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[SOLVED] Nifskope Uneditable Meshes


TentakelnBitte

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Posted

UPDATE - PROBLEM SOLVED! - via Nexus:

Quote

morrowind1979, on 14 Feb 2019 - 04:08 AM, said:
Go to the niskindata tab on dismember skin instance.  Left click on it then choose clear transformation.  After that edit and position the mesh as normal apply changes adjust again if necessary, repeat until mesh is positioned and save it

Can't think of a better name... could be why I never get help with this orz

 

Open any mesh in Nifskope, right-click on the mesh, Transform->Edit.

In the window that comes up, all the Translation & Rotation boxes should be at 0. 

If they are NOT, congrats, you've found one of my "special" problem meshes.

 

Normally, you can right-click & Apply to save the edits to the mesh...

With these lil monkeys however, Applying will usually result in the mesh moving somewhere unexpected. 

If you move it back into place and Apply again, it will now stay put, but when you look at it in-game it will disappear at certain angles or when near it.

 

A notable example of this phenomenon can be found with TDN Equippable horns.

(So notable, that I'd ask there specifically, but the comments were closed in 2015 and the author doesn't seem very active.) 

Grab any set of horns from that pack and flip them upside down and apply & save it. The item in-game will not be where you left it!

 

Another example are Left Handed Rings.

Below is a link to a screenshot in-game, where I have nudged the DLC claw ring down one click.

https://imgur.com/a/OGa9NmQ

It now floats far away, and tilting the camera at all from there causes it to disappear.

 

Is there a fix for these meshes? They were clearly exported oddly, as 99% of meshes I edit do not have this issue.

I'd really like to avoid the chore of importing something like a ring into Blender, moving it slightly, reweighting it, exporting, praying Skyrim likes the new mesh...

That's just too much for simple edits & meshes. 

Posted

[Repost of my Nexus thread, where they always seem to be ignored:]

 

So this is a very old, very simple problem that I never found a fix for in 4 years of modding...

Basically, there are some meshes that I would like to adjust the placement of in Nifskope, but cannot do so without them working unexpectedly.

This is not a mod specific issue, but for demonstration purposes TDN Equipable Horns is an excellent example!

 

Open any of the horns in Nifskope and Edit them, you can see the the XYZ are set to non-0 numbers... as if they were not Applied before saving.

If you move them at all and save, the changes will not show up in the CK or Skyrim. They will appear completely unedited.

If you Apply the changes, the mesh will jump way up above the head. Moving it back down will cause it to become invisible when viewed from face level or certain angles.

 

Anyone know a solution that doesn't involve another program?

The issue seems to be caused by how it was exported from Blender/3DSMax, but I never could get Skyrim to open meshes I'd edited in those so Nifskope is my only option.

I'm going to be fiddling with Blender again in January, but importing/exporting just to move horns 2 clicks forward is beyond ridiculous. 

 

Posted

Transform in Nifskope is actualy without problems. But, if it a skinned mesh...

You can use the Gizmo-Tool in Outfitstudio. Open OS, import the nif, press (G or F), make your changes and export the nif. Maybe you also should import the Body, to check the skin/bone weights after your changes.

Posted

Why don't you use outfit studios? You can easily move a item in the nif with no problems and then export it out. You might have to redo it so that you have a _0 and _1 nif if you want slider capabilities.

 

Not to mention moving shit around in a nif using nifskope will fuck up it's rigging which will either cause the item to not appear\be invisible or it'll be in the wrong spot so if you move something in nifskope you must then redo it's rigging to update it.

Posted
7 hours ago, Andy14 said:

Transform in Nifskope is actualy without problems. But, if it a skinned mesh...

You can use the Gizmo-Tool in Outfitstudio. Open OS, import the nif, press (G or F), make your changes and export the nif. Maybe you also should import the Body, to check the skin/bone weights after your changes.

I don't use Bodyslide or Outfit Studio...

6 hours ago, myuhinny said:

Why don't you use outfit studios? You can easily move a item in the nif with no problems and then export it out. You might have to redo it so that you have a _0 and _1 nif if you want slider capabilities.

 

Not to mention moving shit around in a nif using nifskope will fuck up it's rigging which will either cause the item to not appear\be invisible or it'll be in the wrong spot so if you move something in nifskope you must then redo it's rigging to update it.

They are just too much extra trouble/work. As you say, I'd have to redo everything.

I was dreading having to import things to Blender for such a dumb issue, because Skyrim never liked my exports back in the day.

 

The meshes I'm working with are not complicated pieces like armor or weighted hair, just very simple things like hats, horns, backpacks... things without movement that you can pretty much slap anywhere/on anything and as long as the dismemberment is set to the correct slot you're golden. My problem is when the meshes are not cleared, possibly because someone ran them through another program at some point. Normally I'd just bail on those or work around them, since 90% of the ones I use do not have the problem. It just drove me crazy when I found the perfect piece and it just needed the tiniest adjustment to avoid clipping, but nah... tough luck! T__T

 

As expected, the solution was a simple one that I just hadn't run across in any tutorials yet. Literally just a missed option:

Quote

morrowind1979, on 14 Feb 2019 - 04:08 AM, said:
Go to the niskindata tab on dismember skin instance.  Left click on it then choose clear transformation.  After that edit and position the mesh as normal apply changes adjust again if necessary, repeat until mesh is positioned and save it

 

  • 3 years later...
Posted
On 2/14/2019 at 7:35 AM, TentakelnBitte said:

I don't use Bodyslide or Outfit Studio...

They are just too much extra trouble/work. As you say, I'd have to redo everything.

I was dreading having to import things to Blender for such a dumb issue, because Skyrim never liked my exports back in the day.

 

The meshes I'm working with are not complicated pieces like armor or weighted hair, just very simple things like hats, horns, backpacks... things without movement that you can pretty much slap anywhere/on anything and as long as the dismemberment is set to the correct slot you're golden. My problem is when the meshes are not cleared, possibly because someone ran them through another program at some point. Normally I'd just bail on those or work around them, since 90% of the ones I use do not have the problem. It just drove me crazy when I found the perfect piece and it just needed the tiniest adjustment to avoid clipping, but nah... tough luck! T__T

 

As expected, the solution was a simple one that I just hadn't run across in any tutorials yet. Literally just a missed option:

 

daaaamn thank u! rarely i'd come across this issue w/ nifs that already had co-rds and would disappear and go spazz if applied. 

 

"morrowind1979, on 14 Feb 2019 - 04:08 AM, said:
Go to the niskindata tab on dismember skin instance.  Left click on it then choose clear transformation.  After that edit and position the mesh as normal apply changes adjust again if necessary, repeat until mesh is positioned and save it"

 

worked great thanks!

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