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Crashing randomly only during combat


AzraelSteel

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I have been getting freezing and crashing of my game recently, and I cannot figure out why.  It is also SUPER frustrating to diagnose, as the crashing happens sometimes the first time I get into combat, and other times after three or four combats.  Also, not always at the beginning of combat.  Here's my load order:

 

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Heels Sound.esm
SexLab.esm
SexLabAroused.esm
ApachiiHair.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
RaceCompatibility.esm
hdtHighHeel.esm
OblivionHairPackAIO.esm
Schlongs of Skyrim - Core.esm
SharedSeranaDialogue.esm
SGHairPackBase.esm
WM Flora Fixes.esp
RigmorCyrodiil.esm
ZaZAnimationPack.esm
Gray Fox Cowl.esm
dcc-soulgem-oven-000.esm
EFFCore.esm
RigmorCyrodiil - Sounds.esm
RigmorCyrodiil - Textures.esm
Weapons & Armor Fixes_Remade.esp
Clothing & Clutter Fixes.esp
Hothtrooper44_Armor_Ecksstra.esp
dD - Realistic Ragdoll Force - Realistic.esp
XPMSE.esp
Luxury Collection.esp
SideDragonPriestMasks.esp
SimpleOutfitManager.esp
Spartacus Female Armor UUNP.esp
Nini Stuff 1.0.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
LegacyoftheDragonborn.esp
CollegeOfWinterholdImmersive.esp
Complete Crafting Overhaul_Remade.esp
Complete Alchemy & Cooking Overhaul.esp
babes combined.esp
HearthfireMultiKid.esp
Size Does Matter HF.esp
Summermyst - Enchantments of Skyrim.esp
Rebirth Monster.esp
Skyrim Immersive Creatures.esp
Serana Dialogue Edit.esp
Book of UUNP Iron And Steel.esp
Undeath.esp
MultiMarriage_JAMCE.esp
Cassandra Frost Witch.esp
AOS.esp
ESFCompanions.esp
Improved Adoptions MERGED.esp
Thunderchild - Epic Shout Package.esp
Skyrim Immersive Creatures - DLC2.esp
SexyBanditCaptives.esp
LocalizedGuildJobs.esp
Hothtrooper44_ArmorCompilation.esp
Combat Evolved.esp
Unique Unique.esp
BD UUNP Armor and cloth replacer.esp
MultiMarriage_JAMCE_HMA_PATCH.esp
EMCompViljaSkyrim.esp
RigmorCyrodiilPatch.esp
SkyrimsUniqueTreasures.esp
Immersive Encounters.esp
Nightingale Hall.esp
TKAA.esp
The Ordinary Women.esp
DOS3_1_0.esp
PAN_NPCs.esp
SRX_ImperialFemaleFace.esp
ZaFromTheDeepsV2.esp
SkyUI.esp
TradeBarter.esp
DBM_CACO_Patch.esp
DBM_WAF_CCF_CCOR_Patch.esp
SpellResearch.esp
SexLab-AmorousAdventures.esp
Dragon Wall Wisdom.esp
EFFDialogue.esp
VVE.esp
AstridReborn.esp
AstridVer6_ByManInScarlet.esp
TheAmazingWorldOfBikiniArmor.esp
WheelsOfLull.esp
SpousesEnhanced.esp
Luxury Collection Vendor.esp
The Paarthurnax Dilemma.esp
Sweet&Sexy Lingerie.esp
Dwemertech - Magic of the Dwarves.esp
Bijin Warmaidens.esp
ESFAela.esp
SexLab Eager NPCs.esp
[GLT]BDO india.esp
UIExtensions.esp
AddItemMenu.esp
Amiella Outfit.esp
Nini Stuff 2.0.esp
AsharaImperialOutfit.esp
BazoongasWorkShop_AfterSchool.esp
Imperious - Races of Skyrim.esp
IB - All-in-One.esp
Bijin Wives.esp
Bijin NPCs.esp
HogsMaws.esp
TGCO_ALL_IN_ONE.esp
AR_DLCHeroines.esp
AR_Frea.esp
BlacktalonArmorV11UNP.esp
NovigradCitizenOutfit.esp
Sexy clothes.esp
Chakaru 1001 Nights.esp
ChaPi Clothing.esp
Elisif Makeover.esp
EngineerOutfit.esp
FISS.esp
FNIS.esp
FNISSexyMove.esp
silverfish.esp
Dwarvenbikini.esp
Olfina replacer.esp
WCCO_AIO_v.2.0.esp
FNISspells.esp
grey cowl of nocturnal babes.esp
Gwelda Red Riding Hood.esp
HearthFire Display Case Fix.esp
HearthfireMultiKid_LastName.esp
Heroes_RoseDropDress.esp
hothtrooper44_ArmorPatch.esp
[COCO]ParagonShinbi_full.esp
[COCO]KASUMI.esp
KS Hairdo's.esp
LindsMarksmageGarb.esp
LindsMerEyes.esp
LindsSpellslinger.esp
LindsWoodlandAlchemist.esp
LostGrimoire.esp
Maxwell Outfit.esp
MBWSFollowersReplacer.esp
Merta Black Rose Armor.esp
MidnightBreed.esp
MultiMar_VoiceSerana.esp
Race Scale Remover.esp
RaceMenu.esp
RaceMenuMorphsUUNP.esp
RaceMenuPlugin.esp
RogueArmorHD.esp
My Home Is Your Home.esp
Schlongs of Skyrim.esp
SeraphineHuntedArmor.esp

