RevanCathal Posted July 20, 2022 Posted July 20, 2022 On 6/21/2022 at 11:28 PM, wm46 said: It's been quite the length of time since I last did anything with my patch, shoutouts to the people who won't shut up and keep bugging me in my DMs that this patch doesn't work for VR users (I kid, I kid...). Before I get on with the post, I'm going to self congratulate myself on 2,000 downloads, I never thought a patch for a niche fetish mod would have this much traction; it's a shame I have to reset the download counter. MME SLIF Compatibility Patch & Morph Editor - Version 3.0 What is it? This is a patch for Milk Mod Economy SE that allows you to modify the visual morphing effects of all aspects of MME: milk based growth, level based growth, and lactacid based growth. This patch integrates the morph calls using Sexlab Inflation Framework which allows you to view a breakdown of all applied morphs, and allows me to use a bunch of handy functions that make my life easier when scripting this. Everything about this patch is accessed through the MCM, "MilkMod Morph Editor". The MCM is broken down into three main tabs (Milk Morphs, Lactacid Morphs, Level Morphs) that have initially empty lists that allow you to specify what body morphs and the strength of body morphs to be applied from each of the effects. This method of morphing will work for ANY body type (UUNP, 3BBB, 3BA, BHUNP) with ANY slider mods (think PuffyNipplesCBBE), so as long as you properly type in the internal morph names for the morphs you use. How to use it? For a step-by-step instruction, along with how to look up internal morph names, see my profile signature. The quick jist: Open up the tab in the MCM for the method of applying morphs, type in the internal morph name at the text entry field at the top of the page, and then adjust the morph's intensity using the morph amount percentage slider that appears below. You can remove morphs from each list by typing the name into the input field again. There are four special commands you can input into each page. The first is "ifuckedup", which will delete all morph entries on every page, resetting the mod to the initial state. The other three, "copyfrommilk", "copyfromlact", and "copyfromlevel", are a copy and paste function that will replace all the morphs on your current page with the morphs from the page in the command. NEW in V3: You can now import and export your morphs to an external JSON file, and lazy users can use my pre-defined list of 3BA morphs without spending hours looking up morphs and tweaking. To save: Just use the mod as you normally would to make your preset, then go to the Save/Load tab and click the save option. Loading is as simple as clicking the load button. The files are stored in "data\SKSE\Plugins\MME Config\". This now means VR users can use my mod by setting up a morph list JSON outside of Skyrim (untested though, not buying a VR headset). Changelog v3.0 - Added saving and loading of morph lists, added a default morph list that users can apply without having to go through the hassle of setting up the mod itself. v2.1 - Fixed an issue with lactacid and level morphs not being removed properly after removing them from the morph list. v2.0 - Split milk morphs and level morphs, you can now assign different morphs to each. Each morph category now gets its own SLIF category so that you can apply the same morphs to each. Added three new commands to the input screen: copyfrommilk, copyfromlact, copyfromlevel. They copy from the category typed and paste it into your currently opened category. Increased the max amount of morphs to 50. Known Issues 1. After adding or removing morphs the resulting final morph will always be wrong after the very first change. This is an issue with SLIF where it does not queue unregister and morph commands, so morphs will be removed as they are added on the first time. Changing morph amounts is fine though. 2. The splitting of level and milk morphs for volumetric breast scaling is not perfect, and as you gain large amounts of milk the level share of the morphs will reduce to near zero. As an example: If you have nipple size to increase with level but not with milk, as you gain more milk your nipples will actually shrink back down to normal size when using volumetric scaling. 3. If you play with a cap on the max breast size (a standard MME setting), level and milk morph splitting will also start to get weird once you hit the maximum size limit. If you do play with a maximum size limit, I suggest you keep level and milk morphs the same. 4. VR is a mistake. (Please report any VR issues) MME Config Menu v3.0.zip 18.28 kB · 249 downloads Curious as to why the back pedal on the MME_BodyMod.pex file? 2.x at least came up suggested to ovewrite the base mod script. 3.0 gets suggested to let the base mod overwrite that script and it's source
wm46 Posted July 20, 2022 Posted July 20, 2022 9 hours ago, Jgoftl said: Curious as to why the back pedal on the MME_BodyMod.pex file? 2.x at least came up suggested to ovewrite the base mod script. 3.0 gets suggested to let the base mod overwrite that script and it's source I'm not understanding. I think you just don't have your left hand mod order in MO2 set up properly. I don't have anything to do with which files overwrite what. Make sure you have the patch lower in your mod list than the original scripts.
