Jump to content

Skyrim SE for Beginners - V 3.2.6 (3BBB / HDT-SMP / HPH)


Recommended Posts

22 hours ago, jaeos said:

A lot of mods have come here. There were many who ran on both platforms like Reginald for IVY, Psycho Bill for mods like mannequins and sex scenes etc.

Nexus is going to do that. it will be "archived" just so the mod lists created on vortex can ALWAYS access the version of the mod in question. and all of the conflict resolutions that someone does for a mod list as well. I see it as a move to try and kill his own creation.. MO2. "why are you using that mod manager when you could use this new shiny one and one click install a great mod list that all the conflicts were taken care of." I mean shills gotta shill.

If it's modded by vortex, the mod list can be "collected" pretty much like wabbajack, except it's all on the nexus site, using their mod manager, so no special website, no subscription needed you can click install and go to work and you will have a playable game when you get home, as long as your internet doesn't shit the bed like mine did yesterday..

Not going to lie, the modlist seems VERY useful, it solves most of the trouble with huge moded skyrim just as this guide, of course, unless you can make your own lists or edit the ones already made you will have to like what the creator made.

Hope they find a common ground because as much as i like modding my game to get this stable version i had to spend a good 40 or so hours to get it right.

speaking of that, what will guides like this made with that list? since LL mods will most likely not be a part of it, i guess you could make a "list part 1> LL mods> List part 2> LL mods"?

since all beteshda games seems kinda far off in the future we have a lot of time to keep mooding this game it seems

Link to comment
8 hours ago, w0883g0ngz said:

Thanks for the advice @jaeos, but that hasn't seemed to have worked. 

 

I tried deleting the Bodyslide output earlier when I was having trouble with the Topless Forsworn patch, resolved that problem but not this one.

I gave each of the NordwarUA mods a reinstall, that seemed to fix them not showing up in Bodyslide, however, if it is a replaced armour it is still using vanilla textures for female actors when worn. Made from scratch NordwarUA armours are good, such as the Northern set used by the Stormcloaks or the new Whiterun Guard set. 

 

I then tried deleting my Bodyslide Output folder and replacing it with Bodyslide files that were only NordwarUA armours, building each piece of the female sets one-at-a-time (just to be sure). No success, still only using vanilla armours for females when worn, males were fine.

I then tried using another body type and then tried non-physics bodyslides. No results for either. 

 

I then tried a new character, see if that was the issue. No notable changes, save for my gauntlet armour now showing up as NordwarUA designs...but only when my hands are raised. Looking at myself or other female actors shows me that we're all still using vanilla armours, even in 1st person via Improved camera. It's bizarre. 

@Varithina Any ideas? you're way more knowledgeable than i am on bodyslide errors.

Link to comment
1 hour ago, Jessica_Degurechaff said:

Not going to lie, the modlist seems VERY useful, it solves most of the trouble with huge moded skyrim just as this guide, of course, unless you can make your own lists or edit the ones already made you will have to like what the creator made.

Hope they find a common ground because as much as i like modding my game to get this stable version i had to spend a good 40 or so hours to get it right.

speaking of that, what will guides like this made with that list? since LL mods will most likely not be a part of it, i guess you could make a "list part 1> LL mods> List part 2> LL mods"?

since all beteshda games seems kinda far off in the future we have a lot of time to keep mooding this game it seems

As a joke.. just 40 hours.. thats all? i think it took me a week to try and get a mod list 1/3 this size to play nice with LE skyrim.. and still had random CTD, because i had no idea about the memory limit etc. i just threw stuff at the game and hoped stuff worked.

I can see where SOME of the LL mods are allowed to pull, but not all of them... "what are you watching underage bobby?" "oh nothing, just a spider plowing my pc while she moans like she's in a porno".. yeah.. that would go over real well.. But it's above my paygrade.

Edited by jaeos
Link to comment
8 hours ago, jaeos said:

@Varithina Any ideas? you're way more knowledgeable than i am on bodyslide errors.

 

Maybe, give this a try, run bodyslide, with it running from the filters section select the nordwar armors, if they have a filter that is they may not.

