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After installing all of these new races and whatnot i'm still getting CTD just a few seconds after going to the island. Joburg is turned off and I adjusted the load order and I still CTD. =(

 

I didn't experience CTDs from simply visiting he Island alone. Could still be a load order issue or some other mod you're running. Crowning and Lovers Bitch don't work well together for example. Do you use wrye bash? of so' date=' I hope you've not put any lovers mods in the bashed patch.

Perhaps if we could see your load order someone might spot what is causing the issue. We can at least try and help.

[/quote']

 

 

Got Wrye Bash but never did anything with it because its complicated as hell. Might be lovers bitch. lemme deactivate it and try.

 

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*EDIT* Nope, still crashes within 5 seconds of loading the island. Here's my load order.

 

Oblivion.esm

Beautiful People 2ch-Ed.esm

x117race.esm

Lovers with PK.esm

TamagoClub.esm

LoversCreature.esm

BreakUndies.esm

HiyokoClub.esm

TR_OoT_Main.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Francesco's Optional New Creatures Add-On.esm

Cobl Main.esm

HorseCombatMaster.esm

CM Partners.esm

LoversVictims.esp

Cobl Si.esp

Cobl Glue.esp

Cobl Tweaks.esp

DLCShiveringIsles.esp

Alternative Start by Robert Evrae.esp

IlluminationWithout.esp

KT_CustomRaceFix.esp

LoadingScreens.esp

All Spells Avalible for Enchanting and Spell Making.esp

GDS.esp

MidasSpells.esp

DropLitTorchOBSE.esp

actors_in_charge.esp

LustyArgonianMaidContinued.esp

mythsandlegends.esp

Francesco's level up mini mod.esp

Francesco's Optional Files.esp

Francesco's 7 days respawn time - 1-16 day lenght rescale.esp

SK_Berserk_v0.6.esp

DarkIllusionArmor.esp

DMACArmor.esp

GoldenShadowArmor.esp

Tona's_ModsStore.esp

Defensive Katana v1.1.esp

eyja.esp

Castle_Wolfspike.esp

Patch-Wolfspike-UL.esp

Natural_Weather_with_darker_Nights_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Brighter_Torches.esp

