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Posted
6 hours ago, MasterPiece300 said:

Hello, quick question, are the vanilla girls modification needed to make the mod work or will the mod work with just the custom girls from the base file?

 

This mod affects some vanilla NPCs and adds some custom ones as well. But if you already have a mod for your vanilla NPCs and you only want it to add new NPCs, you can install the other overhaul mod after this mod to overwrite it. And move the esp of the other overhaul mod below the esp of this mod in the load order. That should give you the custom NPCs only.

Posted
4 hours ago, fair5210 said:

 

This mod affects some vanilla NPCs and adds some custom ones as well. But if you already have a mod for your vanilla NPCs and you only want it to add new NPCs, you can install the other overhaul mod after this mod to overwrite it. And move the esp of the other overhaul mod below the esp of this mod in the load order. That should give you the custom NPCs only.

cool, thanks.

Posted

Would it be possible for you to make a bodyslide version for most of the armors and clothes used here? I mean I usually replace followers textures and meshes by my own selection but such a thing isn't exactly possible when the mod also adds it's own armors and clothes. I mean they will still work but they might look really weird too especially if said mod uses UNP bodies and such. Luckily manga is a CBBE body so there won't be any weird texture glitches here and there. But still...

 

edit: lmfao! You literally have everything listed below in the description lol (does that also count for the clothes used in this mod though?)

Posted
1 hour ago, terrorofmorrowind said:

You literally have everything listed below in the description lol (does that also count for the clothes used in this mod though

 

Yes. The armors and clothes used in this mod are all listed in the Credits. Although some of them, I just used parts of the original armor/clothing or I modified it in some way (e.g. custom texture, removed/added mesh parts, etc...).

Posted
2 hours ago, fair5210 said:

 

Yes. The armors and clothes used in this mod are all listed in the Credits. Although some of them, I just used parts of the original armor/clothing or I modified it in some way (e.g. custom texture, removed/added mesh parts, etc...).

ah, ok. Thanks. :)

You might wanna add to the description though that if you use smash patches that you MUST rebuild a new one if you use other mods that change the same npc's as this one because if you don't the patch will still think you are using the old mod load order which WILL result in the well known "grey face bug".

 

edit: I thought te mod also overwrote Gerdur from riverwood but that was a mod conflict between the ordinary women of skyrim and bijin npc's itself so nothing to do with this one. If you're curious or anybody else just remove the headparts, the npc itself and something else that should be obvious enough to spot in TesVedit.

Posted

If anyone is interested i made a quick Manga + Old COS based bodypreset collection to be used as a replacer for the existing bodymeshes of this mod. Here are the files if anyone is interested, Just paste these over the right names in the meshes folder. If some of them are missing just rename them with the names of the original files and paste the new ones over them. All of the meshes are exactly the same except in name so nothing can go wrong really. I think they come as close to what the clothes and armors use in this mod. I hope you guys think so too.

 

WARNING! These files are based of the COS body that is still part of the all-in-one-hdt replacer mod here on loverslab made by herotheleyenda. If you wish to create one for the newest cosio version (clams of skyrim) you miust download the fair skin manga body preset made by the same author as this one. I would have made it compatible with cosio but for some reason it just refuses to work on my system and tbh it's the one i'm the most familiar with to so i don't mind.

 

Anyway have fun!

CelebsMeshOverwrite.7z

Posted

Thank you fair! npcs looks very nice.

However, I prefer my default body and textures. how can I apply default to your npcs?

I tried replacing contents of bodytype folder from part 2 with hardlinks of my default ones, but it seems not woking.

Can tes5edit do that somehow? I'm not good with it and couldn't find anything works if there's.

Thank you ahead for any helps!

 

Posted
28 minutes ago, azsxdcf said:

Thank you fair! npcs looks very nice.

However, I prefer my default body and textures. how can I apply default to your npcs?

I tried replacing contents of bodytype folder from part 2 with hardlinks of my default ones, but it seems not woking.

Can tes5edit do that somehow? I'm not good with it and couldn't find anything works if there's.

Thank you ahead for any helps!

 

Hooh boy! You've got quite the job before you. The hole thing uses more then 24 default body meshes and i haven't even taken a look at the textures file! You basically just need to match the names with your own bodytype and paste it over it. I'm currently planning on removing/replacing the body armors from the outfit formlist becuse it's a realy hassle to reconstruct the thing in outfitstudio of bodyslide.

 

Btw check my archive file i just loaded up it shoud have most of the bodyfiles in it you must replace it with. (i did miss some here and there though so might need to fix thatyourself).

