shiagwen Posted September 25, 2019 Posted September 25, 2019 7 hours ago, WaxenFigure said: Are you trying to figure out what you need to compile a Defeat script? Yes
WaxenFigure Posted September 25, 2019 Posted September 25, 2019 10 hours ago, shiagwen said: Yes The rule of thumb is that you need EVERY mod that is required PLUS every mod that is "optional" though realistically you only need the SCRIPTS for those mods and even then you can strip them down to only the functions in those scripts and actually wipe out all the code in those functions so you don't also have to get all the mods those mods require and have declared as optional. You only need to fool the compiler into accepting that the called scripts will compile which is easy when they have no code. If you need a list of the script files you need just compile a script from defeat and then scroll through the multitude of errors at the bottom but record only the scripts it says are missing.
shiagwen Posted September 26, 2019 Posted September 26, 2019 13 hours ago, WaxenFigure said: The rule of thumb is that you need EVERY mod that is required PLUS every mod that is "optional" though realistically you only need the SCRIPTS for those mods and even then you can strip them down to only the functions in those scripts and actually wipe out all the code in those functions so you don't also have to get all the mods those mods require and have declared as optional. You only need to fool the compiler into accepting that the called scripts will compile which is easy when they have no code. If you need a list of the script files you need just compile a script from defeat and then scroll through the multitude of errors at the bottom but record only the scripts it says are missing. defeat requires only sexlab. and of course skyui, skse, fnis, fuzrohdoh. this is what every sexlab mod requires. i can compile mods like more nasty critters and radiant prostitution, which requires these too and more. there is no reason why defeat compile failes.
WaxenFigure Posted September 26, 2019 Posted September 26, 2019 8 hours ago, shiagwen said: defeat requires only sexlab. and of course skyui, skse, fnis, fuzrohdoh. this is what every sexlab mod requires. i can compile mods like more nasty critters and radiant prostitution, which requires these too and more. there is no reason why defeat compile failes. Defeat ALSO requires DAYMOYL if you try to compile any script it has that references that mod. "Soft" dependencies are not soft when you are working on a mod, they are only soft for when you are using the mod. I just checked, I can compile the MCM script in Defeat without any trouble but one of the scripts that reference the player being defeated refuses to compile since I don't have DAYMOYL installed. Edit: I installed DAYMOYL and could then compile the script that wouldn't compile earlier. It IS possible and hopefully this will help you make it possibile, but just for the sake of curiosity what did you want to change? Worst case, send me the script and I'll compile it for you but I think you should be able to compile it yourself without having to wait on anyone else to assist. Edit again: Better yet, copy and paste the Errors you get from compiling the script if you are still having problems and I'll try to help you find what it is that's preventing you from compiling cleanly so you can be sure to not have to wait on anyone to help you make the changes you want to make.
shiagwen Posted September 26, 2019 Posted September 26, 2019 3 hours ago, WaxenFigure said: Defeat ALSO requires DAYMOYL if you try to compile any script it has that references that mod. "Soft" dependencies are not soft when you are working on a mod, they are only soft for when you are using the mod. I just checked, I can compile the MCM script in Defeat without any trouble but one of the scripts that reference the player being defeated refuses to compile since I don't have DAYMOYL installed. Edit: I installed DAYMOYL and could then compile the script that wouldn't compile earlier. It IS possible and hopefully this will help you make it possibile, but just for the sake of curiosity what did you want to change? Worst case, send me the script and I'll compile it for you but I think you should be able to compile it yourself without having to wait on anyone else to assist. Edit again: Better yet, copy and paste the Errors you get from compiling the script if you are still having problems and I'll try to help you find what it is that's preventing you from compiling cleanly so you can be sure to not have to wait on anyone to help you make the changes you want to make. You are very nice today. Itf you are able to compile that script attached, i dont need to trouble around with it anymore. ed85 from milk mod economy helped me to delete the knockout time of 3-6 hours when left for dead happens. this is simply wasted time. these lost hours always prevented me to play defeat with 100% robbery and 100% left for dead ( and if DDi installed, with devious captured). there is two more things i would like to add in defeat, but this requires a new sript. loosing lvl x 20 gold ( or slider 10-50 )when robbed. i mean lost out of the game. last point defeat could need would be a % to loose a combat without failure, simply bad luck. cursed loot has this in the combat surrenderand is the only way to loose a combat..... defeatpostrscr.psc
WaxenFigure Posted September 27, 2019 Posted September 27, 2019 6 hours ago, shiagwen said: You are very nice today. Itf you are able to compile that script attached, i dont need to trouble around with it anymore. ed85 from milk mod economy helped me to delete the knockout time of 3-6 hours when left for dead happens. this is simply wasted time. these lost hours always prevented me to play defeat with 100% robbery and 100% left for dead ( and if DDi installed, with devious captured). there is two more things i would like to add in defeat, but this requires a new sript. loosing lvl x 20 gold ( or slider 10-50 )when robbed. i mean lost out of the game. last point defeat could need would be a % to loose a combat without failure, simply bad luck. cursed loot has this in the combat surrenderand is the only way to loose a combat..... defeatpostrscr.psc 10.99 kB · 1 download OK, I compiled it for you. Hope it works like you want. defeatpostrscr.pex
shiagwen Posted September 27, 2019 Posted September 27, 2019 5 hours ago, WaxenFigure said: OK, I compiled it for you. Hope it works like you want. defeatpostrscr.pex 5.35 kB · 0 downloads thank you very much.
XarisZ Posted April 10, 2020 Posted April 10, 2020 Is it possible to use this and the FutaEdition that you made at the same time or its either one or the other?
poopoopuh Posted May 24, 2020 Posted May 24, 2020 This is the exact type of thing I want to see. Race-aware/companion aware comments are fantastic.
Guest Posted July 6, 2020 Posted July 6, 2020 On 4/10/2020 at 8:21 AM, XarisZ said: Is it possible to use this and the FutaEdition that you made at the same time or its either one or the other? I am pretty sure that the futa version already has this in it, that i left the comments for followers, , when i have time i will check but as you can see by how late this reply is, i am not on much lately
Guest Posted July 7, 2020 Posted July 7, 2020 On 4/10/2020 at 8:21 AM, XarisZ said: Is it possible to use this and the FutaEdition that you made at the same time or its either one or the other? This is part of the Futa version, i just checked, so all you need is the futa version
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