Ragged Robin Posted October 5, 2011 Posted October 5, 2011 *EDIT* Nope' date=' still crashes within 5 seconds of loading the island. Here's my load order. Oblivion.esm Beautiful People 2ch-Ed.esm x117race.esm Lovers with PK.esm TamagoClub.esm LoversCreature.esm BreakUndies.esm HiyokoClub.esm TR_OoT_Main.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Francesco's Optional New Creatures Add-On.esm Cobl Main.esm HorseCombatMaster.esm CM Partners.esm LoversVictims.esp Cobl Si.esp Cobl Glue.esp Cobl Tweaks.esp DLCShiveringIsles.esp Alternative Start by Robert Evrae.esp IlluminationWithout.esp KT_CustomRaceFix.esp LoadingScreens.esp All Spells Avalible for Enchanting and Spell Making.esp GDS.esp MidasSpells.esp DropLitTorchOBSE.esp actors_in_charge.esp LustyArgonianMaidContinued.esp mythsandlegends.esp Francesco's level up mini mod.esp Francesco's Optional Files.esp Francesco's 7 days respawn time - 1-16 day lenght rescale.esp SK_Berserk_v0.6.esp DarkIllusionArmor.esp DMACArmor.esp GoldenShadowArmor.esp Tona's_ModsStore.esp Defensive Katana v1.1.esp eyja.esp Castle_Wolfspike.esp Patch-Wolfspike-UL.esp Natural_Weather_with_darker_Nights_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp Natural_Vegetation_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp Brighter_Torches.esp MIS.esp MIS New Sounds Optional Part.esp StandingJOJO.esp personality_idles2.esp EFGAddPose.esp shinyEmotions.esp 77_Umpa_Animation.esp Slof's Sexy Anims.esp CTAddPose_v_1.esp bondage_sex.esp CTAddPose_glock3.esp CTAddPose_OTpair2.esp Crowded Roads Advanced less crowded.esp VA_UniqueKatana1.esp VA_UniqueKatana1Replace.esp Imperial Furniture Renovated.esp Werewolf-Legends.esp Trokturian Cow.esp Lovers with PK.esp Cobl Races.esp Cobl Races - Balanced.esp Cobl Silent Equip Misc.esp _Ren_BeautyPack_full.esp _Ren_BeautyPack_onlyhairs.esp EVE_StockEquipmentReplacer.esp EVE_ShiveringIslesEasterEggs.esp Platforming_Oblivion.esp CM Partners.esp CM Partners NPC.esp CM Partners Extra NPCs.esp CM Partners More NPCs.esp CM Partners Special NPCs.esp CM Partners Marker NPCs.esp FAL (v0.3).esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp xulAncientRedwoods.esp xulColovianHighlands_EV.esp xulBravilBarrowfields.esp xulAspenWood.esp xulChorrolHinterland.esp xulFallenleafEverglade.esp xulLushWoodlands.esp xulRiverEthe.esp xulStendarrValley.esp xulTheHeath.esp xulRollingHills_EV_withoutWheat.esp xulPatch_AY_AC.esp xuldarkforest.esp xulSkingradOutskirts.esp xulPantherRiver.esp xulBeachesOfCyrodiilLostCoast.esp xulImperialIsle.esp XulEntiusGorge.esp xulCloudtopMountains.esp xulCheydinhalFalls.esp xulBrenaRiverRavine.esp xulBlackwoodForest.esp xulArriusCreek.esp xulAncientYews.esp Valenwood Improved.esp Valenwood Improved - Fallenleaf Everglade EV - Patch.esp Valenwood Improved - River Ethe EV - Patch.esp ElsweyrAnequina.esp ElsweyrValenwoodImprovedPatch.esp ElsweyrAnequina - Races HGEC-Robert.esp ElsweyrAnequinaFemaleBody.esp TR_Stirk.esp DesuChan's Kawa-Khajiits.esp CM Partners Friska.esp Sexdarkness.esp Underworld Armor.esp MegaOppaiCostumeSet.esp LithiansNatureOfTheBeastModBeta.esp LoversTamagoClub.esp TamagoBreak.esp TamagoNews.esp TamagoShop.esp TamagoTopic.esp TamagoConfide.esp HiyokoGenerator.esp HiyokoGeneratorCreature.esp TamagoSetBody.esp RMDailyIncome.esp LoversEncounter.esp LoversAdultPlayPlusforSSP.esp LoversJoburg.esp LoversRapeSlave.esp LoversMB2.esp LoversFSE.esp LoversCreature.esp LoversHelpRapeVPlayer.esp LoversEscapeRapeVPlayer.esp LoversLight.esp LoversStopCombatEx.esp LoversPayBandit.esp LoversBed.esp LoversTachiCat2.esp LoversRaperS.esp LoversCrowningIsle.esp Lovers3dorgasm.esp Lovers3dorgasmMB2.esp MaternityClothes.esp DeadlyReflex 5 - Combat Moves.esp Deadly Reflex 5 - Timed block and 150% damage.esp CurseOfHircine.esp CoH Spawn Rates Increased.esp CoH Werewolves Mixed.esp CoH 1st Person Anims.esp CurseOfHircine - Symphony of Night.esp SetBody.esp Dynamic Map.esp