Roggvir Posted July 22, 2018 Posted July 22, 2018 Deviously Helpless SE View File Deviously Helpless SE v1.17a Converted to Skyrim SE by Roggvir Removed deprecated DD's "HardcoreEffects" dependency from "WD_EventLegCuffs" and "WD_eventWornVibrate" scripts. Moved script sources to correct SSE folder "source/scripts". Recompiled all scripts. Resaved plugin using 64bit CK. Regenerated the SEQ file using xEdit 3.2. Requirements: SexLab Framework SE 1.63 - BETA 2 Sexlab Aroused Redux SSE v2.9 ZAZ Animation Packs for SE 1.0.0 (ZAZ 7.0SE-Rev1) Devious Devices SE BETA (Assets and Integration) NOTE: I am posting this conversion without consent from Srende, this mod's original creator. I tried reaching him to ask for permisson, but his profile shows his last visit was on September 2, 2017 - almost a year ago. Therefore i took the liberty of uploading it in good faith that it is not against the wishes of the original author. I got a reply from Srende after all, and he agreed i can upload the conversion, and so did Slorm, maintaining the updated version 1.17a. All credit goes to the original authors as always. Links to the original Oldrim mods: Original mod by Srende, version 1.15d Updated version 1.17a, maintained by Slorm Submitter Roggvir Submitted 07/22/2018 Category Adult Mods Requires SexLab Framework, SexLab Aroused Redux SSE, ZAZ Animation Pack, Devious Devices Assets, Devious Devices Integration Regular Edition Compatible No 5
matekun Posted July 22, 2018 Posted July 22, 2018 Honestly,it should be an universal policy about ownership of any mod,something like a month.Any author not responding in that period means he is dead or don't care anymore. Thanks for this. 2
znaroks Posted July 22, 2018 Posted July 22, 2018 26 minutes ago, matekun said: Honestly,it should be an universal policy about ownership of any mod,something like a month.Any author not responding in that period means he is dead or don't care anymore. Thanks for this. Agreed. Thanks OP for the conversion btw
Roggvir Posted July 22, 2018 Author Posted July 22, 2018 2 hours ago, cobme said: I thought Devious Devices Integration wasn't converted yet? Well, if instead of thinking you would click on that link...
Roggvir Posted July 23, 2018 Author Posted July 23, 2018 ATTENTION! The original mod had a newer version 1.17a, updated by Slorm. I had no idea, and so i converted the old v1.15d. Slorm also pointed out some changes, neccessary for the mod to work correctly. So, i need to fix this, or convert Slorm's updated version. EDIT: Done, uploaded conversion of 1.17a
Kristus Kringle Posted November 21, 2018 Posted November 21, 2018 I hadn't played much with bondage gear in awhile so equipped a pony collar and went exploring with this mod -- that changes the game. The pony collar prevents me from sneaking so if I get too close to the enemy, it's fun time. I unchecked equip devices because it's not really my thing but it doesn't stop them from equipping my follower who now walks around in with a nice set of gear. Thanks for the conversion.
