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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted
5 hours ago, Krimzen said:

So after running the game and exiting there are some ini files in my overwrite for the mod Fuz Ro D-oh Silent Voice I think. 

 

  Reveal hidden contents

Overwrite.jpg.4fd986ecfdcf94719b741adab8abd464.jpg

 

 

What should I do with them? Create mod?

Your screenshot shows generated .ini's for two different mods. 

You can create a mod with them but that's a little sloppy

The top one should to be moved to:  Fuz Ro D-oh - Silent Voice/SKSE/Plugins/Fuz Ro D'oh.ini

The other one should be in:  Frozen Electrocuted Combustion - FEC/SKSE/Plugins/po3_FEC.ini

You'll have to make at least one of these placements manually since drag and drop would put them both in the same place

Posted
2 hours ago, Temphyx said:

Your screenshot shows generated .ini's for two different mods. 

You can create a mod with them but that's a little sloppy

The top one should to be moved to:  Fuz Ro D-oh - Silent Voice/SKSE/Plugins/Fuz Ro D'oh.ini

The other one should be in:  Frozen Electrocuted Combustion - FEC/SKSE/Plugins/po3_FEC.ini

You'll have to make at least one of these placements manually since drag and drop would put them both in the same place

I just made a mod called skse output and drag pretty much everything skse related including mod settings into it. then some of the mods already have their settings from the beginning.

Posted (edited)

@jaeos is right. If you move the configs into the mod you'd loose the settings when you update it. So keeping them separate is the best way.

________________________________________________

 

I'll make a smaller update this weekend. Then it is going through all mods for updates and/or checking links.

 

It will take some time, my shoulders and neck are only sloooowly getting better, but i'm on it. 

___________________________________________________

 

And, just as i predicted, there will be a 'new' anniversary edition of Skyrim at the end of the year (german / english news).

SKY10 Anni Edition in-body EN

Edited by Aylis
Posted

So to get the SexLab animations working you have to register them with SexLab Animation Loader right?

 

 

If so what should I exactly do when the guide states "deactivate all animations in 'Sexlabs Framework' before configuring this mod" for SLAL?

Posted
49 minutes ago, Krimzen said:

So to get the SexLab animations working you have to register them with SexLab Animation Loader right?

 

 

If so what should I exactly do when the guide states "deactivate all animations in 'Sexlabs Framework' before configuring this mod" for SLAL?

in game. install sexlab, sexlab comes with some animations already, the ones named lieto xxxxxxxx are corrupt, so open sexlab after it installs, go to the toggle animations tab, filter just lieto and toggle them off. then open the rebuild and clean tab, rebuild animation directory. let it do it's thing. when you exit it will have the settings in your overwrite just put it with your skse output folder and you won't need to redo the toggle animations every game.

Posted
2 hours ago, Aylis said:

@jaeos is right. If you move the configs into the mod you'd loose the settings when you update it. So keeping them separate is the best way.

________________________________________________

 

I'll make a smaller update this weekend. Then it is going through all mods for updates and/or checking links.

 

It will take some time, my shoulders and neck are only sloooowly getting better, but i'm on it. 

___________________________________________________

 

And, just as i predicted, there will be a 'new' anniversary edition of Skyrim at the end of the year (german / english news).

SKY10 Anni Edition in-body EN

Lets milk this game for all it's worth, even 10 years from now... 

Posted
On 8/18/2021 at 10:10 PM, Temphyx said:

Hey all, general question: how do you deal with old mod bloat?  By that, I mean old mods that you aren't using in any profile but are still sitting in your left pane Mod List.

 

Even deactivated mods seem to drag down MO2 performance (file scanning, vfs memory footprint) esp. if there are a lot of loose files. For this reason, I tend to delete these even if I like to have them around as a reminder "did use this, don't do it anymore for a reason". Instead of deleting, you could move the directories out of the /mods/ folder.

Posted
10 minutes ago, jaeos said:

Lets milk this game for all it's worth, even 10 years from now... 

Yep, and lets readd all the bugs the community fixed years ago...

Posted
1 hour ago, jaeos said:

in game. install sexlab, sexlab comes with some animations already, the ones named lieto xxxxxxxx are corrupt, so open sexlab after it installs, go to the toggle animations tab, filter just lieto and toggle them off. then open the rebuild and clean tab, rebuild animation directory. let it do it's thing. when you exit it will have the settings in your overwrite just put it with your skse output folder and you won't need to redo the toggle animations every game.

 

 I don't seem to have any lieto animations,. Only Billyy & Babo show up. Were the Lieto animations for creatures? I didn't install any creature stuff. 

Posted (edited)
6 hours ago, Krimzen said:

 

 I don't seem to have any lieto animations,. Only Billyy & Babo show up. Were the Lieto animations for creatures? I didn't install any creature stuff. 

theres 143 of them. 

