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Sexout SewerSlave - Oudated and Locked.


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Posted

There's no "fighting" going on there. You're using a mod that adds random approaches. You shouldn't be surprised when it does what it's designed to do. If you don't want them to happen' date=' for whatever reason, deactivate the mod.

[/quote']

Oh alright... But can you explain the other weird things happened to me? It's not because it is installed wrong, because I know how to copy and paste one small file. :/ That just seemed like the only logical explaination...

 

Thanks for volunteering! I look forward to seeing what you come up with.

Well.. (._.)' I will leave this task for someone else to pick up. Hehe..

Posted
I know for sure now that different mods fight eachother. :/

Got captured again (on purpose by just adjusting MCM settings) and this time Dermot came walking in and suddenly Sexout Hookups mod dialog appeared! I rejected' date=' and Dermot instantly walked away. So I were stuck this time.[/quote']

There's no "fighting" going on there. You're using a mod that adds random approaches. You shouldn't be surprised when it does what it's designed to do. If you don't want them to happen, for whatever reason, deactivate the mod.

Should we have a Formlist of Cells not to activate Random Events like Hookups or Rapers?

Posted

A simple list would not be enough. Do you ban the sewers because of SewerSlave? What if I don't have SewerSlave? Ban the Fort because of SexoutLegion? What if SexoutLegion isn't running? The NCRCF? I don't use SexoutPowderGangers. You'll have to adapt for each and every possible mod setup. Most of the random event mods have their own banned lists that cells can be added to. Let individual plugins add to those as necessary.

Posted
A simple list would not be enough. Do you ban the sewers because of SewerSlave? What if I don't have SewerSlave? Ban the Fort because of SexoutLegion? What if SexoutLegion isn't running? The NCRCF? I don't use SexoutPowderGangers. You'll have to adapt for each and every possible mod setup. Most of the random event mods have their own banned lists that cells can be added to. Let individual plugins add to those as necessary.

Well it would rely on the mods adding their banned cells to the formlist when active and random mods checking the formlist before initiating random events in any area. It wouldn't happen overnight, but eventually it might reduce some issues.

 

There is a list SexoutListRestrictedCell in SexoutNG, not sure what it's used for, will check it out.

Posted

The mods in question already have banned lists that they already check. We don't need an extra one in SCR that the mods will need modified to use.

Posted

Would it be possible to ban certain characters from using the random approaches etc when a mod is active? So for example Dermot could be exempted from hookups/brutal rapers etc when sewer slave loads, but the rest of the sewer folk would remain untouched. Or have an object the player carries that they could point at an actor to put them on a banned list. I've always found it strange that good ol Doc Mitchell likes to rape the hell out of my characters, and it's actually broken the game a couple times for me when he decides to rape me in the middle of curing my addictions/broken bones what have you and I get stuck and have to reload.

Posted
I think I've figured out a relatively easy way to add support for Cass' date=' Veronica and Sunny. Is anyone currently working on an update or should I go ahead with that plan?

 

Also, is there a way to get the collar off other then build your own remote or taking Dermot's remote? I need to know all the removal possibilities to do this right.[/quote']

While you're in there can you have aquick look into the bit that strips the player and make sure it doesn't keep stripping any items in the SexoutOkForSex formlists. I know Sewer Slave used to have a habit of stripping collars && nude pregnant bodies.

  • 4 months later...
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