MIS.esp

MIS New Sounds Optional Part.esp

StandingJOJO.esp

personality_idles2.esp

EFGAddPose.esp

shinyEmotions.esp

77_Umpa_Animation.esp

Slof's Sexy Anims.esp

CTAddPose_v_1.esp

bondage_sex.esp

CTAddPose_glock3.esp

CTAddPose_OTpair2.esp

Crowded Roads Advanced less crowded.esp

VA_UniqueKatana1.esp

VA_UniqueKatana1Replace.esp

Imperial Furniture Renovated.esp

Werewolf-Legends.esp

Trokturian Cow.esp

Lovers with PK.esp

Cobl Races.esp

Cobl Races - Balanced.esp

Cobl Silent Equip Misc.esp

_Ren_BeautyPack_full.esp

_Ren_BeautyPack_onlyhairs.esp

EVE_StockEquipmentReplacer.esp

EVE_ShiveringIslesEasterEggs.esp

Platforming_Oblivion.esp

CM Partners.esp

CM Partners NPC.esp

CM Partners Extra NPCs.esp

CM Partners More NPCs.esp

CM Partners Special NPCs.esp

CM Partners Marker NPCs.esp

FAL (v0.3).esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

xulAncientRedwoods.esp

xulColovianHighlands_EV.esp

xulBravilBarrowfields.esp

xulAspenWood.esp

xulChorrolHinterland.esp

xulFallenleafEverglade.esp

xulLushWoodlands.esp

xulRiverEthe.esp

xulStendarrValley.esp

xulTheHeath.esp

xulRollingHills_EV_withoutWheat.esp

xulPatch_AY_AC.esp

xuldarkforest.esp

xulSkingradOutskirts.esp

xulPantherRiver.esp

xulBeachesOfCyrodiilLostCoast.esp

xulImperialIsle.esp

XulEntiusGorge.esp

xulCloudtopMountains.esp

xulCheydinhalFalls.esp

xulBrenaRiverRavine.esp

xulBlackwoodForest.esp

xulArriusCreek.esp

xulAncientYews.esp

Valenwood Improved.esp

Valenwood Improved - Fallenleaf Everglade EV - Patch.esp

Valenwood Improved - River Ethe EV - Patch.esp

ElsweyrAnequina.esp

ElsweyrValenwoodImprovedPatch.esp

ElsweyrAnequina - Races HGEC-Robert.esp

ElsweyrAnequinaFemaleBody.esp

TR_Stirk.esp

DesuChan's Kawa-Khajiits.esp

CM Partners Friska.esp

Sexdarkness.esp

Underworld Armor.esp

MegaOppaiCostumeSet.esp

LithiansNatureOfTheBeastModBeta.esp

LoversTamagoClub.esp

TamagoBreak.esp

TamagoNews.esp

TamagoShop.esp

TamagoTopic.esp

TamagoConfide.esp

HiyokoGenerator.esp

HiyokoGeneratorCreature.esp

TamagoSetBody.esp

RMDailyIncome.esp

LoversEncounter.esp

LoversAdultPlayPlusforSSP.esp

LoversJoburg.esp

LoversRapeSlave.esp

LoversMB2.esp

LoversFSE.esp

LoversCreature.esp

LoversHelpRapeVPlayer.esp

LoversEscapeRapeVPlayer.esp

LoversLight.esp

LoversStopCombatEx.esp

LoversPayBandit.esp

LoversBed.esp

LoversTachiCat2.esp

LoversRaperS.esp

LoversCrowningIsle.esp

Lovers3dorgasm.esp

Lovers3dorgasmMB2.esp

MaternityClothes.esp

DeadlyReflex 5 - Combat Moves.esp

Deadly Reflex 5 - Timed block and 150% damage.esp

CurseOfHircine.esp

CoH Spawn Rates Increased.esp

CoH Werewolves Mixed.esp

CoH 1st Person Anims.esp

CurseOfHircine - Symphony of Night.esp

SetBody.esp

Dynamic Map.esp

IDKRRR_C_race.esp

Chocolate Elves.esp

CuteElf11.esp

CuteElf11 Blue Portal Bug-Fix Patch.esp

x117 Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed Chocolate Elves.esp

Beautiful People 2ch-Ed CustomRace.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

Beautiful People 2ch-Ed Vanilla Race.esp

Beautiful People 2ch-Ed Merged Hair Modules.esp

Beautiful People 2ch-Ed Disable BandBlindMask.esp

Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp

Beautiful People 2ch-Ed Sheogorath Eye.esp

Beautiful People 2ch-Ed Merged Eye Modules.esp

MaleBodyReplacerV4.esp

cidnothump.esp

 

 

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Hi all. I have a problem at "whore for a pimp" quest. When Nicky Sands enslave and lead me to Prince Protector under church.. nothing happens. Both npcs remain silently and no conversation neither animation happens.

I loaded a previous save and tried with Lovers spell the option "Fix npcs" on both. Nothing changed. Any idea about how to solve this? Thx.

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*EDIT* Nope' date=' still crashes within 5 seconds of loading the island. Here's my load order.

 

Oblivion.esm

Beautiful People 2ch-Ed.esm

x117race.esm

Lovers with PK.esm

TamagoClub.esm

LoversCreature.esm

BreakUndies.esm

HiyokoClub.esm

TR_OoT_Main.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Francesco's Optional New Creatures Add-On.esm

Cobl Main.esm

HorseCombatMaster.esm

CM Partners.esm

LoversVictims.esp

Cobl Si.esp

Cobl Glue.esp

Cobl Tweaks.esp

DLCShiveringIsles.esp

Alternative Start by Robert Evrae.esp

IlluminationWithout.esp

KT_CustomRaceFix.esp

LoadingScreens.esp

All Spells Avalible for Enchanting and Spell Making.esp

GDS.esp

MidasSpells.esp

DropLitTorchOBSE.esp

actors_in_charge.esp

LustyArgonianMaidContinued.esp

mythsandlegends.esp

Francesco's level up mini mod.esp

Francesco's Optional Files.esp

Francesco's 7 days respawn time - 1-16 day lenght rescale.esp

SK_Berserk_v0.6.esp

DarkIllusionArmor.esp

DMACArmor.esp

GoldenShadowArmor.esp

Tona's_ModsStore.esp

Defensive Katana v1.1.esp

eyja.esp

Castle_Wolfspike.esp

Patch-Wolfspike-UL.esp

Natural_Weather_with_darker_Nights_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Brighter_Torches.esp

