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Posted
On 10/28/2018 at 6:38 AM, Blaze69 said:

I mean, have you seen the pics from the Female Dragonic Argonian Textures mod? There ain't much to be done with the vanilla Argonian heads/appearance, but the characters shown there are some of the (if not the) most attractive and better looking Argonian ladies I've seen. And they are 100% scaly goodness, no human skin involved at all.

 

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Someone managed to accomplish that with vanilla Argonian heads? Holy shit.

  • 3 weeks later...
Posted

The horns of the blue one aren't vanilla, or do I miss something in my game? Saw the blue one on nexus in the user image section of the Dragon Bone Bikini Armor. I try to find them but I think it could be a self made mesh.

Posted
6 hours ago, Noitox said:

The horns of the blue one aren't vanilla, or do I miss something in my game? Saw the blue one on nexus in the user image section of the Dragon Bone Bikini Armor. I try to find them but I think it could be a self made mesh.

Yeah, those aren't vanilla, they are from a pack of new Argonian hair/horn options made by KrittaKitty (author of the Lykaios race mod). The original upload got deleted alongside Kritta's other mods a while ago, but IIRC some other mod that distributed the new hairs among NPCs includes all of the required assets so you can use that one instead. Can't post a link right now, but I think the mod was called "Hott Argonians" (I may be wrong about the double t on hott, I don't know for sure).

Posted

Ok, I think I figured it out how the horns of the blue one are created.

 

It is definitely Hott Argonians-Mod.

The "Fhorns_1.nif", "Fhorns_2.nif" and the "Fhorns_crest.nif" were merged together.

One of the "Ears_feathercrest.nifs"was used for the feathers. (I think "F_05_Ears_feathercrest_brown.nif")

 

I tried to merge them by myself with Outfitstudio but for some reason the horns weren't showing up ingame.

Any advice, tips or help would be nice, because I'm not experienced in this stuff.

Posted
8 hours ago, Noitox said:

I tried to merge them by myself with Outfitstudio but for some reason the horns weren't showing up ingame.

Any advice, tips or help would be nice, because I'm not experienced in this stuff.

Head parts can't be merged in Outfit Studio, the game only reads a single NiTriShape (mesh) for each of them so even if you load all the NiTriShapes you want into the same nif file the game will only load one of them.

 

You need to edit the plugin itself in xEdit and add the extra meshes as Extra Parts for it to work. Find out which of the nifs you mentioned have the "Is Extra Part" flag in their HeadPart record data and add them to whichever one doesn't have that tag as Extra Parts.

Posted

So, i tried to add them via SSEEdit:

 

https://imgur.com/a/1kqk5cG

 

I think I missed something or did something wrong, because the chosen Horns didn't show up.

I copied the FormIDs from the horns and added them to the "Feather-Hair" of my choice under Extra Parts.

All three Horn-Arts where tagged with "Is extra Part" like all other Horn-Arts. Only the Feather-Hair-Parts aren't.

Don't know what I can do.

  • 4 weeks later...
Posted

Glad I'm not the only one looking for something like this.  Both the Shark Race and that Blue Argonian look really on point, and basically what I wanted out of a "Sexy argonian race mod."  It's amazing to me that someone crafted the blue one with the vanilla sliders, and I wish I could take the time and apply such aesthetics to every Argonian in the game.  Alas, I lack the skill and patience to do so.

 

Also, that Shark Race is awesome!  Are there any plans to make it into a race replacer for the current Argonians (perhaps a separate batch for either males or females)?  Because that would make my day, if I could replace every Argonian in my game with Selachii...assuming it was as "simple" as changing the race (and didn't require changing all in-game Argonians by hand).

 

Either way, great stuff!

On 11/1/2018 at 12:57 AM, Jorvalt said:

Someone managed to accomplish that with vanilla Argonian heads? Holy shit.

 

On 10/29/2018 at 2:27 PM, Blaze69 said:

This. The Serval preset/race was done using the vanilla low-poly heads, so that's even more of an achievement, but with enough time, you can get some surprisingly good results both for vanilla Khajiit/Argonian heads and their CITRUS counterparts.

 

For example, all of the new feline races from Yiffy Age of Skyrim (cheetah, sabrelion/smilodon, panther, snow leopard and tiger) use CITRUS heads as a base, as do the Kygarra (hyenas) and Fennec ("normal" foxes, and not actual fennecs, as the name would suggest). Vaalsark (jackals) still use vanilla heads, but will use CITRUS ones when the YA 5.0 update drops.

 

There's also the Crocodilian Argonian presets:

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And if you want to get even more extreme examples, you just need to check out the new heads from the upcoming update of my shark race mod:

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Believe it or not, those are edited Argonian CITRUS heads. It's true we're working on cleaning up the morphs/phonemes because they don't play that nice with the new shape; but it's mainly due to the shortening of the mouth indent. Had we left the lips as long on the sides as vanilla Argonians have them, it would have been pretty much game-ready, with only minor bugs here and there.

