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How To Convert My (or any UUNP) Outfit To CBBE - PART 1


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How To Convert My (or any UUNP) Outfit To CBBE - PART 1

View File

Don't download the text file here - it's only a place marker so I can post this page.

 

DESCRIPTION

Hi Kids!   "Today's lesson is mighty important remember, Bullwinkle-is-a-dope..."  Oh, wait! Wrong lesson, sorry.   While there are exceptions, you've now completed 4 years in the Governmental Indoctrination System (GIS), but have learned nothing. "Animal Husbandry" is not a viable career path. And reading is especially difficult, so below is a bunch of pictures. I'll assume you can see.

 

All kidding aside, we're going to go through converting one of my UUNP (or any UUNP) outfits to CBBE.  It's quick and easy, so let's get started! First, install one of my mods. If you don't do that, then why are you here?  In this case, I've installed "C5Kev's Sexy Rose".

 

Now start up Outfit Studio and begin a new project, selecting CBBE HDT...

 

Screens_1.jpg.dfcdb19ed9c6a073404e853ca106b44b.jpg

 

 

Travel to "Data\CalienteTools\BodySlide\ShapeData" and choose your first item.  Black & Red Sexy Rose Armor shown here, click "open".

 

Screens_2.jpg.0e61703fbbacc78566f2be38999563f4.jpg

 

 

The outfit "pops" onto a CBBE "reference" body, which is highlighted in green. Also note the UUNP "reference" body that was part of my UUNP armor mod.

 

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Natch, we don't need the UUNP body, so right click it and select "delete"...

 

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The most important step!  Now select "Slider > Conform All".  That's what make the clothes "stick" to the body...

 

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Now, for each piece of clothing, you'll need to go through all the sliders, one-by-one by clicking the little pencil and seeing how it affects the outfit. Note that it turn purple, noting it's "active" for adjustment and the slider moves to 100% (Full weight - same as with BodySlide).  But fear not, it's pretty fast as not all sliders will have any affect. For example "calves" aren't going to change the torso at all.   As you can see, "Chubby Butt" looks good...

 

Screens_6.jpg.afaabaf65be7c4a7b6d662c2fc0cb9a8.jpg

 

 

Ah!  "Chubby Waist" shows a little skin at the hip. Let's fix that...

 

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Press #2 for the "Inflate" brush. Keep your brush size and strength low. The red circle indicates the mesh "vertices" (triangle corners of the mesh wire frame) that will be affected and since this is a small area, one doesn't need a huge brush size.  Strength is how fast the mesh will "pop" outward with each tap of the mouse, so keep this low (to the left) as well.   Remember, when doing this, just lightly tap the mouse.     For Reference - Key #2 = inflate,  #3 = deflate,  #5 = smooth.   After fixing the area, click the pencil again to "turn off" adjustment for that slider...

 

Screens_8.jpg.7df7230519e02bfd75c6f96cf57d2e85.jpg

 

 

As we move around the body, looks like a little "under-boob" issue when selecting "BreastsSSH". Let's fix that....

 

Screens_9.jpg.31c70701b4bbf041aa0a715e0ce30adb.jpg

 

 

OK, move through all the sliders and when done, move to the next piece of clothing...

 

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"Sleeves" (gloves / gauntlets).  Not much to affect sleeves, so check obvious things like, say "Arms" maybe?

 

Screens_11.jpg.edeadb8268a2d72bd4847b6102005721.jpg

 

 

After you've gone through all the clothes items, time to add body physics or "bone weights".  UUNP and CBBE weights may be exactly the same, I don't know, so I copy the CBBE weights to the old UUNP outfit to be on the safe side.  Highlight all clothes meshes and right-click, select "Copy Bone Weights"...

 

Screens_12.jpg.e0c6e42a74ef9dd9a36f5661f18ceb11.jpg

 

 

This dialog with be displayed.  The arrows are in the center (by default) and are normally fine, but I always slide them to the right.

 

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You're done. Now it's time to save.  Highlight the contents of the "Output File Name" box and copy / move it to the "Display Name" box. Change the UUNP to CBBE...

