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[SEX MOD] XLV MOD compendium


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Posted

Personally use UNP and nothing to report. It works smoothly as asual. x) May you should give a try.

 

previously i used unp too. Same thing. I think the fault lies in the male. Which is why i am asking for a suitable male nude mod.

 

As for positioning i will give it a try...

Posted

i found out something about one of the sex positions' date=' in fact, 3 of them.

 

the side position, reverse cowgirl and the missionary tend to have clipping, but the worst is still the side position where the penis does not go into the female but instead hangs outside. The animation is still on working fine, but the dick isnt getting into the girl.

My mods: CBBE v3.2 latest one, favoured souls erect version for males

 

As my laptop does not have numlock(dam you HP), i used a desktop keyboard and plugged into my laptop to test but i found that Numlock to alter distance etc does not help at all. However numlock on the doggystyle works.

 

Assuming you guys got this mod running well without serious clipping, may i ask what character body mod for males are you guys using? Because the male is the reason of these clipping/fail sex

Additionally: i tested the mod on a different male nude mod called 4dk erect version. This time missionary position is perfect but the side position still fails because the female is too close to the male.

[/quote']

 

I use CBBE v3.2 also and yeah it does require some numpad key positioning to get it looking as intended. I think the key is you actually have to press the numpad keys a crapload, because a single key moves the NPC a very small increment (unlike Minilovers).

 

I thought it was my old desktop at first but it was simply because I wasn't spamming the keypad long enough to see any significant movement. Worked for me.

 

On the other hand, are Voices still not implemented for this? Again, I was thinking it was my old computer but it seems like the XLV has not yet incorporated Voices despite a voice folder in the files. Can anyone confirm? I only hear the SFX but not the female voice.

 

isnt it better to get minilovers then? I still dont know the difference between the two mods.

edit: It worked! i got the position moving by spamming num4 num 6. But...i had to use an external keyboard just for the num lock :(

my laptop does not have a numlock key or little numbers below some keys. Fn key doesnt work also, i think it got disabled as Fn + f1-f12 didnt work

Posted

Hi I'm new and I must be a little retarded to say the least. I installed everything according to the directions, I think. I only get one message in the upper left and it says "XLV system 0.5 1". Everything is up to date and I ran FNIS for users, extracted all files to the data folder etc. I get two dialog messages and the keys don't work. I have to reload to get out of the animation loop. Is this normal? Any help would be appreciated. I've tried everything I can think of and have read the entire thread several times. Please help.

Posted

Hi I'm new and I must be a little retarded to say the least. I installed everything according to the directions' date=' I think. I only get one message in the upper left and it says "XLV system 0.5 1". Everything is up to date and I ran FNIS for users, extracted all files to the data folder etc. I get two dialog messages and the keys don't work. I have to reload to get out of the animation loop. Is this normal? Any help would be appreciated. I've tried everything I can think of and have read the entire thread several times. Please help.

[/quote']

If the keys don't work it surely means that you have something wrong with SKSE.

That's just a clue I guess. Not sure at all.

Posted

Hi I'm new and I must be a little retarded to say the least. I installed everything according to the directions' date=' I think. I only get one message in the upper left and it says "XLV system 0.5 1". Everything is up to date and I ran FNIS for users, extracted all files to the data folder etc. I get two dialog messages and the keys don't work. I have to reload to get out of the animation loop. Is this normal? Any help would be appreciated. I've tried everything I can think of and have read the entire thread several times. Please help.

[/quote']

 

Hi cptbigtok,

 

Have you tried to deactivate all your mods using FNIS, make FNIS FOR USER, make a clean save, reload mods using FNIS and re FNIS FOR USER? (If you have any error in those step it's not good !)

 

I play with ASX, Niruins Business Plan and xLV without any problems and before with AP skyrim too, I've now 4 mods using FNIS ! (Remember for xLV, commands for setting positions are shift+(numpad+2,4,6,8) for next stage U previous Y, speed up H and speed down G) everything works perfectly.