Spoiler

image.thumb.png.1f134317408cedd9f9f90bc840be3f99.png

of course they may be gone in beta9, open the file and see. sexlab beta9/meshes/character/animations/sexlab I think you can just delete them from the folder and they won't show up either, if you don't have them where i showed them, don't worry about them.

EDIT: just downloaded and opened the zip file, there are still 143 lieto animations, that are not creature, you could just delete them, rerun fnis and nemesis and call it a day.

Edited by jaeos
Posted
21 hours ago, jaeos said:

I just made a mod called skse output and drag pretty much everything skse related including mod settings into it. then some of the mods already have their settings from the beginning.

@jaeos, @Aylis : Ha!  Stupid me, I've always done that with .json mcm profiles, and such etc., but never made the ini connect, duh, so thanks!

Posted
1 minute ago, Temphyx said:

@jaeos, @Aylis : Ha!  Stupid me, I've always done that with .json mcm profiles, and such etc., but never made the ini connect, duh, so thanks!

Sometimes smarter isn't better ?See, Rednecks can be useful ?

 

Posted
7 hours ago, BillyG said:

 

Even deactivated mods seem to drag down MO2 performance (file scanning, vfs memory footprint) esp. if there are a lot of loose files. For this reason, I tend to delete these even if I like to have them around as a reminder "did use this, don't do it anymore for a reason". Instead of deleting, you could move the directories out of the /mods/ folder.

Good advice @BillyG, thanks for the idea.  The initial problem though, is identifying unused mods out of 2k installed across all profiles.  I've left it this long simply because I've seen no significant drag on the system, prob'y thanks to the SSD.  What I'm looking for (and not finding) is some way to sort through mods across all profiles. 

- Best

Posted

I change my stand on Dawn of Skyrim. After seeing 30+ NPCs in Riften (Vanilla + Riften Dock Overhaul + DoS + my follower), I'm surprised my game didn't crash. Now I try to reduce the number of NPC in cities/hold as many as possible, starting with DoS.

 

Mod suggestion: The Great Cities - Minor Cities and Towns SSE Edition and other mods by soldierofwar. His/her mods focus on overhaul of minor cities, towns, some are not covered by JK. There is also patch mod for JK and Great Cities combo. My only concern is moods'compatibility with RS Children as some of them add new child NPC.

 

Also, turn out the modder of The Tale of Tsatampra Xiros, SlimeSire, made other mods that focus on other Daedric Princes. Together with wintersun, they make good role-playing experince.

Posted

Does anyone knows how to solve the issue with seams in the water? I updated to the last version of Water for ENB and I got this result (I re-run DyndoLOD and xLODGen, etc.):

 

 

Spoiler

ScreenShot14.thumb.png.768193aaf5a7f54d8654796e3ee6b474.png

 

 It was awful, so I reverted back to the previous version of Water for ENB and I got this, same as it always was:

 

Spoiler

ScreenShot15.thumb.png.df42434428cd021486a068172f18ca8c.png

 

The seam is way less visible, but it's still there... And now it bothers me (didn't before ?). Is it possible to make those seams in the water dissappear? Maybe did I do something wrong when running Dyndolod or else?

 

I checked the ENB configuration for the water in the mod page and changed mine accordingly, but it doesn't solve it either.

Posted
15 hours ago, jaeos said:

of course they may be gone in beta9, open the file and see. sexlab beta9/meshes/character/animations/sexlab I think you can just delete them from the folder and they won't show up either, if you don't have them where i showed them, don't worry about them.

EDIT: just downloaded and opened the zip file, there are still 143 lieto animations, that are not creature, you could just delete them, rerun fnis and nemesis and call it a day.

Yeah the Leito animations are in the folder.

2042496409_leitoanimations.jpg.fe165f29e219a04891efb3aaef58d2e3.jpg

 

 

Not sure exactly what I did but they seem to be showing up in SexLab now.

195369003_SLLeito.jpg.ecabce9d0127d6a0ce34850e023c3142.jpg

 

 

According to SLAL I have 280 human animations (with Leito animations not removed yet) registered. Is this the correct number?

1912591675_SLALnumberofanimations.jpg.b8bbf40eddaa4a89a2a12d4fe49238e8.jpg

Posted
11 hours ago, Krimzen said:

Yeah the Leito animations are in the folder.

 

  Reveal hidden contents

2042496409_leitoanimations.jpg.fe165f29e219a04891efb3aaef58d2e3.jpg

 

 

 

Not sure exactly what I did but they seem to be showing up in SexLab now.

 

  Reveal hidden contents

195369003_SLLeito.jpg.ecabce9d0127d6a0ce34850e023c3142.jpg

 

 

 

According to SLAL I have 280 human animations (with Leito animations not removed yet) registered. Is this the correct number?

 

  Reveal hidden contents

1912591675_SLALnumberofanimations.jpg.b8bbf40eddaa4a89a2a12d4fe49238e8.jpg

 

Sounds about right, animators spent far more time making animations for everything else than human v human.

