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Wow, Daggerfall has...


MidbossVyers

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Posted

(The only reason that this is in the adult thread is because of 1 screenshot with nipples) So I was playing through Daggerfall, I noticed that the game has a lot of stuff that we mod into future Elder Scrolls games or want to do so already in the vanilla game, and I don't just mean nudity.

fbondage.BMP Female bondage

mbondage.BMP Male bondage

SCR2.BMP Not sure what this is or how it works (do tell)

post-14992-13597879835983_thumb.jpg Kids (still unkillable)

sprack.BMP Stretch Rack

strack.BMP Spike Rack

And no, none of these can be interacted with. In other words, our mods in Morrowind, Oblivion, and Skyrim isn't adding anything new, just reclaiming what was rightfully ours to begin with. Mod away!

Posted

Yep, good old Daggerfall, back in the days before censorship in gaming was a massive deal.

 

If you think those pics are impressive, have a read of the ingame books about Barenziah.

 

The Real Barenziah, Part IV

They settled into Rifton for the winter, taking a cheap room in the slums. Barenziah joined the Thieves' Guild, knowing there would be trouble if she were caught free-lancing. One day in the barroom she caught the eye of a known member of the guild, a bold young Khajiit named Therris. She offered to bed with him if he would sponsor her for membership. He looked her over, grinning, and agreed, but said she'd still have to pass a test.



 

"What sort of test?"

 

"Ah," Therris said. "Payment first, sweet thing." He put an arm around her, leaned over and kissed her, thrusting his tongue deep into her mouth and his free hand into her shirt.

 

"Nice," he said presently, withdrawing his tongue, but not his hand. His other hand slid down inside her waistband and fondled her buttocks.

 

"Let's go upstairs. We can use my room," Barenziah felt both embarassed and excited by his boldness.

 

Therris grinned insolently. "Why bother? You want me, don't you? I'll bet you'd pay me, wouldn't you?"

 

"No," Barenziah said. She did want him, but not that badly.

 

"No? Well, a bargain's a bargain and Therris keeps his word. But here. Now." He hiked her skirt up and pulled her onto his lap so she sat astride, facing him. He opened her shirt and pulled it down on her shoulders so that her breasts were exposed.

 

"Nice pair, kid." She was facing the wall but she could feel the stares of the other patrons. A hush had fallen over the place. Even the bard had stilled. She felt both nausea and a hot burning desire. Her hands released his turgid penis and then it was inside her and she was screaming in both pain and ecstasy. Then everything went black.

 

When she came to herself again she was sitting beside Therris, who was buttoning her shirt. "That hurt!" she said indignantly.

 

"Always does, kid. Didn't anyone ever tell you about Khajiit men? It hurts good though, now doesn't it?" Barenziah scowled at him. She was still smarting. His penis had tiny little barbs on it.

 

"Well, the deal's off, if you like," he shrugged.

 

"No, I didn't say that. Only I prefer privacy, and I want to wait awhile, like a day or so before the next time."

 

Therris laughed. "You're OK, kid."

 

 

I have a strong feeling that those at Bethesda who actually play the games they exaustively work will frequent sites like ours. After all, with things like were in Daggerfall, we would probobly have had content close to the Witcher 2 if they had felt they could get away with it. We may yet, with the next Fallout game, as others already have.

Posted

Eh, Fallout wasn't really my thing. If you add nude patches to the DB torture prisoners, you might almost get this effect. And yes, I already modded in that version of The Real Barenziah into Oblivion and plan to do it into Skyrim, if someone else hasn't already done so (which they probably did, if you can post a link). On a slightly different note, yesterday I joined the Dark Brotherhood in Daggerfall, so I thought good day. I went to one of their sanctuaries and found this girl: post-14992-13597879843641_thumb.jpg (on the bottom left save) Even better, so I went back to load that save, but after the load, she was not there. What happened? I have the DOS Box version of the game and have not installed any "ChildGuard" patches (in other words, my character is nude after taking off all clothing).

Posted

The witch covens and chapels of Dibella in Daggerfall also had plenty of tits. The witches were actually totally naked, but their poses kept their lower bits out of direct view. Oh, and if you think about it, remember to try barging into various rooms in the inns. You'll occasionally fine women in a state of dressing/undressing just kinda sitting there and staring at you.

 

As I understand it, there were originally plans for a Prostitute's Guild. They even had a tasteful couple of frames of sex scene, but they never found their way in-game and are locked in some developer's cabinet somewhere.

 

Daggerfall was pretty badass.

Posted

For some reason, many of the Dibellan priestesses have their backs toward you and on a 2d plane, you can't see their fronts. And I know that there are many out there, but I just wanted to know why that particular DB girl just randomly disappeared. Regardless, I would travel to a witch's coven immediately, but right now, I'm in a dungeon (most Daggerfall dungeons are super deep even for simple quests) for a DB quest, and naturally, the enemies are hard (too bad there are no console commands to instantly get some good, generic, in other words, not artifacts that might break the game if obtained too early, weapons, unlike in the later ES games) but I'll get around to it eventually. I assume I could just fast travel there, so long as I type in the same to search for the area even without being introduced to it first?