IDKRRR_C_race.esp Chocolate Elves.esp CuteElf11.esp CuteElf11 Blue Portal Bug-Fix Patch.esp x117 Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Merged Eye Modules.esp MaleBodyReplacerV4.esp cidnothump.esp [/quote'] I refer you to my above post especially the shortcut to donkey's load order. I know it works for me. Get the load order straight first. Wrye Bash looks complex but isn't really that bad once you get used to it. Rule number one is never put any Lovers mods in a bashed patch. Follow this guide: http://forums.bethsoft.com/index.php?showtopic=1236811 It looks a nightmare but it isn't really. Once you use it it becomes quite a routine thing for you. I'm not the brightest of individuals and I can handle it (steep learning curve for me) so I think anyone can. The advantages are huge. The only part to the load order that I disagree with Donkey on is that I will run Crowning below the Bashed Patch. Try it both ways though as it might run better for you. BTW the cd no thump file is already in the right place in your order.
galgat Posted October 7, 2011 Author Posted October 7, 2011 did and update,[ version 1.02.6 ] don't expect to much, I think I fixed a few problem's, but I have not had time to really test them all.. here is what was added to the doc file. Lovers Creatures may be needed now, although it is not expressed that way, I think because i installed the genitals mostly my self,( and my lousy penis's sort of show that, I did them in a hurry..to much to do..not time to really do the tedious work needed on them.) that it may not be needed. the advanced animations stuff for animals may be nice to have...some of them are very good. I have taken a creature from the creatures Mod...Textured it, and modified its original usage, so it should not conflict.. Credit for it goes to the wonderful Creatures mod maker, Makers. ********************************** Things I have fixed, or added in ver.1.02.06 1. bug in bullpen, where is had enchanted ring on it might not get removed, and not nude punishment could mess up first abuse treatment, and screw the whole mission. fixed i believe.Placed a nude check on all the bulls also. 2. BullPen again Regina sometimes would not fire right to take you back to SeaSideInn, and then you were stuck. I believe I have this fixed also. Placed a knockedstate and Unconscious check on her, to stop here from firing when you were down. 3.I had a fat finger where I placed the stage wrong in a dialog, This cause many people to have a problem first time Nicky enslaved you. I believe I have this fixed now. 4. The Bull pen, became way to complex, sometimes things fire wrong, and It would not finish for people. I have tried to fix this, mostly by throwing everything to stop failure to engage in the sex act at it I could think of.. May cause it to be laggy, but it has completed for me,quite well. latter maybe I can stream line it some. 5. The quest continues into a daedra like realm,(after Mother opens the door) but please, understand it is no where near completed there, you can go and wander around, find some odd things I am working on, but I am not supporting that area in any way right now..I have so much to do there.. and I know much of it will be buggy. That is and area that I am working on. It is only in this Patch because it would be very hard to separate it all out from the rest of the Mod. 6.Thing are sort of tough right now, for me, so I just can not spend as much time on this as I did.. Hopefully this will improve soon, I just have not had the time to devote to My modding, that I normally would. ******************************************* I just don't have time to answer all the posts, I really appreaciate those of you that have pinch hit for me..thx u.. Many problems people have are Lovers installation problems.. And to tell you the truth I have a lot of problems with that My self... Load orders for me are like major trial and error.
