DoomSequirrel Posted August 26, 2018 Posted August 26, 2018 View File This expands Old Hroldan by adding a new building and it's interiors. The idea is to create a story heavy player home that was once used by the Dwemer for wicked experiments. Current Features: -a medium sized home for the player -follower support -crafting area -sandboxing Submitter DoomSequirrel Submitted 08/26/2018 Category WIP / Beta Requires SexLab 1.6+, Devious Devices - Assets, Devious Devices - Expansion, Devious Devices - Integration, ZaZAnimationPack 8.0+ Special Edition Compatible No View File 6
Tepi Posted August 26, 2018 Posted August 26, 2018 I reckon story heavy means some sort of quests? Are you planning any sort of breeding stuff in this? Just asking because we really are yet to see a story-based breeding/pregnancy stuff which was awesome in FNV. Nonetheless I eagerly await what you have in store for us. Sounds promising. ?
DoomSequirrel Posted August 26, 2018 Author Posted August 26, 2018 Kind of, I was actually inspired by the Oblivion Mod 1
WaxenFigure Posted August 26, 2018 Posted August 26, 2018 7 hours ago, DoomSequirrel said: Kind of, I was actually inspired by the Oblivion Mod Lots of people have requested a mod like that so if you're trying to do it I suspect you'll find a lot of people eager to see your results. If you find yourself stumped by a problem, ask right here in your thread. There are a lot of modders who are quite willing to share their expertise here. 1
Algene Posted August 26, 2018 Posted August 26, 2018 lol i dint event have to read anything i looks like Lovers Bitch and from there i can say i will like it
Dovahbear91 Posted August 27, 2018 Posted August 27, 2018 Intriguing, look forward to seeing where this goes
DoomSequirrel Posted August 27, 2018 Author Posted August 27, 2018 Well I just finished the introduction dialogue of the main-NPC, let me know what you think: Anna Sirius is a scientist who wants to unravel the secrets of this place. She is a bit paranoid and traps the player inside the building and in order to gain back freedom the player must help her. She gives some basic information about the place and once the dialogue is fully explored she will ask you to get some sleep. And this is how I think it'll continue: The next morning she will start to train the dragonborn until membership to a special faction is unlocked. Membership of the faction will unlock the door again. Anna will now do some relationship / task system, kind of like with captured dreams. The system should utilize pure JSON so that it can be easily extended. 7
steelmagpie Posted August 29, 2018 Posted August 29, 2018 Ooooh .. nothing like some wicked Dwemer experiments to get the pulse racing... Good luck with this mod,, certainly sounds intresting so far ..
Reesewow Posted September 4, 2018 Posted September 4, 2018 While I haven't tried the mod itself yet, the concept seems great and as mentioned by others a story/quest based creature breeding mod is a category that really hasn't been done well yet in Skyrim and I think could be really fun. I do like the idea of setting up some kind of relationship system or gradual progression through multiple visits/scenes - just having the player be stuck in a cell for the duration of the mod could quickly get boring if there weren't any breaks to do other activities. I always found Captured Dreams to be most fun when it was something I visited and interacted with for a few hours, then did some other things (with the knowledge that I needed to go back, in that mod usually enforced by a collar and belt). If I could make a suggestion for some specific content - Spacehamster has made some great "restrained" human/creature animations that I think would fit perfectly with the theme of a breeding/experiments mod. Right now his pack has two horse animations, a wolf/dog animation, and a troll animation. I think these animations would be excellent for an "introduction" scene where the player is restrained for their first time with a creature, and could simply be called from Sexlab by specific name or soft tags like "furniture" (with the SLAL pack being a soft requirement for the mod). If a user didn't have it installed I believe Sexlab would simply default to a different creature animation, with the only harm being it might not match up well with the dialogue.
marymuir2 Posted September 9, 2018 Posted September 9, 2018 Gave this a try, got the first part working, but the milking machine doesn't animate - my char gets in it, but the machine parts don't move, my char just fingers herself. Am I missing a needed animation? After that, it just wanted me to choose a faction, cow or dog, and then I'm let go and told to check back in the future. Nothing further happening. Wondering if there will be more later on, other creatures, other machines? Also there should be something more to the research than Anna just standing there watching, some sort of gauge or something to measure whatever? fill up something? Potential is certainly there to make this a fun mod.
