monsta88 Posted January 29, 2021 Posted January 29, 2021 MCM is fine for me with DD5. A question though: does this mod notices Yokes? There is an Armbinders checkbox, but that doesn't seem to affect Yokes. My character is wearing the S.L.U.T.S. yoke for a while now and no event triggered from this mod, the bandits are simply attacking as usual. 1
delgathar Posted May 15, 2021 Posted May 15, 2021 So the link for the old mod description is on longer valid. Could someone post the full description again please?
Roggvir Posted May 20, 2021 Author Posted May 20, 2021 On 5/15/2021 at 3:49 AM, delgathar said: So the link for the old mod description is on longer valid. Could someone post the full description again please? I just tried both links, and both work. Maybe it was some temporary website glitch - it sometimes get a bit overloaded during evenings in US and EU. 1
delgathar Posted May 22, 2021 Posted May 22, 2021 On 5/19/2021 at 10:59 PM, Roggvir said: I just tried both links, and both work. Maybe it was some temporary website glitch - it sometimes get a bit overloaded during evenings in US and EU. Ahh thank you. You are right, it seems to work fine now. Maybe the site was just overloaded or something. Thank you for checking.
SevenK2021 Posted November 15, 2021 Posted November 15, 2021 (edited) Hello Community, i am quite new to modding, hope someone can help me. I try to install this mod with mod organizer. In the instal window it gives me a message in red "The content of <data> does not look valid." Is that normal, maybe i can ignore that? The same appears when i try to install the Mod Devious Captures SE. thanks in advance. edit: fixed. Right clicking on data and setting it to be new folder. Edited November 19, 2021 by berti145 2
RUNWORLDdotEXE Posted December 2, 2021 Posted December 2, 2021 (edited) Is there a mod similar to this that works for creatures (trigger if spotted while bound? Edited December 2, 2021 by RUNWORLDdotEXE
Kage777 Posted December 15, 2021 Posted December 15, 2021 Using ZAZ 8+pack i still get the message that ZaZanimations is not the correct one. Anyone know how to fix this? I don't really want to downgrade since a lot of other mods need it. Or point me out to similar mod that works with Zaz8+?
Indolent Posted April 30, 2022 Posted April 30, 2022 Has anyone been able to get this mod to work properly? I get MCM, and I get the dialogue when someone "sees" me, "Look what we have here" and then they run over, but then they get stuck and the process hangs and no sex scene starts. I notice this especially with the mod Devious Cidhna and the slave quests associated with them but outside of that I don't have people forcegreet anyways so have been unable to really use this mod (Devious Cidhna recommends to use this mod). If anyone else has had similar issues then please let me know. Also to Kage777, I use Zap8+ and didn't notice anything wrong with using it, where is this error message located?
belegost Posted May 17, 2022 Posted May 17, 2022 (edited) On 4/30/2022 at 6:17 PM, Indolent said: Has anyone been able to get this mod to work properly? I get MCM, and I get the dialogue when someone "sees" me, "Look what we have here" and then they run over, but then they get stuck and the process hangs and no sex scene starts. I notice this especially with the mod Devious Cidhna and the slave quests associated with them but outside of that I don't have people forcegreet anyways so have been unable to really use this mod (Devious Cidhna recommends to use this mod). If anyone else has had similar issues then please let me know. Also to Kage777, I use Zap8+ and didn't notice anything wrong with using it, where is this error message located? Works with no issues with DD5.2. Seems like something wrong with your setup. Edited May 17, 2022 by belegost 2
cabo666 Posted October 17, 2022 Posted October 17, 2022 Is this mod triggered by furniture traps i.e. pillory, wheel, cross, pole?
lightrazor Posted October 22, 2022 Posted October 22, 2022 How do you install this on m02? it said something missing?
