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Posted
4 hours ago, 43deadwood said:

Just to note that TES5Edit 4.0.2 now has a dedicated  app for cleaning mods

I see. I still had v3.1 ?. It's hard to keep up with all the updates of mods and tools. Especially when they are working well.

  • 4 weeks later...
Posted

this mod working now 

But i scerd to replace 2 file from my sexlab mods 

I have SL defeat . SD+ . POP . MME . Soulgem oven III . SL solution . SL parasites 

Just tell me is it safe to replace them or not 

I like this mod a lot ; ) 

But i don t want this mods damege to my other mods ! 

Posted
On 9/27/2019 at 12:31 PM, Sam19823 said:

this mod working now 

But i scerd to replace 2 file from my sexlab mods 

I have SL defeat . SD+ . POP . MME . Soulgem oven III . SL solution . SL parasites 

Just tell me is it safe to replace them or not 

I like this mod a lot ; ) 

But i don t want this mods damege to my other mods ! 

hm...maybe you use winrar or else and you create a backup of your steam common skyrim file. And if you change some files and nothing works...you are able to unpack your backup again. But I think it will work well, because I did not use any of those other mods during developing swl. Hf playing ?

Posted
26 minutes ago, Nersond said:

hm...maybe you use winrar or else and you create a backup of your steam common skyrim file. And if you change some files and nothing works...you are able to unpack your backup again. But I think it will work well, because I did not use any of those other mods during developing swl. Hf playing ?

i will try it tnx dude ; )

Posted

Im having a couple of problems with this Mod like the MCM not showing up. I tried reloading, reinstalling and using the setstage ski_configmanagerinstance 1 command but that didn´t work. Also the NPC´s Dialogue gets stuck at some point and it never ends so no Sex ever happens. The Gloryhole doesn´t work for me aswell. I got the Key from Hulda, go to the back, climb on top, open the hatch with the key and press E on the gloryhole which opens a container that gets me stuck in position after i exit the inventory menu and nothing further happens. Not even enableplayercontrols helps here. Im meeting all the requirements and the Dialogue and MCM worked previously. Can someone help me ?

  • 1 month later...
Posted

FYI: I just checked the new version a34 from today with TES5Edit. It says: 65 cleanable ITMs and 114 UDRs.

? If you've got a bit of spare time you could have a look at those and make sure they are really intentional or you get rid of those.

Posted

Recently encountered a bug in the newest version were i couldnt use any workbenches, tanning racks or enchanting stations. It would play the animation and zoom in, then zoom right out again and exit the workstation. After some hours of troubleshooting and googling trying to fix it, i tried disabling this mod, and it started working again.

 

I saw a post that said it was possible a mod could be playing animations in the background and disrupting the workstations. Hope this could be useful.

Posted
On 11/14/2019 at 12:19 AM, Dr.Lefse said:

Recently encountered a bug in the newest version were i couldnt use any workbenches, tanning racks or enchanting stations. It would play the animation and zoom in, then zoom right out again and exit the workstation. After some hours of troubleshooting and googling trying to fix it, i tried disabling this mod, and it started working again.

 

I saw a post that said it was possible a mod could be playing animations in the background and disrupting the workstations. Hope this could be useful.

yea same here

Posted
On 11/14/2019 at 4:49 AM, Dr.Lefse said:

Recently encountered a bug in the newest version were i couldnt use any workbenches, tanning racks or enchanting stations.

It also happens if you are using Devious Device and your character wearing any kind of piecing.

  • 2 weeks later...
  • 3 weeks later...
  • 4 weeks later...
Posted
On 11/14/2019 at 12:19 AM, Dr.Lefse said:

Recently encountered a bug in the newest version were i couldnt use any workbenches, tanning racks or enchanting stations. It would play the animation and zoom in, then zoom right out again and exit the workstation. After some hours of troubleshooting and googling trying to fix it, i tried disabling this mod, and it started working again.