MIS.esp

MIS New Sounds Optional Part.esp

StandingJOJO.esp

personality_idles2.esp

EFGAddPose.esp

shinyEmotions.esp

77_Umpa_Animation.esp

Slof's Sexy Anims.esp

CTAddPose_v_1.esp

bondage_sex.esp

CTAddPose_glock3.esp

CTAddPose_OTpair2.esp

Crowded Roads Advanced less crowded.esp

VA_UniqueKatana1.esp

VA_UniqueKatana1Replace.esp

Imperial Furniture Renovated.esp

Werewolf-Legends.esp

Trokturian Cow.esp

Lovers with PK.esp

Cobl Races.esp

Cobl Races - Balanced.esp

Cobl Silent Equip Misc.esp

_Ren_BeautyPack_full.esp

_Ren_BeautyPack_onlyhairs.esp

EVE_StockEquipmentReplacer.esp

EVE_ShiveringIslesEasterEggs.esp

Platforming_Oblivion.esp

CM Partners.esp

CM Partners NPC.esp

CM Partners Extra NPCs.esp

CM Partners More NPCs.esp

CM Partners Special NPCs.esp

CM Partners Marker NPCs.esp

FAL (v0.3).esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

xulAncientRedwoods.esp

xulColovianHighlands_EV.esp

xulBravilBarrowfields.esp

xulAspenWood.esp

xulChorrolHinterland.esp

xulFallenleafEverglade.esp

xulLushWoodlands.esp

xulRiverEthe.esp

xulStendarrValley.esp

xulTheHeath.esp

xulRollingHills_EV_withoutWheat.esp

xulPatch_AY_AC.esp

xuldarkforest.esp

xulSkingradOutskirts.esp

xulPantherRiver.esp

xulBeachesOfCyrodiilLostCoast.esp

xulImperialIsle.esp

XulEntiusGorge.esp

xulCloudtopMountains.esp

xulCheydinhalFalls.esp

xulBrenaRiverRavine.esp

xulBlackwoodForest.esp

xulArriusCreek.esp

xulAncientYews.esp

Valenwood Improved.esp

Valenwood Improved - Fallenleaf Everglade EV - Patch.esp

Valenwood Improved - River Ethe EV - Patch.esp

ElsweyrAnequina.esp

ElsweyrValenwoodImprovedPatch.esp

ElsweyrAnequina - Races HGEC-Robert.esp

ElsweyrAnequinaFemaleBody.esp

TR_Stirk.esp

DesuChan's Kawa-Khajiits.esp

CM Partners Friska.esp

Sexdarkness.esp

Underworld Armor.esp

MegaOppaiCostumeSet.esp

LithiansNatureOfTheBeastModBeta.esp

LoversTamagoClub.esp

TamagoBreak.esp

TamagoNews.esp

TamagoShop.esp

TamagoTopic.esp

TamagoConfide.esp

HiyokoGenerator.esp

HiyokoGeneratorCreature.esp

TamagoSetBody.esp

RMDailyIncome.esp

LoversEncounter.esp

LoversAdultPlayPlusforSSP.esp

LoversJoburg.esp

LoversRapeSlave.esp

LoversMB2.esp

LoversFSE.esp

LoversCreature.esp

LoversHelpRapeVPlayer.esp

LoversEscapeRapeVPlayer.esp

LoversLight.esp

LoversStopCombatEx.esp

LoversPayBandit.esp

LoversBed.esp

LoversTachiCat2.esp

LoversRaperS.esp

LoversCrowningIsle.esp

Lovers3dorgasm.esp

Lovers3dorgasmMB2.esp

MaternityClothes.esp

DeadlyReflex 5 - Combat Moves.esp

Deadly Reflex 5 - Timed block and 150% damage.esp

CurseOfHircine.esp

CoH Spawn Rates Increased.esp

CoH Werewolves Mixed.esp

CoH 1st Person Anims.esp

CurseOfHircine - Symphony of Night.esp

SetBody.esp

Dynamic Map.esp

IDKRRR_C_race.esp

Chocolate Elves.esp

CuteElf11.esp

CuteElf11 Blue Portal Bug-Fix Patch.esp

x117 Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed Chocolate Elves.esp

Beautiful People 2ch-Ed CustomRace.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

Beautiful People 2ch-Ed Vanilla Race.esp

Beautiful People 2ch-Ed Merged Hair Modules.esp

Beautiful People 2ch-Ed Disable BandBlindMask.esp

Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp

Beautiful People 2ch-Ed Sheogorath Eye.esp

Beautiful People 2ch-Ed Merged Eye Modules.esp

MaleBodyReplacerV4.esp

cidnothump.esp

 

 

[/quote']

 

I refer you to my above post especially the shortcut to donkey's load order. I know it works for me. Get the load order straight first.

Wrye Bash looks complex but isn't really that bad once you get used to it. Rule number one is never put any Lovers mods in a bashed patch. Follow this guide: http://forums.bethsoft.com/index.php?showtopic=1236811

It looks a nightmare but it isn't really. Once you use it it becomes quite a routine thing for you. I'm not the brightest of individuals and I can handle it (steep learning curve for me) so I think anyone can. The advantages are huge.