Ragged Robin Posted October 7, 2011 Posted October 7, 2011 Welcome back Galgat. I trust all is well with you and yours.
monolith Posted October 7, 2011 Posted October 7, 2011 *cheers* Good to see you back galgat, we missed you! I hope everything's ok.
nunyabidnez Posted October 8, 2011 Posted October 8, 2011 Hope everything in the real world worked out well for you, nice to see you back!
nunyabidnez Posted October 8, 2011 Posted October 8, 2011 Hey All' date=' Have a weird issue. After I get the Sperm Shake quest, I use Booty's ring to get me back to her place, then she tells me how to get the Goblin Sperm. It's all fine and dandy until I try to enter the SOAP main floor, as soon as that tries to load I get a crash to desktop. Only other issue I have is Sirens don't have voices, but I can deal with that. Anyone else have that or a similar issue, and if so how did you correct it? Thanks in advance. [/quote'] Am running through Crowning atm as I've forgotten too many details. This time I'm taking notes. Yes I have had occasional crashes after using Booty's ring in the past. Did you leave the Goblin cave before activating it? That might trigger a CTD if you didn't. Generally, I found the ring more trouble than it was worth. Warning! Later you will take a trip to Shivering Isle. Don't use the ring to get back from there either. What do you mean by "Sirens don't have voices"? Do you mean there is no vanilla conversation? If I remember, until you complete the quests for the queen, you won't get much from the other Sirens anyway. Hey Robin Thanks for the quick response. My crash happens before I even leave SOAP for the caves, it happens right after I talk to Booty and she tells me where the goblins are. I leave her room, try to go upstairs to leave the school, and as soon as the main floor of SOAP tries to load is where my crash happens, every time. If it's the ring causing it, do you know of any way to get back from Siren Bay? There's never a ship or anything waiting once I finish the animal sperm quest. And by voices, I mean just the audio. I have the subtitles, and they go through all the motions, but no audio of the conversation. Had that same problem this did not fix it every time but helped a bunch http://tesnexus.com/downloads/file.php?id=22282 Hey Doc! Your suggested worked, kinda. Now I can actually progress in the game without crashing, but I obviously have a missing texture or race issue as now some of my NPC either have no face or have no head or other exposed body parts whatsoever. Didn't have that issue before I fixed the chocolate elves issue on siren island, have to figure out what character I'm missing now. Yay. Thanks a lot to both you and Robin, I do appreciate all your help!
Matador Posted October 9, 2011 Posted October 9, 2011 Can someone post the itemids for the Horse and Dog essences from the first Siren quest? I ran into a bug with LoversBitch where it stopped awarding the dog essences, and I'd rather cheat than have to reload and repeat the quest all over again. Thanks.