Posted

Hi I'm new and I must be a little retarded to say the least. I installed everything according to the directions' date=' I think. I only get one message in the upper left and it says "XLV system 0.5 1". Everything is up to date and I ran FNIS for users, extracted all files to the data folder etc. I get two dialog messages and the keys don't work. I have to reload to get out of the animation loop. Is this normal? Any help would be appreciated. I've tried everything I can think of and have read the entire thread several times. Please help.

[/quote']

 

Hi cptbigtok,

 

Have you tried to deactivate all your mods using FNIS, make FNIS FOR USER, make a clean save, reload mods using FNIS and re FNIS FOR USER? (If you have any error in those step it's not good !)

 

I play with ASX, Niruins Business Plan and xLV without any problems and before with AP skyrim too, I've now 4 mods using FNIS ! (Remember for xLV, commands for setting positions are shift+(numpad+2,4,6,8) for next stage U previous Y, speed up H and speed down G) everything works perfectly.

 

Thanks for your reply. I disabled all FNIS mods, ran FNIS for users. Made a clean save. Enabled all FNIS mods, ran FNIS for users. Started game no error messages. I have latest SKSE FNIS ect. I'm still concerned that I only get 1 message in upper left corner. "XLV system 0.5 1 -Developement-". From what I understand I should be getting 6 or 7 scripts up there? Also when I goto cast the spell... it says "object not human". In the dialouge box i get the following new options "XLV MF Player Test" "XLV Motion Test" and "pooyon". Nothing happens in MF test. I get the T animation in Motion test and the death reset on npc in poyoon. Any thoughts would be appreciated. Thanks again.

Posted

find my faq on page 2, for xlv ver. 5

 

from a first message, faq for a old version.

 

and eto, did you use any mod maneger ? and what skeleton are you using, and what fnis version.

 

no you don't , in v 5 only one message in load.

Posted

find my faq on page 2' date=' for xlv ver. 5

 

from a first message, faq for a old version.

 

and eto, did you use any mod maneger ? and what skeleton are you using, and what fnis version.

 

no you don't , in v 5 only one message in load.

[/quote']

 

Thanks for your reply. First of all I'm not seeing any FAQ on page 2 3 or 4 for that matter. Am I missing it? I'm using NMM only to activate xlv.esm, xlv_spell.esp, and xlv_test.esp but not for installation. My FNIS is version 3_3_2. My SKSE is version 1.6.5 rel. 33. My Skyrim version is 1.8.151.07. My NMM version is 0.34.0. I've also tried the showracemenu option and clean saves and re-load etc BOSS Run FNIS for USers etc.. I feel like i've done everything right? Oh and I'm using the UNPB_BBP and the TBBP mod after that. Also UNPB-TBreastButtPhysicsX-Body-MrTroubleMaker. Is that an xp32 skeleton?

edit: Found the FAQ on Pg 8. Followed instructions and still nothing.

Posted

unn. Interest (゚∀゚)

 

1) let's delete mod on 100%, and re install.

2) Run fnis, make sure it's updated. Downaldo behavior file fix for FNIS, and mark "x32 XPMS xp32's maximum skeleton"

3) do not activate mod in a mod maneger. Load game, made a new save. exsit, activate mod. Load that save, over write that save. Load. test.

 

x32 here - http://skyrim.nexusmods.com/mods/26800

 

No-no, body and tbbt don't have anything to do with this mod.

xlv, conflict only with a pinups poses, somehting like this.

can you explame me more, whne you come to an NPC, and start speak, choose eroero start, nothing happend ?

also , it's quit paranoid but made xlv.txt in a data folder. not sure what it's do, but it's was requested for a first version and i still keep this empty txt w

It's quit stupid, but did you copy scripts from sample folder? re-check one more time... it's happend ww

 

quit weird, but will be nice if you hsow your mod list / screenshoot.