DoomSequirrel Posted September 10, 2018 Author Posted September 10, 2018 Sorry for the delay, I had to do some massive changes on script-side. The new version changes adds the foundation for the task-system. So if you guys have any suggestions for the individual tasks, feel free to post them here. I also changed the scenes to an event-driven architecture, so they should appear a bit more natural. On 9/9/2018 at 5:53 AM, marymuir2 said: Gave this a try, got the first part working, but the milking machine doesn't animate - my char gets in it, but the machine parts don't move, my char just fingers herself. Am I missing a needed animation? After that, it just wanted me to choose a faction, cow or dog, and then I'm let go and told to check back in the future. Nothing further happening. Wondering if there will be more later on, other creatures, other machines? Also there should be something more to the research than Anna just standing there watching, some sort of gauge or something to measure whatever? fill up something? Potential is certainly there to make this a fun mod. Strange, animations just start for me when an actor is using the device. Maybe this is because I also have the Milkmod economy? Gotta check this when I have some time. Maybe the requirement section needs some update. As for the future content: Yes there will be more with future releases, just had to finish some backend scripts first. As I have mentioned this new version was all about adding the task manager. Basically this adds cross-plugin support for new content based on the respective faction that was choosen. So think of the current stuff as the tutorial / introduction of this mod. 1
Reesewow Posted September 10, 2018 Posted September 10, 2018 1 hour ago, DoomSequirrel said: Sorry for the delay, I had to do some massive changes on script-side. The new version changes adds the foundation for the task-system. So if you guys have any suggestions for the individual tasks, feel free to post them here. I also changed the scenes to an event-driven architecture, so they should appear a bit more natural. For sure getting the code base down first is probably the most important thing for the long-term stability and ease of adding new content. Happy to say that I just tested this update out and things went very smoothly (few bugs noted below). Long read below, but hopefully something useful to you. Suggestions/task ideas: The intro currently is a bit abrupt with little/no resistance from the PC and similarly the PC doesn't seem excited about the idea. Whichever tone you'd prefer, I think the intro dialogue could use a bit more "convincing" of the PC to participate in the experiments. This could be through trickery via dumping them in the canine cell by surprise, force, promise of buffs... or just because the PC's a slut (most PCs would be if playing a game where this is mod is installed ). If the first training is considered somewhat non-consensual, (which I assume it may be based on the "sob/please stop" options after a training session) it could make sense to have the animations used be flagged as aggressive for player victim status/Apropos dialogues. Long-term suggestion - it could be really cool if the player eventually was able to corrupt Anna into trying out some of the facilities herself, causing Anna to become a "bitch" and/or cow (milk maid via MME?). Could make for some interesting dialogue/scenes. Task ideas: Biggest one for me would be a bit more long-term - over time the player could be tasked to find suitable test subject "candidates" for Anna to do tests on while the PC is away. Safest way would be to have quests to find a good candidate (NPCs specifically added by the mod for that purpose) and convince/trick them into following you to the Kennel. Alternatively, you could have the player be able to bring followers to the Kennel (and hopefully be able to get them released at some point). Biggest bonus for this is the Kennel could end up pretty busy as you advance the mod, with lots of milking/fucking/???? going on even when the player isn't actively participating. Creature Task - collect semen samples for analysis (need to fill a bucket - similar to the quest in Radiant Prostitution or "Fill Them Up"). Creature Task - need to go outside and "charm" a wild creature using pheremones developed in the kennel Creature Task - breeding - could be a contained quest where a player is magically bred by a creature and produces an offspring in a short time (cause magic) Creature Task - walkies - Anna wants to test if the facility has a range of effect, the player is tasked with escorting a pack of dogs into the Old Hroldan Inn where they "get busy" with the locals and the PC. Could possibly have multiple target locations (cities/inns). Milk Task - produces X bottles of milk - could be thorough MME or done in a hand-wavy way via dialogue. Milk Task - from the tap - something to do with boobjob/breastfeeding animations Milk Task - franchise expansion - Player is tasked with introducing human milk as an alternative to mead in Skyrim's inns. Could result in each inn having a "milk maid" in the basement/behind the counter in a cow outfit or in a milker (and they could be actual Milk Maids with MME). 1 hour ago, DoomSequirrel said: Strange, animations just start for me when an actor is using the device. Maybe this is because I also have the Milkmod economy? Gotta check this when I have some time. Maybe the requirement section needs some update. IMO if you want to have milking be a focus of your mod - MME as a hard requirement wouldn't be a bad idea. No need to reinvent the wheel, and it would let you have MME handle alot of the milk production/inflation/leaking effects side of things and just have your mod trigger milkings or use the milk objects. The milkers by themselves are just ZAP furniture, so by default they just play the one animation (player fondling self) without scripting to change idles ect. Re: ZAP - unless you intend to make use of ZAP 8.0/8.0+'s funiture extensively, I'd recommend having the mod just require ZAP 7 for now. The DD team is working on a furniture pack that might be great for a mod like this, and it sounds like ZAZ and Tara are working actively on changing ZAP 8/8+. You could always update to require a higher level of ZAP in future if you really wanted to use a furniture item, but it might restrict your testers ATM to require ZAP 8.0+. Bugs I hit testing: The scene with the canines got stuck after I hit the "Sob" response after the first training - my PC was teleported back into the cell but the canines weren't active. After waiting 2 hours Anna came back infront of the cage but the scene did no progress, so I reloaded. As mentioned already, milkers only play the "fondle self" animation without MME installed. The timer for Milk training after hitting the button seemed off - my character stood up after 2 hours and was stuck there, so I eventually freed her using ZAP AI controls. After waiting 24 hours, I was teleported back to infront of the cage, which I assume was the scene finishing up. Really cool ideas so far, thanks for sharing. 1
Reesewow Posted September 10, 2018 Posted September 10, 2018 Additional suggestion - there are a significant number of creature threesome animations available in SLAL packs like Billyy's. It would be cool and more varied if the training also included a chance to trigger a threesome animation on occasion.
