SkyrimLover43 Posted April 19 Posted April 19 Hey, please tell me if I'm doing something wrong. I download the base file, extract it into the mod folder, and then the launcher says that the descriptor file is not there and I can't enable the mod. Is there something I can do to fix this?
kart72 Posted April 19 Posted April 19 check if lustful void.mod is also in the mod folder documents/paradox interactive/stellaris/mod not documents/paradox interactive/stellaris/mod/lustful vod if that's not it you can open lustful void.mod in notepad or something similar path="mod/Lustful Void" is what I got and it works
SkyrimLover43 Posted May 1 Posted May 1 On 4/19/2026 at 2:13 AM, kart72 said: check if lustful void.mod is also in the mod folder documents/paradox interactive/stellaris/mod not documents/paradox interactive/stellaris/mod/lustful vod if that's not it you can open lustful void.mod in notepad or something similar path="mod/Lustful Void" is what I got and it works It's not an issue with lustful void.mod, there's no descriptor file in the folder like there are in other mods. I have the lustful void.mod file outside of the lustful void folder.
kart72 Posted May 1 Posted May 1 1.that's strange actually, didn't notice that before 2.stranger still despite me not having the descriptor either, the launcher is perfectly okay selecting the mod no problem
Megume Posted May 3 Posted May 3 Hey, does anybody else has problmes with the Zooker job for the Alien Preservation Center? Or find a solution for them; they don't give anything (to the point the jobs AI igonre it entirely)
Master Don Posted May 6 Posted May 6 suggestion for the new dlcs coming, a sexoplis version the the nomad origin, and for will dlc a sex will, and new situation of for a situation dlc where you try to have the most pops at the end. Also for old dlcs a sex palace rift, a archeology site of a civ that killed themself with a planetary sex party and a festive space storm that adds pop growth and assembly and sex job efficiency, but at the cost of devastation and higher attack cooldown, and a after math of temp pop growth and assembly down for a few years.
Dante fuckerman Posted May 12 Posted May 12 Where's the steam version? it'd be convenient if I could just directly download it there. I'd understand why it was deleted if it was however, no matter how inconvenient that is.
Stringy Bob Posted May 12 Posted May 12 7 hours ago, Dante fuckerman said: Where's the steam version? it'd be convenient if I could just directly download it there. I'd understand why it was deleted if it was however, no matter how inconvenient that is. Steam doesnt allow openly sexual mods, same reason why The Forbidden Mod (can never remember its real name) for Rimworld isn't there. It's simple to install & use if you follow the instructions on the front page. Just remember to create a separate mod profile on the launcher for it, tooÂ
Dante fuckerman Posted May 12 Posted May 12 13 hours ago, Stringy Bob said: Steam doesnt allow openly sexual mods, same reason why The Forbidden Mod (can never remember its real name) for Rimworld isn't there. It's simple to install & use if you follow the instructions on the front page. Just remember to create a separate mod profile on the launcher for it, too Rimjob I believe, forbidden for a reason, it is.
Dante fuckerman Posted May 12 Posted May 12 13 hours ago, Stringy Bob said: Steam doesnt allow openly sexual mods, same reason why The Forbidden Mod (can never remember its real name) for Rimworld isn't there. It's simple to install & use if you follow the instructions on the front page. Just remember to create a separate mod profile on the launcher for it, too Soooo I did the mod folder but how do I make a mod profile on the launcher? Do I just make another mod file on there and make a copy of the stuff there as well?
Dante fuckerman Posted May 13 Posted May 13 Â Soooo I did the mod folder but how do I make a mod profile on the launcher? Do I just make another mod file on there and make a copy of the stuff there as well? Nevermind, I figured it out. I just merged the files.
Master Don Posted May 18 Posted May 18 no 15 hours ago, Sybian said: Are we actually getting a steamworkshop version? O.o not ever
Sybian Posted May 20 Posted May 20 On 5/18/2026 at 11:12 AM, Master Don said: no not ever  I figured it was a joke, but was very confused. lol.  Quote LV v0.7.8.2 (for game version 4.0+)  (-- Notes --)  -  This is the first phase of the balance pass. Next update will look at trait balance specifically. -  Am working on a steam release (lol), probably this week! -  Work on TD will resume meow. Â
Feylamia Posted June 5 Posted June 5 On 5/30/2024 at 3:56 PM, Feylamia said: How far is the integration of Starchilds LV Expansion? It was mentioned in the old changelog of 0.7.1, that the next update would include an integration. Can I still use the old LV Expansion from 1 year ago, or are bimbos dead for good? Since it is 2 years later already as I asked. Is starchilds bimbo transformation already integrated now? And if not, can I somehow still run it?
Popular Post Lithia<3 Posted Thursday at 06:33 PM Author Popular Post Posted Thursday at 06:33 PM Hi!  Quick status update since more people have been asking how things are going.  The plan was to finish the remaining building work, move into zones and districts, do final checks, and then get the update out.  Butt the dlc is expected to be rough on mods, especially because of the changes around colonies and planets. So rather than releasing something this week and then immediately having to fix it again, I am waiting to see what actually breaks once the patch is live.  That does not mean the next LV update will only be a fix patch!  The plan is still to continue the main update work:  - finish the remaining building pass - update zones - update districts - fix whatever 4.4 breaks - do the needed checks before release  A lot has already been rebuilt or cleaned up in the current development version, including all jobs, most buildings, localizations, and several icon updates. So the next release is still intended to be a proper LV update.  I know the wait isn't fun, especially with the mod already being quiet for a while. But releasing right before a major patch that is expected to break mods would just create more chaos for everyone.  Also, here are some new job and building assets that were made for completed jobs and buildings! I only changed job icons I felt needed an update or required new ones, but all the jobs have already been updated.  Oh and they won't be this bright in game, just my snipping tool not playing nice with hdr lol 20
Norwejen Mercury Posted Saturday at 07:31 PM Posted Saturday at 07:31 PM does that mean we'll be getting an update in about a week or so after 4.4 comes out on the 15th? or is that too hopeful of a figure
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