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Belly Node in CBBE for CBPC


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Posted

So, in the CBPC page the autor says that the body needs a Belly Node to be able to have collisions on it, okay, but the CBBE autor said the he won't add a Belly Node for the Special Edition because RaceMenu already has support for body morphs and the modders should use that instead, knowing that, how do I manage to get the belly collisions?

  • 5 weeks later...
Posted

Basically CBP/C and HDT for that matter move bones around to animate the belly etc.

XPSSE has the bone.

If the skin is not weighted to that bone, CBBE has no weighting for the bone, then it won’t move in response.

the Morphs provide a better mechanism for pregnancy, but don’t do anything for “physics”.

The reason given for no belly weighting in CBBE is that it affects the overall quality of the skins motion around the abdomen, since any given vertex in the model can only be influenced by 4 bones.

 

Your options are live with no belly physics, use UUNP instead of CBBE or change the CBBE weighting yourself.

 

  • 1 month later...
  • 3 months later...
  • 2 months later...
Posted

 I almost confirm there is no  Officially supported CBBE physics body, which offer belly physics.    

at least CBBE team seems not  support CBBE with belly physics. 

 

 I could understand 4 bone limit for each vertex, But   I hope when there is modder  who customize CBBE and add smooth weight 

(but limit by 4 bone  ,then there may case which not show good bend pose)

 

  Even though it not work perfect,, hope CBBE team give chance they up-load it . (or include it in  body-slide  as new option, for beta tester ,)

 

Then we can choose which CBBE body we hope to use,, and can  generate favorite  body with body-slide. CBBE compatible. (texture cloth etc)

after all,, most of use may prefer CBBE physics, if we know how to,, and we may prefer CBBE special (include vagina) then CBBE physics.

so if there is option,, even though it cause with some pause,, many user may hope to use CBBE special with belly physics...  

 

And if I care bad defomation with pose,,  ,even thoguh I use offical CBBE-special  without many slider value (so keep slider as 0 to 1,)  , when pose arm back + UP ward with sexlab animations, or some BDSM pose,,   we can easy  see bad defomation around sholder or neck .  I do not think,, the 4 bone limit is so serisou.

or why there waere already customized some  CBBE body,, here or there? (which add weight for  belly), and UUNP body should have same limit (only get weright for 4 bone

per vertex)    

 

Of course it is just my hope.. I can only request it. 

Posted
On 8/22/2019 at 12:20 PM, greenmango12 said:

 I almost confirm there is no  Officially supported CBBE physics body, which offer belly physics.    

at least CBBE team seems not  support CBBE with belly physics. 

 

 I could understand 4 bone limit for each vertex, But   I hope when there is modder  who customize CBBE and add smooth weight 

(but limit by 4 bone  ,then there may case which not show good bend pose)

 

  Even though it not work perfect,, hope CBBE team give chance they up-load it . (or include it in  body-slide  as new option, for beta tester ,)

 

Then we can choose which CBBE body we hope to use,, and can  generate favorite  body with body-slide. CBBE compatible. (texture cloth etc)

after all,, most of use may prefer CBBE physics, if we know how to,, and we may prefer CBBE special (include vagina) then CBBE physics.

so if there is option,, even though it cause with some pause,, many user may hope to use CBBE special with belly physics...  

 

And if I care bad defomation with pose,,  ,even thoguh I use offical CBBE-special  without many slider value (so keep slider as 0 to 1,)  , when pose arm back + UP ward with sexlab animations, or some BDSM pose,,   we can easy  see bad defomation around sholder or neck .  I do not think,, the 4 bone limit is so serisou.

or why there waere already customized some  CBBE body,, here or there? (which add weight for  belly), and UUNP body should have same limit (only get weright for 4 bone

per vertex)    

 

Of course it is just my hope.. I can only request it. 

I know unp has it. only one i use since i cant get cbbe  to work. i would like to use cbbe cuz of the clothing mods but i can only use what i can. and i testing hour and hours cbbe doesn't work for me.

