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Sexlab, Fnis and more animation in fnis compared to folder (SOLVED)


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Posted

Hi everyone i need little help with Fnis and sexlab!

 

So i have ALOT of sexlab animation packs! and the number of files on my ANIMATION folder is 10741 BUT when i Update my fenis behavior, i get this:

 10482 animations for 70 mods successfully included (character).
 6788 animations for 25 mods and 45 creatures successfully included..

 

so my first question is how the hell is number of animation added by fnis FAR MORE than files in my Animation folder? not to mention that each 3-6 files are 1 animation O.o

 

my second question:

why does my game crash if i do add more animation than this even though i have XXL version? isnt XXL version limit 20k animations?!

 

In short i want to add new animations to my pack without removing anymore from my animation folder

So any idea where are all this more animations which fnis is showing me are coming from? any specif location that i should check or clean?

 

thanks alot in advance

Posted
Just now, Grey Cloud said:

Are you saying your game runs with 18k animations and regular FNIS? If it does then don't fix what isn't broke. If it doesn't I doubt XXL change things.

no i want to add more animations but i cannot, my question is why my fnis is showing more animation than i have?!

Posted
9 minutes ago, ahrimangame said:

no i want to add more animations but i cannot, my question is why my fnis is showing more animation than i have?!

You are not making sense. Are you now saying that 'no' your game does not run? If so then why would you want to add more animations. Secondly, why can you not add more animations?

The other part concerned your second question and the obvious answer is that not all your animations are in the animation folder or FNIS computes the number differently than just counting files.

Posted
14 minutes ago, ahrimangame said:

EDIT: my fnis crash if i add anymore animations which increase 10482 numer to 11000 or above!

Okay, I just noticed this edit.

 

What was the point of all that crap about 17k animations if your game CTDs at 11k? I run XXL and about 13.5k animations. That's probably about the norm although it depends on several things and some people do better or worse.

Posted
7 minutes ago, Grey Cloud said:

You are not making sense. Are you now saying that 'no' your game does not run? If so then why would you want to add more animations. Secondly, why can you not add more animations?

The other part concerned your second question and the obvious answer is that not all your animations are in the animation folder or FNIS computes the number differently than just counting files.

i have edited my comment, i think its really clear now! i have far less than 20k animation on my XXL FNIS and if i add anymore animation my game will crash! why? isnt it 20k limit?

SO i want to remove some animations but fnis is showing far more animation than i have! how can i fix this? im sure its very clear now that what i asked help for

Posted

20K is not the limit because there are several other factors involved other than a straight count.

FNIS is reporting the correct number of animations; it is you who are computing them incorrectly.

 

Uninstall animation packs one at a time until you game runs. Simple.

Posted

dude i SAID i WANT TO add more animation and if i do it will crash! in nowhere i did ask that my game is crashing and how to fix it!!!

so im looking for a way to fix that! so if ur here to help can you please provide me with tips like where else are animations stored except ANIMATION folder? i have installed and uninstalled many animations packs during play through, could it be that some animation left overs are increasing this number? if YES then where should i look for them except ANIMATION folder?? 

Posted
21 minutes ago, Grey Cloud said:

Okay, I just noticed this edit.

 

What was the point of all that crap about 17k animations if your game CTDs at 11k? I run XXL and about 13.5k animations. That's probably about the norm although it depends on several things and some people do better or worse.

ok im confused now, the fnis animations number is the combine of both this numbers in here:

10482 animations for 70 mods successfully included (character).
 6788 animations for 25 mods and 45 creatures successfully included..

right?

 

because i was talking about the first number in that EDIT

Posted
1 minute ago, ahrimangame said:

dude i SAID i WANT TO add more animation and if i do it will crash! in nowhere i did mention that my game is crashing and how to fix it!!!

so im looking for a way to fix that! so if ur here to help can you please provide me with tips like where else are animations stored except ANIMATION folder? i have installed and uninstalled many animations packs during play through, could it be that some animation left overs are increasing this number? if YES then where should i look for them except ANIMATION folder?? 

 

I have explained, twice, about the alleged 20k limit. I have also given two possible reasons for the discrepancy between the number reported by FNIS and the number you think you have (and the smart money is on FNIS being correct).

 

I wrote: "Uninstall animation packs one at a time until you game runs. Simple". If your game is running and you want to add more packs then do the opposite - add packs one at a time until your game no longer runs. It's not rocket surgery.

 

Posted

Yes, it is. And if you don#t have any crashes, you should explain what "i can't add more" means. Stands Lydia behind you with a mace and smashes your fingers when you get close to the install button or what else?

Posted
45 minutes ago, Nazzzgul666 said:

Yes, it is. And if you don#t have any crashes, you should explain what "i can't add more" means. Stands Lydia behind you with a mace and smashes your fingers when you get close to the install button or what else?

"why does my game crash if i do add more animation than this"

 

i did clearly mention that my game DOES crash if i do add more animations! common guys i know u are here to help but can u please pay more attention instead of trying to outscore me in this conversations

 

im CLEARLY and SIMPLY asking why fnis is showing more animation than i have in my Animation folder!

IS IT SAME for everyone else???

SHOULD i check somewhere and clean something???

IS MY FNIS broke or something?!!!

IS THERE ANYWAY to fix this!!!??

DOES IT HAVE something to do with SEXLAB animations?!!

 

i did also add more to my first comment like u did ask for, even though i think my question is clear already, because if i can findout why fnis is showing more animations then i can reduce this number and make everything work as i want.