Posted

Umm, not to be an asshole or anything, but am I the only one who sees the images in the opening post as being actual torture/torture equipment, and not actually bondage? Of course, I don't know the context of the scenes, never played Daggerfall myself.

Posted

Umm' date=' not to be an asshole or anything, but am I the only one who sees the images in the opening post as being actual torture/torture equipment, and not actually bondage? Of course, I don't know the context of the scenes, never played Daggerfall myself.

[/quote']

 

I guarantee those scenes are legitimate torture chambers and equipment. Daggerfall had some suggestive elements, to be sure, but all things considered it was pretty vanilla in terms of what kinds of sexuality it intentionally included (aforementioned "The Real Barenziah" excluded, obviously). Any fetishes you can get out of it are purely incidental, not necessarily intended to be taken as a fetish.

 

Then again, some people like the idea of legitimate torture, so I guess that would still do it for them. Different strokes and whatnot.

Posted

Still. Having that in Skyrim would be fine, as well. We have torture victims in the Skyrim Dark Brotherhood, but we have to use our own hands and efforts to torture them rather than having machines and tools to do it for us. Are we human(oid)s not a tool-making/using species?

Posted

Still. Having that in Skyrim would be fine' date=' as well. We have torture victims in the Skyrim Dark Brotherhood, but we have to use our own hands and efforts to torture them rather than having machines and tools to do it for us. Are we human(oid)s not a tool-making/using species?

[/quote']

 

It's 2012, And many Neat aspects for realism and immersion have to be removed. Likely, If they add torture equipment and the suggestive things from Daggerfall, The 10 year old Casuals and their Parents would complain.

Posted

Bethesda has always sucked in various aspects (like bug testing), it's just that they're getting worse because, in order to get more money to not put into bug testing, they have to remove things to get that general audience that share holders demand because the game is a failure if it doesn't sell 5 million copies.

 

That's also why we'll likely never see Akavir as a game setting, because zOMG TOO DIFFERENT FROM TAMRIEL PEOPLE WILL BE CONFUSED BECAUSE EVERYTHING ISN'T THE SAME AND THERE WILL HAVE TO BE DIFFERENT LORE AND THERE AREN'T ANY FAMILIAR RACES NOOOOOOOOOOOOOO.

Posted

It's how the market works, folks. Not Bethesda's fault. A game like Morrowind for example with up-to-date graphics / voice acting etc. would cost much more than Skyrim and the majority of players wouldn't even see most of the content. So why even bother?

 

Also I would like to point out that TES games are damn HUGE games. It's not easy fixing bugs in huge games. More often than not, fixing one bug makes two others appear.

Posted

The market does not demand they sell 5 million units to make a profit or even be a success, it's the share holders who want ever more money and will kill any IP that doesn't sell like >insert other massive franchise here, like Call of Duty<.

 

And I totally understand that games are huge, unwieldly pieces of code that can break when you try to fix something, but Bethesda games are so buggy out of the gate that I find it hard to believe they give their games any decent amount of bug testing, opting to instead just push the game out and then use the masses as bug testers and fix what's broken.

 

Not that they do a good job even then, since a lot of games have been left with thousands of bugs that the fans end up later releasing unofficial patches to get rid of as many as physically possible without access to the source code.

Posted

It's how the market works' date=' folks. Not Bethesda's fault. A game like Morrowind for example with up-to-date graphics / voice acting etc. would cost much more than Skyrim and the majority of players wouldn't even see most of the content. So why even bother?

 

Also I would like to point out that TES games are damn HUGE games. It's not easy fixing bugs in huge games. More often than not, fixing one bug makes two others appear.

[/quote']

 

 

Not really, they can take years between games, then they can take the time to playtest and/or hire people to playtest the game using a variety of systems.

They do that, their games will rarely have major issues.

Hell, they hit up a local college between semesters they can get in thousands of hours of playtesting for minimum wage, or, hell, even get folks to pay to playtest.

 

Of course, they're focused on phony PR tactics so they'd see it as better to not risk details of the game being leaked because in that mindset it's better to have a good PR blitz of a release than be known for a solid product that always works.

 

The market does not demand they sell 5 million units to make a profit or even be a success' date=' it's the share holders who want ever more money and will kill any IP that doesn't sell like >insert other massive franchise here, like Call of Duty<.[/quote']

 

Indeed, and what the stockholders are too dense to understand is that niche devolpers actually CAN make a killing, especially if almost all publishers and practically all of the major ones are focused on the console kiddy / casual gamer market.

 

Personally I think if a major publisher were to have the balls to break the mold, they'd suddenly dominate the market.