 

If they do, then hold down, hmm, ctrl then while doing so click on the batch build button, make sure build morphs is selected, bodyslide should the present a list of items to build, using a filter it may not offer this though, select build, bodyslide should now ask you where you want to build those files, any location will do as long as there is not a meshes folder already there, pick somewhere, desktop or whatever let bodyslide finish building, then go into that directory and zip them up using what ever program you use for that, rename it to whatever you want, then copy that into where you keep your mo2 download, if you now go onto your downloads tab on mo2 and it should show as a new mod, install that, then select activate the mod and select it that should show what it conflicts with.

 

Another option is to load everything you have into xedit, the go onto the nordwar armors esp/esl and check to see what if anything is overwriting the armor addons and armor sections, if something is, and you would be surprised by the number of mods that do change armors, especially if they are base game replacers, if something does change them, then move the nordwar armors below that mod and it should sort it out, note the word should armor replacers can be damn tempremental at times.

Link to comment

@w0883g0ngz Do you use Simply Realistic Armor and Weapons from this modlist?

 

I ask because when you said you use NordwarUA mods, I suspect you're using armor mods from old mod list. You sould recheck your modlist and replace Nordwar mods with the current ones in this modlist.

 

Anyway, I remeber some NordwarUA mods have problem with bashed patch overriding mod texture with vanilla texture. Try moving the esp file of those Nordwar mods with texture problem to place below bash patch.

 

If you indeed use Simply Realistic Armor and Weapons then looking for texture conflict with SRAW and hide those conflict.

Link to comment
17 hours ago, axz2 said:

 

What hardware are you running on your PC?

 

2gb VRAM Geforce 940MX with 6GB integrated Intel graphics, i5-7200 at 3.2Ghz, 12GB RAM... Not the best, but yeah. Was going to save for a desktop PC, but yeah, COVID :)

Link to comment
23 hours ago, catgatatac said:

Some of my idle animations have the hands/arms clipping through my character's ass (using 3BBB).


Is there a way to fix this?

 

  Hide contents

 

 

ScreenShot1.png

 

ScreenShot2.png

ScreenShot0.png

 

 

I'd also like to know...

Link to comment
2 hours ago, bybee said:

 

2gb VRAM Geforce 940MX with 6GB integrated Intel graphics, i5-7200 at 3.2Ghz, 12GB RAM... Not the best, but yeah. Was going to save for a desktop PC, but yeah, COVID :)

 

 I have a 960M (maybe no faster then your 940 since I have the laptop version), and I think my CPU is sight;y slower then yours. but I have 16GB RAM, and I think more importantly my GPU has 4GB.  If your problem is running out of VRAM then I might be OK.  If not I'd probably have the same problem.

Link to comment
55 minutes ago, axz2 said:

 

 I have a 960M (maybe no faster then your 940 since I have the laptop version), and I think my CPU is sight;y slower then yours. but I have 16GB RAM, and I think more importantly my GPU has 4GB.  If your problem is running out of VRAM then I might be OK.  If not I'd probably have the same problem.

 

3 hours ago, bybee said:

 

2gb VRAM Geforce 940MX with 6GB integrated Intel graphics, i5-7200 at 3.2Ghz, 12GB RAM... Not the best, but yeah. Was going to save for a desktop PC, but yeah, COVID :)

take a look at this. 

does FPS matter?

Link to comment

As far as I see it the main problem with a system around minimum specs is not that CPU and/or GPU can't handle it but that components from that generation simply don't have enough memory. Speaking from experience it is fairly easy to exceed 4 gigs of vram usage following this guide and not that hard to run out of 16 gig of regular ram then too. ?

Link to comment

@w0883g0ngz  Just curious but, if you open the Data tab in MO2 and drill into meshes/armor_replacer/1_Alikr, what do you see as the originating mod for, say: ArmorHeavyF_0/1.nif?  This folder should show nothing but NordWarUA and BodySlide Output. 

More to the point, maybe, look at the textures/armor_replacer/1_Armor_Fractions folder.  All of these textures should originate from NordWarUA's  UFA SSE + BodySlide.  It's not impossible that there's a problem with the selection and installation of that mod.

If all this has already been discussed, my apologies, I haven't been following all that closely.

Link to comment

Alright, rant time. I think I'm done with Deadly Wenches.