sealseraph Posted October 9, 2011 Posted October 9, 2011 Hi all. I have a problem at "whore for a pimp" quest. When Nicky Sands enslave and lead me to Prince Protector under church.. nothing happens. Both npcs remain silently and no conversation neither animation happens. I loaded a previous save and tried with Lovers spell the option "Fix npcs" on both. Nothing changed. Any idea about how to solve this? Thx. I am having the same problem, donun how to make it worl
galgat Posted October 9, 2011 Author Posted October 9, 2011 Hi all. I have a problem at "whore for a pimp" quest. When Nicky Sands enslave and lead me to Prince Protector under church.. nothing happens. Both npcs remain silently and no conversation neither animation happens. I loaded a previous save and tried with Lovers spell the option "Fix npcs" on both. Nothing changed. Any idea about how to solve this? Thx. I am having the same problem' date=' donun how to make it worl [/quote'] I hope you are using the latest Patch I have the link for here, in the download's. I just re tested it, and everything worked fine. the activation for that instance is started by distance check. first you get a Quest stage update, then nicky chats with the Lizard man, then Lizard tell you what is going to happen, then the young Man test's your ware's.. You have to be in range of the Young man, he should not wander though. I can not do anything if I can not make your problem happen.. I will post My load order, Maybe that will help you.These are the mods I have active, and everything works fine, for me. Maybe that will help you. I installed xeoex.esp some time back, I like the character changes it make's, but it is very intrusive, and once installed, very hard to remove from your game. Disabling it cause's me to CTD. I wish it had came with an un installer..lol. and it also forced me to look up where it changed my character skin's so I could place My skin's there, (and I had to of course rename them..Grrr). at least it did not change my Personal Character Nif location..I have customized it extensively, the genitals are Much different than the ones Most people have. But with out my skins that did not look right..lol ..so I fixed it. Masters for: TestingPoint.ess 00 Oblivion.esm 01 Lovers with PK.esm 02 LoversCreature.esm 03 Beautiful People 2ch-Ed.esm 04 x117race.esm 05 BreakUndies.esm 06 playble_armors.esp 07 KT_CustomRaceFix.esp 08 Tag_Armorseller.esp 09 DLCHorseArmor.esp 0A DLCOrrery.esp 0B DLCFrostcrag.esp 0C DLCThievesDen.esp 0D DLCVileLair.esp 0E DLCSpellTomes.esp 0F DLCMehrunesRazor.esp 10 Knights.esp 11 DLCShiveringIsles.esp 12 babehair_EV.esp 13 Opale armor for Exnem body.esp 14 ExWearUndies.esp 15 Vampiress Armors For Exnem Body.esp 16 Rosana.esp 17 Seductress Armour.esp 18 ExnemEyeCandy.esp 19 BlackLuster.esp 1A 77_Umpa_Animation.esp ** I keep this here for My night clubs dancing..LOL *** 1B CTAddPose_OTPair.esp 1C Colourwheels Sexy Stock Armor & Clothing Replacer.esp 1D Colourwheels Sexy SI Armor & Clothing Replacer.esp 1E Colourwheels Sexy Hentais DarkRose.esp 1F TagsYinYang.esp ****This is My night club mod with disco dancing, and flashing light dance floor's*** 20 Colourwheels Sexy Female NPCs.esp 21 Chain it!.esp 22 Streamline 3.1.esp 23 LoversLight.esp 24 LoversFSE.esp 25 LoversBed.esp 26 LoversRaperSGalgat.esp 27 RealWalk.esp 28 LoversPayBanditgalgat.esp **this One is just majorly modified and I fixed some bugs in the other** 29 LoversCreature.esp 2A xeoex.esp 2B LoversAdultPlayPlusforSSP.esp **I don't like the newer versions of this, and Mine is modified** 2C Beautiful People 2ch-Ed Merged Hair Modules.esp 2D Beautiful People 2ch-Ed Merged Eye Modules.esp 2E Beautiful People 2ch-Ed Chocolate Elves.esp 2F Beautiful People 2ch-Ed Vanilla Race.esp 30 Beautiful People 2ch-Ed MS Elves - NoSc.esp 31 Beautiful People 2ch-Ed Cute Elves.esp 32 Beautiful People 2ch-Ed CustomRace.esp 33 Beautiful People 2ch-Ed Disable BandBlindMask.esp 34 CrowningIsleWorkingOn.esp ***this is LoversCrowningIsle..Re named for modding reasons** 35 Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 36 Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp 37 x117 Merged SKSRENs Hair Modules.esp 38 Beautiful People 2ch-Ed Sheogorath Eye.esp 39 Real_Mannequin.esp 3A Lovers with PK.esp 3B LoversIdleAnimsPriorityanimalChang.esp 3C LoversIdleAnimsPriority.esp 3D LoversAnimObjectsPriority.esp
Saphia Posted October 9, 2011 Posted October 9, 2011 Glad to see you Galgat I found the "error". Your adventure works correctly Galgat. I tried and tried with Nicky, church, crypt and Lizardman.. but always nothing. Close to send adventure to hell i realized that something wasnt as usually. I explored the church when arrived to the islands and always the Prince Protector was with a boy close to him. But when i went enslaved.. the boy wasnt at right chapel but at main hall. So i decided to move the boy to his usual position.. there was nothing to lose. Sealseraph, my problem was i thought the "action" was between lizardman and me. No. The sex is between the boy and the character. Sadly my "dear boy" decided to move from their default place, close the lizardman, to the main crypt room. So the animation didnt begin. The boy MUST be really close the Prince in order to advance in the quest. So, i just loaded a previous saved game before meet Nicky, went to the crypt, found the boy far from his real place and slowly and tediously I pushed (yes, by "corpse friction")the boy to his original place. So I did and worked perfectly. Seal if you are in same problem this may be the solution.