 

And I totally understand that games are huge' date=' unwieldly pieces of code that can break when you try to fix something, but Bethesda games are so buggy out of the gate that I find it hard to believe they give their games any decent amount of bug testing, opting to instead just push the game out and then use the masses as bug testers and fix what's broken.[/quote']

 

Yeah, I had a game breaking bug when I got my fresh out of the box Fallout 3 installed..... oddly enough that exact same bug had happened to be in Oblivion, and was easy to find thru google and easy to fix as well (an audio codec issue, several common codec packs caused the controls to lock up) yet never was resolved.

 

Not that they do a good job even then' date=' since a lot of games have been left with thousands of bugs that the fans end up later releasing unofficial patches to get rid of as many as physically possible without access to the source code.

[/quote']

 

And they also have been known to lie and deny bigger bugs, until suddenly a patch comes out and fixes it.

I remember when Oblivion came out a situation like that happened on the bethsoft forums.

Posted
That's also why we'll likely never see Akavir as a game setting' date=' because zOMG TOO DIFFERENT FROM TAMRIEL PEOPLE WILL BE CONFUSED BECAUSE EVERYTHING ISN'T THE SAME AND THERE WILL HAVE TO BE DIFFERENT LORE AND THERE AREN'T ANY FAMILIAR RACES NOOOOOOOOOOOOOO.

[/quote']

 

It's not so much that people are afraid of change.

 

It's more that making your successful franchise unrecognizable by removing every single familiar element is stupid.

Posted

It's how the market works' date=' folks. Not Bethesda's fault. A game like Morrowind for example with up-to-date graphics / voice acting etc. would cost much more than Skyrim and the majority of players wouldn't even see most of the content. So why even bother?

 

Also I would like to point out that TES games are damn HUGE games. It's not easy fixing bugs in huge games. More often than not, fixing one bug makes two others appear.

[/quote']

 

This is one of the few things that leaves me hoping for The Singularity, having AI being able to write code for games (or hell, just testing code), would cut so much time and cost from the process of making games that other things can be worked on.

Posted

Daggerfall is still pretty fun and very atmospheric, however those bugs are killer. Even today I call things buggy as Daggerfall to say they are bug-ridden games/programs/whatever.

 

I remember the first few times I tried to get through the main quest I'd have these crashes of doom or weird bugs that just made the quest incomplete-able.

 

I remember in some of the dungeons you'd find breasted monsters or tortured dead people. Then there were sexy walking female NPCs from vampires to that breasty townie. Even if you removed all your female PC's gear they'd be naked (minus clear genitals, males lacked them too iirc).

 

Can't believe people don't remember TES' past games and when we mod the stuff back in all freak out. Decapitate and torture all the npcs you want, but if you show one breast it's game over. Shame there won't a popular on-the-shelf RPG with adult elements that aren't violence again.

Posted
That's also why we'll likely never see Akavir as a game setting' date=' because zOMG TOO DIFFERENT FROM TAMRIEL PEOPLE WILL BE CONFUSED BECAUSE EVERYTHING ISN'T THE SAME AND THERE WILL HAVE TO BE DIFFERENT LORE AND THERE AREN'T ANY FAMILIAR RACES NOOOOOOOOOOOOOO.

[/quote']

 

It's not so much that people are afraid of change.

 

It's more that making your successful franchise unrecognizable by removing every single familiar element is stupid.

 

 

 

 

Actually it's more than what either of you have said.

 

Basically, Bethesda's fanbase is a largely console fanbase.

 

Thusly, it's fanbase is consisting of a large number of idiots.

 

Thusly, changing anything in a way that requires intelligence and the ability to think will not work.

Posted

It's how the market works' date=' folks. Not Bethesda's fault. A game like Morrowind for example with up-to-date graphics / voice acting etc. would cost much more than Skyrim and the majority of players wouldn't even see most of the content. So why even bother?

 

Also I would like to point out that TES games are damn HUGE games. It's not easy fixing bugs in huge games. More often than not, fixing one bug makes two others appear.

[/quote']

 

That's why I'd like them to do a mix of voice acting and text. Have main conversations voice acted, but all the details in text. That was people can have their voice acting, and we can have our deep backtories.

  • 1 month later...
Posted

Actually it's more than what either of you have said.

 

Basically' date=' Bethesda's fanbase is a largely console fanbase.

 

Thusly, it's fanbase is consisting of a large number of idiots.

 

Thusly, changing anything in a way that requires intelligence and the ability to think will not work.

[/quote']

 

Yeah, and I've never understood why people seem to love the games on consoles. Now sure, I played Oblivion, Fallout 3 and New Vegas first on 360, and I've got a version of Morrowind for XBOX (still don't know why I did that) but in the end I've never, ever regretted the switch to PC. And I make sure to point out to people the advantages of the PC version (basic things like color maps in OB, don't want to strain their brains right away).

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