Posted

unn. Interest (゚∀゚)

 

1) let's delete mod on 100%' date=' and re install.

2) Run fnis, make sure it's updated. Downaldo behavior file fix for FNIS, and mark "x32 XPMS xp32's maximum skeleton"

3) do not activate mod in a mod maneger. Load game, made a new save. exsit, activate mod. Load that save, over write that save. Load. test.

 

x32 here - http://skyrim.nexusmods.com/mods/26800

 

No-no, body and tbbt don't have anything to do with this mod.

xlv, conflict only with a pinups poses, somehting like this.

can you explame me more, whne you come to an NPC, and start speak, choose eroero start, nothing happend ?

also , it's quit paranoid but made xlv.txt in a data folder. not sure what it's do, but it's was requested for a first version and i still keep this empty txt w

It's quit stupid, but did you copy scripts from sample folder? re-check one more time... it's happend ww

 

quit weird, but will be nice if you hsow your mod list / screenshoot.

[/quote']

 

I don't see a file fix on this link but I will download the XPMS file and give that a try. Also I've deleted and re-installed three times already. Here we go again haha. I do have a ton of patience and that is a virtue.

Posted

>> GO TO FNIS -Updates files DOWNLOAD

>>> Adds patch for XP32 Maximum Skeleton. Install on top of Behavior Files 3_3_2

>>>>Behavior Files V3_3_2 fix2

 

I re-install MLA, in total 71 time, yes, i count, and still it's not working on a 100%. Skyrim... very not stabel game, plus mods.... ヾ(≧∇≦*)ゝ

 

but with XLV.. never had problems. T_T; did you install sample folder?

 

and show your load order. + put xlv_test, in the buttom of load, for test, xlv.eps must be one of first, it's master file.

Posted

unn. Interest (゚∀゚)

 

1) let's delete mod on 100%' date=' and re install.

2) Run fnis, make sure it's updated. Downaldo behavior file fix for FNIS, and mark "x32 XPMS xp32's maximum skeleton"

3) do not activate mod in a mod maneger. Load game, made a new save. exsit, activate mod. Load that save, over write that save. Load. test.

 

x32 here - http://skyrim.nexusmods.com/mods/26800

 

No-no, body and tbbt don't have anything to do with this mod.

xlv, conflict only with a pinups poses, somehting like this.

can you explame me more, whne you come to an NPC, and start speak, choose eroero start, nothing happend ?

also , it's quit paranoid but made xlv.txt in a data folder. not sure what it's do, but it's was requested for a first version and i still keep this empty txt w

It's quit stupid, but did you copy scripts from sample folder? re-check one more time... it's happend ww

 

quit weird, but will be nice if you hsow your mod list / screenshoot.

[/quote']

 

I don't see a file fix on this link but I will download the XPMS file and give that a try. Also I've deleted and re-installed three times already. Here we go again haha. I do have a ton of patience and that is a virtue.

 

OK I D/l'd the XPMS link and I found the behavior fix file on FNIS on nexus and D/L'd that. I then completely uninstalled and re-installed version 5. I then made a clean save. Then I installed XPMS and the fix for XPMS skeleton on Fores link on the nexus FNIS. Then I ran FNIS with the Fix "ticked" no errors. then loaded the game made a save then reloaded the save then tested. NOTHING Happens. Same as before. When I enter the dialouge with an npc I get XLV NPC test prompt click that and nothing happens. On the older version atleast I'd get an animation but I would get stuck and have to reload to get out of it and the keys did not work. I need help on the screen shot. I do not know how to do that. I'd be happy to do it if you tell me how. I have over 100 mods so this could get very interesting haha.

EDIT: I am running the Poppomorion file with animation spells. Could this be a conflict?

Posted

screenshoot ?

 

press printscreen on keyboard. open paint -> ctrl+v

or run boss, and simple copy mod list.

