Mike4doa Posted December 8, 2012 Posted December 8, 2012 New version is out. XLV.05 release XLV .05 up03650.7z
srayesmanll Posted December 8, 2012 Posted December 8, 2012 So there are 2 esps now in the download (in separate folders), spell and test. Test is the dialog version of the xlv (same as before), spell is, well, a spell. Specifically a rape spell. Gives you a bounty, guards attack on sight (if within a town), etc, IF successful (so far, most of the time it is "rejected", but need to play with it some more). Also, (and more importantly) positioning has been (re)added using the number pad to position. All in all, it seems to work, although I haven't fully tested it yet.
mclericp Posted December 8, 2012 Posted December 8, 2012 i cant change positions. It require some sort of numlock but my laptop has no scroll/num lock
chinpoppo Posted December 9, 2012 Posted December 9, 2012 Y/U for change position, numbs, for a position " currections"
mclericp Posted December 9, 2012 Posted December 9, 2012 Y/U for change position' date=' numbs, for a position " currections" [/quote'] i know that. What i am trying to say is that the number keys dont work. Say for example Sex scene 4 has this weird clipping issue and i want to move my character a bit forward, so i should press 4 or 6 but numbers 4 6 7 9 dont work. Is it the Num lock numbers or just normal numbers?
chinpoppo Posted December 9, 2012 Posted December 9, 2012 Num lock only. if this case, you can check mini lovers, topic, that mod don't have almost "any" cliping problem. and pose controls on a Z X.
Sebah Posted December 9, 2012 Posted December 9, 2012 The mod is very good with fluent body movement> I like it a lot but do you think you can make it more immersive by changing the dialogue lines in to an actual conversation like in Animated Prostitution? I really would like that a lot.
remymartin1986 Posted December 9, 2012 Posted December 9, 2012 xlv just does not work for me ive done all the steps stated on page one many times and nothing. the 7 or 8 lines of texts that is supposed to show at the left side of the screen never show. I think rev2 was the last one to work for me... is there a specific load order for this mod?
chinpoppo Posted December 9, 2012 Posted December 9, 2012 The mod is very good with fluent body movement> I like it a lot but do you think you can make it more immersive by changing the dialogue lines in to an actual conversation like in Animated Prostitution? I really would like that a lot. Mod developer Japanese, who not read this forum, not sure if he know about this site. if you want contact him ( what imposible) or propose somehting. http://pele.bbspink.com/test/read.cgi/pinkcafe/1353682194 ask here, you msut write only on non - google translate Japanese. >> remymartin1986 Explane problem more " better" you did all by what FAQ ? what i write fwe posts ago or my from first post ? some parts not needet any more, Yes, this mod request current load order, use boss for this.
remymartin1986 Posted December 9, 2012 Posted December 9, 2012 @chinpoppo i did these steps: 1) copy everything, in data folder. 2) select plugins 3) run "BOSS" for current plugin load. 4) right after you load your save file, wait ~ 1-2min, untile all "notice" on the left side, will be gone, it's time for plugin stabilisation. 5) press ~ and type "showracemenu" without "" (or showrace menu MOD on nexus) 6)change your character weight, and name. 7) made made safe, clean, not "re-writed" 8) quit game, re-open game - load safe file 9) now plugin must work.
chinpoppo Posted December 9, 2012 Posted December 9, 2012 it;s my old FAQ, now. in case if it's your first time. 1) install mod. 2) run FNIS 3) load game 4) save ( made new) 5) load this save mod working if you install mod already, and now update - 1) save game in a "town" / "house" location. 2) go in wry bash, uncheck mod, go in a mod rar, re-place scripts files 3) run FNIS 3.1) if you use x32 skeleton downaldo behavior update, and make sur "checked" x32 in snis. 4) load game, wait about 30 sec, made a CLEAN save, exsit game. 5) check plugin, in wrye bash or nmm, but not in launcher. 6) run BOSS 7) load game, (that clean save) wait little, save - overwrite old save. 8) load this save ( no need exsit from game) now keys working. FAQ for "buttons" fix, but also an update mod FAQ.
mclericp Posted December 10, 2012 Posted December 10, 2012 If AP has these anims inside, it would be really great. Hope that the guy who is doing 'WIP skyrim sexmod all in one' brings us the ultimate goodie
chinpoppo Posted December 10, 2012 Posted December 10, 2012 mhe, i prefer, japanese version, what fast update, and i'm sure it's will not case any problems. fresh xlv has conflict with retarded Categorized Favorites Menu. because last one use numb keys. sou delete this mod.
