josefran99 Posted December 17, 2018 Posted December 17, 2018 So, in the CBPC page the autor says that the body needs a Belly Node to be able to have collisions on it, okay, but the CBBE autor said the he won't add a Belly Node for the Special Edition because RaceMenu already has support for body morphs and the modders should use that instead, knowing that, how do I manage to get the belly collisions?
wibllewobble Posted January 18, 2019 Posted January 18, 2019 Basically CBP/C and HDT for that matter move bones around to animate the belly etc. XPSSE has the bone. If the skin is not weighted to that bone, CBBE has no weighting for the bone, then it won’t move in response. the Morphs provide a better mechanism for pregnancy, but don’t do anything for “physics”. The reason given for no belly weighting in CBBE is that it affects the overall quality of the skins motion around the abdomen, since any given vertex in the model can only be influenced by 4 bones. Your options are live with no belly physics, use UUNP instead of CBBE or change the CBBE weighting yourself.
Shoneleven Posted February 23, 2019 Posted February 23, 2019 IN PAST THERE WAS A GBBE BODY WITH BELLY WEIGHT. ITS LOCKED NOW SO YOU HAVE TO USE UNP
alphafr Posted June 2, 2019 Posted June 2, 2019 Does this mean CBBE SE with XPMSSE already is a pregnancy supportied body type?
jaeos Posted June 3, 2019 Posted June 3, 2019 7 hours ago, Kythana said: Yep Reveal hidden contents Damn Bretons, Breeding like flies?
greenmango12 Posted August 22, 2019 Posted August 22, 2019 I almost confirm there is no Officially supported CBBE physics body, which offer belly physics. at least CBBE team seems not support CBBE with belly physics. I could understand 4 bone limit for each vertex, But I hope when there is modder who customize CBBE and add smooth weight (but limit by 4 bone ,then there may case which not show good bend pose) Even though it not work perfect,, hope CBBE team give chance they up-load it . (or include it in body-slide as new option, for beta tester ,) Then we can choose which CBBE body we hope to use,, and can generate favorite body with body-slide. CBBE compatible. (texture cloth etc) after all,, most of use may prefer CBBE physics, if we know how to,, and we may prefer CBBE special (include vagina) then CBBE physics. so if there is option,, even though it cause with some pause,, many user may hope to use CBBE special with belly physics... And if I care bad defomation with pose,, ,even thoguh I use offical CBBE-special without many slider value (so keep slider as 0 to 1,) , when pose arm back + UP ward with sexlab animations, or some BDSM pose,, we can easy see bad defomation around sholder or neck . I do not think,, the 4 bone limit is so serisou. or why there waere already customized some CBBE body,, here or there? (which add weight for belly), and UUNP body should have same limit (only get weright for 4 bone per vertex) Of course it is just my hope.. I can only request it.
Shenshi Posted August 23, 2019 Posted August 23, 2019 On 8/22/2019 at 12:20 PM, greenmango12 said: I almost confirm there is no Officially supported CBBE physics body, which offer belly physics. at least CBBE team seems not support CBBE with belly physics. I could understand 4 bone limit for each vertex, But I hope when there is modder who customize CBBE and add smooth weight (but limit by 4 bone ,then there may case which not show good bend pose) Even though it not work perfect,, hope CBBE team give chance they up-load it . (or include it in body-slide as new option, for beta tester ,) Then we can choose which CBBE body we hope to use,, and can generate favorite body with body-slide. CBBE compatible. (texture cloth etc) after all,, most of use may prefer CBBE physics, if we know how to,, and we may prefer CBBE special (include vagina) then CBBE physics. so if there is option,, even though it cause with some pause,, many user may hope to use CBBE special with belly physics... And if I care bad defomation with pose,, ,even thoguh I use offical CBBE-special without many slider value (so keep slider as 0 to 1,) , when pose arm back + UP ward with sexlab animations, or some BDSM pose,, we can easy see bad defomation around sholder or neck . I do not think,, the 4 bone limit is so serisou. or why there waere already customized some CBBE body,, here or there? (which add weight for belly), and UUNP body should have same limit (only get weright for 4 bone per vertex) Of course it is just my hope.. I can only request it. I know unp has it. only one i use since i cant get cbbe to work. i would like to use cbbe cuz of the clothing mods but i can only use what i can. and i testing hour and hours cbbe doesn't work for me.