Zaflis Posted February 27, 2023 Posted February 27, 2023 On 10/23/2022 at 2:08 AM, lightrazor said: How do you install this on m02? it said something missing? 1 hour ago, cavaleirojustica said: Have same problem as lightrazor The issue is fomod missing ModuleConfig.xml. However there doesn't seem to be anything you need to configure about the install so you can ignore it. After you've done that data popup it should show green text at the bottom. 2
Aldid Posted May 25, 2023 Posted May 25, 2023 On 4/30/2022 at 6:17 PM, Indolent said: Has anyone been able to get this mod to work properly? I get MCM, and I get the dialogue when someone "sees" me, "Look what we have here" and then they run over, but then they get stuck and the process hangs and no sex scene starts. I notice this especially with the mod Devious Cidhna and the slave quests associated with them but outside of that I don't have people forcegreet anyways so have been unable to really use this mod (Devious Cidhna recommends to use this mod). If anyone else has had similar issues then please let me know. Also to Kage777, I use Zap8+ and didn't notice anything wrong with using it, where is this error message located? I'm experiencing the same thing after I switched to SLP+, so that might be your issue
krzp Posted May 27, 2023 Posted May 27, 2023 On 5/25/2023 at 7:13 AM, Aldid said: I'm experiencing the same thing after I switched to SLP+, so that might be your issue Yup, same thing happened to me as well. Apparently, SLP+ doesn't really like the code that starts the scene: Spoiler ; sslThreadModel thread = SexLab.NewThread() ; if thread == none ; ; too many animations (?) already playing or something is seriously wrong ; log("Sexlab returned a none thread!", 2) ; Debug.Notification("Something has gone wrong with Sexlab and/or Deviously Helpless.") ; Debug.Notification("See the log for more details") ; StopSceneAndClear() ; return ; endIf ; thread.AddActor(pl, true) ; thread.SetStrip(pl, noStrip) ; thread.AddActor(actors[1]) ; thread.SetStrip(actors[1], doStrip) ; if actors.length == 3 ; thread.AddActor(actors[2]) ; thread.SetStrip(actors[2], doStrip) ; endIf ; thread.SetHook("Helpless") ; thread.SetAnimations(anims) ; thread.DisableLeadIn() ; thread.DisableBedUse(true) ; sslThreadController controller = thread.StartThread() So, I commented it out and crudely tried to replace it with the way DCL starts it's scenes, and it looks like it worked? Spoiler SexLab.StartSex(actors, anims, pl, none, none, "Helpless") Well, at least the scenes are starting now, although I'm not sure what original checks and balances I broke when I did that. ? Replace the pex file in scripts and give it a shot (backups, don't foget about backups) WD_Util.pex WD_Util.psc 1
Aldid Posted May 27, 2023 Posted May 27, 2023 17 hours ago, krzp said: Yup, same thing happened to me as well. Apparently, SLP+ doesn't really like the code that starts the scene: Reveal hidden contents ; sslThreadModel thread = SexLab.NewThread() ; if thread == none ; ; too many animations (?) already playing or something is seriously wrong ; log("Sexlab returned a none thread!", 2) ; Debug.Notification("Something has gone wrong with Sexlab and/or Deviously Helpless.") ; Debug.Notification("See the log for more details") ; StopSceneAndClear() ; return ; endIf ; thread.AddActor(pl, true) ; thread.SetStrip(pl, noStrip) ; thread.AddActor(actors[1]) ; thread.SetStrip(actors[1], doStrip) ; if actors.length == 3 ; thread.AddActor(actors[2]) ; thread.SetStrip(actors[2], doStrip) ; endIf ; thread.SetHook("Helpless") ; thread.SetAnimations(anims) ; thread.DisableLeadIn() ; thread.DisableBedUse(true) ; sslThreadController controller = thread.StartThread() So, I commented it out and crudely tried to replace it with the way DCL starts it's scenes, and it looks like it worked? Reveal hidden contents SexLab.StartSex(actors, anims, pl, none, none, "Helpless") Well, at least the scenes are starting now, although I'm not sure what original checks and balances I broke when I did that. ? Replace the pex file in scripts and give it a shot (backups, don't foget about backups) WD_Util.pex 62.01 kB · 2 downloads WD_Util.psc 64.58 kB · 2 downloads Thanks, I'll try it out! Good to know it's an SLP+ thing after all. I'll post something in the SLP+ dev thread, since it's intended to be as backwards compatible as possible 1
krzp Posted May 28, 2023 Posted May 28, 2023 21 hours ago, Aldid said: I'll post something in the SLP+ dev thread The author of SLP+ probably will not be happy with the way I've tried to fix it, because I've replaced a completely incompatible code with a legacy one (I think Startscene() is the correct way for a proper update) ? But I don't know the syntax for the new function, haven't tried it. 2
Dendriah Posted May 29, 2024 Posted May 29, 2024 so i am encountering a issue or maybe its something im not noticing but when a scene ends and they add items to me they dont add armbinders if i dont have one on already i assume its because im suppose to have one on me regardless when starting scenes with the mod? or am i wrong i am just unsure and want to clarify
bevo67 Posted September 25, 2024 Posted September 25, 2024 (edited) I’m only commenting because this mod is listed on the Compatibility Tracking page. This mod, at least for me, causes a LOT of script lag. I had to remove from my LO. Edited September 25, 2024 by bevo67
Myu77 - AmoGlobine Posted January 11, 2025 Posted January 11, 2025 (edited) ain't working on latest version of requirement, just bound myself and run to enemy to test, they engage fight with armbinder or rope or harness not even a mcm menu, nothing using sexlabs framework 166b SE 1.1170 edit; my bad, this one work on 1.1170 Edited January 11, 2025 by Myu77 - AmoGlobine
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