SL_shrines.esp
Sexy Muiri.esp
Apocalypse - The Spell Package.esp
MBO 0048.esp
fox16 Armor.esp
Sexy Robes and Hats.esp
SLAnimLoader.esp
SlaveTats.esp
SOS - Smurf Average Addon.esp
SOSRaceMenu.esp
[Melodic] Eastern Collection.esp
HG_Eola.esp
DEM Victorian.esp
TheEyesOfBeauty.esp
TribalAssassinMashup.esp
VSCiriProjectTW3.esp
BOTI.esp
SexyMerchantClothes.esp
Faction Crossbows.esp
Merta Assassin Armor.esp
EMViljaInSolstheimAddOn.esp
SpousesEnhanced_Vilja.esp
SeranaHime.esp
NusbieVoices.esp
Book of UUNP - Textures.esp
SexyBanditCaptives_KSHair.esp
AOS2_WAF Patch.esp
NPCOverrides.esp
Mortal Enemies.esp
Andromeda - Unique Standing Stones of Skyrim.esp
Sacrosanct - Vampires of Skyrim.esp
RaceCompatibilityUSKPOverride.esp
Vigor - Combat and Injuries.esp
SkyrimReputation_2011_v04_skse.esp
CACO_Vigor.esp
Chesko_WearableLantern.esp
DBM_AOS_Patch.esp
DBM_ESFCompanions_Patch.esp
DBM_IA_Patch.esp
CrossbowsOfSkyrim.esp
RealisticNights.esp
RealisticNightsDB.esp
RealisticNightsDG.esp
JiubQuestMarkers.esp
CACO_Immersive Creatures Patch.esp
GrimMegamilk.esp
KS Dragon Overhaul 2.esp
Rebirth Monster - SIC Patch.esp
Serana No Hood.esp
Ordinator - Perks of Skyrim.esp
CACO-Ordinatored.esp
CWIOrdinatorPatch.esp
CFTO.esp
MLU.esp
CoS-MorrowlootPatch.esp
Alternate Start - Live Another Life.esp
Scarcity - Less Loot Mod.esp
Scarcity - 6x Loot Rarity.esp
 

 

It also doesn't appear to be a using too much memory problem, as memoryblockslog gives me:

 

Spoiler

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
768MB    256MB
85    8
85    8

 

Link to comment
3 minutes ago, AzraelSteel said:

memoryblockslog

No idea what this is but CTDs are generally caused by a lack of VRAM rather than RAM.

 

Follower mods quite often come with 4k or 8k skin textures and it doesn't take many of these to start causing problems. Armour and weapon packs can be overly hi-res too.

 

Read and install these:

Crash Fixes

https://www.nexusmods.com/skyrim/mods/72725/

 

SKSE Plugin Preloader

https://www.nexusmods.com/skyrim/mods/75795/

 

ENBoost

https://wiki.step-project.com/ENBoost

Download is down at the bottom of the page

http://enbdev.com/mod_tesskyrim_v0366.htm

 

Read this for a good understanding of what's what.

https://wiki.step-project.com/STEP:2.10.0

 

The above should at least introduce some stability into your game. Any questions or problems then post 'em here.

Link to comment
Spoiler
37 minutes ago, AzraelSteel said:

I have been getting freezing and crashing of my game recently, and I cannot figure out why.  It is also SUPER frustrating to diagnose, as the crashing happens sometimes the first time I get into combat, and other times after three or four combats.  Also, not always at the beginning of combat.  Here's my load order:

 

