Content Consumer Posted January 27, 2019 Posted January 27, 2019 View File So, yeah, instead of doing what I'm *supposed* to be doing (i.e. working on Skyrim mods), I got Stellaris for Christmas and am spending most of my free time playing with that. Here are a couple of things I did for Stellaris. Mostly just crappy flag graphics and stuff. A couple of name lists. Nothing fancy. Baby's first mod, see. And I think I messed up the name lists a bit anyway. But here it is, just in case anyone's interested. Putting it under CK2 because apparently there isn't a Stellaris section. I'll see if I can tag it properly. p.s. There are actually more flag graphics than I show in the screenshots, but I didn't bother taking any screenshots of them. They're really not very good anyway. I am *not* an artist. Submitter Content Consumer Submitted 01/26/2019 Category Stellaris Requires View File 4
sila Posted January 27, 2019 Posted January 27, 2019 I think those look fine, thanks. And yeah CK2/stellaris have the same forum so posting it here was correct.
spoonsinger Posted January 27, 2019 Posted January 27, 2019 Just a suggestion - Skyrim Heretical devices iron butt plug flag. (For those 40k Chaos style races) (ps Be careful of Stellaris updates - they are as bad as Skyrim SE ones for screwing you over if you have mods - especially if, as above says, you are in a month long game).
Content Consumer Posted January 27, 2019 Author Posted January 27, 2019 Just now, spoonsinger said: Just a suggestion - Skyrim Heretical devices iron butt plug flag. (For those 40k Chaos style races) (ps Be careful of Stellaris updates - they are as bad as Skyrim SE ones for screwing you over if you have mods - especially if, as above says, you are in a month long game). Do you have a link? A mod like this one - just flags and name lists - should be fine. I can't imagine any reason for Paradox to screw with that stuff (though I would like a little more control over name lists).
spoonsinger Posted January 27, 2019 Posted January 27, 2019 21 minutes ago, Content Consumer said: Do you have a link? A mod like this one - just flags and name lists - should be fine. I can't imagine any reason for Paradox to screw with that stuff (though I would like a little more control over name lists). 1) Unfortunately no link. Thought I had a piccy somewhere but currently breaking my SkyrimLE ? 2) But mods!, you need mods in Stellaris , because Mods! ? (Your game though. Play it how you like. Just saying though........ MOD'ssssss)
Content Consumer Posted February 5, 2019 Author Posted February 5, 2019 Quickie update. Just added and changed a few backgrounds and emblems. Emblems: Backgrounds:
VickyNova Posted February 5, 2019 Posted February 5, 2019 This mod is great. The name list with all the porn/rapey names is super cool. Do you plan to make more kinky/sexy name lists? I'm actively using this mod for one of my naked space elf empires and it's working great! Free love and sex for the galaxy, onward!
Content Consumer Posted February 5, 2019 Author Posted February 5, 2019 Just now, GingerBear said: This mod is great. The name list with all the porn/rapey names is super cool. Do you plan to make more kinky/sexy name lists? I'm actively using this mod for one of my naked space elf empires and it's working great! Free love and sex for the galaxy, onward! I would, but my imagination's broke.
Railgunner2160 Posted February 5, 2019 Posted February 5, 2019 Umm, did you upload the correct file to LoversLab?? It seems to still be the 1.0 version, the Archive I downloaded after the update is lacking the new icons and backgrounds...... Edit: Checked the file size of both the old archive I had and the newly downloaded archive, same exact size.....
Content Consumer Posted February 5, 2019 Author Posted February 5, 2019 3 hours ago, Railgunner2160 said: Umm, did you upload the correct file to LoversLab?? It seems to still be the 1.0 version, the Archive I downloaded after the update is lacking the new icons and backgrounds...... Edit: Checked the file size of both the old archive I had and the newly downloaded archive, same exact size..... That's weird. Version 2 seems to have disappeared. I'll re-upload it now. Hopefully it'll stick around this time. EDIT: It's also entirely possible that I made a mistake the first time around, though I could have sworn I uploaded it properly. Ah well, seems to be there now.