DoomSequirrel Posted September 10, 2018 Author Posted September 10, 2018 Hey thanks for the feedback. Some great idea you got there. For the next version I think I'll focus on a simple to repeat stuff: Both: Recruite a "roommate" Milk: Expand the milk-business Breed: Walkie to Jarl This way it would be easy to get some good test-results for the task-system. Also adding MME as hard-requirement seems like the right thing to do. This would also allow for stuff like reading the milk counter and maid-level. 2
noobsaleh Posted February 11, 2019 Posted February 11, 2019 Man, I really want this mod to work out. I thought it was just a home, didn't realize it was going to have an actual quest. 1
vernam Posted February 12, 2019 Posted February 12, 2019 Trying to get this work, but anna doesn't talk properly with my char. All I get is other conversation options from other mods.
ThatNorresGuy Posted February 13, 2019 Posted February 13, 2019 I'm stuck with the first room, I get put in the cage and can't do anything, I wait and nothing happens. And the statues of Dibella aren't there for me even though I've got all the requirements, I can use them, but they are invisible, the beds and everything else are there though. I also went into the milk machine room and tried that to see if it works and other than getting into the position nothing happens. I think you might be using a few more mods in this than you think, like you said with the milking machine comment. But so far it is promising and I can't wait to see where it goes! Edit: What I mean about the first room is, that nothing is happening, I spawn into the cage and my clothes are unequipped and it jumps to 3rd person, I can't go into my menu, or sleep on the straw beds, the wolves and dog just stand there and stare at the bars, the lady walks off and comes back after the two hours but doesn't do anything. I can't leave and/or do anything other than stand there .
chirpotk Posted February 13, 2019 Posted February 13, 2019 I also can't get the milking machines to animate in the kennel, freaking love this mod though. I've got all your prereqs installed. Solved, there were some additional data files with mme that needed to be enabled, but I've got a new one. If I try to go hit the button for the dogs to use me again they don't do anything and I just get stuck in place in the cage. It worked perfectly the first time.
2k4you Posted February 17, 2019 Posted February 17, 2019 I really don't get what I have to do to get this working. I installed all the required mods. But every time I speak to Anna Sirius: My only dialog option is "Hey there...." and then "Oh nevermind". How can I get this to work?
happy_bug Posted February 17, 2019 Posted February 17, 2019 15 hours ago, 2k4you said: I really don't get what I have to do to get this working. I installed all the required mods. But every time I speak to Anna Sirius: My only dialog option is "Hey there...." and then "Oh nevermind". How can I get this to work? no, the mod is in development
Rubzzz Posted February 21, 2019 Posted February 21, 2019 I'm just wondering, what does the two buffs you can get from her do at the moment?
S4WDU5T Posted April 23, 2019 Posted April 23, 2019 Is this dead on the vine, then? She hints of having "something special for us later" when we come back, or words to that effect, does that actually happen? Confirmed the puppy "training" only happens the first time, if she or you sends you back into the cage, nothing happens but you're stuck in there ? Would have liked to see more, it was a nice start ?
FoxLoliLover Posted June 23, 2019 Posted June 23, 2019 will this ever become compatible with SE skyrim?
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