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Go To Bed causing CTD on New Game.


orgs1n

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Posted

I've always used Go To Bed, but since reworking mods in preparation of a new game, I find that I can't start a new game with GTB in my load order, or load one when I activate the mod. It even happens with this reduced load order:

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
SkyUI.esp
GoToBed.esp
Alternate Start - Live Another Life.esp

 

The Papyrus log is attached. I noticed that line 35 (which is about GTB) isn't always there, but it CTD's regardless.

Papyrus.0.log

 

All plugins are the latest versions of everything, and the game's master files have been cleaned as per the S.T.E.P. instructions. This has never led to issues in the past.

 

Any tips?

Posted
54 minutes ago, orgs1n said:

Any tips?

Maybe you have too many animations???  Is a know cause of CTD when click NEW GAME.

Run Fnis for Users and make the sum of normal + creatures.

If you have more than 10K you can get CTD. The normal number is 12K, i have 13K and some players have 15k.

 

If you have disabled yours mod's and not un-installed it, yours animations are here.

The animations mod's MUST BE un-installed for remove the hkx files, is not valid disable their ESP's, that only remove the objects, not remove the animations.

Of course, run Fnis after remove some animations.

 

Is my only explanation for get CTD on NEW GAME with that load order.

Other explanation is that your REAL load order is not that. Run LOOT and verify it.

In last, you can have some aditional trash in your SKSE\plugins and a remaining DLL require another mod.

Posted

CTD might be from something else than gotobed

i dont know what you changed on your game for your new setup, maybe you deinstalled an ENB?

i just leave this here, because it sounds so similar:

 

enblocal.ini configuration, ENBoost only:
[global]
usepatchspeedhackwithoutgraphics=true (CTD after using LAL bed if using ENBoost only (and no ENB) and set this to false)
usedefferedrendering=false

 

 

 

activate the memory allocator patch of crash fixes in CrashFixPlugin.ini
UseOSAllocators=1
to use the CF memory allocator be sure that the enblocal.ini setup is right:
ExpandSystemMemoryX64=false (CTD after LAL or after loading a save if set to true)

Posted
20 hours ago, GenioMaestro said:

...

If you have disabled yours mod's and not un-installed it, yours animations are here.

The animations mod's MUST BE un-installed for remove the hkx files, is not valid disable their ESP's, that only remove the objects, not remove the animations.

...

In last, you can have some aditional trash in your SKSE\plugins and a remaining DLL require another mod.

 

Turns out the animations were unrelated to the crash, but in my initial report, I had only disabled the .esp's instead of deactivating the related mods in MO, so thanks for pointing that out. It helped me to identify the cause. :)

 

Your last point was indeed the reason for the crash.

 

The crash was caused by combining the following mods (plus their requirements):

 

Go To Bed

Suki's Preset

ConsoleUtil

 

The minimal mod structure leading to the crash:

 

Update.esm (cleaned)
Dawnguard.esm (cleaned)
Hearthfires.esm (cleaned)
Dragonborn.esm (cleaned)
Unmanaged: HighResTexturePack03
Unmanaged: HighResTexturePack01
Unmanaged: HighResTexturePack02
Unofficial Skyrim Legendary Edition Patch
ConsoleUtil (SKSE)
Relighting Skyrim
SKSE 1 07 03
SkyUI
Go to bed (SKSE)
Sunglare disabler
Suki's Preset - SKGE (Scroll Lock to open)
XP32 Maximum Skeleton Extended
Alternate Start - Live Another Life
ELE - Lite
 

The minimal load order leading to the crash:

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
RelightingSkyrim_Legendary.esp
SkyUI.esp
GoToBed.esp
SOSRaceMenu.esp
XPMSE.esp
Alternate Start - Live Another Life.esp
ELE_Legendary_Lite.esp

 

Overview picture:

crash.JPG.264adeef5759fcf8c7e520477f4cf6c1.JPG

 

For the time being I'll take out ConsoleUtil, as I only installed it to compile some patch script anyway. Thanks again for your help!

 

19 hours ago, Psalam said:

Do you have SKSE? That and SkyUI are the only listed requirements.

 

I did have those, but thanks for taking the time to check. :)

 

19 hours ago, donttouchmethere said:

CTD might be from something else than gotobed

i dont know what you changed on your game for your new setup, maybe you deinstalled an ENB?

i just leave this here, because it sounds so similar:

 

enblocal.ini configuration, ENBoost only:
[global]
usepatchspeedhackwithoutgraphics=true (CTD after using LAL bed if using ENBoost only (and no ENB) and set this to false)
usedefferedrendering=false

 

 

 

activate the memory allocator patch of crash fixes in CrashFixPlugin.ini
UseOSAllocators=1
to use the CF memory allocator be sure that the enblocal.ini setup is right:
ExpandSystemMemoryX64=false (CTD after LAL or after loading a save if set to true)

 

The ENB settings were okay, but thanks for taking the time to post. :)

 

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