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Any harm converting these Adult mods to form 44?


Hippeus

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Posted

Wondering if there is any harm in converting these following plugins to form 44 or would it mess up these mods?

 

SOSRaceMenuPlugin.esp (I know this is a empty plugin but Bash keeps bashing me over the head its old record plugin)

SexLab Match Maker (Form 43 and works on SSE but wondering if it should be upgraded to Form 44 safely)

Dripping when aroused (This one is under SSE LL Adult mods but it wasn't saved in the CK when ported)

Posted

I don't think anyone knows for sure, there are lots of conflicting opinions. Some say that it's better not to convert them, why fix something that isn't broken, you don't wanna risk the CK messing up stuff. Others say that leaving them in form 43 might cause corruption down the line...

Posted

I probably don’t understand something, but these mods are already ported and you just need to go to the right section of the forum and find them.

Posted
4 hours ago, Gromilla said:

I probably don’t understand something, but these mods are already ported and you just need to go to the right section of the forum and find them.

 

The mods have been technically ported over, but not properly so. The standard procedure we've established for porting a mod to SSE includes resaving the esp in CK64, which upgrades it from form 43 (which Oldrim uses) to form 44 (which SSE uses). This hasn't been done for these mods.

Posted
On 1/24/2019 at 4:18 PM, Redswift said:

 

The mods have been technically ported over, but not properly so. The standard procedure we've established for porting a mod to SSE includes resaving the esp in CK64, which upgrades it from form 43 (which Oldrim uses) to form 44 (which SSE uses). This hasn't been done for these mods.

 

On 1/24/2019 at 4:30 PM, Tiress said:

Great source of information about why ported mods should be resaved is here:

https://www.reddit.com/r/skyrimmods/comments/5lyvf6/actual_relevance_of_forms_4344/

Looks like their scripts were updated but not the plugin form. So not sure on what to do with some of these I wanted to use like Dripping when aroused, Hentai Pregenacy, and SexLab Inflation framework. All are in form 43. So not sure if I resave them in CK if it'll break the updated scripts or not.

Posted
3 minutes ago, Hippeus said:

 

Looks like their scripts were updated but not the plugin form. So not sure on what to do with some of these I wanted to use like Dripping when aroused, Hentai Pregenacy, and SexLab Inflation framework. All are in form 43. So not sure if I resave them in CK if it'll break the updated scripts or not.

Why not make a backup and just try it out? :)

Posted

I have been running with SOSRaceMenu and all my other plugins converted to form 44 without issues. Also something I've noticed is that having even just one form 43 plugin can cause your loadtimes to be 2-3 times as long as without.

Posted
8 minutes ago, blau3r said:

I have been running with SOSRaceMenu and all my other plugins converted to form 44 without issues. Also something I've noticed is that having even just one form 43 plugin can cause your loadtimes to be 2-3 times as long as without.

Thanks I’ll convert the ones still in form 43 later today. Biggest loading issue for me comes from Interesting NPCs still being in loose form atm. I have to try and convert it into a bsa or something. Cause the game has been suffering long loading times and sometimes ILS as well.

Posted
On 1/25/2019 at 6:55 PM, Tiress said:

Why not make a backup and just try it out? :)

 

23 hours ago, blau3r said:

I have been running with SOSRaceMenu and all my other plugins converted to form 44 without issues. Also something I've noticed is that having even just one form 43 plugin can cause your loadtimes to be 2-3 times as long as without.

Was able to convert them all but HentaiPregancy.esm for some reason the usual method of porting to form 44 doesn't seem to work on a masterfile itself? Would I need to espify it first?

Posted
1 hour ago, Hippeus said:

 

Was able to convert them all but HentaiPregancy.esm for some reason the usual method of porting to form 44 doesn't seem to work on a masterfile itself? Would I need to espify it first?

Unless CK Fixes changes it, yeah, espify it, resave, esmify.

Posted
10 hours ago, Kaarinah said:

Unless CK Fixes changes it, yeah, espify it, resave, esmify.

Bash doesn’t seem to let me espify it.

Posted

For files with the .esm extension, you need to rename it to .esp, then espify it, resave, esmify, then rename it back to an .esm

  • 11 months later...
Posted

You have one or more form 43 plugins. They are:

• SOSRaceMenu.esp

Form 43 plugins are modules that were made for Skyrim LE (Oldrim) and have not been properly ported to Skyrim Special Edition, which uses form 44 plugins. This usually results in parts of the mod not working correctly.

