ScorpioHauntingandLurking Posted January 13, 2023 Posted January 13, 2023 Sorry for the silly question but I'm new to this... What's this "Show for CP" option in the settings?
Themanman Posted January 14, 2023 Posted January 14, 2023 (edited) Does anyone remember the name of the mod that added detailed erotica to the social log? I remember using it a long time ago, but I don't think it was ever updated past 1.2/1.3. Found it! It was called RJW Sex Descriptions, and was exclusively for 1.3. I'll upload it here if anyone else wants it. RJW Sex Descriptions.7z Edited January 14, 2023 by Themanman Found mod name: RJW Sex Descriptions 6
arcocephale Posted January 14, 2023 Posted January 14, 2023 On 1/12/2023 at 12:27 PM, Ed86 said: who knows about 1.2 ... you need to check pregnancy decider and pregnancies .cs files Said it before, I think, but I appreciate you. (I did decide to just swap immortals out, but it was fun getting lost in the .dll only to realise [thanks to you!] I'd been looking in the wrong bloody place!) Themanman, good on you for linking your work. Scorpio, any time you designate a prisoner (or willing pawn) as a 'comfort pawn', you can be alerted to them being used by your pawns or guests - or not, as you please. 1
Jappercut Posted January 14, 2023 Posted January 14, 2023 I can't seem to find an option to disable gaining traits in the RJW settings? My pawns keep getting traits "Buttslut" and "Cumslut" etc at an alarming rate. Had one pawn that was Buttslut, Cumslut and Footslut all at the same time. It feels kind of redundant to have traits that manage this when the mod already has Quirks for managing pawn sexual kinks.
Guest Posted January 15, 2023 Posted January 15, 2023 Hey, everyone. I'm am currently struggling to figure out how to remove a cocoon from one of my pawns. I've already looked into the surgery list several times over and still can't seem to be able to find it. Can anyone point me in the right direction, please?
thesingleguythebestguy Posted January 15, 2023 Posted January 15, 2023 (edited) None of my pawns are having their sex need filled, but are interacting sexually all the time. I have gone over the short list of conflicts, and am trying to understand debug mode to see what's going wrong. Any advice? It might be ideology related, as the two pawns not following my religion are not having this issue. Edited January 15, 2023 by thesingleguythebestguy
jllllll Posted January 15, 2023 Posted January 15, 2023 8 hours ago, thesingleguythebestguy said: None of my pawns are having their sex need filled, but are interacting sexually all the time. I have gone over the short list of conflicts, and am trying to understand debug mode to see what's going wrong. Any advice? It might be ideology related, as the two pawns not following my religion are not having this issue. I remember this issue being caused by one of the precepts. If I remember correctly, which I may not it's been a while since I had this issue, the sex precept from sexperience when set to promiscuous causes all of the most common sex types to be unsatisfying and causes associated negative thoughts. It really sucks because it doesn't seem to change the frequency of those sex types while making sex in general more common. Basically, it screws up your colony. 2
Jappercut Posted January 15, 2023 Posted January 15, 2023 10 hours ago, Ariadne7 said: Hey, everyone. I'm am currently struggling to figure out how to remove a cocoon from one of my pawns. I've already looked into the surgery list several times over and still can't seem to be able to find it. Can anyone point me in the right direction, please? dont forget to allow for industrial medicine
Rimworld Traveller Posted January 15, 2023 Posted January 15, 2023 On 1/13/2023 at 9:20 AM, ScorpioHauntingandLurking said: Sorry for the silly question but I'm new to this... What's this "Show for CP" option in the settings? Do you want a sound alert when someone decides to use a comfort pawn?