 

Screens_14.jpg.8de8b5c60108c1e432cac3d03da95aec.jpg

 

 

I'll be adding the clothes "part" names on my mod pages, so look for that info there. For other people's outfits, perhaps ask someone in the Forums or use TES5Edit to open the mod's .esp file to find the mesh names...

 

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When you've completed the above, now click "To Project". That fills in the file information that BodySlide needs when you go to make the clothes.  Lastly, notice the "Copy Reference Shape Into Output" box is checked.  For every outfit, you need one (1)...and I mean ONLY 1, reference body shape.

 

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Let's try another part of the armor, so "File > Unload Project".  Now start a new project, as was shown above. We'll choose "Boob Covers". Boob covers.  Ummm, booobs....  (sorry ladies, I'm a guy).

 

Screens_17.jpg.e3506aeac3410aab0dbec0eb641188f4.jpg

 

 

The boob covers "pop" onto the reference CBBE body. But note there's no UUNP reference body this time. Remember what I said. You only need 1 reference body per outfit and you've already got that with the above armor, so no reference body for this part.

 

Screens_18.jpg.c169c43d4937e77722bb005cc532f640.jpg

 

 

The most important part. First thing = "Slider > Conform All".

 

Screens_19.jpg.a932345a3372e93376d6043711d84a8e.jpg

 

 

Again, go through the individual sliders by clicking the pencil to see how it affects things...

 

Screens_20.jpg.da61ce7c6a6a6b931fc54f3a1cea22b2.jpg

 

 

Under-boob!  Ummm, under-booob....  (sorry ladies, I'm a guy).  Make changes using the Key #2 brush.

 

Screens_21.jpg.6b896f25fbef0979e70d9b2664b02b11.jpg

 

 

That's better. Now, then click "off" the slider...

 

Screens_22.jpg.08fdd2f3969f1d944791d8bd6f985a63.jpg

 

 

Highlight the Boob Cover mesh and right-click, select "Copy Bone Weights"...

 

Screens_23.jpg.f2b2dd0d4f6a7af2dc7d105d1597b5ed.jpg

 

 

You're Done.  Save your file filling out crap as shown earlier, but notice the "Copy Reference Shape Into Output" box is NOT checked.  Again, we have already made a reference body that's included with "main" armor...

 

Screens_24.jpg.35bce7cce1f13d7868ae221424759262.jpg

 

 

Let's try some boots, so "File > Unload Project".  Now start a new project, as was shown above. We can see some skin, so let's fix that.  But keep in mind that in this case, the bows are on the outside of the stockings / boots, so we want those to move the same amount as the boots - so highlight BOTH - and use the inflate brush to fix the area...

 

Screens_25.jpg.fbe8e83a8ca108c8eb6b81bab807a7c5.jpg

 

 

Uhhh...   Well, it's gonna happen sometimes.  Stupid "Chubby Legs".  You know what to do by now...

 

Screens_26.jpg.1a4b746c19083e630e7d0b7dcc6d9214.jpg

 

 

I'm showing this for grins.  There can be times when after making changes, things could look a bit "lumpy". That's where the "smooth" brush comes in handy - Key #5.  You'll want to increase the brush size for a bigger area (to level it out) and also increase the strength, so you're not working on it all night long...   You may be to go back with a #2 brush to re-inflate areas depending on what the #5 brush does.  You'll figure it out...

 

Screens_27.jpg.e210b28a174923c1ea67534a0180780f.jpg

 

 

Let's try another part of armor, so "File > Unload Project".  Now start a new project, as was shown above. I've selected some sleeves (or gloves / gauntlets)...

 

Screens_28.jpg.68e103fe5bed7da07e923812f3e1c598.jpg

 

 

Ah, a small area of skin. As with the boots, since the sleeves are two individual parts, select both and fix using the #2 inflate brush...

 

Screens_29.jpg.9f2827096b0df1f663f1a657de6f6b98.jpg

 

 

On more time!  Normally the torso armor / or chest piece (bra) contains the outfit's reference body. Therefore, gloves, boots, undies, etc., don't require adding a reference shape into the file output, so we can delete the "BaseShape"...

 

Screens_30.jpg.23be0534e459aae59383024e5cabaa4a.jpg

 

But sleeves, or glove with exposed hands, or shoes with exposed feet, needs those parts (hands / feet) designated as "references", so when building the armor, BodySlide knows to add them.  So highlight the "Hands" (or feet if shoes), right-click and select "Set Reference". The hand text will turn green, letting you know that's a reference item.