MasterAaran Posted December 11, 2012 Posted December 11, 2012 Anyone tested: http://skup.dip.jp/up/up03650.7z yet?
srayesmanll Posted December 12, 2012 Posted December 12, 2012 Yes, that's the one I was talking about in my previous post above (post #78). I think most of the posts since then have been about the new version as well. It works very well. It has 2 features (as I mentioned above): the dialog version (same as before) and a rape spell that work in combat. I am also using in combination with AP and ASX, and have no issues with any of the 3 (well, except ASX is out of date - hopefully rainofchaos gets an update soon). Couple have mentioned conflicts with AP and CFM (chinpoppo mentioned this above), but I haven't seen these issues at all. It's possible the CFM issue was due to repositioning while in normal 3rd person view. I went into tfc through the console, then did the repositioning and it did not affect CGM at all). Oh yeah, forgot to mention that the new version has position adjusting.
chinpoppo Posted December 12, 2012 Posted December 12, 2012 CFM, has a conflict with a XLV, because of a "num keys" since it's use some of keys, and i don't knwo how to turn it off, when you try to change position X/ Y in XLV you "re-equip" weapon or spell or item what on a same keys, what XLV position fix. This prety much it. I think XLV on 100% re-place MLA, because MLA very very very not stable mod. it's pretty much imposible to be sure - will something from this mod worki or no.
srayesmanll Posted December 12, 2012 Posted December 12, 2012 CFM' date=' has a conflict with a XLV, because of a "num keys" since it's use some of keys, and i don't knwo how to turn it off, when you try to change position X/ Y in XLV you "re-equip" weapon or spell or item what on a same keys, what XLV position fix. This prety much it. I think XLV on 100% re-place MLA, because MLA very very very not stable mod. it's pretty much imposible to be sure - will something from this mod worki or no. [/quote'] Strange, I haven't seen the CFM issue at all. The vanilla hotkeys normally use the number keys at the top of the keyboard while XLV is using keys from the numeric keypad (2 different keycodes in scripting - '1' on the top left is different than '1' on the keypad). Are you using a mod that remaps the vanilla hotkeys to the keypad? CFM doesn't do any remapping, but maybe some of the config files available for CFM include some remapping. Maybe a 3rd mod is interfering with CFM and XLV. Again, when I use the positioning keys for XLV, I get no interference from CFM.
chinpoppo Posted December 12, 2012 Posted December 12, 2012 hmm, i think i use CFM - presset 3, can you open your favoritesmenu.cfg in txt redactor and paste here settings ? I now have - ######################################################################## # Categorized Favorites Menu v0.1.8 (Jan 22, 2012) # # See categorized_favorites_menu_config_guide.html ######################################################################## # Config ######################################################################## [config] menu_base_x = 7 menu_base_y = -342 menu_cols = 4 list_alignment = left default_num_list_entries = 11 default_list_width = 192 default_list_entry_height = 28 default_list_entry_font_size = 18 background_alpha = 178 background_red = 0 background_green = 0 background_blue = 0 title_font_size = 24 hotkey_color = #FFFFFF default_title_color = #FFFFFF default_sublist_title_color = #FFFFFF sublist_other_title = Other: info_textfield_font_size = 18 info_textfield_font_color = #FFFFFF info_textfield_height = 28 info_textfield_alignment = right info_textfield_placement = top repeat_hotkeyed_items = true mouse_wheel_list_switch_modifier_key = 17 equipset_hotkey_modifier_key = 17 list_delimiter = , two_handed_weapons = greatsword,battleaxe,warhammer,bow shout_power_names = Animal Allegiance,Aura Whisper,Become Ethereal,Call Dragon,Call of Valor,Clear Skies,Disarm,Dismay,Dragonrend,Elemental Fury,Fire Breath,Frost Breath,Ice Form,Kyne's Peace,Marked for Death,Slow Time,Storm Call,Throw Voice,Unrelenting Force,Whirlwind Sprint,Adrenaline Rush,Ancestor's Wrath,Battle Cry,Beast Form,Berserker Rage,Command Animal,Dragonskin,Dread Cloak,Embrace of