Andy14 Posted April 5, 2020 Author Posted April 5, 2020 5 hours ago, ThisKapi said: Hmmm.. strange though the mod is working fine. But when I try to add custom animation, it says: Animlist used: D:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\meshes\actors\character\animations\Let's dance again\FNIS_Let's dance again_List.txt Reading Animation List ... Generating FNIS mod Behavior File xml... Converting mod Behavior xml to hkx ... ERROR(2012): Could not generate: FNIS_Let's dance again_Behavior.hkx Delete both blanks or replace with _ in filename FNIS_Let's dance again_List.txt Ps: If necessary, rename also the folder name
dcanimator Posted April 5, 2020 Posted April 5, 2020 Thank you for creating and sharing this amazing file. It works exceptionally well with the mod Be a Bard. Would it be possible to have a random dance/song option in the mcm menu? It would be fun if there was an option to experience a random dance each time let’s dance power is played, as opposed to having to go into the mcm to choose the dance every time a change is wanted. Would it possible to have additional remove options in the mcm menu such as “remove body armor” ? Would it be possible to add an auto light option when the dance starts? Thanks so much again!
ThisKapi Posted April 5, 2020 Posted April 5, 2020 13 hours ago, Andy14 said: Delete both blanks or replace with _ in filename FNIS_Let's dance again_List.txt Ps: If necessary, rename also the folder name Thanks! it worked both of your suggestion. I tried the first line didn't worked, then renamed the folder name similar to the list it worked! Animlist used: D:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\meshes\actors\character\animations\Let's_dance_again\FNIS_Let's_dance_again_List.txt Reading Animation List ... Generating FNIS mod Behavior File xml... Converting mod Behavior xml to hkx ... Copying new behavior files to standard folder ... 161 animations for1 mods successfully included () FNIS_Let's_dance_again_Behavior.hkx successfully created. BTW, do I have to rename it back or should I just leave it with "_".
Andy14 Posted April 5, 2020 Author Posted April 5, 2020 2 hours ago, ThisKapi said: BTW, do I have to rename it back or should I just leave it with "_". It basically doesn't matter what it's called. The file name must be unique, and the animations names in the file. So, leave it as it is.
Andy14 Posted April 5, 2020 Author Posted April 5, 2020 4 hours ago, dcanimator said: Thank you for creating and sharing this amazing file. It works exceptionally well with the mod Be a Bard. Would it be possible to have a random dance/song option in the mcm menu? It would be fun if there was an option to experience a random dance each time let’s dance power is played, as opposed to having to go into the mcm to choose the dance every time a change is wanted. Would it possible to have additional remove options in the mcm menu such as “remove body armor” ? Would it be possible to add an auto light option when the dance starts? Thanks so much again! Many questions. I have to think about it. I was going to expand the mod anyway. Let's see. 1
Nek Posted April 7, 2020 Posted April 7, 2020 http://www.mediafire.com/file/pmzv1bcw3ikbjur/CallOnMe.zip/file CallonMe_LE.hkx CallonMe_SE.hkx CallOnMe.xwm Readme.txt 8
Andy14 Posted April 8, 2020 Author Posted April 8, 2020 8 hours ago, Nek said: http://www.mediafire.com/file/pmzv1bcw3ikbjur/CallOnMe.zip/file CallonMe_LE.hkx 8.79 MB · 1 download CallonMe_SE.hkx 8.79 MB · 1 download CallOnMe.xwm 3.97 MB · 1 download Readme.txt 1.63 kB · 1 download What are these boots?
Nek Posted April 8, 2020 Posted April 8, 2020 2 hours ago, Andy14 said: What are these boots? Jennes black: https://www.nexusmods.com/skyrim/mods/89922 and look these too: Infiltrator http://mitakusaner.blog.fc2.com/blog-entry-1906.html 2
Andy14 Posted April 8, 2020 Author Posted April 8, 2020 3 hours ago, Nek said: Jennes black: https://www.nexusmods.com/skyrim/mods/89922 and look these too: Infiltrator http://mitakusaner.blog.fc2.com/blog-entry-1906.html Thx
ThisKapi Posted April 14, 2020 Posted April 14, 2020 For some strange reason the animated Camera feature doesn't work which is unusual since it works, is it related anything to 1st person behavior changes that I installed? Also currently testing on both FNIS and Nemesis version (Works fine on both, but somewhere along the line animated camera didn't). Edit: I may have found the culprit it seems when updating + Launching Nemesis engine, tends to delete mt_behavior.