 

Also about the clothes they wear, you can remove the cuirass or any other part that covers the center of the body in it's respective formlist entry. It should start with "fair"'. So far i have restored some ofthe farmer clothes back to the vanilla ones for which i use another overhaul. My intentio,n is to make the vanilla npc's look more normal and the unhibited and other special npc's more "nude".

Posted
40 minutes ago, terrorofmorrowind said:

Hooh boy! You've got quite the job before you. The hole thing uses more then 24 default body meshes and i haven't even taken a look at the textures file! You basically just need to match the names with your own bodytype and paste it over it. I'm currently planning on removing/replacing the body armors from the outfit formlist becuse it's a realy hassle to reconstruct the thing in outfitstudio of bodyslide.

 

Btw check my archive file i just loaded up it shoud have most of the bodyfiles in it you must replace it with. (i did miss some here and there though so might need to fix thatyourself).

 

Also about the clothes they wear, you can remove the cuirass or any other part that covers the center of the body in it's respective formlist entry. It should start with "fair"'. So far i have restored some ofthe farmer clothes back to the vanilla ones for which i use another overhaul. My intentio,n is to make the vanilla npc's look more normal and the unhibited and other special npc's more "nude".

Thanks so much! now I see that content of my default folder won't cover all npcs, right?

The list will be helpful so much, thank you again.

I've wondered if tes5edit can mod esp to tell npcs to "stop using designeted body/texture!", for my future(updates!) betterness. is that possible?

Posted
1 hour ago, azsxdcf said:

Thanks so much! now I see that content of my default folder won't cover all npcs, right?

The list will be helpful so much, thank you again.

I've wondered if tes5edit can mod esp to tell npcs to "stop using designeted body/texture!", for my future(updates!) betterness. is that possible?

I don't know that much about TesVedit but i did see that the base.esm seems to contain all the info about the distributions of the different bodyfiles used by the npc's. I hope that's helpfull in some way.

Posted
14 hours ago, terrorofmorrowind said:

I don't know that much about TesVedit but i did see that the base.esm seems to contain all the info about the distributions of the different bodyfiles used by the npc's. I hope that's helpfull in some way.

Used your list to copypasta and removed entire keyword from base.esm. not sure how latter worked out but now it's working as I intended! much thanks!

Posted
9 hours ago, azsxdcf said:

Used your list to copypasta and removed entire keyword from base.esm. not sure how latter worked out but now it's working as I intended! much thanks!

Cool, what did you change exactly? I'm kinda curious now. :)

Posted
8 hours ago, terrorofmorrowind said:

Btw are you planning on overhauling more people with this mod? I swear if you are ging to cover all the npc's covered by the ordinary women and BIJIN mods I swear i will uninstall those in favor of this one. :)

 

It was originally the plan to overhaul most NPCs all across Skyrim. But due to time limitations, there is no guarantee that I can do it. So currently, the overhauled NPCs are grouped by the Holds in which they are originally located. Hopefully the other NPCs in other Holds can be done as well. ?

 

Or perhaps if anyone wants to continue the project, they are also welcome to do so. As long as the quality is good of course. ?

Posted
6 hours ago, fair5210 said:

 

It was originally the plan to overhaul most NPCs all across Skyrim. But due to time limitations, there is no guarantee that I can do it. So currently, the overhauled NPCs are grouped by the Holds in which they are originally located. Hopefully the other NPCs in other Holds can be done as well. ?

 

Or perhaps if anyone wants to continue the project, they are also welcome to do so. As long as the quality is good of course. ?

I've made a follower mod called "abunchofnpc's" (yeah i'm not so good at naming things...) in the past feel free to use any of the models from it. Most of them are based of the presets from the vanilla game itself and some of the characters that i made as main character though but maybe there's some stuff in there you might like. It hs like 15 npc's in it. It's a work i worked of and on at for over 3 to 4 years so my mind is kinda foggy about what exactly is in the mod, especially since it's more like a shadow of what i had originally planned for due to a major crash on my old laptop. :/

Here's the link if you're interested. it's pretty basic but it gets the job done:

 

Posted
23 hours ago, terrorofmorrowind said:

Cool, what did you change exactly? I'm kinda curious now. :)

Removed entire 'keyword' section in base.esm. it sounds to me like body disignators.

EDIT: Also, npcs doesn't wear zaz gag. any idea what's causing this? I'd love some "cosplays".

Posted
59 minutes ago, terrorofmorrowind said:

I've made a follower mod called "abunchofnpc's"

 

Your mod looks pretty good. ? Thanks for sharing your work.

 

The body preset in your mod images also look nice. What preset is that?