Saphia Posted October 9, 2011 Posted October 9, 2011 Ouch! I didnt read all your message Galgat. Yeah you are right, the wanderer boy is the problem.
galgat Posted October 10, 2011 Author Posted October 10, 2011 The boy actually does not have a wander package on him, he only has a find, and the target is the player, which has two conditions on it, so it only if the player is free from the slaver, which I make happen for the boy to do his thing, after the lizard man chats with you, and that a Particular step is set to equal One. it should be pretty full proof, but things can happen. the boy should not wander off, because he has no wander package, but in one of the earlier versions of this Mod, I think i had him in another location.. it could be that you are both playing from a save, originally made with that earlier version, and that Might be why he is not close to his guardian. I do not fully understand how the .ess save there data, but It could be that location's are not updated, just because of a new version of the mod, in the save file. I do know that Markers, will not behave well if moved, in an updated mod. I find it best to delete them, and make a new one, rather than just move them. Any way glad you found a way to continue..SoRrY about the problem.
KinkieGurl Posted October 10, 2011 Posted October 10, 2011 I have a little trouble on Siren Island. The guards keep killing the dogs. I had to resurrect them to get screwed for the Dog Essence, but when they move away, some of them get aggroed by the guards, and killed. I suspect it might be a conflict with LoversBitch, but I have to test it yet. UPDATE: It seems it was a glitch, a side-effect of using the "invite dog" function of LoversBitch on one of the dogs in the town on Crowning Isle. The dog knotted, became bound to my char, then aggroed a town resident and got killed in the process, and for some reason the LoversBitch script did not remove it from playerfaction and reset its aggro level. The solution was to remove the dog from playerFaction, and to use 'setAV aggression 0'.
Killerpenguin5 Posted October 10, 2011 Posted October 10, 2011 last i was playing this I got stuck at the point after I got the female emmisaries Im supposed to talk to her to go forward with the quest but I get nothing, maybe it will be fixed when I put the new version in
Ragged Robin Posted October 10, 2011 Posted October 10, 2011 last i was playing this I got stuck at the point after I got the female emmisaries Im supposed to talk to her to go forward with the quest but I get nothing' date=' maybe it will be fixed when I put the new version in [/quote'] No. Talking to the female doesn't progress any quest as such. But do wander around and chat to others while you are there.
galgat Posted October 11, 2011 Author Posted October 11, 2011 I have a little trouble on Siren Island. The guards keep killing the dogs. I had to resurrect them to get screwed for the Dog Essence' date=' but when they move away, some of them get aggroed by the guards, and killed. I suspect it might be a conflict with LoversBitch, but I have to test it yet. UPDATE: It seems it was a glitch, a side-effect of using the "invite dog" function of LoversBitch on one of the dogs in the town on Crowning Isle. The dog knotted, became bound to my char, then aggroed a town resident and got killed in the process, and for some reason the LoversBitch script did not remove it from playerfaction and reset its aggro level. The solution was to remove the dog from playerFaction, and to use 'setAV aggression 0'. [/quote'] yes I think I had a formula you were suppose to use, or might have been the forced sex spell, but I believe I disabled that, where you have to use the salve to acquire the essence, so the animal was a willing subject... not sure. but you should not have to use a spell or enticement from another program.. That would probably not be wise.. But there are some agro problems I have seen in places.. Mostly with the Pimp's the guards just do not like assassin's.. But they have always been the best choice for such person's.. I tried other character classes, but assassin's always worked out the best, and accepted scripting with much less trouble than others. I wish I knew what was different about them. But trying to keep everyone from trying to kill them is a real pain.. and My Pimp's can kill a whole town by them selves.. they are a bit over powering. but I wanted them to be able to protect there Charge's.