 

I saw a post that said it was possible a mod could be playing animations in the background and disrupting the workstations. Hope this could be useful.

 

On 11/20/2019 at 6:28 AM, Schreiner said:

yea same here

 

On 11/20/2019 at 9:23 AM, Sucker343 said:

It also happens if you are using Devious Device and your character wearing any kind of piecing.

Are you using 53995 HDT Sitting Height Fix with update?

Posted
On 1/20/2020 at 1:47 AM, Swe-DivX said:

 

 

Are you using 53995 HDT Sitting Height Fix with update?

No. It is not a bug. After PC approaches a workbench. PC fallback with a message that piercing blocking it. In my experience it is DT training block use workbench on untrained piercing.

  • 2 weeks later...
  • 2 weeks later...
Posted
5 hours ago, Betal said:

Still I can't use workbench and alchemi bench

I can't find a reason why it stops on wokbenches and so on. I deleted all OnActivate and OnSit Events in the Scripts and it still stops. But I haven't much time for seeking... But sooner or later i will find a reason or sombody else will.?

Posted
On 2/17/2020 at 1:37 AM, Nersond said:

I can't find a reason why it stops on wokbenches and so on. I deleted all OnActivate and OnSit Events in the Scripts and it still stops. But I haven't much time for seeking... But sooner or later i will find a reason or sombody else will.?

Good. I will wait for that!

Posted
On 11/9/2019 at 4:25 PM, worik said:

FYI: I just checked the new version a34 from today with TES5Edit. It says: 65 cleanable ITMs and 114 UDRs.

? If you've got a bit of spare time you could have a look at those and make sure they are really intentional or you get rid of those.

Update time :classic_laugh:

a35 is similar in UDRs and ITMs ..  65/115

Anyone interested might consider to go about them before they wonder what possible strange side effects they see

  • 2 weeks later...
Posted

@Nersond Modify the sslConfigMenu files make compatibility problem with Mod like "SexLab Utility Plus" more if take in consideration the frequently updates. Also difficult the SE migration. On any case modify the SexLab files should be the last resource.

 

This is my recommend solution for this Mod 

Sexworker's life 1.0a36 (Compatibility Patch).7z

 

With this changes the modified sslConfigMenu files are not longer require.

 

Posted
On 3/5/2020 at 2:50 AM, osmelmc said:

@Nersond Modify the sslConfigMenu files make compatibility problem with Mod like "SexLab Utility Plus" more if take in consideration the frequently updates. Also difficult the SE migration. On any case modify the SexLab files should be the last resource.

 

This is my recommend solution for this Mod 

Sexworker's life 1.0a36 (Compatibility Patch).7z 55.6 kB · 6 downloads

 

With this changes the modified sslConfigMenu files are not longer require.

 

What did you change in my Script?

Posted
On 3/5/2020 at 2:50 AM, osmelmc said:

@Nersond Modify the sslConfigMenu files make compatibility problem with Mod like "SexLab Utility Plus" more if take in consideration the frequently updates. Also difficult the SE migration. On any case modify the SexLab files should be the last resource.

 

This is my recommend solution for this Mod 

Sexworker's life 1.0a36 (Compatibility Patch).7z 55.6 kB · 7 downloads

 

With this changes the modified sslConfigMenu files are not longer require.

I think you need to start a new char because I tried those changes in a old savegame.? However... I never so a problem in modifying sslConfigMenu and when I found out how to do it without, I always thought that other Problems were more important. I think I will patch those changes into my mod in a37

Posted
18 hours ago, Nersond said:

I think you need to start a new char because I tried those changes in a old savegame.? However... I never so a problem in modifying sslConfigMenu and when I found out how to do it without, I always thought that other Problems were more important. I think I will patch those changes into my mod in a37

Earthlings salutes you for saving the world from an imminent invasion of dianesor riding zombies and saving millions of human life around the globe. For your courage and sacrifices whole world will forever be in your debt. 

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