Jump to content

AAF Animated Fannies


Recommended Posts

Posted
6 hours ago, Bukkanon said:

Good Lord, it's like reading chinese, but all I understand is that there's hope ;dd I'll add the vagina morphs loaded after the body/skin, that should be enough for it all to click ... fingers crossed, Judge, thank you!

 

Edit1: Ok, the animations didn't work with just the fusion morphs added, what else do I need to add/change? I've noticed a different preset being used, and a few new words, like bodygen, gits, xml and something called 'gimp resources' which sounds like the wardrobe in Pulp Fiction ... man, I've started reading related threads, like the one started by Bazinga - this looks like a whole thing ;dd gonna make some coffee

 

Load regular Fusion Girl mod

Load Vagina Morphs mod from link I gave you

Then BodyTalk

Then Looks menu mod

Then all the assorted appearance mods

Then all your AAF stuff as per the Fucking Manual

Then Skeleton (Zex of course)

Then Unique Player, if you use it.

 

Now for creating the body:

Run Bodyslide



BodySlideSettings.jpg.4cf1f5b60dd4d99002e330a1ea93ed94.jpg

 

 

 

 

 

 

Posted (edited)
48 minutes ago, deff. said:

 

I don't understand what you are trying to achieve. That Fcking manual is all what you need. Animated fannies is for CBBE not for Fusion girl. Fusion girl vagina bones/morphs/whatever works with almost all animations. Only thing that you need to download additional animation pack called SAM Enhanced animations. Maybe you can explain better what exactly to you want?

Quite simply put - animation for the penetration shown in the AAF collection.

 

I've installed Fusion Girl 0.223, I got AAF with its requirements installed as per the manual (pic1) - the animations are fine, the ZaZ skeleton holds up, the OCBP physics are perfect nude & clothed (the collision version turned the butts into pudding during an earthquake) ... the human penises turned into fire hydrants for some reason (BodyTalkv4), but I'll try & fix that, as the 'vanilla enhanced body' mod from nexus can't line up properly & clips through. I installed the rescaling patch, but will disable it - the load order of BT is in pic2, I dunno if it's the correct one. Point is everything is great, except the genitals reacting to each other.

I'll install the SAM enhanced animations with its requirements & report back :) Thank you so much for the input. 

 

Honestly, all modding that I've done throughout the years is child's play compared to what's happening here, actual next fuckin level -__- But hey, the final result can be perfect - it's definitely worth the effort. pic.3 is what I built in Bodyslide, and batch built for the 1.4K outfits. Same goes for BodyTalk, for the men. Never used Outfit Studio before, hopefully it won't come to learning it ;dd

Untitled.png

1.png

 

3.jpg

Edited by Bukkanon
trying to level up the modding skill
Posted

@Bukkanon you are doing something wrong. Use Fusion girl (this one). Don't know why are you using Indarelo version. Vagina bones/morphs will work, it's all about adjustments included in animation packs. For example, Leito animations, Rohzima animations, Grey animations and some others, vagina bones will not work. That's why you need SAM enhanced animations. It covers animation packs and adds adjustments for FG vagina bones. Vagina bones are working only in SavageCabbage, BP70, Darthroman and Atomic lust. For others you need SAM animations. 

 

About your hydrant penises. Simply build BT4 with zeroed erection slider with morphs box checked. And make sure that NOTHING is overwriting ZEX skeleton

Posted
22 minutes ago, deff. said:

@Bukkanon you are doing something wrong. Use Fusion girl (this one). Don't know why are you using Indarelo version. Vagina bones/morphs will work, it's all about adjustments included in animation packs. For example, Leito animations, Rohzima animations, Grey animations and some others, vagina bones will not work. That's why you need SAM enhanced animations. It covers animation packs and adds adjustments for FG vagina bones. Vagina bones are working only in SavageCabbage, BP70, Darthroman and Atomic lust. For others you need SAM animations. 

 

About your hydrant penises. Simply build BT4 with zeroed erection slider with morphs box checked. And make sure that NOTHING is overwriting ZEX skeleton

The Indarello version contains two separate vagina setups and a working anus.

It also adds numerous sliders to Looksmenu that don't exist with the regular Fusion Girl.

Also adds BodyGen capabilities to LooksMenu so you can modify your character in-game.

The only downside is finding proper textures for it, but that applies to vanilla Fusion Girl as well.