 

Posted
29 minutes ago, Seracen said:

Also, that Shark Race is awesome!  Are there any plans to make it into a race replacer for the current Argonians (perhaps a separate batch for either males or females)?  Because that would make my day, if I could replace every Argonian in my game with Selachii...assuming it was as "simple" as changing the race (and didn't require changing all in-game Argonians by hand).

Actually, editing the vanilla Argonian race itself to turn it into Selachii (as Yiffy Age of Skyrim does with humans and elves, for example) would be quite the ordeal and take a lot of work because we would need to edit every single one of their head parts and assets.

 

Considering the amount of Argonian NPCs in the game is pretty limited (I'd be surprised if there's more than 20-30 of them), it would be easier to simply manually change their race one by one. We would still need to come up with the 20-30 new character presets for those NPCs unless you wanted them all to look like clones, but otherwise would be a pretty straighforward (albeit tedious) task.

 

I don't see it happening anytime soon, but I can't completely rule it out either.

Posted
5 hours ago, Blaze69 said:

Actually, editing the vanilla Argonian race itself to turn it into Selachii (as Yiffy Age of Skyrim does with humans and elves, for example) would be quite the ordeal and take a lot of work because we would need to edit every single one of their head parts and assets.

 

Considering the amount of Argonian NPCs in the game is pretty limited (I'd be surprised if there's more than 20-30 of them), it would be easier to simply manually change their race one by one. We would still need to come up with the 20-30 new character presets for those NPCs unless you wanted them all to look like clones, but otherwise would be a pretty straighforward (albeit tedious) task.

 

I don't see it happening anytime soon, but I can't completely rule it out either.

I appreciate the reply!  That's some amazing work you've been doing, I applaud you, and thanks again for the fast response.  Good luck on your project moving forward!

 

Really, only that many Argonians eh?  It strikes me as odd that no one else has had a go at changing up the Argonians in this way before.  I recall a few race replacers for Oblivion, one which turned them into Merfolk (and not the overly human kind).  Well, once I'm done with exams, I might have to take a look at the CK again.  I haven't touched the thing since Oldrim first came out, but it'd be an interesting undertaking. 

  • 1 year later...
Posted
On 10/12/2018 at 1:22 PM, samadara said:

Best Argonians and or Kajiits heads and bodies for me are the Fluff's Hybrid Argonians and or Fluff's Hybrid Khajiits, those two mods arent anymore available on Nexus Skyrim LE

but if you want to see pictures, here are the mods on Nexus Skyrim SSE, you cant use the SSE mods on LE version but if you look on internet you can find em.

Only for SSE version here:

Argonians https://www.nexusmods.com/skyrimspecialedition/mods/10111

and or Kajiits https://www.nexusmods.com/skyrimspecialedition/mods/10112

If you find the LE mods you can even use an alternate esp which remove the Argonians tails too, they look great ?

Is there a mod to make the voices more attractive?

  • 1 year later...
  • 7 months later...
Posted
On 11/1/2021 at 3:13 AM, GlacyGlay said:

This is how my argonian gal looks~ but I do wish there was a better female argonian voice. :) 

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care to make them into followers for us or lend us some presets? they're gorgeous creatures

  • 10 months later...
Posted

ScreenShot3.png.df6f51e741f0f89ed38b79cdcc7e18ee.pngScreenShot2.png.922ea51c1412a0bf1d2a1975a6694833.pngDunno if this thread is still relevant but here's something i made. It's based on a headmesh i saw on Nexus that someone had made for OG Skyrim so i wanted to make my own for SE. Took me a bit to get the sculpt just right and even then it could probably use some improvements but I think this final version turned out decent (Also my hand started cramping up after trying to not make it look weird from multiple angles and i just wanted to wrap it up). Gonna include the files you need in case anyone would like to use it. Just extract it in >Skyrim:SE/Data/SKSE/Plugins/CharGen . Feel free to edit and share as you see fit.

Cera.rar

  • 1 month later...
Posted
On 5/1/2023 at 11:13 PM, Horn1Dud3 said:

ScreenShot3.png.df6f51e741f0f89ed38b79cdcc7e18ee.pngScreenShot2.png.922ea51c1412a0bf1d2a1975a6694833.pngDunno if this thread is still relevant but here's something i made. It's based on a headmesh i saw on Nexus that someone had made for OG Skyrim so i wanted to make my own for SE. Took me a bit to get the sculpt just right and even then it could probably use some improvements but I think this final version turned out decent (Also my hand started cramping up after trying to not make it look weird from multiple angles and i just wanted to wrap it up). Gonna include the files you need in case anyone would like to use it. Just extract it in >Skyrim:SE/Data/SKSE/Plugins/CharGen . Feel free to edit and share as you see fit.

Cera.rar 1.46 MB · 12 downloads

 

Well done on this one.

 

Gonna be interesting to see how this stacks up to my own take on a ceratopsian when I finally get around to it. Nice to see other people also enjoy re-sculpting heads into new races.

 

Keep up the good work!

 

 

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