 

I have over 100 mods so this could get very interesting haha.

 

you pretty much answer on a your own problem. ⊂(。Д。⊂~⌒⊃

 

delete all "poses" mods, what add new poses ,e.t.c. like .. puppet master, or pinup poses.

__

No, ero motion don't have any conflict with it.

Posted

Surprisingly, I haven't had any problems getting this to work. I especially like that the TFC command doesn't cause the player character to shift during animation (like two other mods of this type that I've used). That makes video capture way better.

 

When I first installed the mod, I had to use the "showracemenu" trick to get it to work on an already existing save game. For new games though, it's worked fine from the start, and now that I've been using it, even other save games that have never been loaded with this installed, will now work from the start without having to use showracemenu.

 

The positioning options in v5 are great. Solves all issues there.

 

Perhaps it's the mods I'm using. I don't have a lot installed, and they're all very mature, very well known mods that aren't likely to conflict with this (such as UFO, SkyUI, etc...). This also works fine with both ASX and Animated Prostitution running at the same time. Everyone should remember to run "GenerateFNISforUsers" in the "Tools" folder of your Skyrim data folder, after installing the mod, or updating it in any way.

 

Overall, I'm very impressed by the stability of the mod, and the animations are very nice. The only thing that could make the animations better is facial expressions. Right now, the NPCs still maintain a stone faced vanilla look.

Posted

When I first installed the mod' date=' I had to use the "showracemenu" trick to get it to work on an already existing save game. For new games though, it's worked fine from the start, and now that I've been using it, even other save games that have never been loaded with this installed, will now work from the start without having to use showracemenu.

[/quote']

 

If you are talking about the dialog not appearing, showracemenu should never be needed. Just doing a save (FULL save, don't use an auto save or a quicksave), then reload that save immediately (no quitting Skyrim), will take care of that. That is a Skyrim issue started in version 1.6 and has persisted (there is supposedly something mod devs add to the mod to fix it). AP has the same issue. If there is a different issue that the showracemenu fixes, let me know what that is because I have never run into anything using XLV (or AP or ASX) other than the dialog issue.

 

As for XLV itself, I definitely agree that it seems very stable, and had no conflicts with AP, ASX, or any other FNIS-related mod, or frankly any other mod I've had. The TFC works fine, although I would make sure that you are out of tfc before the last animation completes. Every once in a while if I'm in tfc when the animation is done, collision will be turned off and I can walk through walls. And I can't seem to get it back to normal without quitting and restarting the game (probably a simple console command will reset it, but nothing I tried worked so far). Again, I just make sure to be back in the normal view before the participants "finish the job", if you know what I mean :P .

 

Facial expressions can be a pain in animating Bethesade/Obsidian games. There's a whole discussion in the FONV Sexout section about that same issue.

Posted

screenshoot ?

 

press printscreen on keyboard. open paint -> ctrl+v

or run boss' date=' and simple copy mod list.

 

[i']I have over 100 mods so this could get very interesting haha. [/i]

 

you pretty much answer on a your own problem. ⊂(。Д。⊂~⌒⊃

 

delete all "poses" mods, what add new poses ,e.t.c. like .. puppet master, or pinup poses.

__

No, ero motion don't have any conflict with it.

 

Here is my mod list from BOSS:

BOSS

Version 2.1.1Summary

SKSE Plugins

Recognised Plugins

Unrecognised Plugins

Log Feature Support

Display Settings

Filters+Plugin Type Count

Recognised (or sorted by user rules) 77

Unrecognised 47

Inactive 5

All 124

Plugin Message Type Count

Warning 1

Error 0

All 14

 

Your masterlist has been updated to revision 6126 (2012-12-17).

No change in recognised plugin list since last run.