Shadows,Highborn,Histskin,Nightingale Strife,Nightingale Subterfuge,Polymorph Skeever,Ring of Hircine,Shadowcloak of Nocturnal,Summon Spectral Assassin,The Ritual Stone,The Serpent Stone,The Shadow Stone,Vampire's Seduction,Vampire's Servant,Voice of the Emperor,Night Eye,Vampire's Sight left_hand_equip_only = shield show_border = false ######################################################################## # Layout ######################################################################## [layout] row1 = Hotkeyed, Potions, Weapons, Other row1_height_list = Hotkeyed ######################################################################## ######################################################################## # Lists ######################################################################## ######################################################################## name = Hotkeyed type = hotkey enabled = true keywords = ######################################################################## # Potions list and sublists ######################################################################## name = Potions type = keyword enabled = true keywords = potion,draught,elixir,philter,solution,phial,poison,venom,aversion [sublist] name = Magicka: parent_list = Potions enabled = true keywords = magicka,Potency excludes = poison [sublist] name = Health: parent_list = Potions enabled = true # "regeneration" to match "Potion of Regeneration", which is for health. keywords = health,healing,regeneration excludes = poison,damage,drain [sublist] name = Stamina: parent_list = Potions enabled = true # "Vigor" for stamina regen potions keywords = stamina,vigor,plunder,keenshot excludes = poison,damage,drain [sublist] name = Poisons: parent_list = Potions enabled = true keywords = poison,venom,damage,drain,aversion excludes = resist,cure ######################################################################## # Weapons lists ######################################################################## name = Weapons type = keyword enabled = true include_sublist_keywords = true keywords = excludes = bound, Lightning Bolt [sublist] name = Weapons: parent_list = Weapons enabled = true keywords = sword,greatsword,mace,hammer,warhammer,axe,battleaxe,dagger,bow,blade,staff,shiv excludes = arrow,bolt [sublist] name = Arrows: parent_list = Weapons enabled = true keywords = Arrow,bolt # Everything else goes here. name = Other type = other enabled = true keywords =
chinpoppo Posted December 12, 2012 Posted December 12, 2012 oni.... ⊂⌒~⊃。Д。)⊃ since it's for vampire, it's must be not oni, it's must be 吸血鬼 (・∀・ any how, thank you , i try it. but .. i use 24 unch monitor, and it's way TOO BIG on a screen T_T; i didn't very deep read CFM mod faq, probable posible made it's small.
chinpoppo Posted December 12, 2012 Posted December 12, 2012 nope, problem not in this mod, i don't know why, but even when i turn off num's by a [ressing on a num lock - they still working.
mclericp Posted December 15, 2012 Posted December 15, 2012 i found out something about one of the sex positions, in fact, 3 of them. the side position, reverse cowgirl and the missionary tend to have clipping, but the worst is still the side position where the penis does not go into the female but instead hangs outside. The animation is still on working fine, but the dick isnt getting into the girl. My mods: CBBE v3.2 latest one, favoured souls erect version for males As my laptop does not have numlock(dam you HP), i used a desktop keyboard and plugged into my laptop to test but i found that Numlock to alter distance etc does not help at all. However numlock on the doggystyle works. Assuming you guys got this mod running well without serious clipping, may i ask what character body mod for males are you guys using? Because the male is the reason of these clipping/fail sex Additionally: i tested the mod on a different male nude mod called 4dk erect version. This time missionary position is perfect but the side position still fails because the female is too close to the male.
Kiori Posted December 15, 2012 Posted December 15, 2012 Personally use UNP and nothing to report. It works smoothly as asual. x) May you should give a try.
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