alain31 Posted April 21, 2020 Posted April 21, 2020 Hello, I have converted the animation hkx for skyrim se, the mod works well, the music and the dances start well but after testing some dances I notice that the camera remains blocked in the 3rd person, impossible to return to the first person view, even when i reloading the game. has anyone ever encountered this problem, is there a way to solve this? thanks.
Andy14 Posted April 21, 2020 Author Posted April 21, 2020 The camera used the 1st person camera (not my fail). If you use camera moves and go in 3rd person, you have a ... you know. Don't use camera moves for the PC as dancer. If you wish, you can try the Clone for this.
alain31 Posted April 21, 2020 Posted April 21, 2020 ok, i see, thanks for your reply.thanks too for the mod
wivital Posted April 26, 2020 Posted April 26, 2020 This dance is for those who are on self isolation: 2
Nek Posted April 30, 2020 Posted April 30, 2020 http://www.mediafire.com/file/7xkt9rqbbwh1h1y/SkyrimDanceWhistle.zip/file SkyrimDanceWhistle.zip 4
Dmitrij666 Posted May 1, 2020 Posted May 1, 2020 Hello! I found this mod for SSE, but it hasn't "step". Could someone tell me how to add this dance or where I can find tutorial?
Andy14 Posted May 2, 2020 Author Posted May 2, 2020 21 hours ago, Dmitrij666 said: Hello! I found this mod for SSE, but it hasn't "step". Could someone tell me how to add this dance or where I can find tutorial? A tutorial is in Download this file.
BeranabusBarnes Posted May 3, 2020 Posted May 3, 2020 Thank you for this mod. It's been a lot of fun to just take a break from adventuring in Skyrim to watch the dances and admire how well animated they are. 2
Andy14 Posted May 3, 2020 Author Posted May 3, 2020 3 hours ago, BeranabusBarnes said: Thank you for this mod. It's been a lot of fun to just take a break from adventuring in Skyrim to watch the dances and admire how well animated they are. Thank you. But the honor and appreciation goes to the creators of the dance animations. 1
Irina377 Posted May 6, 2020 Posted May 6, 2020 (edited) Hi, everybody!!! ketzalcoat Thank you for recommending a very beautiful and interesting song ))) VIDEO I Love You SE VERSION Labuten.hkx Labuten.wav Edited April 26, 2022 by Irina377 7
ketzalcoat Posted May 9, 2020 Posted May 9, 2020 On 5/6/2020 at 11:03 AM, Irina377 said: LE VERSION Labuten.hkx 12.18 MB · 3 downloads Labuten.xwm 1.34 MB · 3 downloads Wow, the animation actually goes with the music very well, Thank you for this new dance, your work is very good. ? 1
Nek Posted June 12, 2020 Posted June 12, 2020 http://www.mediafire.com/file/wa7vztw9ge3hb2t/%5BSkyrim%5D%5BLE%5D%5BSE%5D_Ten_thousand_stars.zip/file [Skyrim][LE][SE] Ten thousand stars.zip 7
ragnam Posted June 14, 2020 Posted June 14, 2020 Wow I am so far behind the 8 ball an chain! So do we download Lets Dance and add these one by one or replace the existing ones in the mod? I am not afraid of modding just wondering what the best method is, and some great music and animations have come a long way with smooth transitions from the bouncing up and down and float sliding across the ground! I am now following this thread, we need some good dance idles in game that NPCs will just go up and animate on them on their own and trigger music. Or like musical chairs, once the music starts, NPCs would race to grab the available Dance idles spots in cell locations.
Andy14 Posted June 14, 2020 Author Posted June 14, 2020 Just now, ragnam said: So do we download Lets Dance and add these one by one or replace the existing ones in the mod? You can do both. Replace what you don't like. Or add new dances. The array should be big enough (for now) 1
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