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Arousal Based Breast Adjuster for Skyrim LE (ABBA)


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Posted

updated to 1.6.4 sorry for the slow updates on this version but it's now the same as the SE version as of today. (apart from abba outfit which is not available for LE as yet)

Posted

 

3 hours ago, Vender_Pellegus said:

Hm...Can you make it for UNP/UNPB body?

Hiya I made a unp version for sse a while back but not as yet for LE, maybe one day if I have time. If you have the capacity, it's not dificult to make it work for unp- just requires a couple alterations to the morph settings in the main script. This way if I update the main version you can do it again and don't have to wait for a unp version.

Posted
3 hours ago, ptasockinit said:

Hey Yinkle.  Dont know if it matters but when I run it through fnis it shows a warning that hkx not LE on the new download you put up.

Thanks for pointing this out, I'd fogotten about that when converting it, there were a few missing textures too! I've uploaded a new version.

Posted
21 minutes ago, voyagerdeltaflyer said:

hi

 

ABBA for Oldrim. The requirements on the right site of the downloadpage are Sexlab SE, Aroused Redux SE ?

haha cheers I'll fix it now :)

  • 2 months later...
Posted

ABBA outfit added for LE version. NB no SMP on the dress, I added this mainly so folks can use the enchants for the main mod effects, 2.0.2 required :)

The gloves will clip and I've no idea how to fix this as there seems to be no base shape for hands in oldrim cbbe, other stuff seems to be ok...

 

Posted

I noticed a problem between ABBA and the animation of billy version 2.0. The game crash when I try to start it with these 2 mod enabled. When I disable one or the other no worries. Nevertheless no problem with the 1.9 version of billy so I came back to this version. I let you find the cause of the crash because I can not.

Posted
1 hour ago, Cerral said:

I noticed a problem between ABBA and the animation of billy version 2.0. The game crash when I try to start it with these 2 mod enabled. When I disable one or the other no worries. Nevertheless no problem with the 1.9 version of billy so I came back to this version. I let you find the cause of the crash because I can not.

There's no reason why these 2 mods would conflict but I tested it anyway just in case- installed billyy 2.0 and had no problems. The only diference between billyy 1.9 and 2.0 that I could see is that it adds more animations, maybe you just have too many animations in your game?

Posted
12 minutes ago, Yinkle said:

There's no reason why these 2 mods would conflict but I tested it anyway just in case- installed billyy 2.0 and had no problems. The only diference between billyy 1.9 and 2.0 that I could see is that it adds more animations, maybe you just have too many animations in your game?

I don't think, I have less than 500 animations. I'm going to stay with billy version 1.9 for now. I will try to find the problem later. If it works for you it should work for me too.

  • 4 months later...
  • 4 months later...
Posted

The animation/behavior, clockref version check and texture format are all that need changed for SE's version to work with LE, this was on LE BHUUNP. The breast morphs are a little derpy though because of the body itself with the preset I was using.

Posted

Yinkle,

I'm all of a sudden running into an issue with your mod which, up to this point, has been working perfectly. My game will crash whenever the script polls. I've spent the last few days trying to figure out the conflict but to no avail. I've reinstalled + clean saved, and went through deactivating other mods in my load order one by one. Looking at a previous poster who seems to have run into a conflict with an SLAL pack, I went ahead and removed SLAL but that didn't work either. I've even started a new game with a fresh install of Skyrim and with nothing but ABBA and it's base requirements and it will still crash every time the script polls.

The only time the game hasn't crashed during the script poll is when I haven't updated FNIS after removing some animation mods, so everyone is in a T pose. This makes me think there's an issue with the animation or with FNIS but I'm not sure.

It's maddening because like I said this mod was working perfectly on previous playthroughs- only now I'm running into this issue. I love this mod but I can't seem to figure this one out. Do you have any suggestions?

Here's my load order if that's helpful.

Posted
7 hours ago, Ramajam said:

Yinkle,

I'm all of a sudden running into an issue with your mod which, up to this point, has been working perfectly. My game will crash whenever the script polls. I've spent the last few days trying to figure out the conflict but to no avail. I've reinstalled + clean saved, and went through deactivating other mods in my load order one by one. Looking at a previous poster who seems to have run into a conflict with an SLAL pack, I went ahead and removed SLAL but that didn't work either. I've even started a new game with a fresh install of Skyrim and with nothing but ABBA and it's base requirements and it will still crash every time the script polls.

The only time the game hasn't crashed during the script poll is when I haven't updated FNIS after removing some animation mods, so everyone is in a T pose. This makes me think there's an issue with the animation or with FNIS but I'm not sure.

It's maddening because like I said this mod was working perfectly on previous playthroughs- only now I'm running into this issue. I love this mod but I can't seem to figure this one out. Do you have any suggestions?

Here's my load order if that's helpful.

That's an odd one! If it's crashing with a bare minimum setup then your load order isn't much help I'm afraid. I stopped working on the LE version a good while ago and have only been updating the SE one. Since I don't play LE anymore I can't really be much help supporting this version.

 

Have you tried looking at the end of the papyrus log to see if it gives any clues as to what was happening when the game crashed?

 

Have you tried the bare minimum setup having re-installed all relevant mods in case something got corrupted? Other than that I'm not sure what else to suggest, sorry. Hope you figure it out :)

  • 1 month later...
Posted
6 hours ago, Yinkle said:

4.1.2 alpha available to test, let me know of any issues :)

The Only issue I see so far with 4.1.2 alpha is that the ABBA body dos not show up in Oldrim Bodyslide all so Oldrim dos not have a 3B body to use with the open pussy fetcher of 4.1.2, so might I suggest Useing the COSIO Body from Clams of Skyrim for Oldrim ABBA instead of the ABBA Body?

