Guest Posted November 28, 2018 Posted November 28, 2018 DS Black Iron Tarkus Set HDT by DKnight13 View File DS Black Iron Tarkus Set.zip Adds the Black Iron set from Dark Souls. The set comes with the Black Iron Helmet, Armor, Gauntlets, Leggings, Greatshield, and Greatsword. The armour set and weapon can be crafted at any forge under the "Ebony" smithing perk and can be tempered at any work bench and grindstone for the weapon. The shield is also "Dual Sheath-Redux"/"Equipping Overhaul" compatible. NO LONGER BEING UPDATED!!! Please see All-in-on pack: https://www.patreon.com/posts/dark-souls-pack-28440619 Credits: Original contents from the Souls series' Dark Souls, by From Software Special big thanks to Jewpwnicus for letting me post his shield; https://www.nexusmods.com/skyrim/mods/81690 HDT bones and xml files by Team TAL Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672 HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996 Special Thanks to @Nameless God for the Greatsword form DS3 Weapons Pack Submitter DKnight13 Submitted 11/28/2018 Category Armor & Clothing Requires HDT Physics Extension Special Edition Compatible Not Applicable
Siegmeyer Posted November 28, 2018 Posted November 28, 2018 This one has similar weighting issues to the Silver Knight Armor, although I have yet to fix them. I did, however, add the missing transparency to the skirt part of the armor. Attached are the new files for the transparency. Black Iron Armor.nif black_iron_cloth_square_COLOR.dds 1
Guest Posted November 28, 2018 Posted November 28, 2018 1 hour ago, Siegmeyer said: This one has similar weighting issues to the Silver Knight Armor, although I have yet to fix them. I did, however, add the missing transparency to the skirt part of the armor. Attached are the new files for the transparency. Black Iron Armor.nif black_iron_cloth_square_COLOR.dds Thank you so much for this mate! I apologise for the weighting issues of the armor, as well as the silver knight set. I haven't really figured out how to do any of that. I've never really figured out how to export nifs from blender. I just used Outfitstudio to give them their nodes and partitions.
Siegmeyer Posted November 29, 2018 Posted November 29, 2018 8 hours ago, DKnight13 said: Thank you so much for this mate! I apologise for the weighting issues of the armor, as well as the silver knight set. I haven't really figured out how to do any of that. I've never really figured out how to export nifs from blender. I just used Outfitstudio to give them their nodes and partitions. No problem. When I port meshes from other games to Skyrim, I've found it helps to reference a similar vanilla mesh for things like weight paint values and texture/shader properties. For instance, when setting the shader properties for shiny/glossy armor, I use the Ebony Armor as a reference, as it's already pretty shiny in the vanilla game. Anyway, I'll post some edits to this armor as well when I get around to finishing them. I'm glad someone else has taken interest in porting Dark Souls armors now that Team TAL seems to no longer be doing so.
Guest Posted November 29, 2018 Posted November 29, 2018 3 hours ago, Siegmeyer said: No problem. When I port meshes from other games to Skyrim, I've found it helps to reference a similar vanilla mesh for things like weight paint values and texture/shader properties. For instance, when setting the shader properties for shiny/glossy armor, I use the Ebony Armor as a reference, as it's already pretty shiny in the vanilla game. Anyway, I'll post some edits to this armor as well when I get around to finishing them. I'm glad someone else has taken interest in porting Dark Souls armors now that Team TAL seems to no longer be doing so. I have a DS3 Port in the works but it probably won't get done, just got to fix shaders then reweight it in Bodyslide. Haven't bothered with bodyslide yet though. And I have to work on gauntlets in 3DS Max still (I put it off last because it takes forever)
