SalvDlucc Posted October 30, 2024 Posted October 30, 2024 5 minutes ago, 32123 said: Yeah the files are in different folders that why it wont overwrite if you just installed it. Use the files from ZAZ 8.0+ Thank you. Will try.
DivineDefiance Posted November 20, 2024 Posted November 20, 2024 so my character just stays in this animation and never goes to the milking phase, does anyone know whats going on here and if so how do I fix this? Spoiler
annigilatorinator Posted November 21, 2024 Posted November 21, 2024 Hi, I'm wondering if there is any mod that adds squelching sounds when filling the breast with milk or \ and what else is there to interact with milk or milking?
montyknight Posted November 24, 2024 Posted November 24, 2024 I am not great at modding but have gotten it to work somewhat. Then reading through the 100s of pages to find all of the trouble shoots to make sure MME works right. Yet find other problems down the road. Right now for me when I start a new game my character does not produce milk and the lactacid does not decrease. But on a previous save the values seem to work with working on getting the 3BA body to work right. The main thing I would like to ask if there is a really nice instruction or tutorial on the installation of this mod that makes everything work that is with MME, SLIF, 3BA morphs etc.. Step by step process? Or would that be too much of asking someone to do?
PINGERton Agent Posted November 29, 2024 Posted November 29, 2024 About some adjustments for scripts for expansion of BreastMilk distribution... I am trying to make an expansion for more milkmaid race compatibility to increase the pool of racial breastmilk for custom-raced milkmaids. However cuz im friggin moron who just happens to headbutt into these issues cuz nobody will do it instead of me, I am in serious headache of "how to rewire scripts to expand the pool of milkmaid? I have created bunch of custom formid that includes all 10 vanilla races and few more archetypes (beautified Falmers, succubi Daedra, automaton sexdolls, anime waifus, and polymorphed dovahmimis, etc) and few lore accurate racial adjustments for uncategorized custom races (definitely vanilla race but cuz its custom race MME wont accept) And original MME formid will instead of directly linking races into, will instead bring up these sub-formIDs to make sure races/npcs within sub-formIDs are recognized as MME supported races. Currently copypasta'd/namechanged/formID registered entire new lineup of breastmilk but now im in dilemma of how exactly i adjust the MilkQuest.pex to fit my changes. I once tried to just link it to JSON files like SGO4 does, but just realized it would only bring more middlemen to the script processing so I changed the plan to just be satisfied with FormID alone. TLDR Primary concerns (all pre-scripting is ready) MilkQuest.pex: make main formID to read races and designated npcs within sub-formID that has replaced original formID of actual race tags (alternative to direct race confirmation needed) MilkEcon.pex: adjust the new changes in MilkQuest to also be applied into MilkEcon to prevent inaccuracies in process MilkMCM: tricky part: rig on MCM a bit to digest my adjustments without causing butterfly effect script issues. I need primary objectives done first and i cant really fathom how entire scripts are wired each other. So need input from author who will know infinitely better about whole system.
Ed86 Posted November 30, 2024 Author Posted November 30, 2024 21 hours ago, MOVED PINGER said: About some adjustments for scripts for expansion of BreastMilk distribution... I am trying to make an expansion for more milkmaid race compatibility to increase the pool of racial breastmilk for custom-raced milkmaids. However cuz im friggin moron who just happens to headbutt into these issues cuz nobody will do it instead of me, I am in serious headache of "how to rewire scripts to expand the pool of milkmaid? I have created bunch of custom formid that includes all 10 vanilla races and few more archetypes (beautified Falmers, succubi Daedra, automaton sexdolls, anime waifus, and polymorphed dovahmimis, etc) and few lore accurate racial adjustments for uncategorized custom races (definitely vanilla race but cuz its custom race MME wont accept) And original MME formid will instead of directly linking races into, will instead bring up these sub-formIDs to make sure races/npcs within sub-formIDs are recognized as MME supported races. Currently copypasta'd/namechanged/formID registered entire new lineup of breastmilk but now im in dilemma of how exactly i adjust the MilkQuest.pex to fit my changes. I once tried to just link it to JSON files like SGO4 does, but just realized it would only bring more middlemen to the script processing so I changed the plan to just be satisfied with FormID alone. TLDR Primary concerns (all pre-scripting is ready) MilkQuest.pex: make main formID to read races and designated npcs within sub-formID that has replaced original formID of actual race tags (alternative to direct race confirmation needed) MilkEcon.pex: adjust the new changes in MilkQuest to also be applied into MilkEcon to prevent inaccuracies in process MilkMCM: tricky part: rig on MCM a bit to digest my adjustments without causing butterfly effect script issues. I need primary objectives done first and i cant really fathom how entire scripts are wired each other. So need input from author who will know infinitely better about whole system. you need to edit MilkECON GetMilkType() GetMilkTypeHelper() 1