  Reveal hidden contents

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Heels Sound.esm
SexLab.esm
SexLabAroused.esm
ApachiiHair.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
RaceCompatibility.esm
hdtHighHeel.esm
OblivionHairPackAIO.esm
Schlongs of Skyrim - Core.esm
SharedSeranaDialogue.esm
SGHairPackBase.esm
WM Flora Fixes.esp
RigmorCyrodiil.esm
ZaZAnimationPack.esm
Gray Fox Cowl.esm
dcc-soulgem-oven-000.esm
EFFCore.esm
RigmorCyrodiil - Sounds.esm
RigmorCyrodiil - Textures.esm
Weapons & Armor Fixes_Remade.esp
Clothing & Clutter Fixes.esp
Hothtrooper44_Armor_Ecksstra.esp
dD - Realistic Ragdoll Force - Realistic.esp
XPMSE.esp
Luxury Collection.esp
SideDragonPriestMasks.esp
SimpleOutfitManager.esp
Spartacus Female Armor UUNP.esp
Nini Stuff 1.0.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
LegacyoftheDragonborn.esp
CollegeOfWinterholdImmersive.esp
Complete Crafting Overhaul_Remade.esp
Complete Alchemy & Cooking Overhaul.esp
babes combined.esp
HearthfireMultiKid.esp
Size Does Matter HF.esp
Summermyst - Enchantments of Skyrim.esp
Rebirth Monster.esp
Skyrim Immersive Creatures.esp
Serana Dialogue Edit.esp
Book of UUNP Iron And Steel.esp
Undeath.esp
MultiMarriage_JAMCE.esp
Cassandra Frost Witch.esp
AOS.esp
ESFCompanions.esp
Improved Adoptions MERGED.esp
Thunderchild - Epic Shout Package.esp
Skyrim Immersive Creatures - DLC2.esp
SexyBanditCaptives.esp
LocalizedGuildJobs.esp
Hothtrooper44_ArmorCompilation.esp
Combat Evolved.esp
Unique Unique.esp
BD UUNP Armor and cloth replacer.esp
MultiMarriage_JAMCE_HMA_PATCH.esp
EMCompViljaSkyrim.esp
RigmorCyrodiilPatch.esp
SkyrimsUniqueTreasures.esp
Immersive Encounters.esp
Nightingale Hall.esp
TKAA.esp
The Ordinary Women.esp
DOS3_1_0.esp
PAN_NPCs.esp
SRX_ImperialFemaleFace.esp
ZaFromTheDeepsV2.esp
SkyUI.esp
TradeBarter.esp
DBM_CACO_Patch.esp
DBM_WAF_CCF_CCOR_Patch.esp
SpellResearch.esp
SexLab-AmorousAdventures.esp
Dragon Wall Wisdom.esp
EFFDialogue.esp
VVE.esp
AstridReborn.esp
AstridVer6_ByManInScarlet.esp
TheAmazingWorldOfBikiniArmor.esp
WheelsOfLull.esp
SpousesEnhanced.esp
Luxury Collection Vendor.esp
The Paarthurnax Dilemma.esp
Sweet&Sexy Lingerie.esp
Dwemertech - Magic of the Dwarves.esp
Bijin Warmaidens.esp
ESFAela.esp
SexLab Eager NPCs.esp
[GLT]BDO india.esp
UIExtensions.esp
AddItemMenu.esp
Amiella Outfit.esp
Nini Stuff 2.0.esp
AsharaImperialOutfit.esp
BazoongasWorkShop_AfterSchool.esp
Imperious - Races of Skyrim.esp
IB - All-in-One.esp
Bijin Wives.esp
Bijin NPCs.esp
HogsMaws.esp
TGCO_ALL_IN_ONE.esp
AR_DLCHeroines.esp
AR_Frea.esp
BlacktalonArmorV11UNP.esp
NovigradCitizenOutfit.esp
Sexy clothes.esp
Chakaru 1001 Nights.esp
ChaPi Clothing.esp
Elisif Makeover.esp
EngineerOutfit.esp
FISS.esp
FNIS.esp
FNISSexyMove.esp
silverfish.esp
Dwarvenbikini.esp
Olfina replacer.esp
WCCO_AIO_v.2.0.esp
FNISspells.esp
grey cowl of nocturnal babes.esp
Gwelda Red Riding Hood.esp
HearthFire Display Case Fix.esp
HearthfireMultiKid_LastName.esp
Heroes_RoseDropDress.esp
hothtrooper44_ArmorPatch.esp
[COCO]ParagonShinbi_full.esp
[COCO]KASUMI.esp
KS Hairdo's.esp
LindsMarksmageGarb.esp
LindsMerEyes.esp
LindsSpellslinger.esp
LindsWoodlandAlchemist.esp
LostGrimoire.esp
Maxwell Outfit.esp
MBWSFollowersReplacer.esp
Merta Black Rose Armor.esp
MidnightBreed.esp
MultiMar_VoiceSerana.esp
Race Scale Remover.esp
RaceMenu.esp
RaceMenuMorphsUUNP.esp
RaceMenuPlugin.esp
RogueArmorHD.esp
My Home Is Your Home.esp
Schlongs of Skyrim.esp
SeraphineHuntedArmor.esp

