, fast traveling or going into a different cell seems to fix the issue. I have no idea what causes this, I don't know much at all about modding besides changing textures. 

20191024232006_1.jpg

20191024231009_1.jpg

20191024232002_1.jpg

qayl_tats_0_2_4_1.7z qayl_tats_0_2_6_4.7z

  • 2 months later...
Posted

i have a question, QAYL requires hdthighheel.esm but it currently doesnt work for se. message box comes up saying the dll for hdthigheel is not found. my question is this, did that happen to you, and if so, how did you correct it?

  • 1 month later...
Posted
On 12/31/2019 at 6:31 PM, ravensm said:

i have a question, QAYL requires hdthighheel.esm but it currently doesnt work for se. message box comes up saying the dll for hdthigheel is not found. my question is this, did that happen to you, and if so, how did you correct it?

You need: "hdtSSEFramework_1_5_97 "  and  "hdtSSEHH_1_5_97" 

Both can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/31021?tab=files

 

The port seems to be working alright, the only problems I ran into where the note spawning underground (probably due to the mod "Blended roads") and the cage door not opening at the end. Both problems can be fixed with the console command "TCL".

 

I hope this helps someone.

  • 2 weeks later...
Posted
On 10/25/2019 at 6:23 AM, posty1224 said:

Through a bit of trial and error, and going through the different Tattoos applied to the character I found a bit of a fix on my end. I found that the texture files for the Numbers and Teams were Borked.

I tried replacing the DDS files with ones from the Oldrim QAYL downloads, (should be something like (qayl_tats_0_2_4_1.7z or qayl_0_6_4.7z) extracted them from the zip directly to the corresponding slave tats folder. ran FNIS and bodyslide to be sure, 

 

so far it seems to have fixed the red texture issue that I was seeing.

 

the only issues I've seen is that the screen will occasionally be black while the game runs fine, fast traveling or going into a different cell seems to fix the issue. I have no idea what causes this, I don't know much at all about modding besides changing textures. 

20191024232006_1.jpg

20191024231009_1.jpg

20191024232002_1.jpg

qayl_tats_0_2_4_1.7z 359.55 kB · 61 downloads qayl_tats_0_2_6_4.7z 559.44 kB · 93 downloads

Still have this bug. Replacing those files didnt work for me. I still have red texture. 

I tried everything. 

BTW. I use 3BBB body, so maybe here is the problem. 

If anyone had the same thing and knows how to fix it, please send a message.

Posted
On 2/16/2020 at 12:13 PM, byczsek said:

Still have this bug. Replacing those files didnt work for me. I still have red texture. 

I tried everything. 

BTW. I use 3BBB body, so maybe here is the problem. 

If anyone had the same thing and knows how to fix it, please send a message.

Try and let qayl_tats_0_2_1 overwrite qayl_tats_0_2_6_4.     That's the only way I got it to work.

  • 2 months later...
Posted

I can't get the carriage driver to take me to the guys mansion I would get up to the part where he does the cavity search but after it he doesn't open the next dialogue box after the animation plays. Please help

Posted
13 hours ago, carlos spicy wiener said:

I can't get the carriage driver to take me to the guys mansion I would get up to the part where he does the cavity search but after it he doesn't open the next dialogue box after the animation plays. Please help

Figured it out

Posted

Hi, i have a problem. I installed this mod, then activeited it in WB. But my Skyrim even can't start the main menu. Nothing happengs. When in WB i deactiveited this mod, my skyrim started to work. all installed modifications are presented below. Sorry  for my eng, it's not my best side

Снимок.PNG

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  • 2 weeks later...
Posted

Hey guys, i have a problem with the mod. When Bjorlam wants to equip the belt on me, i get a ctd. idk if i missed a required mod or i have one that corrupts quayl, so if somebody have any suggestion, pls tell me. Have a nice day.

