Taco de Yogurt Posted October 25, 2021 Posted October 25, 2021 anyone know how to find the bone id or bone name to use with the g1m bonetool?
dantekapoor Posted November 12, 2021 Posted November 12, 2021 On 9/4/2021 at 10:57 PM, vagonumero13 said: Are you sure that you are logged in when checking the file? It usually says "unavailable" only to non-registered or non-logged users. hi bro i need one help mostly i swap mods by simple ini edit girls that have almost same body like example -- [Costume] slot = KAS_COS_107 work = AYA_ COS_001 this works for me good .. but face trouble in only this example --- [Costume] slot = "SNK_COS_004" work = NIC_COS_106 and its crash for me when ever i swap any costume like that to nico game crash when i toggle the costume in game . i try to swap for exmaple kasumi to nico and got no crash but as u know i can't use kasumi body on nico its look wired , the prob is game crash when ever i swap kula costume to nico , can u fix REDELBE or tell any fix
Lovre Posted November 13, 2021 Posted November 13, 2021 On 4/16/2019 at 11:12 AM, vagonumero13 said: I will now use this thread to post my tools. In the future, when an update is released for a tool, I will update the post title to reflect the update date and what was updated. REDELBE (current version 3.0) Note: the "unavailable" in download is an old version (0.9) that got stuck. Download always the latest version (shown above), that should be fine. This tool allow you to modify files in the rdbs... without actually touching the rdb's at all. It now also allows for new costumes and hairs mods (Modders: please read the file "Readme (for modders).txt" and download the "Layer2 sample mods" to know about how to make new costume/hair. (I forgot to say in the readme for modders, but don't put any non-ascii char in your mod folder or it won't work properly). Installation: copy the dinput8.dll file and REDELBE directory to where the game is installed. Known issues: - Currently there are problems if both player 1 and player 2 use a variant of the same outfit (this applies only when using layer2 mods). This usually happen when player1 and player2 use same character, same outfit, the player2 outfit may not get updated in such cases, and in battle it would use the same variant than player 1. g1mtools (current version 1.2) This is a set of several tools: g1m_export, g1m_import, g1m_hide, g1m2fbx, g1m_bonetool and g1a2fbx. g1m_export: it is exactly the "g1m_test" that I released some days ago, but renamed. It will export .g1m files into the ib/.vb format used by 3DMigoto. Use the ausgeek' blender import script from here to load these files into blender. (Note: the current versions of the python script can load multiple files at once, a feature you probably want to use). Usage: drag and drop a g1m file and it will generate a folder with each of the meshes in the .vb/.ib format. Drag and drop a folder instead, and it will search all of the .g1m files there and export them in subfolders (useful to export all of the games meshes at once). g1m_import: this tool allows to perform the opposite operatin to above, import .vb/.ib files into .g1m files. (Note: currently the tool ignores the .fmt file, and assumes the vertex and index format is the same that the one in the .g1m, I will fix that in the future). Usage: Put your vb/ib files in a folder with the same name that the g1m file (but without the extension). Name your ib/vb files like this: "0.vb", "0.ib", "1.vb", "1.ib", etc, where the number, is the index of the mesh to modify. Drag and drop the .g1m file into the program, and it will update the meshes that had a matching .vb/.ib file. g1m_hide: this tools allows you to hide a mesh from a g1m file (will only affect the game, it doesn't affect g1m_export). Usage: drag and drop the .g1m file. Now the program will ask you to input the index of the mesh(es) to remove. You can enter multiple indexes at once by separating them by comma. g1m2fbx: As you can deduce from the name, it exports a g1m to a fbx file. Only for visualizing, don't expect me to create the opposite tool (fbx2g1m), because that is veeeeery unlikely to happen. Usage : - Drag and drop a g1m file, and it will generate a single .fbx file. - Drag and drop a folder instead, and it will scan the folder for .g1m files, create a subfolder there called "FBX", and it will put there all the .fbx. g1m_bonetool: This tool allows to copy a bone from one g1m to another one. Usage: - Start the program without any dragging - Follow on screen instructions (first drag and drop destination g1m, then the source g1m, and finally inptu either a bone name or a numeric bone id). - The program will proceed to do the bone copy. If the bone has any parent/ancestor that doesn't exist in destination file, those will be copied too recursively (any bones that were copied will be printed on screen). Alternatively, if you start the program by dragging a g1m file to it, that file will be assumed