SL_shrines.esp
Sexy Muiri.esp
Apocalypse - The Spell Package.esp
MBO 0048.esp
fox16 Armor.esp
Sexy Robes and Hats.esp
SLAnimLoader.esp
SlaveTats.esp
SOS - Smurf Average Addon.esp
SOSRaceMenu.esp
[Melodic] Eastern Collection.esp
HG_Eola.esp
DEM Victorian.esp
TheEyesOfBeauty.esp
TribalAssassinMashup.esp
VSCiriProjectTW3.esp
BOTI.esp
SexyMerchantClothes.esp
Faction Crossbows.esp
Merta Assassin Armor.esp
EMViljaInSolstheimAddOn.esp
SpousesEnhanced_Vilja.esp
SeranaHime.esp
NusbieVoices.esp
Book of UUNP - Textures.esp
SexyBanditCaptives_KSHair.esp
AOS2_WAF Patch.esp
NPCOverrides.esp
Mortal Enemies.esp
Andromeda - Unique Standing Stones of Skyrim.esp
Sacrosanct - Vampires of Skyrim.esp
RaceCompatibilityUSKPOverride.esp
Vigor - Combat and Injuries.esp
SkyrimReputation_2011_v04_skse.esp
CACO_Vigor.esp
Chesko_WearableLantern.esp
DBM_AOS_Patch.esp
DBM_ESFCompanions_Patch.esp
DBM_IA_Patch.esp
CrossbowsOfSkyrim.esp
RealisticNights.esp
RealisticNightsDB.esp
RealisticNightsDG.esp
JiubQuestMarkers.esp
CACO_Immersive Creatures Patch.esp
GrimMegamilk.esp
KS Dragon Overhaul 2.esp
Rebirth Monster - SIC Patch.esp
Serana No Hood.esp
Ordinator - Perks of Skyrim.esp
CACO-Ordinatored.esp
CWIOrdinatorPatch.esp
CFTO.esp
MLU.esp
CoS-MorrowlootPatch.esp
Alternate Start - Live Another Life.esp
Scarcity - Less Loot Mod.esp
Scarcity - 6x Loot Rarity.esp
 

 

It also doesn't appear to be a using too much memory problem, as memoryblockslog gives me:

 

  Reveal hidden contents

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
768MB    256MB
85    8
85    8

 

 

 

I have a question and a request.

 

Question: how many mods is that anyhow (this is one of the reasons I prefer getting load orders from LOOT. The numbers are already listed).

 

Request: any chance you can load a papyrus log in a spoiler here? I don't see an obvious problem in your load order so a papyrus log might help. If you don't know how to get one you can do a Google search or check out my blog (the link is in my signature) for step-by-step instructions.

Link to comment

210 plugins.

 

I can get a papyrus log, but I hadn't had it on before, so I have to play again, and like I mentioned, it's REALLY inconsistent when it crashes, so I need to commit a chunk of time to doing that.

 

Ran Performance Monitor as well, to track VRAM usage.  Never really got above about 2.9 MB (of 4 MB).

Link to comment
40 minutes ago, AzraelSteel said:

1.  I have all three of those things installed, have for a long time.

2 Haven't installed any new follower or texture mods in several months, but the problem is only about a week old.

1. Okey-dokey. We'll assume you have them configured correctly.

 

2. How old is the save? Something must have changed somewhere.

 

3. Don't think this is required, if it ever was. It's a "utility for users who patch Skyrim according to Skyrim Memory Patch" but Sheson's SMP is part of SKSE and has been for some time.

 

How long has Rigmor been on there? There are conflicting reports about these Rigmor mods.

 

 

Link to comment
4 minutes ago, AzraelSteel said:

Never really got above about 2.9 MB (of 4 MB).

What about in a fight with magic effects going off and people running around? Whether or not it crashed would be down to all sorts of variables. How long has the game been running; how many actors in the fight; how much magic and which spells; etc. I'm not saying any of this is this cause just that it's not a simple black and white issue.

Link to comment

Rigmor's been installed since about December 14, but I haven't gone anywhere near it.  I could try uninstalling that if you think it'd possibly help.

 

2 minutes ago, Grey Cloud said:

What about in a fight with magic effects going off and people running around? Whether or not it crashed would be down to all sorts of variables. How long has the game been running; how many actors in the fight; how much magic and which spells; etc. I'm not saying any of this is this cause just that it's not a simple black and white issue.

 

As in, in a continuous tracking of VRAM usage overall, that was the peak usage during a fight in which the game crashed.

Link to comment

Let me tell you one of my favorite jokes.