Guest Posted November 30, 2018 Posted November 30, 2018 21 hours ago, jethel948 said: Looks good! Btw may I know which enb are you using? https://www.nexusmods.com/skyrim/mods/85711/
Guest Posted November 30, 2018 Posted November 30, 2018 On 11/29/2018 at 12:00 AM, Xerperious said: I have a DS3 Port in the works but it probably won't get done, just got to fix shaders then reweight it in Bodyslide. Haven't bothered with bodyslide yet though. And I have to work on gauntlets in 3DS Max still (I put it off last because it takes forever) Hey @Xerperious I have about everything to extract the files from Dark Souls 3. Where exactly do I install the dark souls 3 maxscript in Noesis? What directory do I install it in if there is any? DarkSouls3 (3).zip
Guest Posted November 30, 2018 Posted November 30, 2018 On 11/28/2018 at 8:19 PM, Siegmeyer said: No problem. When I port meshes from other games to Skyrim, I've found it helps to reference a similar vanilla mesh for things like weight paint values and texture/shader properties. For instance, when setting the shader properties for shiny/glossy armor, I use the Ebony Armor as a reference, as it's already pretty shiny in the vanilla game. Anyway, I'll post some edits to this armor as well when I get around to finishing them. I'm glad someone else has taken interest in porting Dark Souls armors now that Team TAL seems to no longer be doing so. Hey @Siegmeyer I'm trying to make a version of the Tarkus helmet where it's "open helmet" to where you can see your player's neck. But I keep getting this invisible helmet error. It shows up in the creation kit just not in Skyrim. Is there any way to fix this? Thanks Black Iron Helm(open).nif
Guest Posted November 30, 2018 Posted November 30, 2018 1 hour ago, DKnight13 said: Hey @Xerperious I have about everything to extract the files from Dark Souls 3. Where exactly do I install the dark souls 3 maxscript in Noesis? What directory do I install it in if there is any? DarkSouls3 (3).zip It's a script, you don't have to install it anywhere. A good place to put it would be either in C:\Program Files\Autodesk\3ds Max 2016\scripts or on your desktop. Also if you need I can provide files for most things. Also for reference, things that start with AM - Arms BD - Body HD - Head LG - Legs Each armor has an ID, this number is after the prefix so Gundyr's set would be AM_M_6400.flver BD_M_6400.flver HD_M_6400.flver LG_M_6400.flver Any other files are probably going to be useless, FC is base body model but it has no face, FG is probably Face Gen, HR is hair, WP is weapon, lowercase wp is stuff that isn't in the game (Except Stormruler, apparently it wasn't going to be in the game)
Guest Posted November 30, 2018 Posted November 30, 2018 1 hour ago, DKnight13 said: Hey @Siegmeyer I'm trying to make a version of the Tarkus helmet where it's "open helmet" to where you can see your player's neck. But I keep getting this invisible helmet error. It shows up in the creation kit just not in Skyrim. Is there any way to fix this? Thanks Black Iron Helm(open).nif Do you have it set as 31(Hair slot) in the CK?
Guest Posted December 1, 2018 Posted December 1, 2018 5 hours ago, Xerperious said: Do you have it set as 31(Hair slot) in the CK? It worked! Thanks @Xerperious! I'll make an update soon and be sure to credit you. As for the flver files i was able to extract some from data 1 and 2 but it seems like noesis can't read it for what ever reason. here is some of them AM_F_1210.flver AM_F_2250.flver
Guest Posted December 1, 2018 Posted December 1, 2018 7 hours ago, DKnight13 said: It worked! Thanks @Xerperious! I'll make an update soon and be sure to credit you. As for the flver files i was able to extract some from data 1 and 2 but it seems like noesis can't read it for what ever reason. here is some of them AM_F_1210.flver AM_F_2250.flver I think you have to have a special noesis plugin past the first version. It should all import the same though. Also maybe use "textures\cubemaps\ore_iron_e.dds" for the Black Iron set, it would look a lot better than silver. Or turn down the Evironment Multiplier.