Posted
1 hour ago, Shenshi said:

I know unp has it. only one i use since i cant get cbbe  to work. i would like to use cbbe cuz of the clothing mods but i can only use what i can. and i testing hour and hours cbbe doesn't work for me.

Why  I planned to use CBBE for SE,,, I had seen a little gap between hand , foot, about UUNP LE default body  (bodyslide UUNP reference body ( LE version),)

 

and it was confirmed.  (I report is in nexus,, and got reply )    each morph sliders were modified to hide gap, then,  if user   set as 1.00, it  can hide problem,,

(morphed shape show no gap),   but if user mix use many slider morph 0.3 or 0.4 etc,,, and generate UUNP body (For LE)  the gap with hand and with foot,  becom clear.

 

At that time,,   bodyslide team could not correct defautl UUNP body,,  because   there had been so many mods  which offer body slider files already.

, they  were made with  the  UUNP reference shape , and generated morphs.   if  change default reference  shape of UUNP , hand, foot,,  

 need to modify all  morph sliders again.   I tried it for my purose,, it iwas reall terrible work for me. I export bdoy , hand, feet.. in blender, then about all morph slider,

re- import it ,,)

 

I do not know current customized SE  UUNP bodys,, but if they are  made from LE version body,, I afraid, if it still have same little  gap problem

(though I hope if  they have been corrected,, when modder  customize UUNP reference mesh  for SE) 

 

At same time,,   I understand   CBBE team hope to  concentrate one body,,   frankly said,, I hesitated to change  body form UUNP to CBBE  for SE,, but after change it,,

 My conculusion is ,,  CBBE SE body is  really good mesh..  well weighted.. arrange is clean,  with rreasonable dense. 

 

And I have not seen any visible gap about CBBE. at least about refrerence shape with some morphs ,,   (though I do not check all slider moprhs yet)

 I feel I am happy CBBE user.. then only  hope,, there will be more variety which offer us all physics.. and actually there have been some custom CBBE body

  but not officialy supported.. I feel it is pity.    I know modder need to respect original,, but as user,, I hope we can see more variety  if it can be..with official support.

 

Posted
7 minutes ago, greenmango12 said:

Why  I planned to use CBBE for SE,,, I had seen a little gap between hand , foot, about UUNP LE default body  (bodyslide UUNP reference body ( LE version),)

 

and it was confirmed.  (I report is in nexus,, and got reply )    each morph sliders were modified to hide gap, then,  if user   set as 1.00, it  can hide problem,,

(morphed shape show no gap),   but if user mix use many slider morph 0.3 or 0.4 etc,,, and generate UUNP body (For LE)  the gap with hand and with foot,  becom clear.

 

At that time,,   bodyslide team could not correct defautl UUNP body,,  because   there had been so many mods  which offer body slider files already.

, they  were made with  the  UUNP reference shape , and generated morphs.   if  change default reference  shape of UUNP , hand, foot,,  

 need to modify all  morph sliders again.   I tried it for my purose,, it iwas reall terrible work for me. I export bdoy , hand, feet.. in blender, then about all morph slider,

re- import it ,,)

 

I do not know current customized SE  UUNP bodys,, but if they are  made from LE version body,, I afraid, if it still have same little  gap problem

(though I hope if  they have been corrected,, when modder  customize UUNP reference mesh  for SE) 

 

At same time,,   I understand   CBBE team hope to  concentrate one body,,   frankly said,, I hesitated to change  body form UUNP to CBBE  for SE,, but after change it,,

 My conculusion is ,,  CBBE SE body is  really good mesh..  well weighted.. arrange is clean,  with rreasonable dense. 

 

And I have not seen any visible gap about CBBE. at least about refrerence shape with some morphs ,,   (though I do not check all slider moprhs yet)

 I feel I am happy CBBE user.. then only  hope,, there will be more variety which offer us all physics.. and actually there have been some custom CBBE body

  but not officialy supported.. I feel it is pity.    I know modder need to respect original,, but as user,, I hope we can see more variety  if it can be..with official support.

 

Yeah some day some will build and share it

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