 

A fellow was surprised to find that one of his friends had come to visit on a weekday. When he opened the door to let him in the visitor began searching the fellow's house clearly looking for something. After watching him a few minutes the fellow asked, "what are you looking for?" "My keys," responded the friend. After several more minutes of fruitless searching the homeowner said, "we're making no progress. Where did you last have them?" The friend replied, "in my bedroom." "Then why are we looking for them here in my front room?" To which the answer was, "because the light's better."

 

Let me know when you have a papyrus log.

Link to comment

The payrus.log can NOT help with CTD problems because is a BUFFERED file and the last lines of the log are NEVER writen when the game crash.

 

Normally, random CTD are caused by memory problems but you say have the stabilizers.

As Grey Cloud say, we presume you have it correctly installed but your memory block log say that you have your SKSE.ini bad configure or you put it in the incorrect folder. A good memory block log, like mine, must say this:

Spoiler

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
768MB    256MB
85    8
85    8
85    9
85    10
85    11
85    12
85    13
85    14
85    15
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Verify that you have the SKSE Memory Patch installed and look it 3 times.

You must have a file called SKSE.ini in Data\skse and not put it directly in Data or inside pluging folder. Must have this content:

Spoiler

[Display]
iTintTextureResolution=2048

[General]
ClearInvalidRegistrations=1
EnableDiagnostics=1
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
[Debug]
WriteMiniDumps=1

 

If the SKSE.ini is correct and the problem persist you can enable OsAlocators in Crash Fixes. Download SKSE preloader and follow the instruction in the web page.

 

You have a lot of mod's and you can have some problem in the compatibility patch need for make it work togheter. Take a look to it.

If the problem is not caused by memory problem can be caused by a collision in the compatility patch. For locate it you must disable mod's until the problem disappear.

Link to comment
35 minutes ago, AzraelSteel said:

It's Dames of Skyrim Series 3, which I guess is so old he's deleted it and replaced it with a complete version.

Ah, that explains it. I used to use the UUNP version. I use the complete version now and it has three esps which was what was confusing me.

 

To get back to your problem.

You didn't answer the question of how old the save game is. Have you tried starting a new game?

Link to comment

The save is only about 2 weeks old.

I got a papyrus log.  I don't think I should post it in spoilers, in that it is 5 MB.  It took 16 minutes this time for it to crash.

 

UseOSAllocators is set to 1 in crash fixes already.

 

I have a skse.ini, which looked like what you have posted, sans the debug line. I have added that for testing. I also need to look into the memory log, as the one I posted was actually of a like 10 second test before a crash.  I just looked at the log for the 16 minute session I mentioned above, and it still is very empty.  But I've been working on this non-stop for 7 hours, so it'll have to happen later.

 

I do appreciate all the help you are trying to provide, though.  :)

 

Link to comment
19 minutes ago, AzraelSteel said:

UseOSAllocators is set to 1 in crash fixes already.

A papyrus log can not help with CTD problems.

 

OsAlocators totally disable SKSE memory manager and maybe for that the memory block log is empty, because the skse memory is not used, the gamee use memory form OsAlocators.

 

If you have SKSE memory patch and Crash fixes 12 and you are ussing ENB can not be a memory problem. Must be a strange problem caused by mods.

And the only sure way that i know for locate it is disable mod's until the CTD disappear.

19 minutes ago, AzraelSteel said:

The save is only about 2 weeks old.

You can try starting a NEW GAME. Some times the savegame go corrupt and store bad things and cause stupid problems lik that. 

If you NOT have the problem in a New Game is an evident problem in the savegame.

If you have the problem in a New Game can be a mod problem.

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Just now, GenioMaestro said:

You can try starting a NEW GAME. Some times the savegame go corrupt and store bad things and cause stupid problems lik that. 

If you NOT have the problem in a New Game is an evident problem in the savegame.

If you have the problem in a New Game can be a mod problem.

I've kind of started to feel that might be the problem.  I started to try turning off all but a few mods and it still crashed in combat.  It also didn't start immediately on the mods I have installed, but more about a week in.  Shame, though, because I had to start over again two weeks ago (thus the new save) and it is really tedious starting a new game again that often.  I had actually trimmed my mod order quite a lot to make my game more stable and it had worked for like 2 or three months, until the original rigmor borked my old save.  I uninstalled that and started anew.  I guess time to go do that again.  I'll be back if it still crashes with a new save, I guess.

 

Thank you again for all the help.

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While I do not often find myself in disagreement with GenioMaestro (who I freely admit know more than I do about this stuff) let me say that if you have a papyrus log and are willing to post it I'm willing to look at it. It will take a great deal less time than GM's approach. If it shows nothing, which he assumes it will, then I will say so and you can take his approach and nothing is lost.