to be the destination, and the program will only ask for the source file and the bone name/ID. Recommendations: - This is obvious, but when possible, try the copy from another costume of the same char. If that is not possible because no costume of that char has the desired bone, then proceed to use a costume of a character with similar characteristics. You probably won't want to copy a bone from Bass to Marie Rose... - if you are working with destructable costumes, I recomend t oadd the bones to both the destructible and non dstructible costumes g1a2fbx: This tool exports a fbx file from a g1a+g1m file. Usage: - Start the program without any dragging - Follow on screen instruction (first drag and drop a g1a file, then a g1m file, and finally choose interpolation mode). - The .fbx will be saved with same name than g1a but with .fbx extension. fbx2g1a: This tool exports a g1a file from a fbx+g1m file. Usage: - Start the program without any dragging. - Follow on screen instruction (first drag and drop a fbx file, then a g1m file. - The .g1a will be saved with same name than fbx but with .fbx extension. g1m_xml: This tool converts a g1m into a xml representation of the file, and viceversa. Usage: - Drag and drop a .g1m file to convert it to .g1m.xml, or a .g1m.xml to convert it to .g1m. rdbtool (current version: 2.9) Usage: now rdbtool comes with a gui version (qrdbtool). Usage is self-explanatory. doa6decsave (current version: 0.2) doa6decsave is a tool that can decrypt and reencrypt save files (SYSTEMDATA) of any game version. And yes, it can be used to re-sign saves from one account to another (including from legit to no-lgit or viceversa). Instructions: drag and drop the SYSTEMDATA file to the program, and it will generate a file called SYSTEMDATA.dec with content decrypted. To reencrypt, drag and drop instead the .dec file to the program and it will update/create SYSTEMDATA. Always drag and drop the SYSTEMDATA or SYSTEMDATA.dec file from the original save location, don't copy it to other place. This is because the program retrieves the steamid 64 from the path of the save file. Remainder that the program only works with SYSTEMDATA, not with GRAPHICSETTINGS. Oh, and always do backups of the files before any modification, just in case. Steps to re-sign a file (I'm going to assume there are two people involved, but it doesn't matter if it is only one). - The person that wants to share a save, run the program by dragging the SYSTEMDATA file from its original location to the program. Now, send the SYSTEMDATA.dec file to the other person. - The person that receives the save. Copy the SYSTEMDATA.dec file to the place where the game stores the save. Now drag the .dec file to the program, and it will generate an encrypted SYSTEMDATA associated to that steam id. You can now delete the .dec file if you want. SRSxtool (current version 1.0) A tool to extract and replace audio files in .srsa and .srst files. Tutorial here: fid_utility (current version 0.6) A tool to convert some binary file to readable txt (like in pre 1.06) or xml and back. It currently supports the .mtl, .ktid, and kidsobjdb formats. (.oid format: currently partial, only from binary to text). doa6_video_extract (current version: 0.1) A tool to extract the wmv files that are inside the "numeric files" of the game. Usage: drag and drop a .bin file that has video (see below) to the progam. If it doesn't exist, the program will create a directory with same name than the file (minus the extension) and store the .wmv files there. .bin files with videos: At the time of writing this, these are the only files with videos: - 03/03.bin -> most story mode videos - 13/13.bin -> snk characters story videos - 17/17.bin -> a Nyotengu/Zack story video that for whatever reason is in its own file. g1t_tools (current version 0.3) Tools to extract/replace g1t files. There are command line version and a version with gui. doa6decsave.zip 586.37 kB · 8,724 downloads Layer2 sample mods_0.2.zip 21.94 MB · 10,544 downloads REDELBE_0.9.zipUnavailable Layer2 sample stage mods.zip 163.09 kB · 3,491 downloads doa6_video_extract.zip 586.09 kB · 1,954 downloads SRSxtool_1.0.zip 20.02 MB · 3,105 downloads g1mtools_1.2.zip 16.28 MB · 4,429 downloads rdbtool_2.9.zip 21.75 MB · 4,710 downloads fid_utility_0.6.zip 6.3 MB · 1,895 downloads g1t_tools_0.3.zip 21.16 MB · 3,368 downloads REDELBE_3.0.zip 1.02 MB · 16,554 downloads Having some trouble with the bone tool, I used it so I could add an unnamedbone from Nyo's gust costume from her Earrings so I could use blender go delete Kasumi's flower from her hot summer hair costume and put the earrings in its place by exporting the VB to the flower location. I then used the bone tool to copy the earring bone to Kasumi's hair to sub the flower VB and it copied them and was a success but when I tried to then import the VB to Kasumi's Hot summer hair, it says that the bone wasn't found even tho I copied the bone to it...
