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[WIP] Sassy Teen Girls Individual Bodies.


The Wanderer

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Posted

Bab problem solved in ck you need to select every slot that gets modded by your nif I selected necklace and feet and this fixed my problem not sure what ones you need checked but I am thinking you added a few armor pieces together and are trying to make it take just the one 32 body slot but you need every one that all those pieces used to take and if your making it from scratch you will need to try and error tell you find them all.

Posted

And I think you might went about marking it all one piece rong .

I think it might be better to make all pieces separate but then turn them into a set and place that set on her . Then she will default were it and it won't show in her items list if a follower. 

Posted

Original I took this mesh to save time.... :D

 

Looking at all the problems I found with the original mesh... or should I say things I don't like about it ???

The reason for trying to change the top bit.

 

I'm now thinking it might be better to start again from scratch and make my own outfit in Blender...

don't know how big a learning curve that is going to be though... but anything learned about Blender has got to be a plus... right :)

 

The first thing I need to sort out in Blender though is how to see the damn textures in the 3d View port ???

 

 

Posted
2 hours ago, shaidien said:

but I am thinking you added a few armor pieces together

No... I didn't change the original mesh I had that was how it was... which was working just fine... I just though the top was really bad so changed only that.

 

hege2.jpg.8c1e825771732644cd4088c939d96efd.jpg

 

But yes might go with making separate bits and just making them a single outfit in the CK.

 

Although I'd think the dress and top would be just one piece of clothing anyway.

Posted

As I suspected it was to do with the BSDismemberSkinInstance

It was unweighed... fixed that in outfit studio :)

There is still a problem with it's lighting... currently it emits its own light :D

 

hege6.thumb.jpg.ae193ad8d38c48a0b949f80771e44944.jpg

 

and it also appears the left hand side feathers and bangles are not connected to the arm...

but that is also a problem in that outfit studio also mess up their exporting... it stretches them way out to the side.

 

Oh well... one step forward two steps back... :D

Posted

Ok the b's thing was first thing I said open up and see if weights are there if not have to repair that second thing it does not matter how many pieces them close are the body is set up withh so many . You have to add every part your new close cover in ck for that armor if it touches the hands forearms body feet calves necklace neck head you haft to check them boxes in the add-on in ck .

As far as the light I am only going to say it's a blender thing caused by what ever you did trying to get the textures in . Can't by way or I never found a way I used mudbox in the day for that.  The outfitstudio is probably best place for that . And yes it's a bit but no were nere blender way easer.  

Posted
7 hours ago, shaidien said:

As far as the light I am only going to say it's a blender thing caused by what ever you did trying to get the textures in .

Ha... it's not what I did... the original mesh had the problem from the start... so I have no idea what he did... I'm just trying to fix it :D

I probably made it worst though by trying to get the back not be black...

 

But that was one of the reasons I was thinking of starting from scratch and making my own.

 

 

Still can't figure out why I can't see textures on the mesh in Blender 3d View Port ???

as in my pic on previous page...

Posted

Blender has not ben set up for it to recognise textures intell they fix that no love there. Not your fault and not even a problem the b's data it's just the first thing you look at . It were them bones are not in the list like should be .

I fix this in outfit first by loading a good nif that has bones I want and coping it then sense outfit fucks them on mine I still haft to drop them in but now I have a list to work from .

Need to add the bone number first then save so you can open list then manually go down list putting in the same numbers in order looking at nif making sure none of them fuck the nif as this is sign  the number is rong. This is the cause and fix for them nifs that look like they got wadded up like paper. But like I said even if it's all one piece it still covers a lot of body zones and if you want them to show up in game you need every body part checked that has nif you want to show.

 

Ps the nif I use is usaly my body I am using . 

Posted
36 minutes ago, shaidien said:

Wait you said like you had texture before in Blender? Love to know how I hadn't thought it able to yet . I must have missed a download some were.

Yeah... see my pic on previous page.

 

Getting the texture into the uv editing view port was easy just pointed to it and added it... and in edit mode the uv map shows up correctly as well...

just can't get it to show on the mesh ???

 

Most of the tutorials I've watch have it showing on the mesh but don't say how !!!

 

Reset the Hege outfit mesh maps so they don't glow in the dark.... and as you can see the only part that is correct is the top part I added :D

 

hege7.thumb.jpg.7515af3f3e161bdc1ff6d1dd8e60a04e.jpg

 

 

 

 

Posted
16 minutes ago, shaidien said:

Hay how do you move around in the new blender

Umm... I just use the mouse :)

 

Press middle key to turn/nav around... +shift to move scene up and down (I think)

I think the num pad view keys work the same as in older versions

Posted
1 minute ago, The Wanderer said:

I assume you tried goggling "skyrim glowing eye bug"

Yes tried em all . I tell you it's a spell gone wacko bug from one of my mods. Had once before and had to start new game . 

Posted

Did you try this one several suggest it will fix it

 

- In third person, open the console and enter "player.addspell 000f71d1"

- Close the console and notice a slight darkening around your character

- Open the console again and enter "player.removespell 000f71d1"

- Close the console and your eyes should stop glowing.

Posted
8 minutes ago, The Wanderer said:

Did you try this one several suggest it will fix it

 

- In third person, open the console and enter "player.addspell 000f71d1"

- Close the console and notice a slight darkening around your character

- Open the console again and enter "player.removespell 000f71d1"

- Close the console and your eyes should stop glowing.

Did not try to add first then take away just took away no love I try add first.o sweet that adding spell first was the missing part thank you very Much 

Posted

O new bug on not seeing stuff

Now the feet don't show up but the beed shoes do how ever she takes close off then puts back on feet and beeds.

Must be because no feet in nif but need shoes on body nif.so won't over right the feet but won't load them eather.  

Posted
6 minutes ago, shaidien said:

adding spell first was the missing part thank you very Much 

:)

 

8 minutes ago, shaidien said:

Hay does cbbc or what ever you call the non uunp body have a d iferant head ? Seems like the citrus head don't work good

CBBE ;)

 

 

I would imagine they do... otherwise the neck seems won't line up

but I've not really thought about it

I've heard about he citrus head but not tried... but would think there would be different version for different bodies

Posted
1 minute ago, The Wanderer said:

I thought I was the only one with problems ?

Lol he'll no it's why I stick it out about black head bug as it one of few things I can fix. I now can add pussy hairs to head's and they change colors depending on hair color

 

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