Tiemphyx Posted August 19, 2021 Posted August 19, 2021 5 hours ago, Krimzen said: So after running the game and exiting there are some ini files in my overwrite for the mod Fuz Ro D-oh Silent Voice I think. Reveal hidden contents What should I do with them? Create mod? Your screenshot shows generated .ini's for two different mods. You can create a mod with them but that's a little sloppy The top one should to be moved to: Fuz Ro D-oh - Silent Voice/SKSE/Plugins/Fuz Ro D'oh.ini The other one should be in: Frozen Electrocuted Combustion - FEC/SKSE/Plugins/po3_FEC.ini You'll have to make at least one of these placements manually since drag and drop would put them both in the same place 1
jaeos Posted August 19, 2021 Posted August 19, 2021 2 hours ago, Temphyx said: Your screenshot shows generated .ini's for two different mods. You can create a mod with them but that's a little sloppy The top one should to be moved to: Fuz Ro D-oh - Silent Voice/SKSE/Plugins/Fuz Ro D'oh.ini The other one should be in: Frozen Electrocuted Combustion - FEC/SKSE/Plugins/po3_FEC.ini You'll have to make at least one of these placements manually since drag and drop would put them both in the same place I just made a mod called skse output and drag pretty much everything skse related including mod settings into it. then some of the mods already have their settings from the beginning. 2
Aylis Posted August 20, 2021 Author Posted August 20, 2021 (edited) @jaeos is right. If you move the configs into the mod you'd loose the settings when you update it. So keeping them separate is the best way. ________________________________________________ I'll make a smaller update this weekend. Then it is going through all mods for updates and/or checking links. It will take some time, my shoulders and neck are only sloooowly getting better, but i'm on it. ___________________________________________________ And, just as i predicted, there will be a 'new' anniversary edition of Skyrim at the end of the year (german / english news). Edited August 20, 2021 by Aylis 2
Krimzen Posted August 20, 2021 Posted August 20, 2021 So to get the SexLab animations working you have to register them with SexLab Animation Loader right? If so what should I exactly do when the guide states "deactivate all animations in 'Sexlabs Framework' before configuring this mod" for SLAL?
jaeos Posted August 20, 2021 Posted August 20, 2021 49 minutes ago, Krimzen said: So to get the SexLab animations working you have to register them with SexLab Animation Loader right? If so what should I exactly do when the guide states "deactivate all animations in 'Sexlabs Framework' before configuring this mod" for SLAL? in game. install sexlab, sexlab comes with some animations already, the ones named lieto xxxxxxxx are corrupt, so open sexlab after it installs, go to the toggle animations tab, filter just lieto and toggle them off. then open the rebuild and clean tab, rebuild animation directory. let it do it's thing. when you exit it will have the settings in your overwrite just put it with your skse output folder and you won't need to redo the toggle animations every game. 1
jaeos Posted August 20, 2021 Posted August 20, 2021 2 hours ago, Aylis said: @jaeos is right. If you move the configs into the mod you'd loose the settings when you update it. So keeping them separate is the best way. ________________________________________________ I'll make a smaller update this weekend. Then it is going through all mods for updates and/or checking links. It will take some time, my shoulders and neck are only sloooowly getting better, but i'm on it. ___________________________________________________ And, just as i predicted, there will be a 'new' anniversary edition of Skyrim at the end of the year (german / english news). Lets milk this game for all it's worth, even 10 years from now... 1
BillyG Posted August 20, 2021 Posted August 20, 2021 On 8/18/2021 at 10:10 PM, Temphyx said: Hey all, general question: how do you deal with old mod bloat? By that, I mean old mods that you aren't using in any profile but are still sitting in your left pane Mod List. Even deactivated mods seem to drag down MO2 performance (file scanning, vfs memory footprint) esp. if there are a lot of loose files. For this reason, I tend to delete these even if I like to have them around as a reminder "did use this, don't do it anymore for a reason". Instead of deleting, you could move the directories out of the /mods/ folder.
Aylis Posted August 20, 2021 Author Posted August 20, 2021 10 minutes ago, jaeos said: Lets milk this game for all it's worth, even 10 years from now... Yep, and lets readd all the bugs the community fixed years ago... 1
Krimzen Posted August 20, 2021 Posted August 20, 2021 1 hour ago, jaeos said: in game. install sexlab, sexlab comes with some animations already, the ones named lieto xxxxxxxx are corrupt, so open sexlab after it installs, go to the toggle animations tab, filter just lieto and toggle them off. then open the rebuild and clean tab, rebuild animation directory. let it do it's thing. when you exit it will have the settings in your overwrite just put it with your skse output folder and you won't need to redo the toggle animations every game. I don't seem to have any lieto animations,. Only Billyy & Babo show up. Were the Lieto animations for creatures? I didn't install any creature stuff.