Posted

You are obsessing over this number disparity. Forget it. If FNIS had a problem it would tell you. I told you that you were probably wrongly computing the numbers and it now turns out that you were only counting the human animations and ignoring the creature animations for a start.

I have told you that my game runs with approximately 13.5k animations and XXL. I have told you to add more animations until your game fails. I have told you that 20k is not the only factor involved.

 

What else do you want? If you don't like what you are hearing then go and ask on the FNIS thread over at Nexus.

Posted
1 hour ago, ahrimangame said:

So i have ALOT of sexlab animation packs!

and far too many at that, the common crash zone is 12000-14000

1 hour ago, ahrimangame said:

and the number of files on my ANIMATION folder is 10741 BUT when i Update my fenis behavior, i get this

it's most likely that not all of your animations are FNIS based and are just replacing the stock animations (Eg: attack animations & running/walking/swimming animations)

Posted
47 minutes ago, ahrimangame said:

 

IS IT SAME for everyone else??? Yes.

SHOULD i check somewhere and clean something???  No.

IS MY FNIS broke or something?!!! No.

IS THERE ANYWAY to fix this!!!?? No.

DOES IT HAVE something to do with SEXLAB animations?!! No.

 

 

22 minutes ago, MadMansGun said:

and far too many at that, the common crash zone is 12000-14000

it's most likely that not all of your animations are FNIS based and are just replacing the stock animations (Eg: attack animations & running/walking/swimming animations)

I'm not sure what i'm doing wrong, but my last game was still stable with 15k-16k animations so wouldn't say it's necessarily too much. As long as they're still able to start the game at all i'd say go for as much as you can.

Posted

well if its same foreveryone else then it sux... because even when i check my SLAL animation count with all animations enabled both creature and humanoid together are around 1200 animations, and even with all MOD, Character and Event animations still i dont get how i have around 18000 animation xD

Posted
7 minutes ago, Nazzzgul666 said:

I'm not sure what i'm doing wrong, but my last game was still stable with 15k-16k animations so wouldn't say it's necessarily too much. As long as they're still able to start the game at all i'd say go for as much as you can.

I think MMG is talking about a rough average. 10-12k with regular and 12-14k with XXL.

I was running 13.k and installed the 3 DD mods, CD and several other mods which took my total up way beyond 16k. Game crashed on take-off every time until I got back down to 13.5k. I agree with your last sentence.

Posted
5 minutes ago, ahrimangame said:

well if its same foreveryone else then it sux... because even when i check my SLAL animation count with all animations enabled both creature and humanoid together are around 1200 animations, and even with all MOD, Character and Event animations still i dont get how i have around 18000 animation xD

Ye gods. However many animations FNIS says you have - that is the number of animations you have as far as FNIS is concerned. However many animations you think you have is irrelevant. Have you any idea as what actually constitutes a 'single' animation in FNIS or what constitutes a 'single' animation in, say, SexLab Framework? If the answer is 'no' then how do you know how many animations you have?

Posted
24 minutes ago, Grey Cloud said:

10-12k with regular and 12-14k with XXL

no the crash is in the same zone in both versions, if anything the regular version would try to stop you from going too far by giving you a "too many animations" warning.

 

FNIS is not the problem, Skyrim and it's limited string count/length is.

 

28 minutes ago, ahrimangame said:

well if its same foreveryone else then it sux... because even when i check my SLAL animation count with all animations enabled both creature and humanoid together are around 1200 animations, and even with all MOD, Character and Event animations still i dont get how i have around 18000 animation xD

one SexLab animations is made out of many hkx animation files (SexLab counts animation sets, FNIS counts animation files)

Eg: a 2 actor 4 stage sexlab animation is made out of 8 hkx files (SexLab counts 1 animation set, FNIS counts 8 animation files)

Posted
39 minutes ago, ahrimangame said:

well if its same foreveryone else then it sux... because even when i check my SLAL animation count with all animations enabled both creature and humanoid together are around 1200 animations, and even with all MOD, Character and Event animations still i dont get how i have around 18000 animation xD

FNIS counts different than sexlab. Sexlab counts only animations registered, but FNIS counts every stage per actor. I.e. an animation with 5 actors and 5 stages already counts 25.

Posted

even in that case i have less files in my animation folders compared to what fnis count! and thats why its strange to me, but thanks everyone for infos, im sure something is eating TOMANY animation slots, since i dont use every single animation pack and i filter alot of things and delete those animations, but i guess in one of my back up recovery processes i messed up somewhere, tomorrow i will delete my animation folder and run fnis to see how many animation it will show, it shouldnt be that many without all sexlab animations, i do remember it was around 2k animation when i did start sexlab with some packs

Posted
13 minutes ago, ahrimangame said:

tomorrow i will delete my animation folder and run fnis to see how many animation it will show

It will show zero character animations plus the number of creature animations. In other words, the animations folder only contains character animations.

Posted
21 minutes ago, Grey Cloud said:

It will show zero character animations plus the number of creature animations. In other words, the animations folder only contains character animations.

actually that will cause a FNIS error and T posing, just deleting the animations folder dose not remove there corresponding behavior files.

Posted
2 minutes ago, MadMansGun said:

actually that will cause a FNIS error and T posing, just deleting the animations folder dose not remove there corresponding behavior files.

All I did was rename the animations folder, run FNIS, look at the result in the output file and then rename the animations folder back to the correct name and then run FNIS again to make sure it came up with the correct numbers. It didn't produce any error message as far as I noticed.

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