Kristus Kringle Posted December 4, 2018 Posted December 4, 2018 One issue, when the soulgem plugs vibrate, my game CTD's. Doesn't happen with regular DD plugs. Load Order. DH is 66 Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 FISS.esp 7 7 ApachiiHair.esm 8 8 SexLab.esm 9 9 SexLabAroused.esm 10 a BBLuxurySuite.esm 11 b Schlongs of Skyrim - Core.esm 12 c Devious Devices - Assets.esm 13 d Devious Devices - Integration.esm 14 e Devious Devices - Expansion.esm 15 f TeenDolls.esm 16 10 FlowerGirls SE.esm 17 11 ZaZAnimationPack.esm 18 12 daymoyl.esm 19 13 ApachiiHairFemales.esm 20 14 ApachiiHairMales.esm 254 FE 0 CBBE.esl 21 15 CreatureFramework.esm 22 16 Heels Sound.esm 23 17 SkyUI_SE.esp 24 18 SMIM-SE-Merged-All.esp 25 19 RaceMenu.esp 26 1a SOSRaceMenu.esp 27 1b Cutting Room Floor.esp 254 FE 1 Nexus Loading Screens Reborn.esp 28 1c FNIS.esp 29 1d XPMSE.esp 30 1e RaceMenuPlugin.esp 31 1f opmfgconsole.esp 32 20 SLAnimLoader.esp 33 21 UIExtensions.esp 34 22 FlowerGirls SE - Bathing Beauties Patch.esp 35 23 FGCumEffect.esp 36 24 Schlongs of Skyrim.esp 37 25 SOS - Smurf Average Addon.esp 38 26 SexLab Cumshot.esp 39 27 SexLabDefeat.esp 40 28 RaceMenuHH.esp 41 29 DW.esp 42 2a RaceMenuMorphsCBBE.esp 43 2b MoreBanditCamps.esp 44 2c SexLab_Solutions.esp 45 2d Sassy Teen Dolls.esp 46 2e Immersive Encounters.esp 47 2f Inigo.esp 48 30 Atlas Legendary.esp 49 31 MistySkye.esp 50 32 LADX_SSE.esp 51 33 daymoyl_DawnguardAddon.esp 52 34 LevelersTower.esp 53 35 thievesguildexit.esp 54 36 PAN_FollowerPack1.esp 55 37 FayeFG.esp 56 38 FNISSexyMove.esp 57 39 UNP Leather Clothes.esp 58 3a MiniBikini.esp 59 3b Easy lockpicking.esp 60 3c SexyVest.esp 61 3d HOBCookie.esp 62 3e SLAdventures.esp 63 3f SexLab Aroused Creatures.esp 64 40 DeviouslyHelpless.esp 65 41 HavoksLipPatterns.esp 66 42 NudeYngvildSpirits.esp 67 43 RohZima_AnimObjects.esp 68 44 SLAL_AnimationByBakaFactory.esp 69 45 SLAL__creature_AnimationByBakaFactory.esp 70 46 NewmillerPiercings2.esp 71 47 NewmillerPiercings3.esp 72 48 FaceSculptorsRacemenu.esp 73 49 SexistGuards.esp 74 4a NaughtyNightie.esp 75 4b Less Tedious Thieves Guild.esp 76 4c AllThievesGuildJobsConcurrently.esp 77 4d EdhildilsWitchDoctor.esp 78 4e PAN_NPCs.esp 79 4f FastTravelCost.esp 80 50 NAT.esp 81 51 Amelie.esp 82 52 IcePenguinWorldMap.esp 83 53 SFO_SkinFeatureOverlays.esp 84 54 ABBA.esp 85 55 FNIS_PCEA2.esp 86 56 Sexlab Kelly Voice.esp 87 57 SexLab Vanilla Voices.esp 88 58 KomAnimObjects.esp 89 59 AnubAnimObj.esp 90 5a MoreNastyCritters.esp 91 5b SexLabHorribleHarassment.esp 92 5c KS Hairdo's.esp 93 5d Evittalexs Retouched NPCs of Skyrim.esp 254 FE 2 Qw_PANNPCs_CRF Patch.esp 94 5e Black Rose.esp 95 5f Snark.esp 96 60 Tiwa44_SGMD_CBBE_1_4.esp 97 61 Tiwa44_Minidresses_CBBE.esp 98 62 Tiwa44_Minidresses_Dragonborn_CBBE.esp 99 63 ALittleBitMoreBanditsEmbershardMine.esp 100 64 Better Face Lighting.esp 254 FE 3 0_katnerd_StartPlayerFemale_Spells.esp 101 65 ABBA-outfit.esp 102 66 kuzak-bodyandstockings.esp 103 67 WT Tribal Clothe.esp 104 68 [SunJeong] Red Nose.esp 105 69 ZaitamasAncientShroudedArmor.esp 106 6a BBLuxurySuiteENM.esp 107 6b FRGirls.esp 108 6c Zwabber_Kaylin.esp 109 6d AFT_NoFriendlySpellDamage.esp 110 6e FNISspells.esp 111 6f AddItemMenuSE.esp 112 70 sr_FillHerUp.esp 113 71 AmazingFollowerTweaks.esp 114 72 TeenDollsLude.esp 115 73 SOS - Teen Dolls Addon.esp 116 74 Immersive Citizens - AI Overhaul.esp 117 75 Alternate Start - Live Another Life.esp 118 76 Alternate Start -- New Beginnings.esp 119 77 BBLS-ASLAL.esp
Roggvir Posted April 15, 2019 Author Posted April 15, 2019 On 12/4/2018 at 8:30 AM, McLude said: One issue, when the soulgem plugs vibrate, my game CTD's. Doesn't happen with regular DD plugs. I could be wrong, but i dont think this has anything to do with this mod or its conversion. You'll have a better chance of solving this if you ask in the thread dedicated to the mod those plugs are from (from what you said, i gather they aren't from DD).