Posted
12 hours ago, Thardrim said:

Does anyone knows how to solve the issue with seams in the water? I updated to the last version of Water for ENB and I got this result (I re-run DyndoLOD and xLODGen, etc.):

 

 

  Reveal hidden contents

ScreenShot14.thumb.png.768193aaf5a7f54d8654796e3ee6b474.png

 

 It was awful, so I reverted back to the previous version of Water for ENB and I got this, same as it always was:

 

  Reveal hidden contents

ScreenShot15.thumb.png.df42434428cd021486a068172f18ca8c.png

 

The seam is way less visible, but it's still there... And now it bothers me (didn't before ?). Is it possible to make those seams in the water dissappear? Maybe did I do something wrong when running Dyndolod or else?

 

I checked the ENB configuration for the water in the mod page and changed mine accordingly, but it doesn't solve it either.

it's your cloak range in your camera. Think draw range rather than a cloak, that's the separator between actual draw and billboards, if you go up north and swim to a island you can see the circle around you in the water from it. i got rid of it mostly by changing colors of the water, i changed mine to mineral blue/green and it's not as jarring 

Posted
2 minutes ago, SAMarcus said:

So... will you create a Wabbajack for your list?

If you search Wabbajack within this thread, the result will tell you Aylis' stand on Wabbajack.

Too lazy; don't search: No.

 

Besides, there is an existing NSFW Wabbajack, you can use that one instead.

Posted

The NSFW lists on Wabbajack don't appeal to me at all. If I knew more about scripting and had the time to devote to it, I'd build my own list, but that is highly unlikely to ever happen. I'd like to see something that combines both real better gameplay AND the LL elements into something that allows one to play the game but doesn't skimp on the smut options. And even includes them like the Maids mod does.

Posted

Anyone has this problem with Fill Her Up mod?

when female NPCs finish masturbating or engaging in f/f animations, the mod still notify that the actor receives sperm from herself or her female partner. Shouldn't there be no notification because you know, no sperm involved.

 

@SAMarcus A compromised suggestion: download the NSFW wabbajack and replace SL mods from that modlist with the Loverslab section of this one. You then only have to deal with load order. Can't get skyrim to be the one that fit your idea without getting dirty. This is one of the reason why I don't like nexus mod collection or wabbajack, you don't play your Skyrim, you play other person's skyrim.

Posted (edited)

Previous Update

 

Updating status to '3.2.0'.

Yes, the modlist on page #1 has also been updated.

 

Miniupdate before i start to recheck all mods.

 

 

RERUN for an update:

JK's Interiors Patch Collection

High Poly Head SE (Look in group 'NPC')

Wrye Bash

 

 

Removed mods

Spoiler

Area

Dawn of Skyrim (Director's Cut) SE                              Namechange of the ESP causes too many problems in the long run

JK's Skyrim - Dawn of Skyrim - Patch                          Not needed anymore

JK's Skyrim and Dawn of Skyrim - Riften Patch                             ''

 

NPC

High Poly NPC Overhaul - Dawn of Skyrim                  Not needed anymore

Immersive Wenches                                                      Adding too many wenches

Deadly Wenches                                                           Too deadly for its own good

 

Creatures

HD Birds                                                                        Gone from Nexus and imho faulty execution

 

Patches

Capital Windhelm Expansion - Dawn Patch                 Not needed anymore

Immersive Wenches -KS Hairs - Patch                                            ''

 

Added mods

Spoiler

Foundation

Lightened Skyrim                                                        Does increase, depending on the GPU, the FPS.

 

Area

JK's Elgrims Elixirs                                                        Simply more JK...

JK's Mistveil Keep

JK's The Bee and Barb

JK's The Pawned Prawn

JK's The Ragged Flagon

JK's The Temple of Mara

Whiterun Cottage                                                         Small player home

Whiterun Stables Farm                                                 Fixes a mesh issue

 

NPC

Cosmetic Vampire Overhaul HD                                   Fixes all vampire NPC

High Poly Head SE                                                        Rerun this (now with the option 'Vampire Head Fix' activated) to get HPH working for the PC.

 

Creatures

HD Crows

HD Pigeons

HD Seagulls

 

Patches

ISC Enhanced Blood Textures Patch

ISC Morrowloot Ultimate Simplified Patch

ISC Unplayable Faction Armors Patch

JK's Elgrims Elixirs - Bee and Barb Patch

Jk's Pawned Prawn - Riften Docks Overhaul Patch

 

Working on

Spoiler

Fill Her Up Baka Edition - Tongues Fix

Sepolcri - A complete Burial Sites overhaul                Always wanted to add this

Sepolcri - JK Patch

Sepolcri - DynDOLOD Patch                                       This is what i was waiting for!

 

 

Edited by Aylis

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