Note: Latest BOSS thread

Note: The BOSS team has been overwhelmed with the popularity of submissions of unrecognised plugins from the BOSS Log and the number of outstanding unique submissions. As of November 30 of 2012 we are still at over 2900+ plugins to add to the Masterlist. Some dating as far back as Augest 19 of 2012. If you are interested in helping to get these plugins added to BOSS's masterlist, please PM WrinklyNinja on the Bethesda Softworks forums or the Nexus forums.

Note: Your SKSE is up-to-date.

Note: The order of plugins set by BOSS differs from their order in its masterlist, as one or more of the installed plugins is false-flagged. For more information, see "file:../Docs/BOSS%20Readme.html#appendix-c False-Flagged Plugins".

SKSE Version: 0.1.6.5 Checksum: 51DFC0AF

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

 

Skyrim.esm Active Checksum: C665FD56

Update.esm Active Checksum: 7F464083

Contains dirty edits: 52 ITM, 1 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

ApachiiHair.esm Active Checksum: 783F7167

ApachiiHairFemales.esm Active Checksum: D4FC12B

RaceCompatibility.esm Checksum: 18706D71

HighFive.esm Active Checksum: D44FDC4A

SPIKE.esm Active Checksum: 418D8B2F

Evil Lair of Hydra.esm Active Checksum: 723B9BC

AP Skyrim.esm Active Checksum: 2D828927

EACalypsoE_1_2.esm Active Checksum: 6034A188

Hideout.esm Active Checksum: 3DE8B4F

DW Commoners.esp Active Checksum: CDB4DF7E

DW Enemies and Wanderers.esp Active Checksum: 8290D017

Rainbows.esp Active Checksum: DD3C94B1

Realistic Lighting.esp Active Checksum: FA05D368

Realistic Lighting Patcher.esp Active Checksum: C280F8D6

MintyLightningMod.esp Active Checksum: 72C7FC4

SkyrimURWL.esp Active Checksum: 14F99015

dragonborn with lute.esp Active Checksum: 56E53806

StaticMeshImprovementMod.esp Active Checksum: 7985AB43

Oblivious Horses (Ess Stam Speed).esp Active Checksum: 85F0DF92

Note: Use only one Oblivious Horses esp.

ShootingStars.esp Active Checksum: 59323685

Skyrim Flora Overhaul.esp Active Checksum: FAB40701

Contains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

sloth.esp Active Checksum: 731A0D3E

Amiella Outfit.esp Active Checksum: A2A11F34

amk Border Lace Lingerie.esp Active Checksum: 54B72CE2

Basara.esp Active Checksum: 80870EA

BnS Red Bird Outfit.esp Active Checksum: C7A5C7E8

BnS Scorpion Set.esp Active Checksum: 4D2DEDC2

BnS White Bird Outfit.esp Active Checksum: E300C02F

fox12 Armor.esp Active Checksum: 6D9EEA25

HeatWavev4.esp Active Checksum: B5433CE6

Hentai_mixed_Armor.esp Active Checksum: 6ED0AB67

HentaiVoidArmor.esp Active Checksum: 632E182A

HentaisJamellaArmor.esp Active Checksum: 45D2B375

KURESE Gloria conversion.esp Active Checksum: 15666937

Requires: DIMONIZED UNP female body

lolilabs.esp Active Checksum: E65E3BC1

Contains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning Guide)

MashupUNP.esp Active Checksum: DCD7FFB5

Neo's Scouter Set.esp Active Checksum: 688E1017

R18Pn - Astaroth Suit.esp Active Checksum: 7F42DE44

R18PN_Corset.esp Active Checksum: 68E64296

selobl_Diano.esp Active Checksum: 46DBC02E

Requires: UNPB-BBP

SeraphineHuntedArmor.esp Active Checksum: 3C306483

Note: Be sure you have the correct body mod for the esp. DIMONIZED UNP or CBBE.