Saphia Posted October 11, 2011 Posted October 11, 2011 Hey Galgat. I have proved the new version at dremora plane, when sirens mother send you there. Great. Most work properly. Only mention a bug I suffered to fix (if its really a bug and not a disfunction between my mods): after doggy mate you are free.. but the dog position remains and cant be undone. In this posture by other way the character, usually, "blinks" with annoying jumps.
grumbler Posted October 11, 2011 Posted October 11, 2011 Galgat, I've been playing with this for a bit now, and am very impressed with your scripting abilities! I am learning a lot about how to do all sorts of interesting things by following what you are doing in the CS. I have noted a few things that might help other players: (1) In my rig, scripts wouldn't fire when they used "Begin Gamemode [xme zme}" For some reason, that condition "{xme zme}" prevented execution. When I eliminated that condition in all the scripts where it appeared, the scripts all worked. I do have the latest OBSE. (2) In the bondage sex quest, Nicky Sands has a bit of gteeting dialogue to start the rat portion of the quest in the sewers. The prerequisites for that greeting is "NextStop = 7" when that should be "NextStop = 6." This may even be redundent, since Nicky doesn't get the travel package until NextStop is 6. (3) Ver 0.91 of LoverswithPK doesn't work with this mod on my rig. When I went back to v.90 my problems all disappeared. (4) I never could get the "Chocolate Elves" to work. I had to change all of those NPCs to Bretons to get heads and thus dialogue. That's not your problem, of course; there are simply too many versions of the CE around to tell which one you used. (5) In Dr Mobius's lab, the third rape sequence for each animal would fire, and then end isntantly. The animal would disappear as the announcement that "you are being raped" would appear, and the text from Mobius would appear. Whatever you did to slow down the end of the sequence didn't work. (6) None of the Bandits ever tried to ambush/rape my toon and tie her up, and I cannot see why. Too bad as this was one aspect of the mod I had intended to try out elsewhere in Cyrodill. Is that script supposed to be complete, or is it in progress? Great job, though. I really am impressed by your scripting and how you have incorporated thomthom's Player Slave scripts. Your storytelling is also excellent, and it feels to me like you built your scripting around the needs of the story, not the story around what was easy to script. You do it the way it should be done, and I do appreciate that very much.
galgat Posted October 11, 2011 Author Posted October 11, 2011 Hey Galgat. I have proved the new version at dremora plane' date=' when sirens mother send you there. Great. Most work properly. Only mention a bug I suffered to fix (if its really a bug and not a disfunction between my mods): after doggy mate you are free.. but the dog position remains and cant be undone. In this posture by other way the character, usually, "blinks" with annoying jumps. [/quote'] That area was not really ready for release yet in Ver 1.06..it was just to hard to remove it all, and update the few bugs I managed to fix in that patch. However the bug where you do not get up from hands and knee's, or you hands stay behind your back after being set free , happens sometimes (the special animation's hang).. I have been trying different things...you can save, exit the game and when you return the special animation will be gone, and you should be back to normal. It has to do with Script out running it's self or a call routine being to slow.. I have been trying different things to attempt to solve this. I have tried some new things with the farmer, that seem to be working.. if they do, I may be able to fix some of those area's prone to this Bug. I just posted a new version... Here is the doc insert. If you have already gone to the daedra plan through mothers portal, I suggest you go back to a save prior to that. It has great potential for buggy ness.. And I do not have large amounts of time right now.. so do not expect patches to be fast.. ********************VER.1.02.07********************************** Things I have fixed, or added in ver.1.02.07 1. added a bit more land mass, and buildings to the dirty bay area. 2.I have the main Pimp quest line moving on some, you will get a mission, once you get up the tower in {id}'s domain, and past {id}'s Pet's. 3. Many of the mission's or instance's may require you to wait enslaved in an area for some time before the person, or thing returns to pick you up.. try not to panic.. 4. in {id}'s world resist the temptation to kill anything, numbers of certain creatures are used counted, and used to activate certain thing's..If you kill one of these creature's, you may not get the required item to continue.. so do not go on a killing spree there. 5. I have tweaked, and touched up many area's, and location's..but these changes will probably be to small to notice. *******************************************