jaeos Posted August 20, 2021 Posted August 20, 2021 (edited) 6 hours ago, Krimzen said: I don't seem to have any lieto animations,. Only Billyy & Babo show up. Were the Lieto animations for creatures? I didn't install any creature stuff. theres 143 of them. Spoiler of course they may be gone in beta9, open the file and see. sexlab beta9/meshes/character/animations/sexlab I think you can just delete them from the folder and they won't show up either, if you don't have them where i showed them, don't worry about them. EDIT: just downloaded and opened the zip file, there are still 143 lieto animations, that are not creature, you could just delete them, rerun fnis and nemesis and call it a day. Edited August 20, 2021 by jaeos 1
Tiemphyx Posted August 20, 2021 Posted August 20, 2021 21 hours ago, jaeos said: I just made a mod called skse output and drag pretty much everything skse related including mod settings into it. then some of the mods already have their settings from the beginning. @jaeos, @Aylis : Ha! Stupid me, I've always done that with .json mcm profiles, and such etc., but never made the ini connect, duh, so thanks! 1
jaeos Posted August 20, 2021 Posted August 20, 2021 1 minute ago, Temphyx said: @jaeos, @Aylis : Ha! Stupid me, I've always done that with .json mcm profiles, and such etc., but never made the ini connect, duh, so thanks! Sometimes smarter isn't better ?See, Rednecks can be useful ?
Tiemphyx Posted August 20, 2021 Posted August 20, 2021 7 hours ago, BillyG said: Even deactivated mods seem to drag down MO2 performance (file scanning, vfs memory footprint) esp. if there are a lot of loose files. For this reason, I tend to delete these even if I like to have them around as a reminder "did use this, don't do it anymore for a reason". Instead of deleting, you could move the directories out of the /mods/ folder. Good advice @BillyG, thanks for the idea. The initial problem though, is identifying unused mods out of 2k installed across all profiles. I've left it this long simply because I've seen no significant drag on the system, prob'y thanks to the SSD. What I'm looking for (and not finding) is some way to sort through mods across all profiles. - Best
akadeadpool Posted August 21, 2021 Posted August 21, 2021 I change my stand on Dawn of Skyrim. After seeing 30+ NPCs in Riften (Vanilla + Riften Dock Overhaul + DoS + my follower), I'm surprised my game didn't crash. Now I try to reduce the number of NPC in cities/hold as many as possible, starting with DoS. Mod suggestion: The Great Cities - Minor Cities and Towns SSE Edition and other mods by soldierofwar. His/her mods focus on overhaul of minor cities, towns, some are not covered by JK. There is also patch mod for JK and Great Cities combo. My only concern is moods'compatibility with RS Children as some of them add new child NPC. Also, turn out the modder of The Tale of Tsatampra Xiros, SlimeSire, made other mods that focus on other Daedric Princes. Together with wintersun, they make good role-playing experince.
Thardrim Posted August 21, 2021 Posted August 21, 2021 Does anyone knows how to solve the issue with seams in the water? I updated to the last version of Water for ENB and I got this result (I re-run DyndoLOD and xLODGen, etc.): Spoiler It was awful, so I reverted back to the previous version of Water for ENB and I got this, same as it always was: Spoiler The seam is way less visible, but it's still there... And now it bothers me (didn't before ?). Is it possible to make those seams in the water dissappear? Maybe did I do something wrong when running Dyndolod or else? I checked the ENB configuration for the water in the mod page and changed mine accordingly, but it doesn't solve it either.
Krimzen Posted August 21, 2021 Posted August 21, 2021 15 hours ago, jaeos said: of course they may be gone in beta9, open the file and see. sexlab beta9/meshes/character/animations/sexlab I think you can just delete them from the folder and they won't show up either, if you don't have them where i showed them, don't worry about them. EDIT: just downloaded and opened the zip file, there are still 143 lieto animations, that are not creature, you could just delete them, rerun fnis and nemesis and call it a day. Yeah the Leito animations are in the folder. Not sure exactly what I did but they seem to be showing up in SexLab now. According to SLAL I have 280 human animations (with Leito animations not removed yet) registered. Is this the correct number?
