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Cherry Hotalings CBBE Physics Mod


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Posted

I use it though I did create a custom body pre-set based on it, as I find cherry's boobs too big for my liking, and the guide on the home page on doing conversions is pretty much easy peasy to follow, though it can be tedious as hell doing conversions, simply due to the need to do it for each and every piece of armour in the mod, even though you may think it does not need it.

Posted

i personally stopped using cherry's since with armor and outfits that dont have a cherrys physics the breasts bounce through the armor,other than that i liked cherrys

  • 4 weeks later...
Posted
On 7/27/2018 at 5:12 PM, gizmo1206 said:

i personally stopped using cherry's since with armor and outfits that dont have a cherrys physics the breasts bounce through the armor,other than that i liked cherrys

It is VERY easy to copy physics "bone weights" to all armors/outfits.  I keep a copy of the Cherry Physics body nif in the BodySlide root directory vs digging for it in my "Slider Sets" directory for the "original".

 

1 - Load a project (the armor/outfit) in BS Outfit Studio from the "Slider Sets" directory. Usually there's a reference body as part of the outfit, the mesh name often highlighted in green.

 

2 - Now "File" > "Import" > "From NIF"  ...the Cherry body nif.  In the "meshes" pane, right-click the Cherry body and select "Set Reference" (remember which body is the "original" vs Cherry's body). Some stuff doesn't have a reference body as part of the project file, such as CBBE vanilla junk. Just set the Cherry body as the reference.

 

3 - Highlight all of the armor elements, including the reference body if there is one (they'll turn blue), right-click and select "copy bone weights". The default settings are normally good, so click OK.

 

4 - After the program "thinks", go to the BodySlide (top) menu, select "Slider", then "Conform All".  This is what "connects" the boobs, body parts to the clothes.

 

5 - After the program "thinks" again, go back and set the original reference body as the reference body. Move the sliders to make sure everything is attached and working. Now you can delete the Cherry body you imported.

 

6 - Now, "File" > "Save Project".    Sometimes vertices of project file elements are weird and you may get a dialog stating that some vertices will be masked off.  You can save the file, look at the outfit in-game to make sure it looks OK and / or redo it again. Sometimes it works, sometime not.

 

7 - Lastly, a dialog will show up saying cloth physics were added, blah, blah...  Below that will be a check box with "CherryCBBEBodyPhysics.nif". Check that box.

 

8 - That's it. This is really easy and these steps go by fast. It's great for making up your own outfits using parts from different armor/clothes mods and have jiggly boobs. Also great for giving non-jiggly armors jiggles (kinda obvious).

 

 

On 7/24/2018 at 7:44 AM, cleavagesweat said:

is anyone else using this mod? in bodyslide there is a CBBE physics and this mod has its own physics so wondering if you guys use this over the CBBE one?

 

Cherry Hotalings CBBE Physics

 

I think Cherry's is the best, but that's me. As VonHelton said, it's a personal pref. thing.

 

 

 

  • 2 weeks later...
Posted
On 8/19/2018 at 6:31 AM, c5kev said:

It is VERY easy to copy physics "bone weights" to all armors/outfits.  I keep a copy of the Cherry Physics body nif in the BodySlide root directory vs digging for it in my "Slider Sets" directory for the "original".

Spoiler

 

1 - Load a project (the armor/outfit) in BS Outfit Studio from the "Slider Sets" directory. Usually there's a reference body as part of the outfit, the mesh name often highlighted in green.

 

2 - Now "File" > "Import" > "From NIF"  ...the Cherry body nif.  In the "meshes" pane, right-click the Cherry body and select "Set Reference" (remember which body is the "original" vs Cherry's body). Some stuff doesn't have a reference body as part of the project file, such as CBBE vanilla junk. Just set the Cherry body as the reference.

 

3 - Highlight all of the armor elements, including the reference body if there is one (they'll turn blue), right-click and select "copy bone weights". The default settings are normally good, so click OK.

 

4 - After the program "thinks", go to the BodySlide (top) menu, select "Slider", then "Conform All".  This is what "connects" the boobs, body parts to the clothes.

 

5 - After the program "thinks" again, go back and set the original reference body as the reference body. Move the sliders to make sure everything is attached and working. Now you can delete the Cherry body you imported.

 

6 - Now, "File" > "Save Project".    Sometimes vertices of project file elements are weird and you may get a dialog stating that some vertices will be masked off.  You can save the file, look at the outfit in-game to make sure it looks OK and / or redo it again. Sometimes it works, sometime not.

 

7 - Lastly, a dialog will show up saying cloth physics were added, blah, blah...  Below that will be a check box with "CherryCBBEBodyPhysics.nif". Check that box.

 

8 - That's it. This is re

ally easy and these steps go by fast. It's great for making up your own outfits using parts from different armor/clothes mods and have jiggly boobs. Also great for giving non-jiggly armors jiggles (kinda obvious).

 

 

 

 

That is probably the clearest and most concise explanation of how to do this that I have seen, even cherry's page is not that easy and her guide misses out a step or two you included, only thing about doing conversions is god is it tedious ?

 

I am currently plodding my way through sun's final project adding physic's to them all.

Posted
17 hours ago, Varithina said:

That is probably the clearest and most concise explanation of how to do this that I have seen, even cherry's page is not that easy and her guide misses out a step or two you included, only thing about doing conversions is god is it tedious ?

 

I am currently plodding my way through sun's final project adding physic's to them all.

 

You're too kind.  Didn't seem like any big deal to me as I'm certainly no expert in BS/Outfit Studio on how to do shit.  So if it helps folks add physics to their clothes / bodies, then that makes me happy - just like bouncy boobs! ?

 

 

 

Posted
1 hour ago, c5kev said:

 

You're too kind.  Didn't seem like any big deal to me as I'm certainly no expert in BS/Outfit Studio on how to do shit.  So if it helps folks add physics to their clothes / bodies, then that makes me happy - just like bouncy boobs! ?

 

 

 

But not too bouncy

Posted
1 hour ago, c5kev said:

 

You're too kind.  Didn't seem like any big deal to me as I'm certainly no expert in BS/Outfit Studio on how to do shit.  So if it helps folks add physics to their clothes / bodies, then that makes me happy - just like bouncy boobs! ?

 

Will that same process work for Skyrim armors and clothing?

1 hour ago, c5kev said:

 

 

 

 

Posted
4 hours ago, ShivasBane said:

 

Will that same process work for Skyrim armors and clothing?

 

 

I don't think so as Skyrim (I only know Oldrim) utilizes TBBP (animation) or HDT / SMP vs the in-game system FO4 uses.

4 hours ago, Varithina said:

But not too bouncy

 

Well, the term "bouncy" is rather subjective, wouldn't you say?  :)

 

  • 2 weeks later...
Posted

I use it and have transferred all physics to Easygirl, took me a while. Then Easygirl updated and I left my own physics versions in tact, so stopped updating EG as I didn't want to redo all those darned physics. :)

 

So yup, still use it, happy with it.

  • 4 weeks later...
Posted

I find the physics far too erratic in CHCBBEP. Breasts just don't swing very naturally, but rather like some ornament hanging from your rear view mirror. I still use it, but I do wish there was something better, smoother approaching that of Skyrim body physics mods.

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