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[Request] Help giving gold appearance to armor piece [Solved]


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Could someone help me giving a golden appearance to a mesh? This one:


 

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1936078518_bandicam2018-12-3110-16-13-594.jpg.4739595688b6c7f11162bbc0dd522079.jpg

1808940656_bandicam2018-12-3110-16-06-171.jpg.5265187413b0fec671cde5e5669223de.jpg

 

 

 

 

 

I can only painted yellow in photoshop but looks fake.

 

It's just the front part, the metal part. Not the straps.

 

Make it look similar to this other armor if possible: https://blog-imgs-114.fc2.com/e/i/h/eiheispot1/Charles_Rene_from_BDO_UNPB_2.jpg

 

Here are the mesh and textures: files to upload.rar

 

Or if you could link me a tutorial explaining how to do this, that would be great too.

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20 hours ago, anxietymafia said:

try this. may not be as deep gold as you want, lemme know.

 

how to do it: changed the specular in the mesh to golden, increased environment mapping strength to get more metallic, changed the cubemap to the skyrim gold cubemap. this was all mesh editing rather than texture editing.

 

 

edited.7z

Thanks man, I'm gonna check it right now and let you know.

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17 hours ago, Ezarr said:

 

Ok here is the result:

  Reveal hidden contents

 

 

It is a bit whiter but still doesn't look like gold. What should I do?

Use vanilla blankdetail map texture from male folder as an environment map with vanilla cubemap ore_gold_e.dds texture in nifskope and adjust in BSLightingShaderProperty - Lighting effect 2 flag to +\- 2.0 to crank the effect up. You can adjust Glossiness to 10\15 for metals.

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9 hours ago, RomeoZero said:

Use vanilla blankdetail map texture from male folder as an environment map with vanilla cubemap ore_gold_e.dds texture in nifskope and adjust in BSLightingShaderProperty - Lighting effect 2 flag to +\- 2.0 to crank the effect up. You can adjust Glossiness to 10\15 for metals.

 

I followed the instructions but not much difference:

 

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20814957_bandicam2019-01-0211-11-54-436.jpg.e62bdc240c994fe0120646b0ff11f8e0.jpg

 

 

Here with ENB off:

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1581093842_bandicam2019-01-0211-13-59-017.jpg.606a66f01e876a7594891bfaa975a3d5.jpg2012078649_bandicam2019-01-0211-16-35-237.jpg.3743a5d111281003c74ffa8b5de06a76.jpg366815035_bandicam2019-01-0211-16-19-956.jpg.96335444e32d4e491bd0d5e3c600b64a.jpg

 

 

Under certain light it does look more like gold:

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1049789856_bandicam2019-01-0211-21-41-649.jpg.1331847982b6946e21c3902417faf088.jpg

 


This are the settings I'm using in NifSkope:

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Is it cause of my game settings or should I paint the textures too? (sorry for some reason I can't delete this image under this comment).

bandicam 2019-01-02 11-13-02-443.jpg

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Ohh, I forgot about env map scale - its a param you need to tweak to higher settings,it controls environment cubemaps, light flag 1 - 0.4 (it is soft light shader\ subsurface scatter)

Specular color prob should be a little bluish (0.85.0.95.1.0) not yellow,usually light photons reflect white-blue color on metal objects.

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