 

Screens_31.jpg.a61f0cd6a638f194344faeccc0069bbb.jpg

 

 

Well kids, that's about it and it's been a riot.  Hey, wait a minute Kev!  I can build my CBBE armor in BodySlide now, but I've still got a stupid UUNP mod installed that I don't need!  What do I do with that?  If I remove it, all the textures and maybe other stuff will be deleted!  

 

That's where Part 2 come in...  ...how to package up all your stuff and make a new CBBE "mod".  Hang in there, it'll be up soon.

 

 

 

DO NOT upload this or any of my other mods onto other sites or utilize my assets without permission.

 


  • Submitter
  • Submitted
    04/22/2019
  • Category
  • Requires
    HDT, Outfit Studio, Common Sense
  • Special Edition Compatible
    Yes

 

Posted

my english is very poor :

some skirt need more work because bone weight not cover all mesh , or any long robe or dress that have mesh over body

you need add that to the tuto

and other thing is how much slide slider for copy bones this will affect more mesh and get wierd effect that mesh in hdt ( aka breast or panty ) because but R and but L are not same

that panty will move wierd in middle of mesh betwen the but L and but R

Posted
13 minutes ago, jimmywon34 said:

would these steps and tutorial work for trying to convert an UUNP outfit to CBBE SE?

it same

no change ( i use mesh optimizer on LE armors ( copy direct from meshes/texture) i convert only esp with ck) and it work with physic of SSE without any issue even body is from LE)

Posted

Thanks for posting this.  I haven't made any conversions before, so the pictures and step by step instructions should help a lot.

 

My one question at this point, while waiting for part 2, is about presets.  I'm using the COSIO body from here on LL, but I'm also running a CBBE preset for it in game.  (That actually works pretty well that way, at least with the preset I'm using.  The sliders are just about identical. )  Anyway, when I select the body form after starting the project, does the preset matter, or will it be OK regardless of whether or not any preset is used?  Sorry if you answered that in the tutorial and I missed it.

Posted
2 hours ago, C5Kev said:

View File I can build my CBBE armor in BodySlide now, but I've still got a stupid UUNP mod installed that I don't need! 

if you save osp file with cbbe even name it uunp it will genrate cbbe , name dosen't matter, i do it so many time , the only that people forget is copy bones from unnp to cbbe for all part of armos that have part of cbbe body ( part that have only cover only hand and feets no need)

Posted

 

52 minutes ago, chevalierx said:

my english is very poor :

some skirt need more work because bone weight not cover all mesh , or any long robe or dress that have mesh over body

you need add that to the tuto 

and other thing is how much slide slider for copy bones this will affect more mesh and get wierd effect that mesh in hdt ( aka breast or panty ) because but R and but L are not same

that panty will move wierd in middle of mesh betwen the but L and but R

 

41 minutes ago, chevalierx said:

if you save osp file with cbbe even name it uunp it will genrate cbbe , name dosen't matter, i do it so many time , the only that people forget is copy bones from unnp to cbbe for all part of armos that have part of cbbe body ( part that have only cover only hand and feets no need)

 

Hello chevalierx.  All that may very well be true and you're more than welcome to create a tutorial that provides more in-depth detail than I've provided.  Mine is a "basic" guide,  no one else has bothered to made one and I don't cover every possible scenario for every possible outfit.

 

Posted
1 hour ago, chevalierx said:

it same

no change ( i use mesh optimizer on LE armors ( copy direct from meshes/texture) i convert only esp with ck) and it work with physic of SSE without any issue even body is from LE)

i'm not talking about using UUNP in SSE, I know how to do that, i'm talking about converting a UUNP armor to CBBE SE, this tutorial is about converting UUNP to oldrim CBBE bodyslide so I was just wondering if it would be the same steps converting UUNP bodyslide files to CBBE SE bodyslide files.