Guest Posted January 15, 2023 Posted January 15, 2023 10 hours ago, Jappercut said: dont forget to allow for industrial medicine Well, I didn't do anything and then suddenly the surgery showed up! I'm still at a loss as to what the problem actually was, but I legitimately just kept playing and checking the surgery list every now and then. Thank you so very much for the help, though
0modskilzs Posted January 17, 2023 Posted January 17, 2023 (edited) I don't know where to ask for help but RJW Race Support is bugging out with the Nyarons, this 12 yr old colonist has a purple square around them? Ears also fucked and when reading the RJW Race Support compatibilities it says it supports Nyarons but this is still happening? Anyway to fix it? Or get around it? I am using another race support mod that being BMZx but that doesn't touch the Nyarons Edited January 17, 2023 by 0modskilzs
crystalmancer Posted January 17, 2023 Posted January 17, 2023 Does this mod add Genemods for deciding what type of genitals the pawns being modded has?
gammaradiationcertified Posted January 18, 2023 Posted January 18, 2023 (edited) On 1/7/2023 at 2:34 AM, Skömer said: dont double nest your mod folder https://rimworldwiki.com/wiki/Installing_mods Let me just explain what I usually do: I drag the downloaded folder onto my desktop, I extract it into another folder, and then I usually drag that folder into the mods folder inside the mod folder in the rimworld thing on steam. Now the thing that confuses me is that there are folders inside the mod called 1.4 , 1.3 , etc. I don't really know what to do with these, and the wiki doesn't really help, either that or I'm just stupid because I've never installed mods manually. Edited January 18, 2023 by gammaradiationcertified
nugerumon Posted January 18, 2023 Posted January 18, 2023 4 hours ago, gammaradiationcertified said: Now the thing that confuses me is that there are folders inside the mod called 1.4 , 1.3 , etc. I don't really know what to do with these, and the wiki doesn't really help, either that or I'm just stupid because I've never installed mods manually. Why would you do anything with them? Just leave them be. Two further clicks in the wiki brings you to https://rimworldwiki.com/wiki/Modding_Tutorials/Mod_folder_structure , see section "Targeting specific game versions". 1
Salqeraxe Posted January 18, 2023 Posted January 18, 2023 does this mod or is it another mod that adds the animal genitalia for none of the animals have any for me
mosaic41 Posted January 18, 2023 Posted January 18, 2023 (edited) i cant draft my all my pawn, the draft icon is gone https://gist.github.com/HugsLibRecordKeeper/494efbb7ba743cabea4b55793a4688df NVM i am dumb, i got it working again Edited January 18, 2023 by mosaic41
CocoaLatteMilk Posted January 18, 2023 Posted January 18, 2023 With RJW and CE only mod list, I keep getting Added injury to Torso but it should be impossible to hit it. pawn=Eita dinfo=(def=Blunt, amount= 0.954265, instigator=Dias, angle=326.1) which might be because of BodyDef Human has BodyPartRecord of Torso whose children have more or equal coverage than 100% (103.10%) ? any idea?
jllllll Posted January 18, 2023 Posted January 18, 2023 16 hours ago, gammaradiationcertified said: Let me just explain what I usually do: I drag the downloaded folder onto my desktop, I extract it into another folder, and then I usually drag that folder into the mods folder inside the mod folder in the rimworld thing on steam. Now the thing that confuses me is that there are folders inside the mod called 1.4 , 1.3 , etc. I don't really know what to do with these, and the wiki doesn't really help, either that or I'm just stupid because I've never installed mods manually. Rimworld mods can be compatible with multiple game versions simultaneously by placing version specific files in folders named after the intended game version. That is what the 1.4 and 1.3 folder are for. Just ignore them and place the entire mod folder containing those folders into the Rimworld mods folder.
gammaradiationcertified Posted January 18, 2023 Posted January 18, 2023 2 hours ago, jllllll said: Rimworld mods can be compatible with multiple game versions simultaneously by placing version specific files in folders named after the intended game version. That is what the 1.4 and 1.3 folder are for. Just ignore them and place the entire mod folder containing those folders into the Rimworld mods folder. So do I extract the downloaded mod file ( rjw master ) into another mod file or no?
jllllll Posted January 19, 2023 Posted January 19, 2023 36 minutes ago, gammaradiationcertified said: So do I extract the downloaded mod file ( rjw master ) into another mod file or no? Extract rjw-master into \RimWorld\Mods such that you end up with this folder structure: \RimWorld\Mods\rjw-master\about.xml When done, the 1.4 and 1.3 folders should be beside about.xml along with the rest of the mod's folders.