galgat Posted October 11, 2011 Author Posted October 11, 2011 Galgat' date=' I've been playing with this for a bit now, and am very impressed with your scripting abilities! I am learning a lot about how to do all sorts of interesting things by following what you are doing in the CS. I have noted a few things that might help other players: (1) In my rig, scripts wouldn't fire when they used "Begin Gamemode [xme zme}" For some reason, that condition "{xme zme}" prevented execution. When I eliminated that condition in all the scripts where it appeared, the scripts all worked. I do have the latest OBSE. (2) In the bondage sex quest, Nicky Sands has a bit of gteeting dialogue to start the rat portion of the quest in the sewers. The prerequisites for that greeting is "NextStop = 7" when that should be "NextStop = 6." This may even be redundent, since Nicky doesn't get the travel package until NextStop is 6. (3) Ver 0.91 of LoverswithPK doesn't work with this mod on my rig. When I went back to v.90 my problems all disappeared. (4) I never could get the "Chocolate Elves" to work. I had to change all of those NPCs to Bretons to get heads and thus dialogue. That's not your problem, of course; there are simply too many versions of the CE around to tell which one you used. (5) In Dr Mobius's lab, the third rape sequence for each animal would fire, and then end isntantly. The animal would disappear as the announcement that "you are being raped" would appear, and the text from Mobius would appear. Whatever you did to slow down the end of the sequence didn't work. (6) None of the Bandits ever tried to ambush/rape my toon and tie her up, and I cannot see why. Too bad as this was one aspect of the mod I had intended to try out elsewhere in Cyrodill. Is that script supposed to be complete, or is it in progress? Great job, though. I really am impressed by your scripting and how you have incorporated thomthom's Player Slave scripts. Your storytelling is also excellent, and it feels to me like you built your scripting around the needs of the story, not the story around what was easy to script. You do it the way it should be done, and I do appreciate that very much. [/quote'] xme zme is actually used a lot in lovers PK...but all this stuff is testy. The rat instance with Nicky functions very well for me, I have not had trouble with it in some time. But have not play tested it in some time either. Many times I may set variable's with dialog, and script, and often, I resort to quest scripts (there so much more fool proof), so, you may have to hunt all over for where a particular Variable is set. {trouble me sometimes to when i go back, and try to figure out what I did} As to Lovers PK 91, I have not changed to it yet, and unless some super mod comes out that needs it, I doubt I will. the chocolate elves have really screwed a lot of people, I really regret having made this mod dependent on MBP.. I wanted the extra character's, but the trouble has been way to much for many people.. It would be way to much trouble to change that now.. Or more trouble than I am willing to undertake. The bandits have always been a pain, I re scripted them a dozen time's with different result's.. when they work it is sort of neat, but they will work fine for many times for me, then bang..nothing.. I just put them on back burner. just think of it as suspense, you never know when they may attack you..lol I know what you are talking about in mobious lab..was early, part of mod, and I was trying different thing's.. It is a timer thing, that ends the instance's, and I should not have done it that way. The mod has become so big though, that I become afraid to touch things that are working..and it really does not take away from the story, or event..I am only one person, and time is always a factor. And I do all this for My own entertainment, and learning experience.. I don't beg for money, like i see so many do.. and I don't want any.. Just keep that in mind when you have major complaint's.