 

If you are afraid of the size of the papyrus log let me suggest the following. If you look at the log (even if you recognize nothing else in there) there are time stamps throughout. Start at then end, find the last time stamp and then go up the log until you have the last (roughly) five minutes. Cut that and paste it into a spoiler.

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Okay, I'll agree with both Genio and Psalam. Removing mods will help but the Papyrus log might point to a mod or mods to remove first. And on that front I would point the finger at the Rigmor mods. There is a thread in the General Discussion section where some people are saying that the Rigmor mods interfere with other stuff. Other than that I would look at any mods which are involved in the combats - weapons, spells, etc. Basically, try to get a fight down to using just vanilla assets.

 

 

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So I went through like you asked to get the last five minutes (of the 15 minute session to copy here...   it's 2/3 of the papyrus log for some reason.  Also, it's all just kind of the same stuff over and over again, so I'll post a sample, and you can make of it what you can.  It seems to be something to do with XPMSE, I think?  Maybe Vigor...  Lots of weapons listed, either way.

Spoiler

[::mangled_handle_12]: 0
[01/02/2019 - 08:10:45AM]             [::mangled_handle_13]: 0
[01/02/2019 - 08:10:45AM]             [::mangled_handle_14]: 0
[01/02/2019 - 08:10:45AM]             [::mangled_handle_15]: 0
[01/02/2019 - 08:10:45AM]         [Active effect 4 on  (3E0012C4)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[01/02/2019 - 08:10:45AM]             IP: 97    Instruction: 2
[01/02/2019 - 08:10:45AM]             [akBaseObject]: [Form < (3E0881C3)>]
[01/02/2019 - 08:10:45AM]             [akReference]: None
[01/02/2019 - 08:10:45AM]             [::temp24]: True
[01/02/2019 - 08:10:45AM]             [::NoneVar]: None
[01/02/2019 - 08:10:45AM] Dumping stack 1193221:
[01/02/2019 - 08:10:45AM]     Frame count: 3 (Page count: 1)
[01/02/2019 - 08:10:45AM]     State: Waiting on other stack for return (Freeze state: Freezing)
[01/02/2019 - 08:10:45AM]     Type: Normal
[01/02/2019 - 08:10:45AM]     Return register: 1
[01/02/2019 - 08:10:45AM]     Has stack callback: No
[01/02/2019 - 08:10:45AM]     Stack trace:
[01/02/2019 - 08:10:45AM]         [ (3E0012C4)].viljascript.GetEquippedItemType() - "<native>" Line ?
[01/02/2019 - 08:10:45AM]             IP: 0
[01/02/2019 - 08:10:45AM]             [param1]: 1
[01/02/2019 - 08:10:45AM]         [Active effect 4 on  (3E0012C4)].XPMSEWeaponStyleScaleEffect.Rescale() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[01/02/2019 - 08:10:45AM]             IP: 916    Instruction: 22
[01/02/2019 - 08:10:45AM]             [forceUpdate]: False
[01/02/2019 - 08:10:45AM]             [::temp84]: [ActorBase < (3E000D67)>]
[01/02/2019 - 08:10:45AM]             [::temp85]: 255
[01/02/2019 - 08:10:45AM]             [::temp86]: True
[01/02/2019 - 08:10:45AM]             [::temp87]: True
[01/02/2019 - 08:10:45AM]             [rightHandType]: 0
[01/02/2019 - 08:10:45AM]             [leftHandType]: 0
[01/02/2019 - 08:10:45AM]             [diffR]: False
[01/02/2019 - 08:10:45AM]             [diffL]: False
[01/02/2019 - 08:10:45AM]             [::temp88]: ""
[01/02/2019 - 08:10:45AM]             [::temp89]: ""
[01/02/2019 - 08:10:45AM]             [::NoneVar]: None
[01/02/2019 - 08:10:45AM]             [::temp93]: False
[01/02/2019 - 08:10:45AM]             [::temp94]: False
[01/02/2019 - 08:10:45AM]             [::temp90]: 0.000000
[01/02/2019 - 08:10:45AM]             [::temp91]: 0.000000
[01/02/2019 - 08:10:45AM]             [::temp92]: 0.000000
[01/02/2019 - 08:10:45AM]             [handle]: 0
[01/02/2019 - 08:10:45AM]         [Active effect 4 on  (3E0012C4)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[01/02/2019 - 08:10:45AM]             IP: 162    Instruction: 3
[01/02/2019 - 08:10:45AM]             [akBaseObject]: [WEAPON < (000139A1)>]
[01/02/2019 - 08:10:45AM]             [akReference]: None
[01/02/2019 - 08:10:45AM]             [::temp24]: True
[01/02/2019 - 08:10:45AM]             [::NoneVar]: None
[01/02/2019 - 08:10:45AM] Dumping stack 1193714:
[01/02/2019 - 08:10:45AM]     Frame count: 4 (Page count: 1)