Guest Posted December 1, 2018 Posted December 1, 2018 5 hours ago, Xerperious said: I think you have to have a special noesis plugin past the first version. It should all import the same though. Also maybe use "textures\cubemaps\ore_iron_e.dds" for the Black Iron set, it would look a lot better than silver. Or turn down the Evironment Multiplier. @Xerperious I found the plugin for Noesis and made the python file and it worked! But the mesh seems all crooked, I dont know if that's normat for noesis? https://github.com/Techokami/noesis-plugins-official/blob/master/finale00/fmt_DarkSouls_flv.py Dark_Souls_flv_flver_model_importer.py
Guest Posted December 1, 2018 Posted December 1, 2018 3 hours ago, DKnight13 said: @Xerperious I found the plugin for Noesis and made the python file and it worked! But the mesh seems all crooked, I dont know if that's normat for noesis? https://github.com/Techokami/noesis-plugins-official/blob/master/finale00/fmt_DarkSouls_flv.py Dark_Souls_flv_flver_model_importer.py If you are looking at DS3 models they will be like that, there never was a proper plugin for it to show properly. You just need to get a general idea what the model is so you can import it into 3DS Max with the script.
Harry Smackmeat Posted December 3, 2018 Posted December 3, 2018 No iron golems to flip in Tamriel.... giants and atronachs will do I suppose.
Guest Posted December 4, 2018 Posted December 4, 2018 On 12/1/2018 at 3:45 PM, Nameless God said: If you are looking at DS3 models they will be like that, there never was a proper plugin for it to show properly. You just need to get a general idea what the model is so you can import it into 3DS Max with the script. @Nameless God For some reason I'm not able to view the body meshes in Noesis. I'm looking for Eygon of Carim's armor (or Morne's set) including his shield and I planning to port it over. Would I be okay if I could get the files from you?
Guest Posted December 4, 2018 Posted December 4, 2018 9 minutes ago, DKnight13 said: @Nameless God For some reason I'm not able to view the body meshes in Noesis. I'm looking for Eygon of Carim's armor (or Morne's set) including his shield and I planning to port it over. Would I be okay if I could get the files from you? @Nameless God Never mind I found it on line, thanks!
Guest Posted December 5, 2018 Posted December 5, 2018 8 hours ago, DKnight13 said: @Nameless God Never mind I found it on line, thanks! For models with physics it gives errors, you will have to import them manually, but if you can not find them I can help you find them. Also something that helps reduce time spent looking for stuff is to go to "Data2" folder, go to the search bar, search for ".flver" or ".tpf" (Texture pack format) and drag the files from the search window to a seperate folder. It should give you something like this, which will make it easy to go through each of them. Also here is a little hint for what you are looking for, the one selected is 2450.
babisandriotis666 Posted June 24, 2019 Posted June 24, 2019 On 11/28/2018 at 3:13 PM, DKnight13 said: DS Black Iron Tarkus Set HDT View File DS Black Iron Tarkus Set.zip Adds the Black Iron set from Dark Souls. The set comes with the Black Iron Helmet, Armor, Gauntlets, Leggings, Greatshield, and Greatsword. The armour set and weapon can be crafted at any forge under the "Ebony" smithing perk and can be tempered at any work bench and grindstone for the weapon. The shield is also "Dual Sheath-Redux"/"Equipping Overhaul" compatible. Credits: Original contents from the Souls series' Dark Souls, by From Software Special big thanks to Jewpwnicus for letting me post his shield; https://www.nexusmods.com/skyrim/mods/81690 HDT bones and xml files by Team TAL Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672 HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996 Submitter DKnight13 Submitted 11/28/2018 Category Armor & Clothing Requires HDT Physics Extension Special Edition Compatible Not Applicable Great work,always wanted this set!There is a problem though,the armor folds weirdly near the armpits(by the way i have HDT Physics). So what am I doing wrong?
Guest Posted June 24, 2019 Posted June 24, 2019 2 hours ago, babisandriotis666 said: Great work,always wanted this set!There is a problem though,the armor folds weirdly near the armpits(by the way i have HDT Physics). So what am I doing wrong? Thank you! That is a weight painting issue I need to fix later on. For the HDT you might also need XMPSE if you don't already have it: https://www.nexusmods.com/skyrim/mods/68000
babisandriotis666 Posted June 24, 2019 Posted June 24, 2019 6 hours ago, DKnight13 said: Thank you! That is a weight painting issue I need to fix later on. For the HDT you might also need XMPSE if you don't already have it: https://www.nexusmods.com/skyrim/mods/68000 I'll have to wait then since I do have XMPSE.If any photoshop skills are involved though I would be happy to help.
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