Posted
1 hour ago, fair5210 said:

 

Your mod looks pretty good. ? Thanks for sharing your work.

 

The body preset in your mod images also look nice. What preset is that?

Maybe i should be updating the description page to tell people they are free to use it however they want as long as they add links to the originals (my stuff) :) or just mention that they weren't made by them but modified instead or something like that. (I'm both bad at naming stuff as well as description pages lol)

It's somewhere in the forum of the mod but it's a very old one. I'm using this one now (see the archive). It's based of your fair body preset but with more consideration for preganancy mods. They can get really grotesque if you set the sliders of said pregancy mods too high. Especially with the elsie lavache mod i noticed this. Must be because those morphs weren't really meant for cbbe bodies.

COS+LUSHHormones2.1.xml

Posted
1 hour ago, azsxdcf said:

Removed entire 'keyword' section in base.esm. it sounds to me like body disignators.

EDIT: Also, npcs doesn't wear zaz gag. any idea what's causing this? I'd love some "cosplays".

Does it use zaz as a master? If not there's your answer.

Btw do you use Mator smash by any chance. I've been using to makes smash patches for the entire load order but i've seen that people don't include the loverslab main mods like sexlab, zaz and dd in it. I'm trying this out now. It might solve the weird "gag sounds not playing" issue i'm having atm.

Posted
11 hours ago, terrorofmorrowind said:

Maybe i should be updating the description page to tell people they are free to use it however they want as long as they add links to the originals (my stuff) :) or just mention that they weren't made by them but modified instead or something like that. 

 

Yeah. That would be helpful. Especially for those who might be able to use your assets. You could release your mod as a modders' resource or something.

 

11 hours ago, terrorofmorrowind said:

I'm using this one now (see the archive).

 

Thank you for sharing! ?

Posted
On 11/3/2018 at 2:14 AM, terrorofmorrowind said:

Does it use zaz as a master? If not there's your answer. 

Btw do you use Mator smash by any chance. I've been using to makes smash patches for the entire load order but i've seen that people don't include the loverslab main mods like sexlab, zaz and dd in it. I'm trying this out now. It might solve the weird "gag sounds not playing" issue i'm having atm.

You mean set zaz as whiterun and falkreath's master? I'm not sure about this because npcs from other mods just works fine with zaz and dd. these mods aren't mastered by zaz.

I didn't know about mator smash. trying something out with it but it's not easy to find out how to use it with MO.

Posted
Just now, azsxdcf said:

You mean set zaz as whiterun and falkreath's master? I'm not sure about this because npcs from other mods just works fine with zaz and dd. these mods aren't mastered by zaz.

I didn't know about mator smash. trying something out with it but it's not easy to find out how to use it with MO.

I'm using it with MO. Btw have you tried gagging people (ingame ofcourse :P )? For some reasonthey don't sound muffled nor do they have the dialogue. It's probably the only caveat i have with mators smash but i kept it out of the patch now. Maybe that'll solve things. Yeah, figuring out how to mke it work with MO is kind of a pain but once you master it it's probably the best thing since sliced bread. I still use bashed patches though for the leveled lists and npc's.

 

I must have misread your comment about zaz i thought you mean they didn't wear gags expecting that the mod required zaz to mke npc's spawn with them but it looks like they don't work at all, right?

Posted
On 11/3/2018 at 5:47 AM, fair5210 said:

 

Yeah. That would be helpful. Especially for those who might be able to use your assets. You could release your mod as a modders' resource or something.

 

 

Thank you for sharing! ?

Btw you don't mind us gutting your mod? lol. :D

Posted
12 minutes ago, terrorofmorrowind said:

I'm using it with MO. Btw have you tried gagging people (ingame ofcourse :P )? For some reasonthey don't sound muffled nor do they have the dialogue. It's probably the only caveat i have with mators smash but i kept it out of the patch now. Maybe that'll solve things. Yeah, figuring out how to mke it work with MO is kind of a pain but once you master it it's probably the best thing since sliced bread. I still use bashed patches though for the leveled lists and npc's.

 

I must have misread your comment about zaz i thought you mean they didn't wear gags expecting that the mod required zaz to mke npc's spawn with them but it looks like they don't work at all, right? 

No, my problem(just solved!) was zaz gear doesn't apper on their face. sounds and dialogue are working fine with me, though I'm using gagsfx so thing may be defferent. I remember using gagsfx for exact muffling. wait, is DD itself meant to do that with npcs? and different dialogues? then I'm likely having same issue. I thought zaz or dd gag for npc is for show only.

My problem was just an new game issue! I'm embarrased and sorry for being lazy.

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