perfectdark023 Posted November 21, 2021 Posted November 21, 2021 (edited) On 8/17/2020 at 5:57 AM, vagonumero13 said: REDELBE updated to 3.0 Changelog: - Added an option to disable the splash screen. To disable splash screen, set the ini setting "disable_splash" in the [Misc] section to true. (Note that disabling the splash screen doesn't remove the game bug that affects some people where the game takes time starting sometimes). - The random music patch has been extended with a new mode called "fullmix". This mode allows to set several bgm's for each character/stage. To enable, set "enable_random_music" to true in the [Random] section of the .ini file, and set "mode" in [RandomMusic] section to fullmix. To customize the tracks, edit the file REDELBE/fullmix.ini. - Added a patch that allows modders to create a mesh transformation mod; the transformation happens when the attacker character does a breakblow or when they do a taunt. Modders can implement this like if it were a layer2 breakable costume, and then add "transform = true" in the [General] section of the mod.ini file. - A layer2 mod of the Sweat stage can now use of the "disable_npc" introduced in previous update. (an a version using it can be found in "[Optional] Extras/Story mode stages" ----------- So, for transformation mod, just do a regular breakable costume, and then have this: [General] type = costume transform = true And that will make the mesh change on taunt&attack breakblow and disable the regular breakability. Have in mind that both costume and hair transform (because of this, you could also use this in no breakable costume if you want to achieve only hair transform). For adding more songs to a fullmix playlist, is there a limit to how main songs we can add? With Kasumi, it seems like there's a 4 song limit. When I added Kasumi's new theme from SK: New Link, it never plays but once I moved it from being last on the list to first, it plays more often, but now Kasumi's DoA4 theme is not playing. No wait it seems that the last song on the list doesn't play. I've added "bgm_doa1_jan_ps" to Kasumi's playlist, now her's DoA4 theme is now playing while Jann Lee's theme is not. Edited November 21, 2021 by perfectdark023 last song in playlist will not play
manowar111 Posted November 23, 2021 Posted November 23, 2021 Hello, can you tell please how to use g1m_import tool? I try to repack the exported folder but it says "File should have g1m extenction", according to the post description I do everything right. Also not a single .vb file can be imported into blender, its always an error...
maishiranui Posted January 15, 2022 Posted January 15, 2022 I have a problem, REDELBE 3 I want a solution, thank you
vagonumero13 Posted January 16, 2022 Author Posted January 16, 2022 19 hours ago, maishiranui said: I have a problem, REDELBE 3 I want a solution, thank you There are two possibilities for that error. Either that file was damaged or modified or, more likely, you are using an old version .dll of REDELBE with a newer version of the xml files.
maishiranui Posted January 16, 2022 Posted January 16, 2022 2 hours ago, vagonumero13 said: هناك احتمالان لهذا الخطأ. إما أن هذا الملف قد تعرض للتلف أو تم تعديله ، أو أنك تستخدم على الأرجح إصدارًا قديمًا .dll من REDELBE مع إصدار أحدث من ملفات xml. No, I have a new version REDELBE 3
maishiranui Posted January 16, 2022 Posted January 16, 2022 3 hours ago, vagonumero13 said: هناك احتمالان لهذا الخطأ. إما أن هذا الملف قد تعرض للتلف أو تم تعديله ، أو أنك تستخدم على الأرجح إصدارًا قديمًا .dll من REDELBE مع إصدار أحدث من ملفات xml. I have a version DOA6 v1.22)"
anno2 Posted February 3, 2022 Posted February 3, 2022 I have some problem with REDELBE . Mods seems to successfully loaded , but i cant change outfits to moded one . Im on correct outfit slot but when i press F or anny controler ( i use xbox one controler) nothink happend , did some1 have simillary issue ? I be grateful for any help.