CkcLeGrand Posted March 20, 2020 Posted March 20, 2020 the federation expention break the mod, an update?
Content Consumer Posted March 22, 2020 Author Posted March 22, 2020 On 3/20/2020 at 4:10 PM, CkcLeGrand said: the federation expention break the mod, an update? I have no idea why it would be breaking the mod. The only thing I can think to update is the version number, and all that would do is get rid of the note on the launcher saying it's incompatible. Other than that, it should work fine I believe... have you tried it with federations yet?
CkcLeGrand Posted March 25, 2020 Posted March 25, 2020 On 3/22/2020 at 7:09 AM, Content Consumer said: I have no idea why it would be breaking the mod. The only thing I can think to update is the version number, and all that would do is get rid of the note on the launcher saying it's incompatible. Other than that, it should work fine I believe... have you tried it with federations yet? The mod was active in the lancher but didn't appear in game(no list name or flag). Ok, problem solved, i just needed to delete the "mods_registry.json" of stellaris and the mod worked. Sorry for the inconvenience.
SexyHeathen19 Posted January 9, 2021 Posted January 9, 2021 why does this mod not appear in my launcher or in game?
Myusenamehere Posted January 12, 2021 Posted January 12, 2021 On 1/10/2021 at 12:13 AM, NoGodsorKings19 said: why does this mod not appear in my launcher or in game? Some mods wohnt be shown when you place it in the mod folder. So you gotta go into the launcher. Click 'mods' Then Mod tools and 'create mod' Then name the mod 'fx. Coco's icons' give it a version number and pref name the directory the same as the mod name (mod/Coco's icons) Give it a tag and click create. You can just close down the next window. it only matters if you've created your own mod and if you'd liek to post it for Paradox and/or steam EDIT I forgot to mention that you just gotta drag and drop all the files from the mod, into the new folder. Except the descriptor (i actually dont know if that matters. but i havnt replaced the new one for the one the files had)
SexyHeathen19 Posted January 13, 2021 Posted January 13, 2021 17 hours ago, Myusenamehere said: Some mods wohnt be shown when you place it in the mod folder. So you gotta go into the launcher. Click 'mods' Then Mod tools and 'create mod' Then name the mod 'fx. Coco's icons' give it a version number and pref name the directory the same as the mod name (mod/Coco's icons) Give it a tag and click create. You can just close down the next window. it only matters if you've created your own mod and if you'd liek to post it for Paradox and/or steam EDIT I forgot to mention that you just gotta drag and drop all the files from the mod, into the new folder. Except the descriptor (i actually dont know if that matters. but i havnt replaced the new one for the one the files had) I did do all that. my issue is that its not present or registering in my launcher, don't know why. its like it not even really there. . . .spooky, this is like some worm in waiting shit :D
Myusenamehere Posted January 13, 2021 Posted January 13, 2021 36 minutes ago, NoGodsorKings19 said: I did do all that. my issue is that its not present or registering in my launcher, don't know why. its like it not even really there. . . .spooky, this is like some worm in waiting shit Have you managed the playlist? it should be in there then (hopefully)
Content Consumer Posted January 13, 2021 Author Posted January 13, 2021 I have had a lot of trouble getting Stellaris mods to show up and work properly. Made worse by the recent launcher changes. I swear it takes me like ten minutes every time I want to add or remove a mod just to figure out how to edit the playlist stuff, change the .mod file to work, etc. It's a bit of a pain. I should have gone with Steam instead of GoG. Much easier working with the steam workshop apparently.
snarfies Posted May 7, 2021 Posted May 7, 2021 I am using this on 3.02, the GOG Linux version. No issues noted thus far. I am using the Irony Mod Manager, which seems to help a lot. Just unzip the original archive into the mod directory, activate and launch the game through Irony.
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