Kristus Kringle Posted April 16, 2019 Posted April 16, 2019 On 4/15/2019 at 1:17 AM, Roggvir said: I could be wrong, but i dont think this has anything to do with this mod or its conversion. You'll have a better chance of solving this if you ask in the thread dedicated to the mod those plugs are from (from what you said, i gather they aren't from DD). It's been awhile but I believe they are from this mod. I'm in the process of updating everything, haven't done it some months, and I'll double check when I finish that.
Roggvir Posted April 16, 2019 Author Posted April 16, 2019 50 minutes ago, McLude said: I believe they are from this mod Aha, there are some... i didn't know, or i forgot. 07011ACB - WD_plugWornVag_inv (rendered item: 07011ACC - WD_plugWornVag_script) 07011ACD - WD_plugWornAn_inv (rendered item: 07011ACE - WD_plugWornAn_script) I equipped both of them, set timescale to 90 (more would be probably too fast), and in DD MCM i set the even polling interval to 0.5, and then tested every event related to those plugs by setting its chance to 100, and running around letting those events come and go. Result: no problem at all So, i think it had to be some other mod - maybe listening for the device events and trying to do something, causing the CTD. Could have been caused by the animations that sometimes acompany these events - make sure all your anims are for SSE and that you run FNIS without errors or warnings. Also check the number of your animations - when you get to about 10-12K and above (not sure about where the treshhold is, check FNIS docs, i always keep anims number under 10K at worst), the more you have, the more likely you get CTDs.
Kristus Kringle Posted April 16, 2019 Posted April 16, 2019 Thanks for checking. I'll keep investigating.
kdoggg1971 Posted July 13, 2019 Posted July 13, 2019 Tried several times to get this working, but I don't even see an MCM menu. Is there supposed to be a menu and if so, anyone know why it may be missing?
Roggvir Posted August 19, 2019 Author Posted August 19, 2019 On 7/14/2019 at 1:34 AM, kdoggg1971 said: Tried several times to get this working, but I don't even see an MCM menu. Is there supposed to be a menu and if so, anyone know why it may be missing? Yes, there is supposed to be a Mod Configuration Menu entry for this mod. Make sure you have all the required dependencies of this mod, of Devious Devices (including the DLL plugin for SKSE64), etc.. Try starting a new game to rule out your old save might contain something that breaks it. ^- other than that, i have no idea what to tell you
anona mouse Posted April 1, 2020 Posted April 1, 2020 On 8/19/2019 at 6:54 AM, Roggvir said: Yes, there is supposed to be a Mod Configuration Menu entry for this mod. Make sure you have all the required dependencies of this mod, of Devious Devices (including the DLL plugin for SKSE64), etc.. Try starting a new game to rule out your old save might contain something that breaks it. ^- other than that, i have no idea what to tell you Sometimes when I make a new game it has a MCM menu and sometimes it doesn't. That's weird, does anyone know what might be causing it?
anona mouse Posted April 1, 2020 Posted April 1, 2020 Like I can load a save and there be the MCM menu and it work and then load another and it not work at all, without ever leaving the game
Sillius_Maximus Posted April 19, 2020 Posted April 19, 2020 I cant seem to get it to trigger- If i understand- the idea is I walk into a bandit camp, they attack... I have 2 peices of DD equipped. Triggers = all enabled, zaz, DD, Et.. Have it set to disregard wether I have a weapon equiped, Have it set to disregard wether I have a weapon in my hands any ideas what i might be missing?