RevanCathal Posted July 20, 2022 Posted July 20, 2022 I don't use MO2. I use Vortex. I also cracked open the file folders and compared the versions myself. 3.0 uses a MME_BodyMod.pex last modified 05/15/2020, whereas 2.x had it's script updated 02/24/2022. The base mod's Scipt is from 06/07/2020.
wm46 Posted July 20, 2022 Posted July 20, 2022 1 hour ago, Jgoftl said: I don't use MO2. I use Vortex. I also cracked open the file folders and compared the versions myself. 3.0 uses a MME_BodyMod.pex last modified 05/15/2020, whereas 2.x had it's script updated 02/24/2022. The base mod's Scipt is from 06/07/2020. The revert in date would be because MME_BodyMod.pex hasn't been touched since 5/15/20, all of my changes in 3.0 were to the MCM. From the 2.1 download, the file there is dated 5/15/20. I think the file gets a new modified date when Vortex deploys.
RevanCathal Posted July 20, 2022 Posted July 20, 2022 From my experience, the only thing that alters the modified date is when it gets downloaded fresh to a computer or when the file actually receives an update. Vortex doesn't alter it.
Ed86 Posted July 21, 2022 Author Posted July 21, 2022 why not compare file bit by bit? then you can decompile script and compare its logic to see if there's any deference
HerChianti Posted July 21, 2022 Posted July 21, 2022 (edited) So I'm not sure how to properly explain this besides with a "it's not working the way it's supposed to", since I have no idea where the problem is, everything works perfectly except for this one thing. Milk generation /hour says it's 5.808 but I'm barely getting around 1 per hour, 1.3~ give or take. This was happening in my previous save where I had like 15+ milk generation per hour and the game was only adding 3~ per hour so I thought maybe something got borked from me switching up some mods mid-save, but it's happening on a new save as well. Basically the number there should be indicative of the amount per hour I should get but it's not. It worked before but now it's not. Sorry I can't give any more feedback on this since I have no idea why it's happening all of a sudden. EDIT: With around 8~ milk gen per hour I went from 4.01 to 4.90 after resting one hour, I have no idea what's going on. I guess I could just stupidly boost the milk generation so it shows something like 100 but in reality it would give me 5-10? Which is what I want initially so it's not like this is a huge problem that I want fixed ASAP otherwise I can't play, but it is kinda annoying regardless and I wished it worked the way it should, like before. Or maybe I'm doing something wrong? ? Edited July 21, 2022 by HerChianti
applesandmayo Posted July 21, 2022 Posted July 21, 2022 Does anyone know why milk scaling doesn't continually increase with level? Maid Level limit: off Breast Scale on Level based breast scale and milk limit on Maximum breast size: 0.00 Increase per milk: 0.07 Increase per level: 0.05 No matter what happens, 16 milk looks no different from 24 or 100 milk. The only thing that changes is the base level size, so at zero milk, they get larger for each level, but they don't get bigger beyond the same point regardless. Once my level visual hits my max milk visual, there is no visual growth when going from zero to full on milk. Whats up? I don't have SLIF installed, or any other mod affecting breast size. I do have the bodymorph json if it would be useful to look over though. Bodymorph.json
HerChianti Posted July 21, 2022 Posted July 21, 2022 (edited) You don't need if you're not using SLIF or 3BA/BHUNP. Edited July 21, 2022 by HerChianti
applesandmayo Posted July 21, 2022 Posted July 21, 2022 13 minutes ago, HerChianti said: You don't need that if you're not using SLIF or 3BA/BHUNP. I am using 3BA, and I'm currently trying out SLIF with the Milk Morph mod that was posted earlier. I havent had enough time to test out SLIF with this milk morph mod yet, but previous experience with SLIF/3BA hasn't been great. What I want to know, is why (without SLIF/milk morph mod) the breasts do not continually scale while both the maid level limiter and the visual size limiter are off. All I want is linear scaling, so that the breasts will continue to grow without a limit. OR, at least have Maid Level 5 at max milk look different than Maid levels 6-10. Right now, my PC's breasts do not scale past a point, so max milk at level 5 look the exact same as level 10 at max milk.