The only part to the load order that I disagree with Donkey on is that I will run Crowning below the Bashed Patch. Try it both ways though as it might run better for you. BTW the cd no thump file is already in the right place in your order.

 

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did and update,[ version 1.02.6 ] don't expect to much, I think I fixed a few problem's, but I have not had time to really test them all..

 

here is what was added to the doc file.

 

Lovers Creatures may be needed now, although it is not expressed that way, I think because i installed the genitals mostly my self,( and my lousy penis's sort of show that, I did them in a hurry..to much to do..not time to really do the tedious work needed on them.) that it may not be needed. the advanced animations stuff for animals may be nice to have...some of them are very good.

I have taken a creature from the creatures Mod...Textured it, and modified its original usage, so it should not conflict.. Credit for it goes to the wonderful Creatures mod maker, Makers.

 

**********************************

Things I have fixed, or added in ver.1.02.06

 

1. bug in bullpen, where is had enchanted ring on it might not get removed, and not nude punishment could mess up first abuse treatment, and screw the whole mission. fixed i believe.Placed a nude check on all the bulls also.

 

2. BullPen again Regina sometimes would not fire right to take you back to SeaSideInn, and then you were stuck. I believe I have this fixed also. Placed a knockedstate and Unconscious check on her, to stop here from firing when you were down.

 

3.I had a fat finger where I placed the stage wrong in a dialog, This cause many people to have a problem first time Nicky enslaved you. I believe I have this fixed now.

 

4. The Bull pen, became way to complex, sometimes things fire wrong, and It would not finish for people. I have tried to fix this, mostly by throwing everything to stop failure to engage in the sex act at it I could think of.. May cause it to be laggy, but it has completed for me,quite well. latter maybe I can stream line it some.

 

5. The quest continues into a daedra like realm,(after Mother opens the door) but please, understand it is no where near completed there, you can go and wander around, find some odd things I am working on, but I am not supporting that area in any way right now..I have so much to do there.. and I know much of it will be buggy.

That is and area that I am working on. It is only in this Patch because it would be very hard to separate it all out from the rest of the Mod.

 

6.Thing are sort of tough right now, for me, so I just can not spend as much time on this as I did.. Hopefully this will improve soon, I just have not had the time to devote to My modding, that I normally would.

 

 

*******************************************

 

I just don't have time to answer all the posts, I really appreaciate those of you that have pinch hit for me..thx u.. Many problems people have are Lovers installation problems..

 

And to tell you the truth I have a lot of problems with that My self... Load orders for me are like major trial and error.

 

 

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Hey All' date='

Have a weird issue. After I get the Sperm Shake quest, I use Booty's ring to get me back to her place, then she tells me how to get the Goblin Sperm. It's all fine and dandy until I try to enter the SOAP main floor, as soon as that tries to load I get a crash to desktop. Only other issue I have is Sirens don't have voices, but I can deal with that. Anyone else have that or a similar issue, and if so how did you correct it? Thanks in advance.

[/quote']

 

Am running through Crowning atm as I've forgotten too many details. This time I'm taking notes. Yes I have had occasional crashes after using Booty's ring in the past. Did you leave the Goblin cave before activating it? That might trigger a CTD if you didn't. Generally, I found the ring more trouble than it was worth.

Warning! Later you will take a trip to Shivering Isle. Don't use the ring to get back from there either.

What do you mean by "Sirens don't have voices"? Do you mean there is no vanilla conversation?

If I remember, until you complete the quests for the queen, you won't get much from the other Sirens anyway.

 

Hey Robin

Thanks for the quick response. My crash happens before I even leave SOAP for the caves, it happens right after I talk to Booty and she tells me where the goblins are. I leave her room, try to go upstairs to leave the school, and as soon as the main floor of SOAP tries to load is where my crash happens, every time. If it's the ring causing it, do you know of any way to get back from Siren Bay? There's never a ship or anything waiting once I finish the animal sperm quest. And by voices, I mean just the audio. I have the subtitles, and they go through all the motions, but no audio of the conversation.

 

Had that same problem this did not fix it every time but helped a bunch http://tesnexus.com/downloads/file.php?id=22282

 

Hey Doc!

Your suggested worked, kinda. Now I can actually progress in the game without crashing, but I obviously have a missing texture or race issue as now some of my NPC either have no face or have no head or other exposed body parts whatsoever. Didn't have that issue before I fixed the chocolate elves issue on siren island, have to figure out what character I'm missing now. Yay. Thanks a lot to both you and Robin, I do appreciate all your help!

 

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Can someone post the itemids for the Horse and Dog essences from the first Siren quest? I ran into a bug with LoversBitch where it stopped awarding the dog essences, and I'd rather cheat than have to reload and repeat the quest all over again.