Posted

Updated it to work with Cosio Innie outie slider, added the new outfit version and voices from the SE version too. I've not tested it thorougly but on a new game the stuff I did test worked fine.

Posted

I too seem to be getting the problem where the game CTD's when the mods main script polls, anyone got any ideas?

 

EDIT: After sometime testing, I've found that the game will only CTD when the mods main script polls if the mod has to make any changes to body shape. After setting all the morph sliders to 0, no crashes occur, and text updates appear just fine every time the main script goes off. So for anyone else experiencing this, that seems to be the root of the issue, morphs being applied. 

Posted
On 2/7/2020 at 11:50 PM, thegrimreaper2 said:

I too seem to be getting the problem where the game CTD's when the mods main script polls, anyone got any ideas?

 

EDIT: After sometime testing, I've found that the game will only CTD when the mods main script polls if the mod has to make any changes to body shape. After setting all the morph sliders to 0, no crashes occur, and text updates appear just fine every time the main script goes off. So for anyone else experiencing this, that seems to be the root of the issue, morphs being applied. 

Same problem, with body BHUNP 3BBB Advanced SMP.

Posted
On 2/7/2020 at 9:50 PM, thegrimreaper2 said:

EDIT: After sometime testing, I've found that the game will only CTD when the mods main script polls if the mod has to make any changes to body shape. After setting all the morph sliders to 0, no crashes occur, and text updates appear just fine every time the main script goes off. So for anyone else experiencing this, that seems to be the root of the issue, morphs being applied. 

 

3 hours ago, InstrumentalCore said:

Same problem, with body BHUNP 3BBB Advanced SMP.

have you tried with a diferent body? Does it happen when wearing outfits with a basic body and tri morphs? I've never had this issue but I haven't played with it much on LE. I'm currently working on a new version that adds states for a few of the functions that take a while so they can only be called once at a time but I doubt whether this will fix a morphing ctd.

Posted
9 hours ago, Yinkle said:

 

have you tried with a diferent body? Does it happen when wearing outfits with a basic body and tri morphs? I've never had this issue but I haven't played with it much on LE. I'm currently working on a new version that adds states for a few of the functions that take a while so they can only be called once at a time but I doubt whether this will fix a morphing ctd.

found a solution on the forum nexus:

 

Found the solution and fixed the problem..Oh, my. I'm so embarrassed! I found another person on another forum with the same problem. He mentioned his problem was with Crash Fixes. And it sounded SO familiar! I remember i did the ENBoost method with my Skyrim install to boost and optimize performance. But i kept looking over my MO and load order. I didn't SEE any "Crash Fixes" install. Then it hit me... wait. This is configured around an .ini file. So i go into SKSE's plugins folder, and sure enough, Crash Fixes is there! So i just ditched the damn thing altogether. I always did find it odd how the ENBoost never really helped me.

 

I was running ENBoost with Crash Fixes simultaneously. My game was noticeably choppy upon loading the Main Menu. Performance all around has been improved, and no more crashes for CBBE Morphs. Crash Fixes and its sorting of memory allocation was really messing things up. The game is running much better, and i've gotten rid of the crashes. Hell yeah.

If anyone has the same issue, there's the solution. Look into Crash Fixes settings on the mod's page. Configuring its .ini file. There's a proper setting to use to avoid this body morphing/character creation issue. But in my case, i uninstalled it altogether because i already had ENBoost. I COMPLETELY FORGOT I HAD CRASH FIXES! But only because of the habit of using a mod organizing program. There's no indication it's there! If this had gone on long enough and it faded totally into obscurity, then i never would have found out, maybe! A scary thought... :ohmy:

Posted
On 2/11/2020 at 12:03 AM, InstrumentalCore said:

found a solution on the forum nexus:

 

Found the solution and fixed the problem..Oh, my. I'm so embarrassed! I found another person on another forum with the same problem. He mentioned his problem was with Crash Fixes. And it sounded SO familiar! I remember i did the ENBoost method with my Skyrim install to boost and optimize performance. But i kept looking over my MO and load order. I didn't SEE any "Crash Fixes" install. Then it hit me... wait. This is configured around an .ini file. So i go into SKSE's plugins folder, and sure enough, Crash Fixes is there! So i just ditched the damn thing altogether. I always did find it odd how the ENBoost never really helped me.

 

I was running ENBoost with Crash Fixes simultaneously. My game was noticeably choppy upon loading the Main Menu. Performance all around has been improved, and no more crashes for CBBE Morphs. Crash Fixes and its sorting of memory allocation was really messing things up. The game is running much better, and i've gotten rid of the crashes. Hell yeah.

If anyone has the same issue, there's the solution. Look into Crash Fixes settings on the mod's page. Configuring its .ini file. There's a proper setting to use to avoid this body morphing/character creation issue. But in my case, i uninstalled it altogether because i already had ENBoost. I COMPLETELY FORGOT I HAD CRASH FIXES! But only because of the habit of using a mod organizing program. There's no indication it's there! If this had gone on long enough and it faded totally into obscurity, then i never would have found out, maybe! A scary thought... :ohmy:

Can confirm this works. If you have crash fixes, go into the .ini file located in your SKSE folder, look for the line that says "AlignHeapAllocate=0" and change the 0 to a 1. Fixed my issue, the entire mod is working perfectly now :)

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