Lupine00 Posted October 26, 2019 Posted October 26, 2019 I only just saw this thread. Â The mod concept has something in common with an idea I posted - who knows how long ago - about tentacle plants spawning around the world as static hazards that the player needs to spot and avoid, and if they fail the consequences are ... interesting. Â Lots of mechanics could be made around this sort of thing. Addictive substances, addictive breeding, parasites, birthing, inflation/deflation of body parts. Â I guess what I'm interested in is the idea that it's something with some gameplay rather than a random thing that occasionally results in some consequences that you can't influence at all. Â If models/animations appear, I might be interested in creating some code to make them work in various ways. Feel free to contact me for further discussion if that's interesting.
Cactaicacti Posted October 31, 2019 Posted October 31, 2019 I'm gonna be keeping my eye on this one, as I am big on tentacle action and more tentacle creatures for Skyrim has been on my wish list for long time. Hell, I was planning to try get into 3D myself to try make one or two at one point(tho didnt get far, stuck in 2D for time being) If you ever need designs for tentacle monsters or other sketch work, I can always offer to help in that regard I also drew a little something silly as gift of sort Cant wait to see where this goes
Guest AthenaESIV Posted November 1, 2019 Posted November 1, 2019 I agree with Baka vore =/= gore  Vore that strips dragonborn naked but has a struggle bar for escape, and possibly even an internal small cell with fleshy walls and estrus animations during the struggle would be perfect.  This reminds me of a mod summary I've considered for a while:  Win the struggle, get spit out naked, lose the struggle, get another estrus animation.  Fail enough times with the struggle bar, fade to black screen, and get ghosted - similar to this mod:   once ghosted the dragonborn may be forced to find an NPC necromancer who gives them a temporary body via this mod:  (different bodies and limbs have different costs (cost could be gold or SL services), and the body would only work temporarily - giving the Dragonborn an opportunity to get their lost body back somehow, either through a daedric gift, or some special NPC who can clone the dragonborn's body (perhaps using their bone remains or something). If they run out of time, they get ghosted again and have to return to the automaton NPC to get another temporary body and once again "pay" for said NPC's services.  Ideally a mod like this could be a complete death alternative mod, and perhaps upon being ghosted different scenarios could play out... Maybe while in ghost form the dragonborn must avoid other ghosts (or demons, or other monsters / NPCs who can see and interact with ethereal beings) who prowl Skyrim looking for the ghosts of sexy women whom they can victimize.  Another ghosted outcome could be SD+ based, where the dragonborn's ghost is enslaved and must complete some task to get freedom before they can even attempt to find the automaton NPC.  The mod could be made as a gameplay loop with specific landmark components:  Certain deaths trigger being "ghosted": it could be a vore like attack as described above, or other specific death scenarios - tentacle vore is a great candidate, another possible one would be a hugely stripped down version of the new 1.2.4 Devourment with creature and monster predators and player victim - where the player as vore victim are all that is kept While in ghost form, the Dragonborn faces new previously unknown dangers. These dangers could involve hit and quit SexLab scenes, SD+ enslavement with entities who can interact with ghosts, or other types of peril. As a ghost, the dragonborn must find a way to interact with the physical world again, this could be achieved by an NPC who builds automaton bodies the player can haunt and use. These bodies will have a short lifespan, at the end of which the player is once again a ghost. A higher quest must be completed while in automaton form in order for the player to regain their natural body (or a clone of said body depending on how they die)  Step #4 presents some issues plot wise, but I think the two most logical explanations are: 1) a daedra being interested in the Dragonborn 2) an NPC necromancer or some sort of magic user who knew of the player's abilities early on obtained samples they could use for cloning the player (originally they would do this with ulterior motives, and they would have to be persuaded to use the clone to help the player), the price of them doing this cloning would be some sort of mind break or control being implanted into the clone, which would force the dragonborn to do things for the NPC at his occasional request.  Sorry this has little to do with the tentacle mod (though some), but figured what the hell, just write it here.
Fnray Posted November 11, 2019 Posted November 11, 2019 no thanks to the ghosting death stuff.... SL Defeat has much better methods for handling getting you arse kicked, and is very customizable thus allowing player to deiced just how harsh the world is. Some of those settings are even worse by the way, if your looking for challenge, try getting out of slavery after being beaten, captured, sold & thrown in all of the various bondage gears involved on full difficulty and not cheating your way out. But that is also not how most people have been viewing this mod idea if you actually read everything, but who does that anymore...