 

Thanks.

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Hi all. I have a problem at "whore for a pimp" quest. When Nicky Sands enslave and lead me to Prince Protector under church.. nothing happens. Both npcs remain silently and no conversation neither animation happens.

I loaded a previous save and tried with Lovers spell the option "Fix npcs" on both. Nothing changed. Any idea about how to solve this? Thx.

 

I am having the same problem, donun how to make it worl

Link to comment

Hi all. I have a problem at "whore for a pimp" quest. When Nicky Sands enslave and lead me to Prince Protector under church.. nothing happens. Both npcs remain silently and no conversation neither animation happens.

I loaded a previous save and tried with Lovers spell the option "Fix npcs" on both. Nothing changed. Any idea about how to solve this? Thx.

 

I am having the same problem' date=' donun how to make it worl

[/quote']

 

I hope you are using the latest Patch I have the link for here, in the download's.

 

I just re tested it, and everything worked fine.

 

the activation for that instance is started by distance check. first you get a Quest stage update, then nicky chats with the Lizard man, then Lizard tell you what is going to happen, then the young Man test's your ware's..

 

You have to be in range of the Young man, he should not wander though.

 

I can not do anything if I can not make your problem happen..

 

I will post My load order, Maybe that will help you.These are the mods I have active, and everything works fine, for me.

 

Maybe that will help you.

 

I installed xeoex.esp some time back, I like the character changes it make's, but it is very intrusive, and once installed, very hard to remove from your game.

 

Disabling it cause's me to CTD. I wish it had came with an un installer..lol. and it also forced me to look up where it changed my character skin's so I could place My skin's there, (and I had to of course rename them..Grrr).

 

at least it did not change my Personal Character Nif location..I have customized it extensively, the genitals are Much different than the ones Most people have. But with out my skins that did not look right..lol ..so I fixed it.

 

Masters for: TestingPoint.ess
00  Oblivion.esm
01  Lovers with PK.esm
02  LoversCreature.esm
03  Beautiful People 2ch-Ed.esm
04  x117race.esm
05  BreakUndies.esm
06  playble_armors.esp
07  KT_CustomRaceFix.esp
08  Tag_Armorseller.esp
09  DLCHorseArmor.esp
0A  DLCOrrery.esp
0B  DLCFrostcrag.esp
0C  DLCThievesDen.esp
0D  DLCVileLair.esp
0E  DLCSpellTomes.esp
0F  DLCMehrunesRazor.esp
10  Knights.esp
11  DLCShiveringIsles.esp
12  babehair_EV.esp
13  Opale armor for Exnem body.esp
14  ExWearUndies.esp
15  Vampiress Armors For Exnem Body.esp
16  Rosana.esp
17  Seductress Armour.esp
18  ExnemEyeCandy.esp
19  BlackLuster.esp
1A  77_Umpa_Animation.esp  ** I keep this here for My night clubs dancing..LOL ***
1B  CTAddPose_OTPair.esp
1C  Colourwheels Sexy Stock Armor & Clothing Replacer.esp
1D  Colourwheels Sexy SI Armor & Clothing Replacer.esp
1E  Colourwheels Sexy Hentais DarkRose.esp
1F  TagsYinYang.esp  ****This is My night club mod with disco dancing, and flashing light dance floor's***
20  Colourwheels Sexy Female NPCs.esp
21  Chain it!.esp
22  Streamline 3.1.esp
23  LoversLight.esp
24  LoversFSE.esp
25  LoversBed.esp
26  LoversRaperSGalgat.esp
27  RealWalk.esp
28  LoversPayBanditgalgat.esp  **this One is just majorly modified and I fixed some bugs in the other**
29  LoversCreature.esp
2A  xeoex.esp
2B  LoversAdultPlayPlusforSSP.esp **I don't like the newer versions of this, and Mine is modified**
2C  Beautiful People 2ch-Ed Merged Hair Modules.esp
2D  Beautiful People 2ch-Ed Merged Eye Modules.esp
2E  Beautiful People 2ch-Ed Chocolate Elves.esp
2F  Beautiful People 2ch-Ed Vanilla Race.esp
30  Beautiful People 2ch-Ed MS Elves - NoSc.esp
31  Beautiful People 2ch-Ed Cute Elves.esp
32  Beautiful People 2ch-Ed CustomRace.esp
33  Beautiful People 2ch-Ed Disable BandBlindMask.esp
34  CrowningIsleWorkingOn.esp  ***this is LoversCrowningIsle..Re named for modding reasons**
35  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
36  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
37  x117 Merged SKSRENs Hair Modules.esp
38  Beautiful People 2ch-Ed Sheogorath Eye.esp
39  Real_Mannequin.esp
3A  Lovers with PK.esp
3B  LoversIdleAnimsPriorityanimalChang.esp
3C  LoversIdleAnimsPriority.esp
3D  LoversAnimObjectsPriority.esp

 

 

 

 

 

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Glad to see you Galgat :)

I found the "error". Your adventure works correctly Galgat.