HerChianti Posted July 21, 2022 Posted July 21, 2022 Then you need these 2 things. 3BBB bodies like 3BA/BHUNP are incompatible otherwise. They don't play well with mods that want to change sizes too much like MME. If it's still not working for you even with these files then I don't know what to tell you since with these I fixed my problem which was the exact same as yours. +
applesandmayo Posted July 21, 2022 Posted July 21, 2022 11 minutes ago, HerChianti said: Then you need these 2 things. 3BBB bodies like 3BA/BHUNP are incompatible otherwise. They don't play well with mods that want to change sizes too much like MME. If it's still not working for you even with these files then I don't know what to tell you since with these I fixed my problem which was the exact same as yours. + These are what I'm currently using. I was just using Acros 3BA and MME with my own settings in the 3BA body morphs file for MME, but I'm going to keep messing with the SLIF 3BA setup and the Milk Morph editor. I'm more a little bummed it doesn't seem to do it on it's own without SLIF, as SLIF has its own set of bullshit that I prefer to just let racemenu do.
xiksy Posted July 21, 2022 Posted July 21, 2022 On 7/4/2022 at 6:41 PM, wm46 said: All of the MME_Unmilked01 - 25 and MME_Wellmilked01 - 25 spells are unused. There are only two spells that control the milk debuffs: 000D7B "MME_Unmilked" & 039F87 "MME_WellMilked". The one section of code that controls the strength of the debuffs is located at Line 2306 of MilkQUEST.psc: ;Unmilked debuff numEffects = (MME_Spells_Buffs.GetAt(1) as Spell).GetNumEffects() effectCount = 0 while (effectCount < numEffects) (MME_Spells_Buffs.GetAt(1) as Spell).SetNthEffectMagnitude(effectCount, MilkCnt as int) effectCount= effectCount + 1 endwhile If you want to change the logic yourself, all you need to do is change the line "(MME_Spells_Buffs.GetAt(1) as Spell).SetNthEffectMagnitude(effectCount, MilkCnt as int)" to: (MME_Spells_Buffs.GetAt(1) as Spell).SetNthEffectMagnitude(effectCount, (MilkCnt as int / MilkMax as int) * 25) And then recompile MilkQUEST Edit: Changed the location and code of the spell, was accidentally grabbing the info from the old version of MilkQUEST Quick question on this just as it comes up - is setntheffectmagnitude persistent between game sessions/ save/loads now? (Or was it always?) Have some mods that use it that seem to preserve the value ok
HerChianti Posted July 21, 2022 Posted July 21, 2022 (edited) 25 minutes ago, applesandmayo said: These are what I'm currently using. I was just using Acros 3BA and MME with my own settings in the 3BA body morphs file for MME, but I'm going to keep messing with the SLIF 3BA setup and the Milk Morph editor. I'm more a little bummed it doesn't seem to do it on it's own without SLIF, as SLIF has its own set of bullshit that I prefer to just let racemenu do. You won't have to fiddle with any of this bullcrap if you just drop 3BA and use standard CBBE with physics instead fyi. Scaling doesn't work properly with 3BBB bodies because the bones are named differently which is why you need all that extra stuff. Edited July 21, 2022 by HerChianti
rxgMavericks Posted July 21, 2022 Posted July 21, 2022 I browsed the previous pages of this forum and cant seem to find any solution so im just gonna plain ask the question. The fancy pumps, specifically the fancy pump curiass that differs from the original, is there a 3ba because i tried the 3ba on the download and it only seems to impact the original pumps not the fancy version. In fact, as far as i understand it the file isnt even a texture, its built into the esp as opposed to something that can be manipulated.
applesandmayo Posted July 21, 2022 Posted July 21, 2022 (edited) 4 hours ago, HerChianti said: You won't have to fiddle with any of this bullcrap if you just drop 3BA and use standard CBBE with physics instead fyi. Scaling doesn't work properly with 3BBB bodies because the bones are named differently which is why you need all that extra stuff. Yes, let me stop using the body I've been using for the past year now, the body with the most options available in terms of outfits and physics, just so I can use this ONE mod, where the issue I'm having isn't really an issue, more just one of personal preference. My avatar is the 'myfacewhen.jpg' when I read your response. Edited July 21, 2022 by applesandmayo 2
HerChianti Posted July 22, 2022 Posted July 22, 2022 1 hour ago, applesandmayo said: Yes, let me stop using the body I've been using for the past year now, the body with the most options available in terms of outfits and physics, just so I can use this ONE mod, where the issue I'm having isn't really an issue, more just one of personal preference. My avatar is the 'myfacewhen.jpg' when I read your response. That's the same reaction I had yeah. So the only option left is to work with what you have which is the MME Milk Morph mod by wm46. Sadly while 3BA is literally the best body it doesn't work well with lewd mods so working around SLIF morphs and whatnot is the only choice.