[01/02/2019 - 08:10:45AM]     State: Waiting on other stack for return (Freeze state: Freezing)
[01/02/2019 - 08:10:45AM]     Type: Normal
[01/02/2019 - 08:10:45AM]     Return register: 26
[01/02/2019 - 08:10:45AM]     Has stack callback: No
[01/02/2019 - 08:10:45AM]     Stack trace:
[01/02/2019 - 08:10:45AM]         [ (3E0881D7)].Form.GetType() - "<native>" Line ?
[01/02/2019 - 08:10:45AM]             IP: 0
[01/02/2019 - 08:10:45AM]         [Active effect 4 on  (3E0012C4)].XPMSEWeaponStyleScaleEffect.GetWornAmmoType() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[01/02/2019 - 08:10:45AM]             IP: 358    Instruction: 12
[01/02/2019 - 08:10:45AM]             [akActor]: [viljascript < (3E0012C4)>]
[01/02/2019 - 08:10:45AM]             [::temp155]: 59
[01/02/2019 - 08:10:45AM]             [::temp156]: True
[01/02/2019 - 08:10:45AM]             [iFormIndex]: 59
[01/02/2019 - 08:10:45AM]             [::temp157]: None
[01/02/2019 - 08:10:45AM]             [::temp158]: True
[01/02/2019 - 08:10:45AM]             [kForm]: [Form < (3E0881D7)>]
[01/02/2019 - 08:10:45AM]             [::temp159]: False
[01/02/2019 - 08:10:45AM]             [::temp160]: False
[01/02/2019 - 08:10:45AM]             [::temp161]: None
[01/02/2019 - 08:10:45AM]             [::temp162]: False
[01/02/2019 - 08:10:45AM]         [Active effect 4 on  (3E0012C4)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[01/02/2019 - 08:10:45AM]             IP: 907    Instruction: 21
[01/02/2019 - 08:10:45AM]             [forceUpdate]: False
[01/02/2019 - 08:10:45AM]             [::temp68]: [ActorBase < (3E000D67)>]
[01/02/2019 - 08:10:45AM]             [::temp69]: 10
[01/02/2019 - 08:10:45AM]             [::temp70]: True
[01/02/2019 - 08:10:45AM]             [::temp71]: True
[01/02/2019 - 08:10:45AM]             [::temp72]: None
[01/02/2019 - 08:10:45AM]             [::temp75]: 0.000000
[01/02/2019 - 08:10:45AM]             [rightHandType]: 1
[01/02/2019 - 08:10:45AM]             [leftHandType]: 10
[01/02/2019 - 08:10:45AM]             [quiverType]: 0
[01/02/2019 - 08:10:45AM]             [thisShout]: None
[01/02/2019 - 08:10:45AM]             [FNIS_CRC]: 0
[01/02/2019 - 08:10:45AM]             [checkAA]: False
[01/02/2019 - 08:10:45AM]             [style]: 0.000000
[01/02/2019 - 08:10:45AM]             [styleL]: 0.000000
[01/02/2019 - 08:10:45AM]             [styleSword]: 0.000000
[01/02/2019 - 08:10:45AM]             [styleDagger]: 0.000000
[01/02/2019 - 08:10:45AM]             [styleAxe]: 0.000000
[01/02/2019 - 08:10:45AM]             [styleShield]: 0.000000
[01/02/2019 - 08:10:45AM]             [spear]: False
[01/02/2019 - 08:10:45AM]             [spearLeft]: False
[01/02/2019 - 08:10:45AM]             [::temp73]: False
[01/02/2019 - 08:10:45AM]             [::temp74]: None
[01/02/2019 - 08:10:45AM]             [diffR]: False
[01/02/2019 - 08:10:45AM]             [diffL]: False
[01/02/2019 - 08:10:45AM]             [diffQ]: False
[01/02/2019 - 08:10:45AM]             [diffS]: False
[01/02/2019 - 08:10:45AM]             [Randomize]: False
[01/02/2019 - 08:10:45AM]             [dualwield]: False
[01/02/2019 - 08:10:45AM]             [board]: False
[01/02/2019 - 08:10:45AM]             [mixed]: False
[01/02/2019 - 08:10:45AM]             [isDualWielding]: 0
[01/02/2019 - 08:10:45AM]             [isUsingSwordLeft]: False
[01/02/2019 - 08:10:45AM]             [isUsingDaggerLeft]: False
[01/02/2019 - 08:10:45AM]             [isUsingAxeLeft]: False
[01/02/2019 - 08:10:45AM]             [isUsingShield]: False
[01/02/2019 - 08:10:45AM]             [isUsingShieldDSR]: False
[01/02/2019 - 08:10:45AM]             [::temp76]: ""
[01/02/2019 - 08:10:45AM]             [::temp77]: 0.000000
[01/02/2019 - 08:10:45AM]             [::temp78]: False
[01/02/2019 - 08:10:45AM]             [::temp79]: False
[01/02/2019 - 08:10:45AM]             [handle]: 0
[01/02/2019 - 08:10:45AM]             [::NoneVar]: None
[01/02/2019 - 08:10:45AM]             [::temp80]: ""
[01/02/2019 - 08:10:45AM]             [::temp81]: ""
[01/02/2019 - 08:10:45AM]             [::temp82]: 0.000000
[01/02/2019 - 08:10:45AM]             [::mangled_handle_0]: 0
[01/02/2019 - 08:10:45AM]             [::mangled_handle_1]: 0
[01/02/2019 - 08:10:45AM]             [::mangled_handle_2]: 0
[01/02/2019 - 08:10:45AM] 

