Villianize Posted January 29, 2019 Posted January 29, 2019 Hey everyone, so for the past week or so Ive been thinking about a mod idea regarding capturing creatures using soul gems, scrolls, alchemy, and conjuration. So here goes. Firstly I love the idea of running around Skyrim misbehaving and being a bad dovahkin, but beyond modding things to fit my playstyle (Necromancer who captures slaves with my villainous followers) I feel like there could be something more enticing that hopefully some others would love to enjoy as well. I've played Skyrim an unhealthy amount of hours but through every play through I've rarely used Alchemy, and I was thinking, what if a mod existed, where let's say you have a slavery mod and you have a slave, you can use said slave as an "Experiment" and use different ingredients on the slave to see what may unfold. Examples such as high arousal for a certain period be it a few ingame hours, breast expansion, heightened lustful state where they used forced animations on near targets unless bound etc. Or on the other hand use eggs from insect-like creatures which can be found as drops to incubate in these experiments to yield creature followers. In the pursuit of these experiments the PC would get alchemy exp and perhaps be able to perform more crazy experiments as their alchemy level increases. Now in regards to scrolls and conjuration but also linked to the experiment idea, imagine this, you find yourself running around a dungeon and boom! Draugr deathlord out of nowhere. So being the deviant you are after getting it low in health you go to your magic menu and equip your handy dandy spell "Sap Essence" or something along those lines (Not a real spell this is all hypothetical) and now you use this purple version of the vanilla absorb spell to put the essence of the deathlord in a soulgem like thing. We'll call it a soul crystal so it doesnt get mixed up in our inventories with the real soul gems. So now that you've finished your quest you head back to your lair strewn with slaves and go to your arcane table and as you click it a menu asks "Imbue scroll" or enchantment. The imbue scroll option would give you the option to put your recently captured draugr into a summoning scroll which can summon said draugr (or a clone) or whatever was captured until whatever your MCM menu parameters has set for captured summons or you can go to the enchantment menu and disenchantment a burning dagger or something. Now let's say you got your roll of paper and combined it with the gem crystal thing and made your summon scroll, you now have your new pet draugr do your bidding, be it have it's way with your slaves or fight etc. Whatever your choice is it's all in the name of being a bad dovahkin... but also discovering the mysteries of Magic and Alchemy. Now this idea is pretty rough and not completely thought out, but I thought it was pretty neat and wanted to share it with you all and see what you guys and girls think. I'm not a modder by any means but perhaps someone likes this idea and wants to dabble with it and try it out. Perhaps you all might have a better idea? Just wanted to put it out and see what my favorite modding community thinks about this and what not ?
landess Posted January 29, 2019 Posted January 29, 2019 While I don't Mod, I like using them, and discussion of ideas is never a bad thing for the most part. While I'm having a bit of trouble trying to wrap my head around the actual concept with alchemy/slaves/animations/eggs into a working mod, I was able to easily identify with concepts in the 4th paragraph. I'd like to condense it, if I may, to see if I get the gist of it. Summons, resurrection, soul trapping all fall under the conjuration discipline. It appears you'd like a script that allows a soul stone to retain a form of creature ID, which through a new spell would allow a form of summoning/resurrection of the creature trapped. Now we have a new type of 'pet' using this mod, it appears it would also need to be recognized by existing sex mods/base game scripts to allow it to play 'nice' with other forms of existing creatures/humans/what-not. Polishing the mod with things like experience points for use would finish my understanding of most of it.
Villianize Posted January 29, 2019 Author Posted January 29, 2019 9 hours ago, landess said: While I don't Mod, I like using them, and discussion of ideas is never a bad thing for the most part. While I'm having a bit of trouble trying to wrap my head around the actual concept with alchemy/slaves/animations/eggs into a working mod, I was able to easily identify with concepts in the 4th paragraph. I'd like to condense it, if I may, to see if I get the gist of it. Summons, resurrection, soul trapping all fall under the conjuration discipline. It appears you'd like a script that allows a soul stone to retain a form of creature ID, which through a new spell would allow a form of summoning/resurrection of the creature trapped. Now we have a new type of 'pet' using this mod, it appears it would also need to be recognized by existing sex mods/base game scripts to allow it to play 'nice' with other forms of existing creatures/humans/what-not. Polishing the mod with things like experience points for use would finish my understanding of most of it. Looking back I realized I kind of made the 1 mod idea sound like two but it could very well be so. On the conjuration side then, I guess we could call this hypothetical mod "Creature Seal" I'd imagine the imbue portion would go towards enchantment exp where as the actual sealing of said creatures could go to conjuration exp. In regards to the sex portion of the mod, I was thinking perhaps certain captured "pets" could perhaps breed with slaves and yield more pets for your use like chaurus/spiders/rieklings/and maybe even falmer
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