wm46 Posted July 22, 2022 Posted July 22, 2022 (edited) 15 hours ago, HerChianti said: So I'm not sure how to properly explain this besides with a "it's not working the way it's supposed to", since I have no idea where the problem is, everything works perfectly except for this one thing. <image snipped> Milk generation /hour says it's 5.808 but I'm barely getting around 1 per hour, 1.3~ give or take. This was happening in my previous save where I had like 15+ milk generation per hour and the game was only adding 3~ per hour so I thought maybe something got borked from me switching up some mods mid-save, but it's happening on a new save as well. Basically the number there should be indicative of the amount per hour I should get but it's not. It worked before but now it's not. Sorry I can't give any more feedback on this since I have no idea why it's happening all of a sudden. EDIT: With around 8~ milk gen per hour I went from 4.01 to 4.90 after resting one hour, I have no idea what's going on. I guess I could just stupidly boost the milk generation so it shows something like 100 but in reality it would give me 5-10? Which is what I want initially so it's not like this is a huge problem that I want fixed ASAP otherwise I can't play, but it is kinda annoying regardless and I wished it worked the way it should, like before. Or maybe I'm doing something wrong? ? There's a bug in the MCM. If you have the option "Maid Level Affects Milk Generation" enabled, then the displayed Milk Generation in the debug menu is multiplied by the character's maid level. In the MCM: Milk per Hour = ((BreastBoneScale + MilkGen * MaidLevel) / 30) * (1 + Arousal / 100) * GlobalMilkProductionFactor Actual value: Milk per Hour = ((BreastBoneScale + MilkGen) / 30) * (1 + Arousal / 100) * GlobalMilkProductionFactor So if you know the actual amount of milk per hour, you can get kinda close by dividing the debug value by your maid level. Edit: As a bonus tidbit, unless you modify the MCM, the maximum milk per hour that you can directly set your character to is 0.86 per hour (potentially 1.72 per hour with max arousal). 6 hours ago, xiksy said: Quick question on this just as it comes up - is setntheffectmagnitude persistent between game sessions/ save/loads now? (Or was it always?) Have some mods that use it that seem to preserve the value ok As long as the magic effect doesn't get removed / dispelled I don't see why it wouldn't. Edited July 22, 2022 by wm46 1
HerChianti Posted July 22, 2022 Posted July 22, 2022 31 minutes ago, wm46 said: There's a bug in the MCM. If you have the option "Maid Level Affects Milk Generation" enabled, then the displayed Milk Generation in the debug menu is multiplied by the character's maid level. In the MCM: Milk per Hour = ((BreastBoneScale + MilkGen * MaidLevel) / 30) * (1 + Arousal / 100) * GlobalMilkProductionFactor Actual value: Milk per Hour = ((BreastBoneScale + MilkGen) / 30) * (1 + Arousal / 100) * GlobalMilkProductionFactor So if you know the actual amount of milk per hour, you can get kinda close by dividing the debug value by your maid level. Yeah I noticed this code in the MCM's script. SetSliderOptionValueST(StorageUtil.GetFloatValue(MaidlistA[MaidIndex],"MME.MilkMaid.MilkGen")/3/10, "{3}") So I understood why upon accepting the value suddenly got axed to way lower. Which isn't really a problem but I was kind of like "why the hell is it dividing the value twice?". So what you're saaying the "Maid Level Affects Milk Generation" doesn't really work? Which means this doesn't work. state MaidLevelProgressionAffectsMilkGen_Toggle event OnSelectST() if StorageUtil.GetIntValue(none,"MME.MaidLevelProgressionAffectsMilkGen") != 1 StorageUtil.SetIntValue(none,"MME.MaidLevelProgressionAffectsMilkGen", 1) else StorageUtil.SetIntValue(none,"MME.MaidLevelProgressionAffectsMilkGen", 0) endif SetToggleOptionValueST(StorageUtil.GetIntValue(none,"MME.MaidLevelProgressionAffectsMilkGen", 0)) endEvent event OnHighlightST() SetInfoText("$MME_MENU_PAGE_Settings_H1_S13_Higlight") endEvent endState Or at least somewhere in the script, the setting "MME.MaidLevelProgressionAffectsMilkGen" is not being properly applied onto milk per hour. Right? How do I fix it? 31 minutes ago, wm46 said: Edit: As a bonus tidbit, unless you modify the MCM, the maximum milk per hour that you can directly set your character to is 0.86 per hour (potentially 1.72 per hour with max arousal). Yeah that's what I noticed from seeing the code. That pushing the slider all the way to 25 ended up in 0.86 milk per hour at most, I was so confused at first. What I did to """fix""" the problem was just "unlocking" the slider and recompiling so I could go waaaaaay higher, like so: This value equals to around 7-8 milk per hour, which..... you know, it shouldn't behave this way, but it was the only way I could manage with my literal 0 knowledge of scripting and coding. So I would prefer to properly solve this if you can help ?