 

I tried and tried with Nicky, church, crypt and Lizardman.. but always nothing. Close to send adventure to hell i realized that something wasnt as usually. I explored the church when arrived to the islands and always the Prince Protector was with a boy close to him. But when i went enslaved.. the boy wasnt at right chapel but at main hall. So i decided to move the boy to his usual position.. there was nothing to lose.

 

Sealseraph, my problem was i thought the "action" was between lizardman and me. No. The sex is between the boy and the character. Sadly my "dear boy" decided to move from their default place, close the lizardman, to the main crypt room. So the animation didnt begin. The boy MUST be really close the Prince in order to advance in the quest.

So, i just loaded a previous saved game before meet Nicky, went to the crypt, found the boy far from his real place and slowly and tediously I pushed (yes, by "corpse friction")the boy to his original place.

So I did and worked perfectly.

Seal if you are in same problem this may be the solution.

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The boy actually does not have a wander package on him, he only has a find, and the target is the player, which has two conditions on it, so it only if the player is free from the slaver, which I make happen for the boy to do his thing, after the lizard man chats with you, and that a Particular step is set to equal One.

it should be pretty full proof, but things can happen.

 

the boy should not wander off, because he has no wander package, but in one of the earlier versions of this Mod, I think i had him in another location.. it could be that you are both playing from a save, originally made with that earlier version, and that Might be why he is not close to his guardian.

 

I do not fully understand how the .ess save there data, but It could be that location's are not updated, just because of a new version of the mod, in the save file.

I do know that Markers, will not behave well if moved, in an updated mod. I find it best to delete them, and make a new one, rather than just move them.

 

Any way glad you found a way to continue..SoRrY about the problem.

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I have a little trouble on Siren Island. The guards keep killing the dogs. I had to resurrect them to get screwed for the Dog Essence, but when they move away, some of them get aggroed by the guards, and killed. I suspect it might be a conflict with LoversBitch, but I have to test it yet.

 

UPDATE:

It seems it was a glitch, a side-effect of using the "invite dog" function of LoversBitch on one of the dogs in the town on Crowning Isle. The dog knotted, became bound to my char, then aggroed a town resident and got killed in the process, and for some reason the LoversBitch script did not remove it from playerfaction and reset its aggro level.

 

The solution was to remove the dog from playerFaction, and to use 'setAV aggression 0'.

 

 

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last i was playing this I got stuck at the point after I got the female emmisaries Im supposed to talk to her to go forward with the quest but I get nothing' date=' maybe it will be fixed when I put the new version in

 

[/quote']

 

No. Talking to the female doesn't progress any quest as such. But do wander around and chat to others while you are there.

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I have a little trouble on Siren Island. The guards keep killing the dogs. I had to resurrect them to get screwed for the Dog Essence' date=' but when they move away, some of them get aggroed by the guards, and killed. I suspect it might be a conflict with LoversBitch, but I have to test it yet.

 

UPDATE:

It seems it was a glitch, a side-effect of using the "invite dog" function of LoversBitch on one of the dogs in the town on Crowning Isle. The dog knotted, became bound to my char, then aggroed a town resident and got killed in the process, and for some reason the LoversBitch script did not remove it from playerfaction and reset its aggro level.

 

The solution was to remove the dog from playerFaction, and to use 'setAV aggression 0'.

 

 

[/quote']

yes I think I had a formula you were suppose to use, or might have been the forced sex spell, but I believe I disabled that, where you have to use the salve to acquire the essence, so the animal was a willing subject... not sure. but you should not have to use a spell or enticement from another program..

 

That would probably not be wise.. But there are some agro problems I have seen in places..

 

Mostly with the Pimp's the guards just do not like assassin's.. But they have always been the best choice for such person's.. I tried other character classes, but assassin's always worked out the best, and accepted scripting with much less trouble than others.

 

I wish I knew what was different about them.

 

But trying to keep everyone from trying to kill them is a real pain.. and My Pimp's can kill a whole town by them selves..

they are a bit over powering. but I wanted them to be able to protect there Charge's.