To be converted, these plugins simply need to be opened and saved with the SSE Creation Kit but their presence can be an indication that a mod was not properly ported to SSE and so can potentially have additional issues.

Online guides can have more information on how to correctly convert mods for Skyrim SE. 

 

?? did racemenu brake or did SOS brake ?? 

Posted
On 1/24/2019 at 2:27 AM, Hippeus said:

Wondering if there is any harm in converting these following plugins to form 44 or would it mess up these mods?

 

SOSRaceMenuPlugin.esp (I know this is a empty plugin but Bash keeps bashing me over the head its old record plugin)

SexLab Match Maker (Form 43 and works on SSE but wondering if it should be upgraded to Form 44 safely)

Dripping when aroused (This one is under SSE LL Adult mods but it wasn't saved in the CK when ported)

SOSRaceMenuPlugin.esp  is an empty esp that is just there for a schlongs of skyrim to check if xpmse with the racemenu option is installed, in which case you then get the sliders in racemenu (and the SoS MCM will not allow you to change your character schlong size, it tells you to use racemenu instead).  Changing it to 44/43 has no point apart from telling vortex to shutup.

It also would be a prime candidate for setting the ESL flag so it doesn't count towards the traditional load order, but if you do this then SoS does not find it  as it uses the old method of looking for an installed mod (doing a count from 1 - 255) which fails to locate any ESL tagged files loading in the FExx load space.  If it used the more modern

Game.IsPluginInstalled( "SOSRaceMenuPlugin.esp" )

function instead then it would find it regardless of whether it was ESL flagged or not.

 

 

Posted
18 hours ago, Mathus31 said:

You have one or more form 43 plugins. They are:

• SOSRaceMenu.esp

Form 43 plugins are modules that were made for Skyrim LE (Oldrim) and have not been properly ported to Skyrim Special Edition, which uses form 44 plugins. This usually results in parts of the mod not working correctly.

To be converted, these plugins simply need to be opened and saved with the SSE Creation Kit but their presence can be an indication that a mod was not properly ported to SSE and so can potentially have additional issues.

Online guides can have more information on how to correctly convert mods for Skyrim SE. 

 

?? did racemenu brake or did SOS brake ?? 

To date, no valid reason yet exists to convert form 43 to form 44.  If you have reproduce-able events you can site regarding your "This usually results in parts of the mod not working correctly" statement, I would love to see them.  The SE game engine is perfectly capable of determining differences between versions...if this weren't the case, the SE versions of the vanilla ESMs would be a uniform v44 throughout, which they currently are not.

Posted
On 1/26/2019 at 3:12 AM, blau3r said:

I have been running with SOSRaceMenu and all my other plugins converted to form 44 without issues. Also something I've noticed is that having even just one form 43 plugin can cause your loadtimes to be 2-3 times as long as without.

I haven't experienced that in my game so far.  As a matter of fact, my load times are so fast that I can load a savegame and get into gameplay before the ENB loading text disappears from my screen.

 

edit: OK...I can only manage it on a new game start, and only just...  Make sure you're using SSE Engine Fixes and you've set True on FormCaching and TreeLODReferenceCaching.

Posted
On 1/24/2019 at 1:30 PM, Tiress said:

Great source of information about why ported mods should be resaved is here:

https://www.reddit.com/r/skyrimmods/comments/5lyvf6/actual_relevance_of_forms_4344/

Yes, that is good info for what form 44 adds, but it doesn't invalidate form 43 formatted data.  The SE engine is capable of reading Form version 15 on up to 44.  Just take a stroll through the form versions in skyrim.esm via xedit if you think I'm wrong.  Yes, the main file header and many objects are form 44, but there are plenty that are not.  The claim of "unknown/unpredictable" is additionally "unfounded".  I am not trying to push an "no form 44" agenda.  I'm trying to promote accurate reasons for these steps.  Please site examples that we can validate/test if you're going to make broad claims about compatibility.

Posted
22 hours ago, Grummkol said:

SOSRaceMenuPlugin.esp  is an empty esp that is just there for a schlongs of skyrim to check if xpmse with the racemenu option is installed, in which case you then get the sliders in racemenu (and the SoS MCM will not allow you to change your character schlong size, it tells you to use racemenu instead).  Changing it to 44/43 has no point apart from telling vortex to shutup.

It also would be a prime candidate for setting the ESL flag so it doesn't count towards the traditional load order, but if you do this then SoS does not find it  as it uses the old method of looking for an installed mod (doing a count from 1 - 255) which fails to locate any ESL tagged files loading in the FExx load space.  If it used the more modern


Game.IsPluginInstalled( "SOSRaceMenuPlugin.esp" )

function instead then it would find it regardless of whether it was ESL flagged or not.