HerChianti Posted July 22, 2022 Posted July 22, 2022 I think the most important issue is that the milkgen is a bit borked so once I can fix that, I can post something. But all I did was change the SetSliderDialogRange(0, 25) to SetSliderDialogRange(0, 100) and recompiling. I don't actually know how write new code. Last time I had a problem wm46 helped me ?.
wm46 Posted July 22, 2022 Posted July 22, 2022 (edited) 1 hour ago, HerChianti said: Yeah I noticed this code in the MCM's script. SetSliderOptionValueST(StorageUtil.GetFloatValue(MaidlistA[MaidIndex],"MME.MilkMaid.MilkGen")/3/10, "{3}") So I understood why upon accepting the value suddenly got axed to way lower. Which isn't really a problem but I was kind of like "why the hell is it dividing the value twice?". So what you're saaying the "Maid Level Affects Milk Generation" doesn't really work? Which means this doesn't work. state MaidLevelProgressionAffectsMilkGen_Toggle event OnSelectST() if StorageUtil.GetIntValue(none,"MME.MaidLevelProgressionAffectsMilkGen") != 1 StorageUtil.SetIntValue(none,"MME.MaidLevelProgressionAffectsMilkGen", 1) else StorageUtil.SetIntValue(none,"MME.MaidLevelProgressionAffectsMilkGen", 0) endif SetToggleOptionValueST(StorageUtil.GetIntValue(none,"MME.MaidLevelProgressionAffectsMilkGen", 0)) endEvent event OnHighlightST() SetInfoText("$MME_MENU_PAGE_Settings_H1_S13_Higlight") endEvent endState Or at least somewhere in the script, the setting "MME.MaidLevelProgressionAffectsMilkGen" is not being properly applied onto milk per hour. Right? How do I fix it? Yeah that's what I noticed from seeing the code. That pushing the slider all the way to 25 ended up in 0.86 milk per hour at most, I was so confused at first. What I did to """fix""" the problem was just "unlocking" the slider and recompiling so I could go waaaaaay higher, like so: This value equals to around 7-8 milk per hour, which..... you know, it shouldn't behave this way, but it was the only way I could manage with my literal 0 knowledge of scripting and coding. So I would prefer to properly solve this if you can help ? The maid generation per hour has a different effect: When activated the increase in the milk gen per hour from having lactacid is multiplied by your maid level, and the decrease from not having lactacid is divided by your maid level. So at level 10, with the increase per hour set to 0.060, your milk per hour will increase by 0.02 for each hour that you have lactacid. And conversely, when you have no lactacid your milk per hour will decrease by 0.0002 per hour. If you don't have that option enabled then the milk per hour would only increase or decrease by 0.002 at a time If you really wanted to have maid level directly multiply the amount of milk you generate, then you could just add this bit of code: **ADD THIS** ** if MaidLevelProgressionAffectsMilkGen == 1 ** MilkTickCycle *= MaidLevel ** endif **ADD THIS** ;generate milk float LactacidCycle = 0 if MaidMilkGen > 0 MilkTickCycle = (BoobTick + MaidMilkGen)/3/10 * (1 + SLA.GetActorArousal(akActor)/100) * MilkProdMod/100;basic milkproduction formula MilkTickCycle *= MaidLevel LactacidCycle = PapyrusUtil.ClampFloat(MilkTickCycle * LactacidFactor, 0, LactacidCnt) ;calculate LactacidFactor bonus milkproduction MilkTickCycle = MilkTickCycle + LactacidCycle ;basic+bonus MilkTick += MilkTickCycle ;final milk production endif Edited July 22, 2022 by wm46 1
HerChianti Posted July 22, 2022 Posted July 22, 2022 (edited) 3 hours ago, wm46 said: The maid generation per hour has a different effect: When activated the increase in the milk gen per hour from having lactacid is multiplied by your maid level, and the decrease from not having lactacid is divided by your maid level. So at level 10, with the increase per hour set to 0.060, your milk per hour will increase by 0.02 for each hour that you have lactacid. And conversely, when you have no lactacid your milk per hour will decrease by 0.0002 per hour. If you don't have that option enabled then the milk per hour would only increase or decrease by 0.002 at a time