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[mod] Sexbound


Locuturus

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Posted
12 hours ago, red3dred said:

Huh.... may i ask what furniture mod...? Sounds like it broke a few things.

Lewdbound's cleanmattresses. The actual lewdbound mod works fine it's just the mattresses file.

 

10 hours ago, Rabblerouser said:

So is the new update (I believe we finally have the Bounty Hunter update) compatible with Sexbound?

So far the only issue I've had is if you also have Sexbound defeat enabled the npcs you're trying to capture will become a sex node, but I'm still able to complete the quest after they turn back.

Posted
1 hour ago, DirtyDarkling said:

Lewdbound's cleanmattresses. The actual lewdbound mod works fine it's just the mattresses file.

. . . Well heck, now i kinda wanna see that Log of yours. The mattresses work perfectly fine on my end-- hell, even the expected "This mod is no longer compatible because we changed the version number" error isn't showing up.

Anyhow, my interest is because i'm the maintainer of the mod, gotta make sure it works and is available properly.

Posted
11 hours ago, red3dred said:

. . . Well heck, now i kinda wanna see that Log of yours. The mattresses work perfectly fine on my end-- hell, even the expected "This mod is no longer compatible because we changed the version number" error isn't showing up.

Anyhow, my interest is because i'm the maintainer of the mod, gotta make sure it works and is available properly.

All my logs were long overwritten so I made a backup of my player folder and re-enabled the cleanmattresses.pak so I could re-create a log for you and ... everything worked.  I don't get it. Before, when SxB was not working, I went through and disabled mods one by one until I got SxB to work again. And that was the .pak that did it. But now it's working fine.  Only thing I can think of is maybe it was a workshop mod that was actually causing the issue and during my testing steam updated said workshop mod?

Posted
1 hour ago, harmonika86 said:

I updated this mod today and pregnant characters, players included no longer show pregnant bellies in animations. Is this a bug?

Pregnancy Belly has been disabled by default now, can be enabled in unpak version, in the plugins folder. Its named "pregnancyFetish", inside "pregnant.config".

Posted

Just notifying people that if it's crashing just as an animation is starting it could be equipment, don't know if it's from a mod or from the update but the owl helmet does this, this can be worked around by having an invisible equipment in the cosmetic slot (or another one that works I guess) or stripping entirely and reequipping.

Posted

Bit of a problem here
With the last version, 2.7.6, I could enter beds and carts with NPCs. I just recently updated my mod, and I found that I can no longer do that once I turn the loungeable into a sexnode.

NPCs can do this, but I can't. Is this a bug?

Posted
On 6/17/2019 at 8:22 PM, RedHypnotist said:

Bit of a problem here
With the last version, 2.7.6, I could enter beds and carts with NPCs. I just recently updated my mod, and I found that I can no longer do that once I turn the loungeable into a sexnode.

NPCs can do this, but I can't. Is this a bug?

Oh boi, that was a while ago...

Now we have the loungeable addon, you're supposed to interact with it once its placed upon a compatible loungeable or similar object. If that is not working, file a log so we can read and report if anything is particularly out of place, outdated or broken.

Posted

Hello to all. I don’t know about this issue, but I hope for your advice. I updated the Sexbound mod and a few more mods connected with it and there was a whole unpleasant problem. All hostile NPCs just stand and do not attack me. In addition, everyone had exactly 1 HP. I tried to disable all the "new" mods, it did not help. Help me please. Sorry for the text. Used a translator.

starbound.log starbound.log.1 starbound.log.2 starbound.log.3 starbound.log.4 starbound.log.5

Posted
4 hours ago, Asedyiy said:

Hello to all. I don’t know about this issue, but I hope for your advice. I updated the Sexbound mod and a few more mods connected with it and there was a whole unpleasant problem. All hostile NPCs just stand and do not attack me. In addition, everyone had exactly 1 HP. I tried to disable all the "new" mods, it did not help. Help me please. Sorry for the text. Used a translator.

I'll start listing the strangeness....
 

[19:43:08.000] [Warn] Root: Overriding duplicate asset source '..\mods\Sexbound-API-v1.11.1' named 'lox_sexbound' with higher or equal priority source '..\mods\SexboundAPI_demon

This mod is replacing sexbound, thus it will alone, disable all of Sexbound.

[19:43:08.139] [Info] Root: Detected asset source named 'Lox/Dibz666_Kitty the Space Cat' at '..\mods\Kitty the Space Cat.pak'
[19:43:08.139] [Info] Root: Detected asset source named 'MaidForSex' at '..\mods\MaidForSex.pak'
[19:43:08.139] [Info] Root: Detected asset source named 'Lox_BootyRockinNuru' at '..\mods\BootyRockinNuru.pak'
[19:43:08.139] [Info] Root: Detected asset source named 'Lox/Dibz666_fuchsia the floran slut' at '..\mods\fuchsia the floran slut.pak'

All these mods are outdated and won't function properly.'

[19:43:08.139] [Info] Root: Detected asset source named 'sexbound_defeat' at '..\mods\Sexbound-Defeat-v1.3.1'
[19:43:08.139] [Info] Root: Detected asset source named '/sbg/ Race Mod' at '..\mods\Super SBG Race Mod'

These two have a incompatibility; SBG will disable the player defeat feature.

As for NPC's being broken, its likely trying to load Defeat without Sexbound...

Posted

I'm using the ningen race and have the ningen sexbound support, but any time a ningen uses the sexbound animations, they go bald. Does anyone know what causes this and a way to fix it? I couldn't find much information by googling, but maybe i'm just bad at it. :\

Posted
17 hours ago, red3dred said:

I'll start listing the strangeness....
 