Posted
Just now, jimmywon34 said:

i'm not talking about using UUNP in SSE, I know how to do that, i'm talking about converting a UUNP armor to CBBE SE, this tutorial is about converting UUNP to oldrim CBBE bodyslide so I was just wondering if it would be the same steps converting UUNP bodyslide files to CBBE SE bodyslide files.

it same setp if uunp se to cbbe se

cbbe se have only more poly  so you need poll silder at max in copy bones that all

Posted
1 minute ago, jimmywon34 said:

but I guess there probably would be a problem with HDT armors meant for oldrim, since I use CBPC physics in SSE

if you have read my first answer , you will know it will work , i hve done this without issue when i go form LE to SSE

Posted
5 minutes ago, chevalierx said:

if you have read my first answer , you will know it will work , i hve done this without issue when i go form LE to SSE

ok it's just a bit hard to understand what you're trying to say. thought you were talking about using UUNP in SSE. so CBPC will work as long as I copy the bones over from the CBBE physics body in outfit studio? that makes sense. i'll give it a try when I get the chance.

Posted
1 hour ago, travelmedic said:

Thanks for posting this.  I haven't made any conversions before, so the pictures and step by step instructions should help a lot.

 

My one question at this point, while waiting for part 2, is about presets.  I'm using the COSIO body from here on LL, but I'm also running a CBBE preset for it in game.  (That actually works pretty well that way, at least with the preset I'm using.  The sliders are just about identical. )  Anyway, when I select the body form after starting the project, does the preset matter, or will it be OK regardless of whether or not any preset is used?  Sorry if you answered that in the tutorial and I missed it.

 

Hello travelmedic.  I'm not quite sure what you mean by "preset".  If you mean a BodySlide preset, they are irrelevant in Outfit Studio. There is no preset to use, only a "reference" body that defines various X, Y and Z coordinates in 3D space of the "clothes", which are then "transferred" over to your body preset when using BodySlide. 

 

All I know about COSIO is that it's CBBE-based, not CBBE and can't answer any questions regarding that.

 

Posted

Just to clarify that part a bit, the weighting for UUNP HDT and CBBE HDT are definitely not the same. The breasts and belly are far enough off that trying to use UUNP-weighted outfits on a CBBE body causes massive clipping, and the butt weights especially are completely different. CBBE HDT extends them to the hips and thighs to give those parts the jiggle that UUNP lacked, although personally I don't find the implementation all that aesthetically pleasing.

 

Been poking around with this some looking at converting my UNP Bikini project, and the weighting is where I've gotten hung up. The bottoms need some customization away from a direct copy of the body weights to keep the hip straps from clipping and the butt panel from distorting and tearing, and that was a pain to get working the first time around. It's hard to work up the enthusiasm to go through that again for a body I don't even use.

Posted
1 hour ago, konnoyuuki said:

Do you know if it works for stuff like coco's ahri outfit or some chinese outfits with smp requirements?

Also you go unp to uunp se then cbbe se or just uunp optimize and follow steps to make it cbbe se? Sorry just want to clarify a bit for myself still pretty noob.

 

Please direct your question to  chevalierx , the person you quoted.

 

Posted
1 hour ago, AVS said:

Just to clarify that part a bit, the weighting for UUNP HDT and CBBE HDT are definitely not the same. The breasts and belly are far enough off that trying to use UUNP-weighted outfits on a CBBE body causes massive clipping, and the butt weights especially are completely different. CBBE HDT extends them to the hips and thighs to give those parts the jiggle that UUNP lacked, although personally I don't find the implementation all that aesthetically pleasing.

 

Been poking around with this some looking at converting my UNP Bikini project, and the weighting is where I've gotten hung up. The bottoms need some customization away from a direct copy of the body weights to keep the hip straps from clipping and the butt panel from distorting and tearing, and that was a pain to get working the first time around. It's hard to work up the enthusiasm to go through that again for a body I don't even use.

 

Hello AVS.  I don't know the intricacies of CBBE because I don't use the body and as such, don't really care.  But I assumed the weighting was different as you stated, which is why I tell people to copy bone weights from the CBBE reference body to the outfit parts.  And jiggly thighs don't sound very good to me either. Seems like a useless "putting lipstick on a pig" scenario. But we all have different tastes, so I'm sure there are those that perhaps like that kind of thing.

 

Don't know, but I would think converting your UNP to CBBE HDT would be rather easy to do. But, I haven't seen your "project", so what do I know?

 

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