 

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Hey Galgat. I have proved the new version at dremora plane, when sirens mother send you there. Great. Most work properly. Only mention a bug I suffered to fix (if its really a bug and not a disfunction between my mods): after doggy mate you are free.. but the dog position remains and cant be undone. In this posture by other way the character, usually, "blinks" with annoying jumps.

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Galgat,

 

I've been playing with this for a bit now, and am very impressed with your scripting abilities! I am learning a lot about how to do all sorts of interesting things by following what you are doing in the CS. I have noted a few things that might help other players:

 

(1) In my rig, scripts wouldn't fire when they used "Begin Gamemode [xme zme}" For some reason, that condition "{xme zme}" prevented execution. When I eliminated that condition in all the scripts where it appeared, the scripts all worked. I do have the latest OBSE.

 

(2) In the bondage sex quest, Nicky Sands has a bit of gteeting dialogue to start the rat portion of the quest in the sewers. The prerequisites for that greeting is "NextStop = 7" when that should be "NextStop = 6." This may even be redundent, since Nicky doesn't get the travel package until NextStop is 6.

 

(3) Ver 0.91 of LoverswithPK doesn't work with this mod on my rig. When I went back to v.90 my problems all disappeared.

 

(4) I never could get the "Chocolate Elves" to work. I had to change all of those NPCs to Bretons to get heads and thus dialogue. That's not your problem, of course; there are simply too many versions of the CE around to tell which one you used.

 

(5) In Dr Mobius's lab, the third rape sequence for each animal would fire, and then end isntantly. The animal would disappear as the announcement that "you are being raped" would appear, and the text from Mobius would appear. Whatever you did to slow down the end of the sequence didn't work.

 

(6) None of the Bandits ever tried to ambush/rape my toon and tie her up, and I cannot see why. Too bad as this was one aspect of the mod I had intended to try out elsewhere in Cyrodill. Is that script supposed to be complete, or is it in progress?

 

Great job, though. I really am impressed by your scripting and how you have incorporated thomthom's Player Slave scripts. Your storytelling is also excellent, and it feels to me like you built your scripting around the needs of the story, not the story around what was easy to script. You do it the way it should be done, and I do appreciate that very much.

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Hey Galgat. I have proved the new version at dremora plane' date=' when sirens mother send you there. Great. Most work properly. Only mention a bug I suffered to fix (if its really a bug and not a disfunction between my mods): after doggy mate you are free.. but the dog position remains and cant be undone. In this posture by other way the character, usually, "blinks" with annoying jumps.

[/quote']

 

That area was not really ready for release yet in Ver 1.06..it was just to hard to remove it all, and update the few bugs I managed to fix in that patch.

 

However the bug where you do not get up from hands and knee's, or you hands stay behind your back after being set free , happens sometimes (the special animation's hang).. I have been trying different things...you can save, exit the game and when you return the special animation will be gone, and you should be back to normal.

 

It has to do with Script out running it's self or a call routine being to slow.. I have been trying different things to attempt to solve this. I have tried some new things with the farmer, that seem to be working.. if they do, I may be able to fix some of those area's prone to this Bug.

 

I just posted a new version... Here is the doc insert. If you have already gone to the daedra plan through mothers portal, I suggest you go back to a save prior to that. It has great potential for buggy ness.. And I do not have large amounts of time right now.. so do not expect patches to be fast..

 

********************VER.1.02.07**********************************

Things I have fixed, or added in ver.1.02.07

 

1. added a bit more land mass, and buildings to the dirty bay area.

 

2.I have the main Pimp quest line moving on some, you will get a mission, once you get up the tower in {id}'s domain, and past {id}'s Pet's.

 

3. Many of the mission's or instance's may require you to wait enslaved in an area for some time before the person, or thing returns to pick you up.. try not to panic..

 

4. in {id}'s world resist the temptation to kill anything, numbers of certain creatures are used counted, and used to activate certain thing's..If you kill one of these creature's, you may not get the required item to continue.. so do not go on a killing spree there.

 

5. I have tweaked, and touched up many area's, and location's..but these changes will probably be to small to notice.

 

*******************************************

 

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Galgat' date='

 

I've been playing with this for a bit now, and am very impressed with your scripting abilities! I am learning a lot about how to do all sorts of interesting things by following what you are doing in the CS. I have noted a few things that might help other players:

 

(1) In my rig, scripts wouldn't fire when they used "Begin Gamemode [xme zme}" For some reason, that condition "{xme zme}" prevented execution. When I eliminated that condition in all the scripts where it appeared, the scripts all worked. I do have the latest OBSE.

 

(2) In the bondage sex quest, Nicky Sands has a bit of gteeting dialogue to start the rat portion of the quest in the sewers. The prerequisites for that greeting is "NextStop = 7" when that should be "NextStop = 6." This may even be redundent, since Nicky doesn't get the travel package until NextStop is 6.

