stillsnow Posted November 17, 2018 Posted November 17, 2018 I have a small issue (due to my own tweaks.. ) in this mod. The outfit is originally available in multiple different color variants (with bodyslide too but without jiggle), red being the one that shows up in bodyslide. you see...it was good that the mod has bodyslide and all...but i wanted to add jiggle to it too, so here's what i did in the outfit studio.. 1) load up the FancyTartOutfit.osp (comes with the mod) in outfit studio2) Delete the baseshape (since it doesn't have weights for R Breast and L Breast)3) Load reference "CBBE HDT"4) Copy all the new bone weights to the outfit5) set base shape and conform all6) Minor tweaks to meshes for preventing clipping7) save project8] build in bodyslide9) Run the gameeverything works perfect...physics and all as usual..except now all of the outfits have only the red color and nothing else ..what did i do wrong? please help me out
myuhinny Posted November 17, 2018 Posted November 17, 2018 I have never used the bodyslide part I have always used outfit studios. For me what I do is open outfit studios and select start a new project then select the CBBE body that is HDT and then select the nif file and load it. Click the top then go to bones tab and select NPC R Breast and NPC L Breast next click shape and select copy selected weights then shape transfer selected weights. Once that's done select file - export - export nif and now you have HDT boobs.
onesumgame Posted November 17, 2018 Posted November 17, 2018 2 hours ago, stillsnow said: ..what did i do wrong? please help me out The meshes generated with Bodyslide possibly have the order of the body and outfit reversed. When you open the original .nifs you might see the reference shape listed at the top, and when you open your Bodyslide generated .nifs you might see the reference shape listed at the bottom. If this is the case the .esp is trying to apply the texture sets to the body instead of the outfit, but you can fix that in the .esp.
par6six6 Posted November 17, 2018 Posted November 17, 2018 Reload the project in Outfit Studio, drag BaseShape to the top of the list. Resave. Rebuild.
Andy14 Posted November 17, 2018 Posted November 17, 2018 In order to get color variations, there are beside TextureSets also the Emissive Color in the Nif itself. It looks like it is set red in the Nif. (default is black)
stillsnow Posted November 17, 2018 Author Posted November 17, 2018 6 hours ago, par6six6 said: Reload the project in Outfit Studio, drag BaseShape to the top of the list. Resave. Rebuild. wow thanks! it worked :) i actually thought the order in bodyslide was important and tried to drag the base shape to top...wasn't working so i thought that wasn't a thing..... this time since you said to do it i dragged it all the way and voila! it did go to that position.. thanks!
stillsnow Posted November 17, 2018 Author Posted November 17, 2018 Also thanks everybody for their help! and also whoever moved this post to technical section, thanks a lot, i never knew about this...now i notice suddenly how huge, intricate and involved LL and its community is.... 0.0
Recommended Posts
Archived
This topic is now archived and is closed to further replies.