 

I agree that Sam Enhanced adds to that.

Advising people to not use something without knowing why is not very responsible.

Posted (edited)
2 hours ago, judge007 said:

Also adds BodyGen capabilities to LooksMenu so you can modify your character in-game.

 

Zex In-Game sliders do it as well. I mean - why complicate things? :) 

 

Quote

Advising people to not use something without knowing why is not very responsible.

 

Ok, my bad that I can't provide more info exactly about Indarelo version of FG. I just see that person is struggling with other version of FG  which (it's my subjective opinion) is more complicated than my suggestion...

Edited by deff.
Posted (edited)
3 hours ago, deff. said:

I don't understand what you are trying to achieve.

I wanted to ask the same question, but...

2 hours ago, deff. said:

Vagina bones/morphs will work, it's all about adjustments included in animation packs.

The default FG body (as is CBBE) does not contain VaginaOpen/AnusOpen morphs. Therefore, EAP edits animations through SAM, not LooksMenu. In fact, the best results can be achieved using SAM adjustments in conjunction with the Vagina/Anus LooksMenu morphs. However, I didn't want to complicate the requirements for EAP. And since SAM works with the default FG body and provides very convenient animation editing functionality, it made sense to use it rather than LoosMenu morphs.

 

2 hours ago, Bukkanon said:

Point is everything is great, except the genitals reacting to each other.

You don't understand how animations work.
The CBBE body is based on the vanilla skeleton, doesn't contain NSFW bones, and doesn't allow genital animation. Many animations are based on the vanilla skeleton, so they don't include genital animation. These include animations by Leito, Crazy, RohZima, Gray, etc.
The ZeX skeleton adds NSFW bones to the vanilla skeleton. The FG body uses the ZeX skeleton. Therefore, animations made using the ZeX skeleton and containing genital animation work with the default FG body as is. These include SC, BP70, DarthRoman, AtomicLust, etc.

 

How do I add genital animation to animations that don't have it?
1. For the default FG body - edit the NSFW bones (and other things) using SAM+SAMFormer. This method is used in SAMEA (some animations) and EAP (most animations). However, this method requires editing the animations' positionData.xml and creating a large number of SAM adjustment files. However, you can then access the SAM menu in-game at any time and adjust the edited animation to your liking.
2. For FG/CBBE, Vagina/Anus mesh morphs (LooksMenu) are added to the body using modifications. To use them, you need to edit each animation in animationData.xml. Applying the changes to the XML file requires reloading the save, so adjusting the morphs often takes even more time than creating the SAM adjustments.

 

That is, neither method works without XML patches.
And it's impossible to create a single patch that works equally well with both CBBE and FG. That's because, for example, SC using FG doesn't require any patches at all, while for CBBE LooksMenu morphs need to be added to all animations.

2 hours ago, Bukkanon said:

the human penises turned into fire hydrants for some reason (BodyTalkv4)

Because when creating a body, the penis morphs should remain at 0.

Edited by Holylokki
Posted (edited)

It worked. For one glorious mission ('The Hook' porn studio from Commowealth Slavers) it worked. I used SAM enhanced animation with the required stuff and the mod @judge007 provided (no conflict between the two, even if both enabled). The alignment was just half an inch off, but it was amazing ... then it stopped. The mens sizes remained adequate, thank God, but I've no idea how that got fixed ... so many patches, and fixes, and addons, and plugins, and meshes and whatever the fuck else needs to be working together that this is getting close to actual sorcery. I don't understand what I did right to make it work, and I don't get how and why it stopped - I changed in the AAF_settings.ini the actors scaling to true, thought this was going to fix the alignment, nada. Turned it back when I noticed the morphs stopping, nada. I installed this (attached), thinking it would fix the alignment too - didn't, and now the genitals are static. Removed the mod, they remain the same.

 

Goddamnit, how do you make all of this work?! @Holylokki I have LooksMenu installed, but never seen it in MCM like the other mods, and the editing of xml files & animations through SAMFormer just sounds like magic ... man, what a trip this puzzle is. When it works, it's absolutely fantastic, but how did I manage to screw up something that was fine o_O Sweet baby Jesus, I know nothing about modding apparently, quite the humbling experience.

I truly appreciate the help, people, but Icarus flew too close to the Sun ... this is heartbreaking. Thank you, sincerely.

