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Help me get rid of the ugly Fern plant in skyrim, please!


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4 hours ago, Eden said:

Bad news the farn is game essential if you delete it you will destroy the games ability to render textures.

bullshit

 

mesh\landscape\grass or something like that

if it's fern.nif, and you delete that, you get a red triangle in game (because game can't find the nif to load)

if you delete the meshe in the nif, you get nothing in game (nothing to load, game load nothing)

if you replace the nif with another, ferns are replaced by that in game

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14 hours ago, yatol said:

bullshit

 

mesh\landscape\grass or something like that

if it's fern.nif, and you delete that, you get a red triangle in game (because game can't find the nif to load)

if you delete the meshe in the nif, you get nothing in game (nothing to load, game load nothing)

if you replace the nif with another, ferns are replaced by that in game

Its true u cant delete the data for it, hardcode.

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20 hours ago, elsexyboygian said:

These plants are HIDEOUS and are scattered EVERYWHERE in skyrim. Are there any mods that remove these plants or is there a way for me to delete them all?

 

 

I'm pretty sure fern does not happen very often.
Unless using mods like Flora Overhaul, Tropical Skyrim or Mods in that direction.

Do you have such kind of mods installed?

 

Not addressed to elsexyboygian:

Oh see there, a fern/a tree in the distance - closer - no it was just bullshit. Damn LOD.

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6 hours ago, Eden said:

Hmm i gues i never did that. Did you?

BSA in Skyrim (and BA2 for example in FO4) are Arhiv files.
Vanilla BSA in Skyrim are slower than loose files. This is due to the outdated compression.


Uncompressed BSAs are just as fast as loose files but better because:
- Mods can also be easily installed without mod manager, activate, etc.
- No files will be overwritten (which file will ultimately be used in the game depends only on the loading order)
- Memory management is more efficient
- less problems loading saves

 

A good way to make Skyrim more stable and faster is to unpack the Vanilla BSA and recreate it as uncompressed BSA.
There are tools for this (like BSA Browser etc.).
I use the Archive.exe (comes with CK)

 

 

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12 hours ago, Eden said:

Hmm i gues i never did that. Did you?

what do you see above?

the copy paste of my mo folders from last to first, zip back in bsa

 

and vanilla bsa aren't slower than loose files...

all grass texture have transparency

transparency top right of that texture is the same as transparenry lower left of that texture

it's the same transparency there is in the next texture

and all that same stuff, become a link to the first one in the bsa (that's... compression)

 

there is an impact on performance in old topics about that

that performance impact, it was loading your texture from there, and loading the link of the similar stuff from somewhere else

that was useless turn for your harddrive

you can also read some blabla about defragmenting your harddrive for performance

another problem that no longer matter if your game is on a ssd

 

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1 hour ago, oldrayzor said:

The concern for unpacking is drive space. I have a relatively small ssd 250G. Would you consider the performance enhancement worth the sacrifice?

having the same files in skyrim bsa, mod a bsa, mod c bsa, and loose file from mod b, that take much more space

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On 9/18/2018 at 3:36 PM, yatol said:

more bullshit...

.bsa are just bethesda .zip

it's fine to unzip that and mess with it

 

180919124238562727.jpg

and it's better for performance

 

 

yatol hes obviously joking, look at his

avatar it should be obvious hes trolling 

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