greenmango12 Posted August 23, 2019 Posted August 23, 2019 1 hour ago, Shenshi said: I know unp has it. only one i use since i cant get cbbe to work. i would like to use cbbe cuz of the clothing mods but i can only use what i can. and i testing hour and hours cbbe doesn't work for me. Why I planned to use CBBE for SE,,, I had seen a little gap between hand , foot, about UUNP LE default body (bodyslide UUNP reference body ( LE version),) and it was confirmed. (I report is in nexus,, and got reply ) each morph sliders were modified to hide gap, then, if user set as 1.00, it can hide problem,, (morphed shape show no gap), but if user mix use many slider morph 0.3 or 0.4 etc,,, and generate UUNP body (For LE) the gap with hand and with foot, becom clear. At that time,, bodyslide team could not correct defautl UUNP body,, because there had been so many mods which offer body slider files already. , they were made with the UUNP reference shape , and generated morphs. if change default reference shape of UUNP , hand, foot,, need to modify all morph sliders again. I tried it for my purose,, it iwas reall terrible work for me. I export bdoy , hand, feet.. in blender, then about all morph slider, re- import it ,,) I do not know current customized SE UUNP bodys,, but if they are made from LE version body,, I afraid, if it still have same little gap problem (though I hope if they have been corrected,, when modder customize UUNP reference mesh for SE) At same time,, I understand CBBE team hope to concentrate one body,, frankly said,, I hesitated to change body form UUNP to CBBE for SE,, but after change it,, My conculusion is ,, CBBE SE body is really good mesh.. well weighted.. arrange is clean, with rreasonable dense. And I have not seen any visible gap about CBBE. at least about refrerence shape with some morphs ,, (though I do not check all slider moprhs yet) I feel I am happy CBBE user.. then only hope,, there will be more variety which offer us all physics.. and actually there have been some custom CBBE body but not officialy supported.. I feel it is pity. I know modder need to respect original,, but as user,, I hope we can see more variety if it can be..with official support.
Shenshi Posted August 23, 2019 Posted August 23, 2019 7 minutes ago, greenmango12 said: Why I planned to use CBBE for SE,,, I had seen a little gap between hand , foot, about UUNP LE default body (bodyslide UUNP reference body ( LE version),) and it was confirmed. (I report is in nexus,, and got reply ) each morph sliders were modified to hide gap, then, if user set as 1.00, it can hide problem,, (morphed shape show no gap), but if user mix use many slider morph 0.3 or 0.4 etc,,, and generate UUNP body (For LE) the gap with hand and with foot, becom clear. At that time,, bodyslide team could not correct defautl UUNP body,, because there had been so many mods which offer body slider files already. , they were made with the UUNP reference shape , and generated morphs. if change default reference shape of UUNP , hand, foot,, need to modify all morph sliders again. I tried it for my purose,, it iwas reall terrible work for me. I export bdoy , hand, feet.. in blender, then about all morph slider, re- import it ,,) I do not know current customized SE UUNP bodys,, but if they are made from LE version body,, I afraid, if it still have same little gap problem (though I hope if they have been corrected,, when modder customize UUNP reference mesh for SE) At same time,, I understand CBBE team hope to concentrate one body,, frankly said,, I hesitated to change body form UUNP to CBBE for SE,, but after change it,, My conculusion is ,, CBBE SE body is really good mesh.. well weighted.. arrange is clean, with rreasonable dense. And I have not seen any visible gap about CBBE. at least about refrerence shape with some morphs ,, (though I do not check all slider moprhs yet) I feel I am happy CBBE user.. then only hope,, there will be more variety which offer us all physics.. and actually there have been some custom CBBE body but not officialy supported.. I feel it is pity. I know modder need to respect original,, but as user,, I hope we can see more variety if it can be..with official support. Yeah some day some will build and share it
manpan22 Posted August 27, 2019 Posted August 27, 2019 On 8/23/2019 at 11:03 PM, Shenshi said: Yeah some day some will build and share it Read this https://www.loverslab.com/topic/111105-cbpc-cbp-physics-with-collisions-for-sse-and-vr/?do=findComment&comment=2722154
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