AAF_SCRS_Cr_V2.3.rar

Edited by Bukkanon
highest highs, lowest lows - that's modding
Posted

@deff.I'm already using the proper FusionGirl, nothing overwrites ZeX ... I dunno, kinda losing heart here. I understand FG already has the bones, SAM brings em to life (just some of the packs, not all of them, If I understand correctly, or just fills the blanks where there are some). BodyGen is some unknown beast ... gonna have to read a lot to understand all of this, but that's the funny part - genitalia was properly moving already, apparently by sheer dumb luck, because I've no idea what went right or wrong :D  This is starting to feel like a Magna Opus ... what a trip. 

Posted
1 hour ago, Bukkanon said:

I installed this (attached), thinking it would fix the alignment too - didn't, and now the genitals are static.

SCRS is solely responsible for the correct scaling of actors. This is a truly useful mod.

1 hour ago, Bukkanon said:

so many patches, and fixes, and addons, and plugins, and meshes and whatever the fuck else needs to be working together that this is getting close to actual sorcery.

I thinc, you should try installing EAP instead of a bunch of different conflicting xml patches.

Posted (edited)
2 hours ago, Holylokki said:

SCRS is solely responsible for the correct scaling of actors. This is a truly useful mod.

I thinc, you should try installing EAP instead of a bunch of different conflicting xml patches.

Deleted the morphs, rebuilt the main character with the batches and everything's back to normal. Good Lord, the actual RELIEF! Imagine my surprise when I saw Screen archer & a bunch of other stuff are actually holotapes, and not in the MCM :D and that certain visuals have been masterfully handcrafted animation by animation, not by the snap of your fingers ... meaning that the mod has been working all this time, I've just been expecting an effect everywhere without realizing what effort it all is. But it's done, it's working & I'm not changing anything anymore! 

 

It's done & it's magnificent ... and this is just the Slavers adventure :D I saw in the workshop that there are cages with bait to build ;dd Those perks for intimidation, pacification, not to mention the animal friend, will truly blossom in due time ... I swear, this has got to be the hardest & most complicated thing I've ever done in regards to gaming, even considering the guides. I thought turning Darkest Dungeon into a hentai femdom adventure was hard ... doesn't even come close to this :D And LoversLab has been around for a decade?! Jesus, this must be how a kid entering a sanctum of arcane knowledge feels - intimidated, but it's all oh so fascinating!

 

Bless you @judge007, @deff. & @Holylokki - Fallout 4 is positively perfect now. To be quite honest, integrating AAF into the game goes perfectly with the Slavers quest - starts slow, but little by little it shows you what the engine can do, what all the people in the community are capable of, and quest by quest it's an actual endurance & intelligence test for the beginner. Sure, the theme is definitely in tune with a post-apocalyptic world, but that's besides the point ;dd From the bottom of my heart - thank you!

Edited by Bukkanon
triumph, peace and orgies everywhere
  • 4 months later...
Posted
On 11/24/2025 at 12:14 PM, Holylokki said:

I wanted to ask the same question, but...

The default FG body (as is CBBE) does not contain VaginaOpen/AnusOpen morphs. Therefore, EAP edits animations through SAM, not LooksMenu.

If I'm already using CBBE with vagina/anus sliders, is the vagina/anus animated with EAP? I.E. can you see them open and close during scenes?

Posted
2 hours ago, Magnum717 said:

If I'm already using CBBE with vagina/anus sliders, is the vagina/anus animated with EAP? I.E. can you see them open and close during scenes?

CBBE support with additional vagina/anus morphs was added to EAP in the previous version.

This is an experimental feature and a compromise solution to support both FG and CBBE at the same time, so it may have some drawbacks.

Posted
2 hours ago, Holylokki said:

CBBE support with additional vagina/anus morphs was added to EAP in the previous version.

This is an experimental feature and a compromise solution to support both FG and CBBE at the same time, so it may have some drawbacks.

Ahh, but are the vagina and anus animated during scenes with EAP?

Posted
51 minutes ago, Magnum717 said:

Ahh, but are the vagina and anus animated during scenes with EAP?

Full dynamic animation is only possible for the FG body and animations specially made for it.
EAP can apply a static morph to the CBBE body to create a vaginal/anal opening effect, provided the corresponding morphs have been added to the installed CBBE.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...