Posted
2 hours ago, ENDERNIKE said:

Hey guys, i have a problem with the mod. When Bjorlam wants to equip the belt on me, i get a ctd. idk if i missed a required mod or i have one that corrupts quayl, so if somebody have any suggestion, pls tell me. Have a nice day.

I had the same ordeal. When I tried the mod on LE the mod continued only one step further (you actually get somewhere after talking with bjorlam), but then it ends with no additional content.
The mod was left unfinished and there is no continuation at this time I believe.

 

From the main LE mod page you can read exactly that:

https://www.loverslab.com/files/file/1180-quick-as-you-like-a-devious-adventure/

Quote

Only one run (the initial solo run) is fully implemented and the second quest currently ends abruptly leaving your character high and ... well "dry" probably isn't the right word to use by that stage. Keep a save.

Alpha Software, WIP. Keep a save. Really. I'm not kidding.

 

3.0 Warning: The 3.0.0.0 release is very raw indeed. In fact it is pretty much guaranteed to leave your PC in an unplayable state. So just to reiterate: KEEP A SAVE!

If you want to try the mod, doing the first run only is what I recommend. Never talk to bjorlam afterwards as that leads nowhere.

  • 4 months later...
Posted
On 4/19/2020 at 2:01 PM, carlos spicy wiener said:

I can't get the carriage driver to take me to the guys mansion I would get up to the part where he does the cavity search but after it he doesn't open the next dialogue box after the animation plays. Please help

hey can you tell us how you figured it out? because im stuck too

  • 1 year later...
Posted

i figured how prevent ctd while getting the carriage driver to take me to the guys mansion its because ofthat red doggybelt item which is not preesent in zaz pack and i dont know why author used it. maybe its from another mod which i dont know about, anyway tell carriage drive you will wear it youselt and then drop it . problem solved.
anyway manson part appears not to be completely done

Posted
17 hours ago, saeid90 said:

its because ofthat red doggybelt item which is not preesent in zaz pack

 

The belt mesh should be, or at least was when I made the mod. I think what I did was to copy the armor and AA records so I could create a version with a new texture, because I wanted red leather.

 

17 hours ago, saeid90 said:

and i dont know why author used it.

 

I liked the doggie belt mesh?

 

17 hours ago, saeid90 said:

anyway manson part appears not to be completely done

 

It isn't. I ran out of steam at about that point and was persuaded to release the disembarking scene at the mansion, incomplete as it is.

Posted

wow thanks for your reply.

4 hours ago, DocClox said:

The belt mesh should be, or at least was when I made the mod. I think what I did was to copy the armor and AA records so I could create a version with a new texture, because I wanted red leather.

i tried to copy red leather meshes too in order to prevent CTD but it didnt work. i can send you bodyslide files too if it helps.

4 hours ago, DocClox said:

I liked the doggie belt mesh?

i like it too but sadly it doesnt  work. i liked your mod really much. i looked at your esp file (in notepad ++ cause i dont have related software to view esp files) and i found this address:

"ZaZ-UltimateDataPack\ZaZ - World Models Extra\ZaZAPGSBDoggyBelt_Go.nif" Line:67

which does not exist in this mod:  

i belive i installed right dependancy plz tell me if i wrong so i tried so copy some nif file in that location which didnt work then i came up with the drpping doggy belt item idea (i worked for you too didn it?)

4 hours ago, DocClox said:

It isn't. I ran out of steam at about that point and was persuaded to release the disembarking scene at the mansion, incomplete as it is.

it looked good but i didnt get to see the indoors of mansion. hope you will be able to finish this mod cause i liked the idea so much and i am willing to help if i can .

Posted
5 hours ago, saeid90 said:

wow thanks for your reply.

i tried to copy red leather meshes too in order to prevent CTD but it didnt work. i can send you bodyslide files too if it helps.

i like it too but sadly it doesnt  work.