SexyKunoichi2ndByNausicaa.esp Active Checksum: 59334C8A

yangyang_BeautyQueen.esp Active Checksum: 3794B7C

YoungTrap.esp Active Checksum: 3C2FF440

Sweet&Sexy Lingerie.esp Active Checksum: 906E7760

Requires: CBBE

DynamicMerchants.esp Active Checksum: 1431BE7D

Guard Dialogue Overhaul.esp Active Checksum: A9064DAF

Immersive Weapons.esp Active Checksum: 1958A7AF

Bash Tag suggestion(s): {{BASH: Delev}}

Mannequin.esp Active Checksum: DDD19AAB

xvisionchildren.esp Active Checksum: CBF54B1C

YChildren of the Sky.esp Active Checksum: BE147249

FNISspells.esp Active Checksum: 7CE71E9C

ShowRaceMenuAlternative.esp Active Checksum: F4B44466

The Dance of Death.esp Active Checksum: A00209EA

TheEyesOfBeauty.esp Active Checksum: A06E30EA

OrientalRace.esp Active Checksum: F8DB1304

TemptressVixen.esp Active Checksum: B5FFF907

EMCompViljaSkyrim.esp Active Checksum: E2AC71BB

UFO - Ultimate Follower Overhaul.esp Active Checksum: 4F8A8312

Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page.

BreezeHomeChildren.esp Active Checksum: C1D4F08A

FFNords.esp Active Checksum: 32CDDEAF

Contains dirty edits: 6 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

HighFive.esp Active Checksum: C21EE526

HousecarlSolitude.esp Active Checksum: BC144A15

Juliette.esp Active Checksum: E7770623

Suky_Companion.esp Active Checksum: 756D53B2

Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

Sophia.esp Active Checksum: 5846C802

AelaTheHuntress.esp Active Checksum: 5E54638B

Companion_Ari.esp Active Checksum: E2658E58

Companion_Ria.esp Active Checksum: B60462A8

Tauriel Original Standalone_v1_0.esp Active Checksum: A0F7FE7D

EnhancedCharacterEdit.esp Checksum: 3BDC1AA5

RealisticWaterTextures.esp Checksum: 382A8C02

Warning: DELETE. Use WATER.esp instead

WATER.esp Active Checksum: 1C4B4D73

GreenWaterFixForWATER.esp Active Checksum: D35DFD86

Note: Obsolete. Update to latest version.

BarenziahQuestMarkers.esp Active Checksum: 9B51E375

The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

 

