TDA Posted June 8, 2019 Share Posted June 8, 2019 ] https://yadi.sk/d/H5O2u1NLTgeDng okay, here is an early vanilla version of the mod, where you can spank certain actors. The actors are in the imperial prison near the wall. There is a female guard who sometimes slaps them. (The name of the mod was born because of the last frame of the famous clip with the same pose against the wall) -======================= there are a few animations, because It takes a lot of time to do this, but besides I have other duties ====================== Since the sound is determined by the animation keys, I forgot to add it (it is from another mod) ESPwithSound.zip 4 Link to comment
TDA Posted June 8, 2019 Author Share Posted June 8, 2019 27 minutes ago, DogOnPorch said: Thanks, TDA. ESPwithSound.zip Link to comment
TDA Posted June 14, 2019 Author Share Posted June 14, 2019 On 6/13/2019 at 7:27 AM, sunhawken said: Thank You. So what? Does it work for you normally or does something not work? ============================================= The main problem for me, when building such mods, are dynamic packages (FF ID) of nps dialogs (when some actor wants to talk) I don’t know completely whether it is possible to delete such a package and at what point. Link to comment
Sladen2019 Posted June 15, 2019 Share Posted June 15, 2019 Gave this a try and I like it alot. It would be amazing to see more of this in other cities and perhaps tied to quests or other mods. 1 Link to comment
Sladen2019 Posted June 16, 2019 Share Posted June 16, 2019 Came across one minor issue. When I enter the prison from outside, the description of the door itself reads Wooden Door to some characters in gibberish. Maybe a language or load order issue, but so far I have tried placing the esp at the very end after the bashed bash and also right before the bashed patch. I would take a screenshot, but since I use Oblivion Reloaded, nothing related to UI elements at all will show up. 1 Link to comment
fejeena Posted June 16, 2019 Share Posted June 16, 2019 The cell "ICImperialLegionHQTheBastion" is used in the Mod and so the cell name in the language of TDA's Oblvion version. Бастион In my german version the cell name should be "Die Bastion" Use TES4Edit and change the name to your Oblivion version. Spoiler Load the esp with TES4Edit. Expand the IPSkoolTest.esp tree. 1) expand the cell tree 2) until you see the ICImperialLegionHQTheBastion and click it 3) then you see in the right window the cell. You click and hold on the name in the OBLIVION.ESM and drag the name into the IPSkoolTest.esp That's all , done. I could upload the esp with the german "Die Bastion" . . . but then all the people with a english, japanese, french, ... Oblivion version will say the name is wrong. So everyone has to change it himself into the language he wants. EDIT: think the english cell name in "The Bastion" Here the esp with cell name "The Bastion" the "normal" esp and the esp with sound. translated esp.7z 2 Link to comment
Sladen2019 Posted June 16, 2019 Share Posted June 16, 2019 Thanks Fejeena. I'll perform the steps you listed in TES4Edit, they seem really simple. Link to comment
dcp7010 Posted September 26, 2019 Share Posted September 26, 2019 I love this little mod I test with other animations but I can not change the distance between the PC and the NPC ... how can I do ? is it possible ? thank you Link to comment
TDA Posted September 26, 2019 Author Share Posted September 26, 2019 22 minutes ago, dcp7010 said: I love this little mod I test with other animations but I can not change the distance between the PC and the NPC ... how can I do ? is it possible ? thank you No, there is no such possibility. Since no one had problems with this, and I am too lazy to write extra code, then I did not add this, although it is not difficult. Link to comment
dcp7010 Posted September 26, 2019 Share Posted September 26, 2019 I have no problem with the mod. I just wanted to customize a little with new animations Link to comment
TDA Posted September 29, 2019 Author Share Posted September 29, 2019 On 9/26/2019 at 10:25 PM, dcp7010 said: I have no problem with the mod. I just wanted to customize a little with new animations I can do it, but fejena has already translated the into English, and if I save the mod, it will probably be saved with the Cyrillic alphabet. Link to comment
TDA Posted September 29, 2019 Author Share Posted September 29, 2019 3 hours ago, samhain6 said: Hide contents Link to comment
dcp7010 Posted September 29, 2019 Share Posted September 29, 2019 17 minutes ago, TDA said: I can do it, but fejena has already translated the into English, and if I save the mod, it will probably be saved with the Cyrillic alphabet. with esm/esp translator and DeepL I can easily translate I translated most of the LL mod in french because my english is real average 1 Link to comment
TDA Posted September 30, 2019 Author Share Posted September 30, 2019 20 hours ago, dcp7010 said: with esm/esp translator and DeepL I can easily translate I translated most of the LL mod in french because my english is real average I did the distance adjustment, these are the keys num8 and num2. The only thing to remember is that in these animations there is no collision deactivation and the distance was chosen as the sum of the collision lengths of 2 actors plus a small margin, so they do not need to disable collisions in the default distance. (This is necessary so that the engine does not push the actors.) IPSkoolTest.esp 3 Link to comment
dcp7010 Posted September 30, 2019 Share Posted September 30, 2019 Thank you so much TDA you are the best Link to comment
damimanxeati Posted November 3, 2022 Share Posted November 3, 2022 hello , i ran into a slight problem , the character models seemed to be bugged and yellow triangle appears over the character ? why is this so ? looking into this forum it seems no one has ran into this problem yet ? i do have a few body modification mod but even disabling those didnt help. any suggestions? Link to comment
fejeena Posted November 3, 2022 Share Posted November 3, 2022 (edited) yellow triangle are the missing mesh sign of the game, when the game can not find a mesh you see the yellow sign. Did you install the mod correctly? First you download and unpack the IPDanceSkool.zip You open the folder "IPDanceSkool" and copy the data folder. Then you open your game folder and paste the data folder into your "Bethesda Softworks/Oblivion" folder. (Now you have all meshes and textures) Then you download the ESPwithSound.zip in post 3. Unpack it open the Folder and copy the data folder and paste it into your "Bethesda Softworks/Oblivion" folder. ( Now you have the missing sound folder) Then you download the IPSkoolTest.esp in TDAs post above, the one from September 30, 2019 Paste the IPSkoolTest.esp into your Oblivion/data folder. Let it overwrite the texisting esp ! Now you should not have any missing mesh signs. Edited November 3, 2022 by fejeena Link to comment
damimanxeati Posted November 4, 2022 Share Posted November 4, 2022 20 hours ago, fejeena said: yellow triangle are the missing mesh sign of the game, when the game can not find a mesh you see the yellow sign. Did you install the mod correctly? First you download and unpack the IPDanceSkool.zip You open the folder "IPDanceSkool" and copy the data folder. Then you open your game folder and paste the data folder into your "Bethesda Softworks/Oblivion" folder. (Now you have all meshes and textures) Then you download the ESPwithSound.zip in post 3. Unpack it open the Folder and copy the data folder and paste it into your "Bethesda Softworks/Oblivion" folder. ( Now you have the missing sound folder) Then you download the IPSkoolTest.esp in TDAs post above, the one from September 30, 2019 Paste the IPSkoolTest.esp into your Oblivion/data folder. Let it overwrite the texisting esp ! Now you should not have any missing mesh signs. i extend my heartfelt thanks you for your solution. i was impatient so i just installed the esp with sound and forgot about the rest. i followed your instructions and got the result i wanted! again , thanks for the well detailed solution your provided. Link to comment
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