NightroModzz Posted December 18, 2019 Author Posted December 18, 2019 New wings (WIP) for the succubus race. No to the overused bulky dragon looking wings in most mods. Â The final version will be a subdivision of this one. Â Â Also, it would look good on a gargoyle race.
NightroModzz Posted December 20, 2019 Author Posted December 20, 2019 Cupcake v2! (Tentacle Pod)  Bottom half is meant to be underground  Spoiler Â
NightroModzz Posted December 21, 2019 Author Posted December 21, 2019 Update  Changed the title from "Tentacle Creatures of Skyrim" to "Lewd Creatures of Skyrim" because there are plans for creatures and stuff aside from tentacles.  Also, expect a release of tentacle only models very soon.  I will be releasing recourse models as sets based on themes. Example; LCS Recourses - Tentacle Pack v1.
GetTalon Posted December 22, 2019 Posted December 22, 2019 Looking forward to it! Just to clarify, you're only making the models? 0 animations? + how's work on that moth creature going?
NightroModzz Posted December 22, 2019 Author Posted December 22, 2019 47 minutes ago, GetTalon said: Looking forward to it! Just to clarify, you're only making the models? 0 animations? + how's work on that moth creature going? Models, UVs, normal maps, Morph targets to be used with animations depending on the nature of the model, and sometimes textures at a later date.  Just a very early WIP base body. I need inspiration for good results, so I don't know when I will get back to it.
NightroModzz Posted December 23, 2019 Author Posted December 23, 2019  Wriggler tentacle, Dull Mouthed tentacle, Seduction Spitter tentacle, and the Cluster Headed tentacle. Note that the Cluster Headed tentacle was made fully unsheathed and need to create a sheathed morph which is why it is longer. I will also create a closed morph for the Seduction Spitter.   More images of the Seduction Spitter tentacle. Spoiler  About the Seduction Spitter tentacle  The reason behind why I named it the Seduction Spitter tentacle is that it has a lot of saliva and drools a lot. It's saliva when in contact with the skin of it's victim can cause it to become sensitive in an arousal type of way, especial when in contact with more ehem... delicate areas. It also has a strong somewhat foul odder, yet it's addicting and dulls the senses the longer you are exposed to it. It is also a ranged class that spits. Maybe it can spit acid as well if a modder decides to add optional gender bias in the MCM.
GetTalon Posted December 29, 2019 Posted December 29, 2019 All very ambitious- I hope we've got some good animators and scripters watching this thread. For tentacles we already have: -2 Nibbles' anims -Estrus -Netch animations Hidden mimics or tentacle areas with scripted grab/trap animations would be immersive and more than any of these can do. Â Something like this from olebronkrosak's AnimatedParasites https://www.loverslab.com/topic/99054-animatedparasites/ or out of the ground when walking on grass. If you've played any Dark Souls game you'll know that mimics look normal until they snap open, then you get got. I'm just hoping for more surprise! More plot! And great new tentacles, obviously
razzor69 Posted December 29, 2019 Posted December 29, 2019 I've found something interesting, its from Vicn Unslaad, i extracted the BSA from it, the model looks wormy enough, its using chaurus skeleton https://www.nexusmods.com/skyrim/mods/80425 Â
NightroModzz Posted January 1, 2020 Author Posted January 1, 2020 Sorry everyone, gonna be a bit longer as I learn the ways of UVs. Â Having a bit of trouble and want/need to learn some tricks and features. I want to make sure I have good UV maps. Â Also, Happy New Years!