NinaGale.esm Active Checksum: 1B0865FD

xlv.esm Active Checksum: 433AF6D0

Vesna.esp Active Checksum: 881B8CD1

Felicity.esp Active Checksum: 9285F08F

FFImperials.esp Active Checksum: E5F43A3B

FFBretons.esp Active Checksum: 1F118BE1

AviFollower.esp Active Checksum: F6E04024

Hanna.esp Active Checksum: E6475063

ladyflirt.esp Active Checksum: 2C2A4B5A

speedbuster.esp Active Checksum: B64CA111

BlackDragon.esp Active Checksum: D8311A12

dg.esp Active Checksum: 22CAAC58

dominatrix.esp Active Checksum: D3FB4E9A

Edhildils.esp Active Checksum: C8B15CBC

FizzCandies.esp Active Checksum: C5A1CC32

Mitrish.esp Active Checksum: 8C08A327

OHMelight.esp Active Checksum: 69CBDAE3

tiger.esp Active Checksum: 7D3A5EC5

terobe.esp Active Checksum: 7B4C2A1B

Aradia Gold Lady.esp Active Checksum: 597AFF4

Aradia Leather Armour.esp Active Checksum: E64D7B9A

Rosette.esp Active Checksum: 8ACEB17B

Elecp's Vampdress.esp Active Checksum: 2A6D318A

Rebecca.esp Active Checksum: D60CE8EF

Beauty Lydia.esp Active Checksum: 446D67FF

Dancer's clothes.esp Active Checksum: 4BA12CB3

Dragon Song.esp Active Checksum: 7F97F44E

Lacey Clover 2.esp Active Checksum: 2B37EDE7

NinaGale.esp Active Checksum: 6BA15E6

EACalypsoE_1_2.esp Active Checksum: 221F0C11

Ryu's Stash of Conversions.esp Active Checksum: 9185AB61

amystarfire.esp Checksum: 3B9B39AC

amystarfire1.esp Checksum: FE2EE0A6

Bondage Straps - UNPB BBP.esp Active Checksum: DE37541D

Huntress.esp Active Checksum: 51E1F65C

Ivy Valentine Armor.esp Active Checksum: 5EC13457

TeraHFR20.esp Active Checksum: C7930065

LadyJewel.esp Active Checksum: CF3BBC15

BBP_Sexy Elves.esp Active Checksum: 35036ECA

SUNMagicArmor.esp Active Checksum: EAB06AA4

wjunlady.esp Active Checksum: 3B04E2AE

Orc&ElfFix4TBBP.esp Active Checksum: 48C86021

helf16l.esp Active Checksum: F87CF13C

selobl_DarkLillith.esp Active Checksum: 126B3432

SwordDancer.esp Active Checksum: 4E75E38D

xlv_spell.esp Active Checksum: 17BE9615

xlv_test.esp Active Checksum: 8ADC950

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Posted

Hi cptbigtok,

 

I've see that you have both xlv_spell and xlv_test.esp you have to chose between one of these file spell or dialog !

 

I'm not sure that this mod work with the two esp's activated !

 

Bye !

Posted

You can and should use xlv_spell.esp AND xlv_test.esp

xlv_test.esp is sex with dialog (Player-NPC and NPC-NPC)

xlv_spell.esp is a rape spell( It is a crime!)

Both work well together.

Posted

You can and should use xlv_spell.esp AND xlv_test.esp

xlv_test.esp is sex with dialog (Player-NPC and NPC-NPC)

xlv_spell.esp is a rape spell( It is a crime!)

Both work well together.

 

Hi fejeena !

 

I didn't know! I used only xlv_test

Thank you for your explanation.

 

Bye.

Posted

You can and should use xlv_spell.esp AND xlv_test.esp

xlv_test.esp is sex with dialog (Player-NPC and NPC-NPC)

xlv_spell.esp is a rape spell( It is a crime!)

Both work well together.

 

Hi fejeena !

 

I didn't know! I used only xlv_test

Thank you for your explanation.

 

Bye.

 

Hey cptbigtok here... Maybe this info would help as well. My FNIS generator script:

 

Skyrim: 1.8.151.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Generator: C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\tools\GenerateFNIS_for_Users

Patch: * xp32's "XPMS xp32's Maximum Skeleton"

 

Reading APSexIdles ...

Reading FNIS ...

Reading FNISBase ...

Reading FNISSpells ...

Reading xlv ...

 

All Anim Lists scanned. Generating Behavior Files...

Converting Behavior Files (.xml to .hkx) ...

Moving new behavior files to standard location...

 

1423 animations for 5 mods successfully included.

 

Everything seems normal and no errors? Also what should I be seeing in game in the dialouge box?

 

Thank you

Posted

I've noticed two bugs with this that I had forgotten about and neglected to mention before. There are two instances so far where I found that regular NPC dialog automatically started an "XLV MF Player Test" (and with male NPCs with the Player being male, to compound the issue, since they're supposed to be MF animations).

 

The two NPCs I've noticed this with so far are Tolfdir and Onmund.

 

Tolfdir - Happens after the end of various dialog paths when outside Saarthal. I tested this out, and it didn't happen all the time, but sometimes.

 

Onmund - Happens after asking him about "Why aren't there more Nords at the college". It happens automatically after his dialog ends. I've tested this multiple times and it happens. I've made sure to let the dialog play out naturally without button presses/key strokes. It is definitely triggered by the dialog.