Shebeth Posted October 11, 2011 Posted October 11, 2011 For the bandits : i had the same problem, i unchecked loverspaybandit.esp / loverstruecrimeEX.esp and it is working fine.
grumbler Posted October 11, 2011 Posted October 11, 2011 (snip) the chocolate elves have really screwed a lot of people' date=' I really regret having made this mod dependent on MBP.. I wanted the extra character's, but the trouble has been way to much for many people.. It would be way to much trouble to change that now.. Or more trouble than I am willing to undertake.[/quote'] I don't have any problems with you using the CE. It's not your fault that they are harder to install consistently yhan you knew, and you should satisfy your own esthetics first. We can compensate if our rigs are too borked to do what your rig does. The bandits have always been a pain, I re scripted them a dozen time's with different result's.. when they work it is sort of neat, but they will work fine for many times for me, then bang..nothing.. I just put them on back burner. just think of it as suspense, you never know when they may attack you..lol I'll take that as a challenge to see if I can figure out how to make this work. It is such a great concept, and would add a lot of realism, IMO. I know what you are talking about in mobious lab..was early, part of mod, and I was trying different thing's.. It is a timer thing, that ends the instance's, and I should not have done it that way. The mod has become so big though, that I become afraid to touch things that are working..and it really does not take away from the story, or event..I am only one person, and time is always a factor. Agree that this doesn't need changing. I just mentioned it in passing, in case it worked well on your rig. And I do all this for My own entertainment, and learning experience.. I don't beg for money, like i see so many do.. and I don't want any.. Just keep that in mind when you have major complaint's. I have no major complaints at all. Every game-breaking problem I had was due to something wrong with my installation of Oblivion. I was just pointing out some minor issues because I had gone into the CS to see what was happening. Again, this mod is an excellent example of what a talented scripter can do, and I have learned an enormous amount from it. I can do some of this in the GECK (packages, for instance, are far more powerful in the GECK), but the TESCS is far less flexible, and your scripting does things I have never seen done before. You have made your scripts serve the story, rather than the reverse, and I am very impressed. Please don't take any of my comments as complaints or criticisms, because they are certainly not intended to be anything of the sort.
Ragged Robin Posted October 11, 2011 Posted October 11, 2011 I solved my Chocolate Elves problem quite a while ago by simply intalling The Corean race, then Chocolate Elves and all before installing Beautiful People, MBP, MBP++ and finally Chocolate Elves MBP++. Once done, the original esp files can be removed and leaving the MBP++ esps enabled. In Fact Setting up most of the other custom races before BP etc, seems to make things work better. Also either using custom race fix or the unofficial updates solves a lot of troubles.
Dee383 Posted October 11, 2011 Posted October 11, 2011 Why Dont The Souls Of A Whore Want Me ? They Just Hover Around And Make No Advances To Me ? Even If I Stand There Butt Naked ?
galgat Posted October 12, 2011 Author Posted October 12, 2011 For the bandits : i had the same problem' date=' i unchecked loverspaybandit.esp / loverstruecrimeEX.esp and it is working fine. [/quote'] yes They do both use bandit faction, I had not even considered it,(maybe it crossed my mind, but i ignored it,,Anyway) but yes that would cause a conflict...I might try to make a different faction for mine. but i had had intentions originally of using them as a roving band of bandit's that raped and pillaged all over the place. ae this time they are just ported from one point to the next, but I had intentions of having them in a leader follow routine, and the leader after each pillaging, would drag them to the next area.. and as they would encounter other bandits in that process I added them to the bandit faction... But I bet you are right. they are in conflict. It is not a Mod crusher, but it is a problem. Thx u. it seemed so simple, but there spurious action's finally frustrated me, and for now I have lost interest..I may re look at them now. Setting up a slave trade and sale, instance, would not be that hard. But I have had major problems with the radiant AI.. It is very ticky sometimes. Bandits that rape, and capture you, and parade you off to the slave market.. Could be fun to do.. selling you to the highest bidder.. I can hear the auction now, going once, going twice...Sold imagine being sold to some guard, that drags you all over town, and share's you with his friend's.. Or maybe the duke..Of course I would have to have agent's who randomly bought for the royalty, purchase you, and then drag you to the duke or countess, or shop keeper.. Would be kinks need to check faction of owner, and enter you in there faction, so as to keep you from being a trespasser in there home, or castle. and remove you from it once you had gained freedom...have to eventually free the player, let them move a little on there own...LoL
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