It is legit 99% at least just that kind of stuff... for 3 MB of a txt file.

 

Also before THIS crash log, I had removed Rigmor already.  So if that was the problem, it has ruined the save.  Though as I mentioned before, since the save crashed with only like 5 essential mods installed, it is probably ruined either way.

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10 hours ago, AzraelSteel said:

Combat Evolved.esp

"This is a light script-free combat mod and difficulty increaser. It is made to compliment and work with the three major combat overhauls: Duel - Combat Realism, Deadly Combat, and Ultimate Combat. This mod makes combat more dangerous and unforgiving. Combat Evolved changes nearly every aspect of combat".

 

1. I don't see any of the 3 named mods in your load. (3 major combat overhauls which I have never heard of).

2. The last sentence set my alarm bells ringing.

 

It is possible to untick the XPMSE esp in your mod manager and still have the skeleton but it gets rid of the weapon animations. Also, you don't need Realistic Ragdolls as the skellie does the ragdolling these days.

 

Just a bit of lateral finkin on my part but how many actors are in these fights and are we talking vs humans; vs creatures or anything hostile?

Link to comment

It really happens at random - once, against a single wolf, once against a dragon, once against bandits, last time against an ice wraith. So... 1-6?

 

As for combat evolved, I've been using it along with Vigor, which has the same kind of design sensibility as Duel but is much more recent.  Haven't had problems with it for the several months I've been using both together, though. 

 

Might just drop it if I have to restart, though..

 

I have Realistic Ragdolls because I was having a XPMSE problem a while back and the mod author wouldn't even talk to anyone who didn't have it in their load order. 

Link to comment
1 hour ago, AzraelSteel said:

So I went through like you asked to get the last five minutes (of the 15 minute session to copy here...   it's 2/3 of the papyrus log for some reason.  Also, it's all just kind of the same stuff over and over again, so I'll post a sample, and you can make of it what you can.  It seems to be something to do with XPMSE, I think?  Maybe Vigor...  Lots of weapons listed, either way.

You have a stack dump and normally are caused by a bad configuration in Skyrim.ini in the [Papyrus] section. Your Skyrim.ini must look like:

Spoiler

[Papyrus]
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256
iMaxAllocatedMemoryBytes=153600

 

Aditionally, XPMSEWeaponStyleScaleEffect give some problem to some players. I suffer it time ago and is not easy to solve. First be sure you have the last version of XPMSE, reinstall it and be sure none mod overwrite it. If you have MO put XPMSE very low in the mod list giving it maximun priority. Next, open the game, open the MCM and go to the mcm of XPMSE. Have one option for disable the cloak speel used by XPMSEWeaponStyleScaleEffect. Try disable it.

The las option is re-install XPMSE but whitout the style effects.

 

But the problem with XPMSEWeaponStyleScaleEffect and the stack dump can NOT cause the CTD. The stack dump is a protection of the game for auto restart itself and NEVER cause CTD.

If your CTD appear in a NEW GAME is a mod problem and must be caused by one of the combat mod. Can be a skeleton problem and can be solved reinstalling the last version of XPMSE. But can be a collision with another mod or a problem in a compatibility patch for make work it with others mods.

 

Sorry, but from my point of view, the only REAL way for locate it is disable mod's until locate the problem. The papyrus log say near none about the CTD. The plugin list only can give some clues. The mod list can give more info because have the patch installed and sometimes say the version. Probably is a problem in the version of one of the compatiblity patchs.

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Just a final followup for this - restarted with most of the same mods (save was still crashing with this setup) and a new save ran through two full dungeons and 2 hours of playtime without a problem.  So it looks like it was just the save was messed up.  Unfortunate, but I can be successful moving forward I guess.

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