tfl Posted January 8, 2020 Posted January 8, 2020 On 4/23/2019 at 11:00 PM, NightroModzz said: I was thinking of water plant tentacles, but there is a lack of water PC animations. I'm here for the tentacles too, lol. While I do not have any experience in moddeling/texturing/scripting, I can provide some pics I made using the XNALara tool, as well as sharing some ideas. Firstly, for some of my unfinished, thus unreleased "creations": Â The tentacles nabbing Samus are meant to be a sort of underwater tentacle-mass, pulling their prey into the water (armor melting acid in this case): Â Â Â Â Once they impregnated their prey, they leave them free to go, carrying their seed around the land until it hatches and "takes root". This does not have to be underwater, as we know our irrepressible tentacles. A scene like this would require lots of animating, as well as a clever trigger. Maybe some new alchemical resources to gather, only growing at coastlines. And (not always/too frequently) ZAPP! Gotcha. Like a crocodile or something. Â This one is just Jill getting bred by a Sea Creeper: Â Â Resident Evil universe. I tried to create a more immersive scene there, but guys like him could be an excuse for slaughter fish, to avoid too much work. The act should not take place entirely underwater though. Cuz logic and stuff. Â I also like that "harvesting" idea, shouldn't be too great of a deal to do (but what do I know). I think of it like going farming some rocks, you activate the pod/creature and trigger an animation, just like mining. This could be developed out into a quest, where some nasty jizzard wizzard wants you to gather that stuff and it's really important, so you REALLY need to get it, even if you are a petite shy elf who would never do something like that. Maybe for a medicine to heal a deadly curse/illness, to save yourself (or someone). Something like that. Yeah, that would be cool... Â But honestly, I think you should just start by trying to implement your creatures into the world, doing nothing more than an easy idle animation, maybe a tentacle swing or two to fend off horny Dragonborns. The first modder coming to mind when thinking of bringing creatures to life in Skyrim is Mihail (https://www.nexusmods.com/skyrimspecialedition/users/37834630), but I doubt him to be into "kinky" stuff (like cultured beings as ourselves). Â I'd recommend paying Delzaron (https://www.loverslab.com/profile/484102-delzaron/) a visit, he's open for brainstorming ideas and did some really great and atmospheric quests. Some of them involving tentacles too. Â At last, an idea regarding monster girls: Have you thought of arachnes/spider girls? Talking about girls breeding girls, I'll attach my (also unfinished) attempt of the "Bothrioc", a chitin-clad spidery alien creature appearing in Fenoxo's adult (sci-fi themed) text-based game "Trials in Tainted Space", successor of the fantasy themed "Corruption of Champions": Â Â Both games can give plenty of inspiration, including interesting quests/events (and lots and lots of tentacles). Could be worth a look. Â I'm looking forward to whatever will come out in the end. See you around -tf
NightroModzz Posted January 11, 2020 Author Posted January 11, 2020 Uploading a model for reference. It is not triangulated yet and not meant for use, but feel free to experiment and give your opinion on the model and or UVs. Â There is also meant to be small, medium, and large sizes. Before I do that, let me know if the models should be scaled, or if it should be scaled with a rig attached by the modder who creates one. Tentacle Test Reference.7z
encastra Posted January 13, 2020 Posted January 13, 2020 On 1/11/2020 at 12:48 AM, NightroModzz said: Uploading a model for reference. It is not triangulated yet and not meant for use, but feel free to experiment and give your opinion on the model and or UVs.  There is also meant to be small, medium, and large sizes. Before I do that, let me know if the models should be scaled, or if it should be scaled with a rig attached by the modder who creates one. Tentacle Test Reference.7z 40.16 kB · 12 downloads The seduction spitter looked great, like a proper plant, but a question about the tentacle. Why is it so thin in relation to it's width? Not a complaint, just curious as to the reason.
NightroModzz Posted January 13, 2020 Author Posted January 13, 2020 33 minutes ago, encastra said: The seduction spitter looked great, like a proper plant, but a question about the tentacle. Why is it so thin in relation to it's width? Not a complaint, just curious as to the reason. Hmm... not quite sure what you mean. Your not giving enough detail so I'm gonna assume you referring to the bottom part of the tentacle body. Your not actually supposed to see that part. It's like that for easy extrusion deformation and because there is a hole at the bottom of the tentacle pod so that if you look inside you can't see anything else from certain angles. There is supposed to be an underground root shell for the tentacle that leads to the tentacle pod that's not gonna be modeled, so this was done for visual purposes.
rms Posted January 19, 2020 Posted January 19, 2020 This looks amazing, i hope something gets published from this
Apocolototh Posted January 24, 2020 Posted January 24, 2020 Very nice Model-work. Wheres that mimic-model at the top of page 4 from btw? Is it a constructed artwork or a mod here on LL?
Blaze69 Posted January 24, 2020 Posted January 24, 2020 5 minutes ago, Apocolototh said: Wheres that mimic-model at the top of page 4 from btw? Is it a constructed artwork or a mod here on LL? Pretty sure it's just a SFM render using one of the Argonian character models available for it. So nope, not a mod. Â Nibbles does have a SL mimic animation available, though; doesn't look as good as that shot does, but that's no wonder since it's from SFM (a program made specifically for posing and video rendering) and not Skyrim, duh.
laz47 Posted January 28, 2020 Posted January 28, 2020 @tfl I don't mean to get off topic where is that picture of Jill with the sea creeper from?
tfl Posted February 21, 2020 Posted February 21, 2020 On 1/28/2020 at 11:52 AM, laz47 said: @tfl I don't mean to get off topic where is that picture of Jill with the sea creeper from? I made it using the XNALara program. There's plenty of models to download on DA. Here's an old pic and my zombiefied retexture of Jill:
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