 

I'll take a look. The doggiebelt is a bit of a pain for some reason. If all else fails I have working SE belts in the Slaver's Spellbook,

 

5 hours ago, saeid90 said:

i liked your mod really much. i looked at your esp file (in notepad ++ cause i dont have related software to view esp files) and i found this address:

"ZaZ-UltimateDataPack\ZaZ - World Models Extra\ZaZAPGSBDoggyBelt_Go.nif" Line:67

which does not exist in this mod:  

 

Hmm... _GO means "ground object", so that only gets used if you drop the belt on the ground. Which isn't to say there aren't other paths that have changed.

 

Incidentally, if you can hack using notepad to explore exp files, you'll probably get on with xEdit or zEdit.  zEdit in particularly I find useful.

 

5 hours ago, saeid90 said:

i belive i installed right dependancy plz tell me if i wrong so i tried so copy some nif file in that location which didnt work then i came up with the drpping doggy belt item idea (i worked for you too didn it?)

 

I confess, Ive not loaded the conversion. I just noticed your post and thought I'd reply.

 

5 hours ago, saeid90 said:

it looked good but i didnt get to see the indoors of mansion. hope you will be able to finish this mod cause i liked the idea so much and i am willing to help if i can .

 

Well let's see. Assuming you can get through the reception at the mansion gates, there's  walk down the path to the mansion, a quick chat with Cursus, probably some time chained in the stable, a romantic, if peculiarly one-sided, dinner date, and then released back into Skyrim with some conditions attached, one of which being to return to race every so often.

 

The races were a pain, since it needed setting up some structures in Skyrim, and it wasn't at all clear how to havmesh it all properly. I think what Id do now would be to set the start end end lines up in pocket oblivion realms, a bit like they are in the test cell, and spawn portals for the start and end points on the map.

 

Plus there were a couple of sidequests, largely aimed at getting the arousal from the Meat Stamp under some sort of control.

 

 

Posted
30 minutes ago, DocClox said:

Hmm... _GO means "ground object", so that only gets used if you drop the belt on the ground. Which isn't to say there aren't other paths that have changed.

i dont think that works this way cause i honestly didnt drop the doggie belt, removed it using console command.

31 minutes ago, DocClox said:

Incidentally, if you can hack using notepad to explore exp files, you'll probably get on with xEdit or zEdit.  zEdit in particularly I find useful.

im afraid it doesnt work that way. smallest edit using notepad++ leads to instant game CTD and i dont know why but those xedit that u mentioned i ve never tried, are they simple to use?

 

33 minutes ago, DocClox said:

Well let's see. Assuming you can get through the reception at the mansion gates, there's  walk down the path to the mansion, a quick chat with Cursus, probably some time chained in the stable, a romantic, if peculiarly one-sided, dinner date, and then released back into Skyrim with some conditions attached, one of which being to return to race every so often.

after delivery guy leaves the PC dont regain control and just stands there and cant go anywhere.

Posted
7 minutes ago, saeid90 said:

i dont think that works this way cause i honestly didnt drop the doggie belt, removed it using console command.

 

Just saying, it's probably not the cause of the problem. I'll try and have a look when I get home.

 

7 minutes ago, saeid90 said:

im afraid it doesnt work that way. smallest edit using notepad++ leads to instant game CTD and i dont know why

 

Probably changed a data length and threw off the count for the rest of the file.

 

7 minutes ago, saeid90 said:

 

but those xedit that u mentioned i ve never tried, are they simple to use?

 

 

Try it out. The UI looks like this:

 

13543-1-1510636635.png

 

 

It beaks down each ESP by the record type inside the file and you can expand each record in the list to see the fine detail. The meaning of some of the fields can be a bit obscure, but it's heaps better than trying to make sense out of notepad, or hand decompiling the bytecode.

 

7 minutes ago, saeid90 said:

after delivery guy leaves the PC dont regain control and just stands there and cant go anywhere.

 

There ought to be a three-way scene following that, but I was having trouble with some of the conditions.

 

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