 

 

I've also had this happen once or twice in other situations, but I can't confirm that I didn't accidentally log extra button pushes that would have engaged it from the dialog tree. Still, I strongly suspect it was automatically triggered.

 

 

If you are talking about the dialog not appearing, showracemenu should never be needed. Just doing a save (FULL save, don't use an auto save or a quicksave), then reload that save immediately (no quitting Skyrim), will take care of that. That is a Skyrim issue started in version 1.6 and has persisted (there is supposedly something mod devs add to the mod to fix it). AP has the same issue. If there is a different issue that the showracemenu fixes, let me know what that is because I have never run into anything using XLV (or AP or ASX) other than the dialog issue.

 

At first install (XLV v4 R1), I did try a full save/reload, as had been suggested. It did not work (no message, no dialog). "showracemenu" did indeed work. Immediately upon exiting the "showracemenu" menu, the XLV version message appeared as it should top-left of screen, and the dialog appeared. From then on, no issues with any saves existing or new. However, I haven't uninstalled/reinstalled XLV since, and have since upgraded/overwrote to XLV v5 R1 with no issues.

 

If I had some more time, I would test this out more. Sadly, I don't.

 

 

As for XLV itself, I definitely agree that it seems very stable, and had no conflicts with AP, ASX, or any other FNIS-related mod, or frankly any other mod I've had. The TFC works fine, although I would make sure that you are out of tfc before the last animation completes. Every once in a while if I'm in tfc when the animation is done, collision will be turned off and I can walk through walls. And I can't seem to get it back to normal without quitting and restarting the game (probably a simple console command will reset it, but nothing I tried worked so far). Again, I just make sure to be back in the normal view before the participants "finish the job", if you know what I mean Tongue.

 

I haven't encountered this issue with XLV yet. I've had issues with this using AP and ASX. In the case of AP, it would CTD about 80% of the time. With ASX, sometimes "ready weapon" commands would be ignored (meaning I couldn't draw a weapon, cast spells, raise fists, etc).

 

Strangely enough, I haven't had this issue with XLV, although I've only had about 4 occasions where the "last" animation ended while I was still in TFC mode. Each time, I was able to return to 1st/3rd person, and clipping was enabled. I probably just haven't had it happen to me yet. If I tried it out 10 times or so in a row, I would imagine it would.

 

 

Facial expressions can be a pain in animating Bethesade/Obsidian games. There's a whole discussion in the FONV Sexout section about that same issue.

 

I have no experience with animation, so I differ to you. :cool:

 

However, I've noticed that AP does have face animations/expressions, which is what got me thinking about XLV.

Posted

cptbigtok: You see in game (xlv_test.esp)

Dialogs when you talk to a NPC

"XLV MF Player test" (Player have sex with that NPC)

"XLV MF NPC test (follow)" (only male NPC have this dialog option. He is following, and you talk to female NPC "XLV MF NPC test (start)" then both have sex.)

"PoyoooooN!" ( NPC falls to the ground)

"XLV Motion test" (select motion number (I'm still not sure how that works))

 

xlv_spell.esp no dialogs, only 1 spell "XLV Spell"

 

!!!You know after starting the game first time with the mod you have no dialogs!!! Save the game, then load that save and you have dialogs.

Posted

i re-install game

and install XLV, first i was little bikkuri, that it's didn't work, but ww

i forgot, to run skse, SKSE, needed to RUN this mod !

 

users who have problem, make sure you are using latest SKES !!!!

Posted

i re-install game

and install XLV' date=' first i was little bikkuri, that it's didn't work, but ww

i forgot, to run skse, SKSE, needed to RUN this mod !

 

users who have problem, make sure you are using latest SKES !!!!

[/quote']

 

For Information!

 

Messages for a correct launching of xlv 5.1

 

sanstitre2da.jpg

 

Uploaded with ImageShack.us

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