 

 

Could you offer up-date version script?? of course I hope to change  SOSRaceMenuPlugin.esp as esl if It not cause issue ^^;

Posted
1 hour ago, greenmango12 said:

Could you offer up-date version script?? of course I hope to change  SOSRaceMenuPlugin.esp as esl if It not cause issue ^^;

If I could get CK to compile scripts then yes I would, but no joy so far yet.

Posted
6 hours ago, Grummkol said:

If I could get CK to compile scripts then yes I would, but no joy so far yet.

Ah,,, I had same issue before,, but I think you know more than me,, then do not know if it work for your problem

 

as you know, CK SE use different  script source path ,   there are several way, to set script soruce path correctly,,

About my case,  in CreationKit.ini  [papyrus] section, set script source folda, and compiled folda like that,,

 

sScriptSourceFolder = "Data\Scripts\Source"
sScriptCompiledFolder = "Data\Scripts\"

 

Then I unpack and move all psc which offered by skyrim SE  then locate the directory.

(I think even though you pack them and install by your mod manager, it work)

 

And I use CK fix too.

https://www.nexusmods.com/skyrimspecialedition/mods/20061

 

Then I am not native user,, so I just install tktk (ECE author) offeered Creationkit.ini as my base, then I may not get many trouble..

but I do not know if it work for native user or not.. (I can not help if it not work for you,,)

 

And I usually use, skyrim script compiler, from MO2

https://www.nexusmods.com/skyrimspecialedition/mods/8592

 

(though I can not recommend this tool so seriously,, but at least it worked for me,, when I need to edit racemenumorph scripts,,and complie with racemenu

offered source,, as for me,, other text editor compilor (sublime etc,,)  seems more difficult to set-up correctly ,, (it is only my view) 

 

 

Posted
On 1/18/2020 at 12:09 AM, Grummkol said:

SOSRaceMenuPlugin.esp  is an empty esp that is just there for a schlongs of skyrim to check if xpmse with the racemenu option is installed, in which case you then get the sliders in racemenu (and the SoS MCM will not allow you to change your character schlong size, it tells you to use racemenu instead).  Changing it to 44/43 has no point apart from telling vortex to shutup.

It also would be a prime candidate for setting the ESL flag so it doesn't count towards the traditional load order, but if you do this then SoS does not find it  as it uses the old method of looking for an installed mod (doing a count from 1 - 255) which fails to locate any ESL tagged files loading in the FExx load space.  If it used the more modern


Game.IsPluginInstalled( "SOSRaceMenuPlugin.esp" )

function instead then it would find it regardless of whether it was ESL flagged or not.

 

 

Converting to esl/espfe also changes formIDs, so other mods that depend on finding the original formID will break as well. My rule of thumb these days is don't convert unless I'm absolutely damned darn sure no other mod is referencing it via scripting.

Posted
28 minutes ago, Garolding said:

Converting to esl/espfe also changes formIDs, so other mods that depend on finding the original formID will break as well. My rule of thumb these days is don't convert unless I'm absolutely damned darn sure no other mod is referencing it via scripting.

Sosracemenu is an empty plugin, there are no formid's to reference.

Sexlabinflationframework is another that would be ideal tagged as an ESL, as it would not require any changes of form id.  Problem there though is the majority of  mods that look for it (MME, hentai pregnancy, fill her up, Estrus Chaurus, etc), use the old method of counting from 1-255 so won't see it if tagged.

Skyui is another good example.  No form Id's that need renumbering.  Flag it as a ESL and see how many mods complain about not finding it because they use the count 1 - 255 method.

Posted
1 hour ago, Grummkol said:

Sosracemenu is an empty plugin, there are no formid's to reference.

Sexlabinflationframework is another that would be ideal tagged as an ESL, as it would not require any changes of form id.  Problem there though is the majority of  mods that look for it (MME, hentai pregnancy, fill her up, Estrus Chaurus, etc), use the old method of counting from 1-255 so won't see it if tagged.

Skyui is another good example.  No form Id's that need renumbering.  Flag it as a ESL and see how many mods complain about not finding it because they use the count 1 - 255 method.

Yeah, re-reading my original I can see where you'd think I was only considering formIDs, but I meant it as in addition to the index you mentioned. In either case the problem is scripts using broken references to converted mods.

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