[19:43:08.000] [Warn] Root: Overriding duplicate asset source '..\mods\Sexbound-API-v1.11.1' named 'lox_sexbound' with higher or equal priority source '..\mods\SexboundAPI_demon

This mod is replacing sexbound, thus it will alone, disable all of Sexbound.

[19:43:08.139] [Info] Root: Detected asset source named 'Lox/Dibz666_Kitty the Space Cat' at '..\mods\Kitty the Space Cat.pak'
[19:43:08.139] [Info] Root: Detected asset source named 'MaidForSex' at '..\mods\MaidForSex.pak'
[19:43:08.139] [Info] Root: Detected asset source named 'Lox_BootyRockinNuru' at '..\mods\BootyRockinNuru.pak'
[19:43:08.139] [Info] Root: Detected asset source named 'Lox/Dibz666_fuchsia the floran slut' at '..\mods\fuchsia the floran slut.pak'

All these mods are outdated and won't function properly.'

[19:43:08.139] [Info] Root: Detected asset source named 'sexbound_defeat' at '..\mods\Sexbound-Defeat-v1.3.1'
[19:43:08.139] [Info] Root: Detected asset source named '/sbg/ Race Mod' at '..\mods\Super SBG Race Mod'

These two have a incompatibility; SBG will disable the player defeat feature.

As for NPC's being broken, its likely trying to load Defeat without Sexbound... 

For the sake of experiment, I deleted all the modes associated with Sexbound. Nipy as they were. Maybe everything, my safe is spoiled?

starbound.log

Posted
2 hours ago, Asedyiy said:

For the sake of experiment, I deleted all the modes associated with Sexbound. Nipy as they were. Maybe everything, my safe is spoiled?

starbound.log 452.84 kB · 0 downloads

Hmm, even with just SxB and those 4 workshop mods, its still breaking... try checking your game's files (Verify integrity of game files, on Steam), else, one of those mods is interacting with the main NPC file (bmain.lua) and overwriting it in a unruly manner.

Posted
40 minutes ago, red3dred said:

Hmm, even with just SxB and those 4 workshop mods, its still breaking... try checking your game's files (Verify integrity of game files, on Steam), else, one of those mods is interacting with the main NPC file (bmain.lua) and overwriting it in a unruly manner.

Solution found. It turns out the problem was in Russifier. But why, I do not understand. O_o Thanks for the help and tips.

Posted

Yo,not sure if its the right place to ask (in that case just tell me ) but when are the mod going to be updated to fit starbound 1.4.1+? Is it posible to still use it on that version or do they all need to be updated for that matter?

Posted
12 minutes ago, potatomaster800 said:

Yo,not sure if its the right place to ask (in that case just tell me ) but when are the mod going to be updated to fit starbound 1.4.1+? Is it posible to still use it on that version or do they all need to be updated for that matter? 

If you're talking about the addition of Bounty Hunter, then version 2.11 works calmly with it.

Posted
20 minutes ago, Asedyiy said:

If you're talking about the addition of Bounty Hunter, then version 2.11 works calmly with it.

cool,was curious as to why they didnt put in the description (it still says 1.3.2 to 1.3.4).

Posted
4 hours ago, potatomaster800 said:

cool,was curious as to why they didnt put in the description (it still says 1.3.2 to 1.3.4).

.... probably because they forgot to update the description.... woops.

But yeah, as far as the features of SxB go, everything that WAS working, still is.

Posted

For monsters, is there a way to set it up so that the API will allow them to auto-climax? The Globaura apparently doesn't.

Posted
1 hour ago, dienow said:

For monsters, is there a way to set it up so that the API will allow them to auto-climax? The Globaura apparently doesn't.

Indeed, i've done so, and its quite easy. However it requires directly editing a script (Albeit a simple change), thus, backup your files before doing so.

Script in question is "climax.lua".
The following part of the script, already edited:
image.png.dd5c96b12b8fc983659a34f20d136d1e.png

As you can see, its a simple check to include "or, if you're a monster" to the script. That is all.

This does mean monsters will be able to impregnate NPC's, and if you have PM2PB, things can get wonky, since they'll try to give birth to that monster's creature type. As for monsters themselves giving birth... can't say i've had that work so far. If they do however give birth, its to a monster. (hopefully a friendly one, if the code is consistent)

Posted
18 hours ago, red3dred said:

Indeed, i've done so, and its quite easy. However it requires directly editing a script (Albeit a simple change), thus, backup your files before doing so.

Script in question is "climax.lua".
The following part of the script, already edited:
image.png.dd5c96b12b8fc983659a34f20d136d1e.png

As you can see, its a simple check to include "or, if you're a monster" to the script. That is all.

This does mean monsters will be able to impregnate NPC's, and if you have PM2PB, things can get wonky, since they'll try to give birth to that monster's creature type. As for monsters themselves giving birth... can't say i've had that work so far. If they do however give birth, its to a monster. (hopefully a friendly one, if the code is consistent)

Aiyooooo, it works. Thanks.

>PM2PB

 

What is this?

Posted
4 hours ago, dienow said:

Aiyooooo, it works. Thanks.

>PM2PB

 

What is this?

Simply that. It has a few features and visual options for Futa functionality and such aswell-- but yeah, it has become a thing that the parent-species-polling for the babies is causing cross-type issues (Monster-humanoid, humanoid-monster)

Posted
55 minutes ago, TrulyGrimAyane said:

Hey uh... Is there a way to make Slut NPCs show up?

Like with NPC Maker or the like?

You can add NPC types to the NPC Spawner+ using the commands as explained on that section, and yeah, you can do so.


The slut NPC type however doesn't do anything in particular just yet.

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