jaeos Posted August 21, 2021 Posted August 21, 2021 11 hours ago, Krimzen said: Yeah the Leito animations are in the folder. Reveal hidden contents Not sure exactly what I did but they seem to be showing up in SexLab now. Reveal hidden contents According to SLAL I have 280 human animations (with Leito animations not removed yet) registered. Is this the correct number? Reveal hidden contents Sounds about right, animators spent far more time making animations for everything else than human v human. 1
jaeos Posted August 21, 2021 Posted August 21, 2021 12 hours ago, Thardrim said: Does anyone knows how to solve the issue with seams in the water? I updated to the last version of Water for ENB and I got this result (I re-run DyndoLOD and xLODGen, etc.): Reveal hidden contents It was awful, so I reverted back to the previous version of Water for ENB and I got this, same as it always was: Reveal hidden contents The seam is way less visible, but it's still there... And now it bothers me (didn't before ?). Is it possible to make those seams in the water dissappear? Maybe did I do something wrong when running Dyndolod or else? I checked the ENB configuration for the water in the mod page and changed mine accordingly, but it doesn't solve it either. it's your cloak range in your camera. Think draw range rather than a cloak, that's the separator between actual draw and billboards, if you go up north and swim to a island you can see the circle around you in the water from it. i got rid of it mostly by changing colors of the water, i changed mine to mineral blue/green and it's not as jarring 1
Tiemphyx Posted August 22, 2021 Posted August 22, 2021 On 8/20/2021 at 5:09 PM, jaeos said: Sometimes smarter isn't better ?See, Rednecks can be useful ? Damn straight
SAMarcus Posted August 22, 2021 Posted August 22, 2021 So... will you create a Wabbajack for your list?
akadeadpool Posted August 22, 2021 Posted August 22, 2021 2 minutes ago, SAMarcus said: So... will you create a Wabbajack for your list? If you search Wabbajack within this thread, the result will tell you Aylis' stand on Wabbajack. Too lazy; don't search: No. Besides, there is an existing NSFW Wabbajack, you can use that one instead.
SAMarcus Posted August 22, 2021 Posted August 22, 2021 The NSFW lists on Wabbajack don't appeal to me at all. If I knew more about scripting and had the time to devote to it, I'd build my own list, but that is highly unlikely to ever happen. I'd like to see something that combines both real better gameplay AND the LL elements into something that allows one to play the game but doesn't skimp on the smut options. And even includes them like the Maids mod does.
akadeadpool Posted August 22, 2021 Posted August 22, 2021 Anyone has this problem with Fill Her Up mod? when female NPCs finish masturbating or engaging in f/f animations, the mod still notify that the actor receives sperm from herself or her female partner. Shouldn't there be no notification because you know, no sperm involved. @SAMarcus A compromised suggestion: download the NSFW wabbajack and replace SL mods from that modlist with the Loverslab section of this one. You then only have to deal with load order. Can't get skyrim to be the one that fit your idea without getting dirty. This is one of the reason why I don't like nexus mod collection or wabbajack, you don't play your Skyrim, you play other person's skyrim.
Aylis Posted August 22, 2021 Author Posted August 22, 2021 (edited) Previous Update Updating status to '3.2.0'. Yes, the modlist on page #1 has also been updated. Miniupdate before i start to recheck all mods. RERUN for an update: JK's Interiors Patch Collection High Poly Head SE (Look in group 'NPC') Wrye Bash Removed mods Spoiler Area Dawn of Skyrim (Director's Cut) SE Namechange of the ESP causes too many problems in the long run JK's Skyrim - Dawn of Skyrim - Patch Not needed anymore JK's Skyrim and Dawn of Skyrim - Riften Patch '' NPC High Poly NPC Overhaul - Dawn of Skyrim Not needed anymore Immersive Wenches Adding too many wenches Deadly Wenches Too deadly for its own good Creatures HD Birds Gone from Nexus and imho faulty execution Patches Capital Windhelm Expansion - Dawn Patch Not needed anymore Immersive Wenches -KS Hairs - Patch '' Added mods Spoiler Foundation Lightened Skyrim Does increase, depending on the GPU, the FPS. Area JK's Elgrims Elixirs Simply more JK... JK's Mistveil Keep JK's The Bee and Barb JK's The Pawned Prawn JK's The Ragged Flagon JK's The Temple of Mara Whiterun Cottage Small player home Whiterun Stables Farm Fixes a mesh issue NPC Cosmetic Vampire Overhaul HD Fixes all vampire NPC High Poly Head SE Rerun this (now with the option 'Vampire Head Fix' activated) to get HPH working for the PC. Creatures HD Crows HD Pigeons HD Seagulls Patches ISC Enhanced Blood Textures Patch ISC Morrowloot Ultimate Simplified Patch ISC Unplayable Faction Armors Patch JK's Elgrims Elixirs - Bee and Barb Patch Jk's Pawned Prawn - Riften Docks Overhaul Patch Working on Spoiler Fill Her Up Baka Edition - Tongues Fix Sepolcri - A complete Burial Sites overhaul Always wanted to add this Sepolcri - JK Patch Sepolcri - DynDOLOD Patch This is what i was waiting for! Edited August 24, 2021 by Aylis 2
wollboi Posted August 22, 2021 Posted August 22, 2021 Good update. Bout to jump into my game and see if removing Dawn broke the universe, but I think it's the right call. Think we need this to fix an issue with the waterwheel. Not covered by JK's Interiors Patch: https://www.nexusmods.com/skyrimspecialedition/mods/50881?tab=files 1
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