1 - Frequent CTDs whenever I fight a boss wench who does an AOE attack or whenever I perform a kill move on one of them.

2 - I don't think half the bandits living in a cave would appear like supermodels. Same deal with guards. Not saying there shouldn't be hot bandits, but to me this is the Bijin = Skyrim Supermodels argument cranked to 11.

3 - Fighting them gets old fast. I like the challenge, but it just becomes repetitive. There are basically three variants: block-everything-all-the-time fighters, summon-wolf-familiar fighters, and wizard ladies that freeze you and run away so you can't hit them if you're not playing a ranged character. Oh, and vampires that do the same but with draining spells.

4 - That poster outside Solitude looks ****ing atrocious.

 

Honestly, the other wench mod isn't much better. There are already wenches in taverns. And it adds them in bizarre places, like apparently Riverwood Trader has a live-in wench now. The quests are pretty terrible too. I like the idea of rescuing a captive, but you just end up taking them back to town so that they clutter up the inn for the rest of time.

 

I think maybe it should be listed as Optional at least. Anyone else having any issues? I've checked the posts section on Nexus and some people bring up similar issues to mine, but maybe it's just me.

Link to comment

I am getting close to getting my next play through up after quite some time, so have not seen CTDs yet. I will watch for that. I will admit I was a little surprised that "the wenches" were included in this guide, as the guide does not seem to include many NPC adding mods. As the guide says, you can add those kinds of things on top if you want.

 

However; I admit I kind of like adding more NPCs. It makes the game feel more alive to me. I tend to bring a couple followers with me, then ramp up the enemies to balance it out for more epic battles. Also, it is good to at least have examples for beginners to show how and where to put added mods of different types (and what is/isn't compatible with this guide). If anything, I might want even more examples of different types of mods. Maybe even a running list of "allegedly compatible" mods, though we are trying to keep this already complicated thing as simple as possible.

 

I would agree that placing an Optional tag on the Wenches would be the "consistent" thing to do, but obviously that is Aylis' call.

Edited by trgdolors
Link to comment

I normally use this wonderful guide for install but I have so far have been using flower girls and several mod that use them.

 

One of the main reasons why I was using flower girls instead of Sexlab, was the fact that FG were completely voiced. But with the newly released voice packs I started to think I might have alternative.

 

So I have been thinking of building a a new playthrough anyway with a few new mods that require fresh start anyway during this weekend.

 

Thing is apart of kind of limited extendibility I quite like FG functionality and I do not require ton of devious devices mods.

 

So I would like to build a sexlab version that would loosely mimic Flower Girls functions, but allowing me the extend it with something else, if it takes my fancy.

What I like in FG that I would like to have in the game with the sexlab. So far I was looking into the sexlab section of this guide and I have several questions

 

Seduction system.  This feature was quite a bit fun. You had to work to get into characters pants either that or pay. So I guess SLEN would do it?) When I have last time installed sexlab I really hated that SLEN added dialogue had this big ugly (SLEN) tag can I can I remove them with SLATE mod? Also is there a way to exclude character from SLEN? I ended up suspecting that SLEN managed to break Inigo's brain when I had him in the party and SLEN event started. (It was the reason I have uninstalled it last time.)

 

Relationship between NPC. (This was added by trio of mods called sex scene framework and secret lives) Basically NPC had their own lives, but in the logical way, if you sneaked into someone's house during the night, there was a chance you could caught married couples banging, or  bachelors visiting local working girl. (Or the working girl visiting them.)

 

That neatly leads me to question.  Is there a mod that adds... lets say one or two working girls into big cities? And I would like to avoid immersive wenches. In my opinion they tend to overcrowd already small inns that have no facilities for the poor girls.

 

Edit: Wintersun compatibility. It really amuses when my character raises favour with dibella by having sex.

 

Now there are several things confusing me in the guide. 

Sexlab Attraction

(Optional) Sexlab Eager NPC's SE (SLEN)

Arousal Based MatchMaker OR Random Sex Mod

from the excerpt I would probably use SLEN, but doesn't the other three mods doing the same thing? Or should I install some of them?

 

Thank you all for your time and insights. Cheers MK

Edited by milankovalcik
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use