gammaradiationcertified Posted January 19, 2023 Posted January 19, 2023 15 hours ago, nugerumon said: Why would you do anything with them? Just leave them be. Two further clicks in the wiki brings you to https://rimworldwiki.com/wiki/Modding_Tutorials/Mod_folder_structure , see section "Targeting specific game versions". OK so I tried it again and this is what I got RimWorld 1.4.3613 rev641 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RimWorld.VersionControl:LogVersionNumber () Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start () XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <modDependencies><li><packageId>aRandomKiwi.RimThemes</packageId><displayName>RimThemes</displayName><steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=1668983184</steamWorkshopUrl></li><loadAfter><li>aRandomKiwi.RimThemes</li></loadAfter></modDependencies> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ValidateListNode (System.Xml.XmlNode,System.Xml.XmlNode,System.Type) Verse.DirectXmlToObject:ListFromXml<Verse.ModDependency> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Verse.ModDependency> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Verse.ModDependency>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Verse.ModDependency>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Verse.ModMetaData/ModMetaDataInternal> (System.Xml.XmlNode,bool) Verse.DirectXmlLoader:ItemFromXmlString<Verse.ModMetaData/ModMetaDataInternal> (string,string,bool) Verse.DirectXmlLoader:ItemFromXmlFile<Verse.ModMetaData/ModMetaDataInternal> (string,bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (Verse.Steam.WorkshopItem) Verse.ModLister:RebuildModList () Verse.Steam.WorkshopItems:RebuildItemsList () Verse.Steam.WorkshopItems:.cctor () Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:TryParseSupportedVersions (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (string,bool) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod New folder is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:TryParsePackageId (bool,bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (string,bool) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <modDependencies><li><packageId>aRandomKiwi.RimThemes</packageId><displayName>RimThemes</displayName><steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=1668983184</steamWorkshopUrl></li><loadAfter><li>aRandomKiwi.RimThemes</li></loadAfter></modDependencies> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ValidateListNode (System.Xml.XmlNode,System.Xml.XmlNode,System.Type) Verse.DirectXmlToObject:ListFromXml<Verse.ModDependency> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Verse.ModDependency> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Verse.ModDependency>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Verse.ModDependency>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Verse.ModMetaData/ModMetaDataInternal> (System.Xml.XmlNode,bool) Verse.DirectXmlLoader:ItemFromXmlString<Verse.ModMetaData/ModMetaDataInternal> (string,string,bool) Verse.DirectXmlLoader:ItemFromXmlFile<Verse.ModMetaData/ModMetaDataInternal> (string,bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (Verse.Steam.WorkshopItem) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod New folder did not load any content. Following load folders were used: - C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\New folder UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.LoadedModManager/<>c:<LoadModContent>b__13_1 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () I was only running Harmony and the DLC's.
gammaradiationcertified Posted January 19, 2023 Posted January 19, 2023 (edited) 18 minutes ago, jllllll said: Extract rjw-master into \RimWorld\Mods such that you end up with this folder structure: \RimWorld\Mods\rjw-master\about.xml When done, the 1.4 and 1.3 folders should be beside about.xml along with the rest of the mod's folders. OOHHHH aight, thank you! Edit: Ok so I did that and the rjw-master folder showed up but when running the game it didnt show up in the mods area thing on the main menu, do I have to rename it or something? Edited January 19, 2023 by gammaradiationcertified
jllllll Posted January 19, 2023 Posted January 19, 2023 (edited) 27 minutes ago, gammaradiationcertified said: OOHHHH aight, thank you! Edit: Ok so I did that and the rjw-master folder showed up but when running the game it didnt show up in the mods area thing on the main menu, do I have to rename it or something? lol, sorry, pain meds screwed my brain. In the rjw-master folder you should see the following folders: 1.1, 1.2, 1.3, 1.4, about The about.xml is inside the about folder. Edited January 19, 2023 by jllllll added screenshot
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