xxxxxxly Posted February 23, 2022 Posted February 23, 2022 I don't know why all the models of DOA6 I extracted don't have skirts
MARK2580 Posted July 11, 2022 Posted July 11, 2022 All programs associated with the G1T format show this error. Can it be fix? File -> waveBubbles-Sequence-a01-with-nomal.g1t
mai2019 Posted July 25, 2022 Posted July 25, 2022 What do these tools mean? doa6_video_extract.zip fid_utility_0.6.zip SRSxtool_1.0.zip
epar7416 Posted August 11, 2022 Posted August 11, 2022 I've just started trying out Blender and modding DoA6 (specifically trying to see if I can port this mod to Sifu). When I import the files (.fmt, .ib and .vb) that I generated with q1m_export.exe, I get error messages for 0-4 and the model has no head. Quote Positions are 4D: (('D:\\Users\\BHKC\\Downloads\\Mods\\-Modding Dev\\In Progress\\MAI_COS_004\\4.vb', 'D:\\Users\\BHKC\\Downloads\\Mods\\-Modding Dev\\In Progress\\MAI_COS_004\\4.fmt'), ('D:\\Users\\BHKC\\Downloads\\Mods\\-Modding Dev\\In Progress\\MAI_COS_004\\4.ib', 'D:\\Users\\BHKC\\Downloads\\Mods\\-Modding Dev\\In Progress\\MAI_COS_004\\4.fmt')) I get similar error messages with other mods I try to import (and no head). Am I missing something?
mamekoski Posted December 19, 2022 Posted December 19, 2022 guys, i might need help a bit.. i'm trying to extract SRSA with latest rdb tool from the archives, but it failed. did the same with Persona 5 Strikers' archive and also failed, i dunno what's wrong. any help will be appreciated, thanks!
RedAISkye Posted December 25, 2022 Posted December 25, 2022 It would be really great and convenient if switching costume slots also worked on DOA Central - Wardrobe screen.
ShinyRoseMods Posted August 4, 2023 Posted August 4, 2023 On 4/9/2021 at 7:56 PM, Church of Kokoro said: Hi all, I've used rdbtool to extract KOK_COS_007 to g1m and converted it into a ib/vb format. When importing into Blender, the skirt doesn't show up. I extracted all the texture files for COS_007 and the skirt textures are there, but the skirt doesn't seem to be on the model. Any suggestions? Where to find the G1T / Texture files for Dead or Alive 6? I can only find the meshes / models, please help.
doctor_science Posted August 10, 2023 Posted August 10, 2023 vago if you're still around we're having a compatibility issue runtime patching import address table (IAT) of the doa6.exe to redirect KERNEL32.dll/CreateFileW to a custom wrapper that calls the real function with possibly a different path to file, breaking the direct replacement functions of redelbe (layer 2 still works but i like my custom menus etc and i don't want to spend hours packing new rbd.bin patches) presumably because we're messing with the .rdb files in memory and either redelbe can't see them or we're overwriting the redirect with a mostly vanilla one.
doctor_science Posted August 10, 2023 Posted August 10, 2023 On 8/4/2023 at 7:11 AM, ShinyRoseMods said: Where to find the G1T / Texture files for Dead or Alive 6? I can only find the meshes / models, please help. textures are in MaterialEditor, and keep in mind that wet textures and whatever kidsrfr stands for are separate and if you're doing something with shiny bits like ryu's helmet or the gold leaf on the pirate outfits, or see-through bits like any of the white shirts you need to edit both/all of that stuff.
perfectdark023 Posted August 24, 2023 Posted August 24, 2023 On 8/17/2021 at 8:08 PM, Mikey Evans said: how do you swap them? replace the names
mim09870987 Posted September 17, 2023 Posted September 17, 2023 how did i use it on oppw4? i follow the "readme(for user)" but that not work what the hell is 8001-0005 and 8000-0003
Klemc Posted April 4, 2024 Posted April 4, 2024 (edited) Slow... Until past year, ultra slow to load mod's textures assets under Win10, character outfit change display, menu images, not during gameplay, under Win11 faster, but slow, really. Edited April 5, 2024 by Klemc
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