If you really wanted to have maid level directly multiply the amount of milk you generate, then you could just add this bit of code: **ADD THIS** ** if MaidLevelProgressionAffectsMilkGen == 1 ** MilkTickCycle *= MaidLevel ** endif **ADD THIS** ;generate milk float LactacidCycle = 0 if MaidMilkGen > 0 MilkTickCycle = (BoobTick + MaidMilkGen)/3/10 * (1 + SLA.GetActorArousal(akActor)/100) * MilkProdMod/100;basic milkproduction formula MilkTickCycle *= MaidLevel LactacidCycle = PapyrusUtil.ClampFloat(MilkTickCycle * LactacidFactor, 0, LactacidCnt) ;calculate LactacidFactor bonus milkproduction MilkTickCycle = MilkTickCycle + LactacidCycle ;basic+bonus MilkTick += MilkTickCycle ;final milk production endif OOOH so not having Lactacid makes the "Maid Level Affects Milk Generation" setting turn milkgen * maidlevel into milkgen / maidlevel? Now I get it. That's... super bizarre lol. So that added bit of code makes it so milk per hour will always be multiplied maid level regardless of anything? Also I noticed your ;generate milk bit has this 1 extra line: Is that intentional? Just making sure so I don't screw anything up. But I'm guessing it is since MilkTickCycle *= MaidLevel is on the added code above as well. EDIT: Looks like it is intentional, and it works, thanks a lot, again! Twice now you helped me customize the mod's experience towards what I wanted, you're a trooper! ? Though I think that created a weird issue where even if the setting "Maid Level Affects Milk Generation" is NOT turned on, the milkgen is still being multiplied by milk maid level (the only difference being that 0.60 default milk poll increase per hour is not also being multiplied if it's not turned on). But honestly it doesn't really bother me since my objective was to have that setting on and for it to actually work. Edited July 22, 2022 by HerChianti
Ed86 Posted July 22, 2022 Author Posted July 22, 2022 (edited) 17 hours ago, applesandmayo said: Does anyone know why milk scaling doesn't continually increase with level? Maid Level limit: off Breast Scale on Level based breast scale and milk limit on Maximum breast size: 0.00 Increase per milk: 0.07 Increase per level: 0.05 No matter what happens, 16 milk looks no different from 24 or 100 milk. The only thing that changes is the base level size, so at zero milk, they get larger for each level, but they don't get bigger beyond the same point regardless. Once my level visual hits my max milk visual, there is no visual growth when going from zero to full on milk. Whats up? I don't have SLIF installed, or any other mod affecting breast size. I do have the bodymorph json if it would be useful to look over though. Bodymorph.json 389 B · 1 download mme only support morphs from 0 to 1 (100%) you need to change MME_BodyMod NiOverride.SetBodyMorph(akActor, "Breasts", modName, PapyrusUtil.ClampFloat(bodyslide_value / bodyslide_divider_breast, 0, 1) * bodyslide_scale_modifier) Edited July 22, 2022 by Ed86
xiksy Posted July 22, 2022 Posted July 22, 2022 19 hours ago, wm46 said: There's a bug in the MCM. If you have the option "Maid Level Affects Milk Generation" enabled, then the displayed Milk Generation in the debug menu is multiplied by the character's maid level. In the MCM: Milk per Hour = ((BreastBoneScale + MilkGen * MaidLevel) / 30) * (1 + Arousal / 100) * GlobalMilkProductionFactor Actual value: Milk per Hour = ((BreastBoneScale + MilkGen) / 30) * (1 + Arousal / 100) * GlobalMilkProductionFactor So if you know the actual amount of milk per hour, you can get kinda close by dividing the debug value by your maid level. Edit: As a bonus tidbit, unless you modify the MCM, the maximum milk per hour that you can directly set your character to is 0.86 per hour (potentially 1.72 per hour with max arousal). As long as the magic effect doesn't get removed / dispelled I don't see why it wouldn't. Cool, thanks mate!
papavitch1 Posted July 22, 2022 Posted July 22, 2022 Hey question is it normal to lose 25fps for 5sec when MME/SLIF morphs the body
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