 

(3) Ver 0.91 of LoverswithPK doesn't work with this mod on my rig. When I went back to v.90 my problems all disappeared.

 

(4) I never could get the "Chocolate Elves" to work. I had to change all of those NPCs to Bretons to get heads and thus dialogue. That's not your problem, of course; there are simply too many versions of the CE around to tell which one you used.

 

(5) In Dr Mobius's lab, the third rape sequence for each animal would fire, and then end isntantly. The animal would disappear as the announcement that "you are being raped" would appear, and the text from Mobius would appear. Whatever you did to slow down the end of the sequence didn't work.

 

(6) None of the Bandits ever tried to ambush/rape my toon and tie her up, and I cannot see why. Too bad as this was one aspect of the mod I had intended to try out elsewhere in Cyrodill. Is that script supposed to be complete, or is it in progress?

 

Great job, though. I really am impressed by your scripting and how you have incorporated thomthom's Player Slave scripts. Your storytelling is also excellent, and it feels to me like you built your scripting around the needs of the story, not the story around what was easy to script. You do it the way it should be done, and I do appreciate that very much.

[/quote']

 

xme zme is actually used a lot in lovers PK...but all this stuff is testy.

 

 

The rat instance with Nicky functions very well for me, I have not had trouble with it in some time. But have not play tested it in some time either.

 

Many times I may set variable's with dialog, and script, and often, I resort to quest scripts (there so much more fool proof), so, you may have to hunt all over for where a particular Variable is set. {trouble me sometimes to when i go back, and try to figure out what I did}

 

As to Lovers PK 91, I have not changed to it yet, and unless some super mod comes out that needs it, I doubt I will.

 

the chocolate elves have really screwed a lot of people, I really regret having made this mod dependent on MBP.. I wanted the extra character's, but the trouble has been way to much for many people.. It would be way to much trouble to change that now.. Or more trouble than I am willing to undertake.

 

The bandits have always been a pain, I re scripted them a dozen time's with different result's.. when they work it is sort of neat, but they will work fine for many times for me, then bang..nothing.. I just put them on back burner. just think of it as suspense, you never know when they may attack you..lol

 

I know what you are talking about in mobious lab..was early, part of mod, and I was trying different thing's.. It is a timer thing, that ends the instance's, and I should not have done it that way.

The mod has become so big though, that I become afraid to touch things that are working..and it really does not take away from the story, or event..I am only one person, and time is always a factor.

 

And I do all this for My own entertainment, and learning experience.. I don't beg for money, like i see so many do.. and I don't want any..

 

Just keep that in mind when you have major complaint's.

 

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(snip)

 

the chocolate elves have really screwed a lot of people' date=' I really regret having made this mod dependent on MBP.. I wanted the extra character's, but the trouble has been way to much for many people.. It would be way to much trouble to change that now.. Or more trouble than I am willing to undertake.[/quote']

I don't have any problems with you using the CE. It's not your fault that they are harder to install consistently yhan you knew, and you should satisfy your own esthetics first. We can compensate if our rigs are too borked to do what your rig does.

 

The bandits have always been a pain, I re scripted them a dozen time's with different result's.. when they work it is sort of neat, but they will work fine for many times for me, then bang..nothing.. I just put them on back burner. just think of it as suspense, you never know when they may attack you..lol

I'll take that as a challenge to see if I can figure out how to make this work. It is such a great concept, and would add a lot of realism, IMO.

 

I know what you are talking about in mobious lab..was early, part of mod, and I was trying different thing's.. It is a timer thing, that ends the instance's, and I should not have done it that way.

The mod has become so big though, that I become afraid to touch things that are working..and it really does not take away from the story, or event..I am only one person, and time is always a factor.

Agree that this doesn't need changing. I just mentioned it in passing, in case it worked well on your rig.

 

And I do all this for My own entertainment, and learning experience.. I don't beg for money, like i see so many do.. and I don't want any..

 

Just keep that in mind when you have major complaint's.

 

I have no major complaints at all. Every game-breaking problem I had was due to something wrong with my installation of Oblivion. I was just pointing out some minor issues because I had gone into the CS to see what was happening. Again, this mod is an excellent example of what a talented scripter can do, and I have learned an enormous amount from it. I can do some of this in the GECK (packages, for instance, are far more powerful in the GECK), but the TESCS is far less flexible, and your scripting does things I have never seen done before.

 

You have made your scripts serve the story, rather than the reverse, and I am very impressed. Please don't take any of my comments as complaints or criticisms, because they are certainly not intended to be anything of the sort.

 

 

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