hexenhaus Posted April 19, 2020 Posted April 19, 2020 This version of DH seems to break my game. I did not see it immediatly after installing it, but later, after adding other mods I started to get CTDs and scenes started breaking or took too much time to initialize. So I went back to older saves and removed newly added mods and it got better, but still stackdumps (60 -> 8 Mb logs). Then I tested even earlier saves and still several Mb logs... After finally removing DH and cleaning the savefile, I get no more stack dumps; the log is below 100 kB and readding the mods I stripped away before, do not cause any problems. I did not test it on a new game though. The sad thing is that I did not have one scene with DH in this playthrough and it still broke my game. Reading through the active and cycling scripts, my save game got corrupted at some point and the scripts got baked into my saves or why would there be scripts running cloaks on draugr in breezehome... I guess it is way more save to just surrender with the defeat mod of choice - instead of relying on outdated cloaking mods... ---------------------------- Do not take me personally! I am just frustrated after 5 hours of debugging and a 15 h playthrough I had to scrap ?
niekitty Posted May 20, 2020 Posted May 20, 2020 I'm getting straight up warnings that the mod is trying to pull resources from the Oldrim versions of the DD mods when I try to enable it.
delgathar Posted June 25, 2020 Posted June 25, 2020 A month is a bit early . As a sailor, I might be unavailable for up to a year.
Mark Antony Posted June 27, 2020 Posted June 27, 2020 are draugr attacks supposed to be always greyed out
DerivedIntegral Posted July 18, 2020 Posted July 18, 2020 I'm having a bit of an issue maybe someone else has come across. I have the armbinder equipped and I have "remove armbinder" deselected in the MCM. I have the zaz armbinder animations registered in sexlab and I also have override bound animations selected in Devious Devices but not zaz (as instructed). When I get caught by a bandit, the message shows up that an armbinder animation is starting and they even get into the right position but it immediately switches over to an unbound sexlab animation with hand-less arms flailing around. Is there a setting or something else I'm missing?
f0rs4keng0d Posted September 4, 2020 Posted September 4, 2020 On 7/19/2020 at 12:35 AM, DerivedIntegral said: I'm having a bit of an issue maybe someone else has come across. I have the armbinder equipped and I have "remove armbinder" deselected in the MCM. I have the zaz armbinder animations registered in sexlab and I also have override bound animations selected in Devious Devices but not zaz (as instructed). When I get caught by a bandit, the message shows up that an armbinder animation is starting and they even get into the right position but it immediately switches over to an unbound sexlab animation with hand-less arms flailing around. Is there a setting or something else I'm missing? Maybe I am little bit late, but this sounds like the ZAZ Doggy Style Bug, this Animation is still bugged even with the "newer" SE Pack. Best thing to do is change the Source File (.psc) according to the Description and Recompile it with the Creation Kit to get the psx File
Sillius_Maximus Posted November 1, 2020 Posted November 1, 2020 2 hours ago, rayotte said: I also can't get the mcm to show up. I have all the requirements and made sure they were up to date, I tried starting a new game, and I tried using the command "setstage SKI_configmanagerinstance 1" and nothing makes it appear. Really sucks cause it's a great mod but nothing I do can make the mcm work for it. Short of triple checking to make sure everything is installed, proper load order, mods activated, etc... and running that code- im not sure what else could be done.. I think when MCMs dont show up - and your 400% positive everything is installed correct- its an skse issue, not a mod issue (hence the setstage)... when that dont work idk.. u could try starting a new game? (if your installing this on an existing save).. also, it could just be super slow... hit the code and try just sitting there for 10 actual- on the clock- minutes.. /grab a smoke/beer/snack and see what happe 1
NoppaiKohai Posted December 2, 2020 Posted December 2, 2020 Also going to chime in and say I can't get it to show up in MCM either. I thought it was because I'm on DD5 which just came out, but may be unrelated
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