PINGERton Agent Posted November 30, 2024 Posted November 30, 2024 2 hours ago, Ed86 said: you need to edit MilkECON GetMilkType() GetMilkTypeHelper() on second note, i have postponed on cropping SGO4 scripts into MME for now (it will be done in my next Milk Mod NG project that probably will fail miserably thanks to sucking at math) To cover my incompetence, i have decided to add bunch of new FormIDLists (hereby Primary Filter) that match 10 vanilla races and several custom archetypes (ie intact SnowElves, Daedra mistress, Automaton sexbots, Anime waifus, Isekai humans, polymorphed dragongirls, ETC) and categorized not only vanilla races, but also added several custom races that were supposed to be lore friendly. Also i added some 'override' filter (aka Secondary Filter) that specifically pick unique actors to be overridden out of Primary Filter and lactate milk based on Secondary Filter. But that drives me into another dilemma of "maybe JSON system into MilkEcon is still good idea after all" considering i have to pester you for few more question regarding how priority of these Filters must be set in proper order to prevent script override. My personal idea of raceID filtering is Secondary Filter (independent NPC recognition) ->Primary Filter (vanilla & custom race recognition) but im outta ideas how to enforce such hierarchy of filters. my best bet is to have more complicated version of current MilkECON's line 527 and outsource it to brand new scripts. Race maidRace = milkMaid.GetActorBase().GetRace() however now this becomes big ass dilemma again. yeah, changing milkMaid.GetActorBase().GetRace() into new system is all good and dandy but how exactly with my hollow ass noggin? how do i create triple filter that works in order? Race maidRace = (resulted output of filter system ive described below) filter system will be milkMaid.GetActorBase().GetRefID() gets whether maid is override target or not that is listed in Secondary Filter. maidRefID is included within Secondary Filter, actor's actual race is irrelevant and actor now follows Secondary Filter's designation anyways. *else* milkMaid.GetActorBase().GetRace() if milk maid didnt pass Secondary, now its time to confirm whether this maid is vanilla raced or is non-vanilla custom race but raceID is registered in one of those FormID groups *else* this maid (or maids race) is not supported by this script. Don't fret, its time to categorize her or her race into filter system by power of super simple SSEdit use! one last thing b4 i go to bed cuz its already 12am and is exhausted as i write this, what should i use instead of ".GetAt()" cuz its just figuring out whether actor is within FormID lists, and only whether ActorID and RaceID is within these lists matter.
monkthegreat Posted December 1, 2024 Posted December 1, 2024 (edited) On 7/31/2023 at 9:07 AM, HrymfaxePrime said: After reading a bit, I found out that SLP+ and SLU+ doesn't work together and promptly disabled SLP+. After that I changed my load order a bit and then SLU+ and MME started working again without issue. THANK YOU !!! You have saved my day. I have been trying to figure what happened for 3 days now. SLP+ was my issue. I still have SLU+. Everything is working again !!! And by removing SLP+ it fixed the issues I was having with SLEN. SO, DOUBLE Thanks !! lol Edited December 1, 2024 by monkthegreat
chingissama Posted December 1, 2024 Posted December 1, 2024 how to start producing milk as PC? any instructions on this?
Robert T Posted December 2, 2024 Posted December 2, 2024 (edited) Does the "increase per milk" setting mean that the breast size will increase a set amount per available unit of milk? for example if i set it to .1 and have two units of milk, does the breast size increase by .2 until those units of milk are milked? or does it mean that the breast size will increase by .1 every time you milk yourself? Also, how does the volumetric setting work? does it make the breast size dynamic based on how much milk is in the body? if so, does it use the "increase per milk" to determine how much to increase per unit of milk? Edited December 2, 2024 by Robert T
Ed86 Posted December 2, 2024 Author Posted December 2, 2024 13 hours ago, Bystander01 said: (in the game) why not both? 1
Ed86 Posted December 2, 2024 Author Posted December 2, 2024 5 hours ago, Robert T said: Does the "increase per milk" setting mean that the breast size will increase a set amount per available unit of milk? for example if i set it to .1 and have two units of milk, does the breast size increase by .2 until those units of milk are milked? Also, how does the volumetric setting work? does it make the breast size dynamic based on how much milk is in the body? if so, does it use the "increase per milk" to determine how much to increase per unit of milk? yes no idea, this heresy about human body not being empty husk of nothing is someone elses code so i would assume it ignores 0.1 scaling per milk or it sclaes non linearly
dracu. Posted December 2, 2024 Posted December 2, 2024 unfortunately i can not get this mod to work it was before but now it just refuses to show the mcm menu i removed all mods add before it worked and reinstalled it and still not working. it suck but i have to remove this mod in my playthrough now. every thing i do doesn't work. 😭
shikimaru123 Posted December 5, 2024 Posted December 5, 2024 On 6/6/2024 at 2:56 PM, Unknown22923 said: im on 1170 and works fine for me... Milk-Mod-Economy-Assets-SE-2019-06-04 Milk-Mod-Economy-Scripts-20220522 MO2 shows warning • MilkModNEW HF.esp (form 43) • MilkModNEW.esp (form 43) I downloaded SE but it gives me that , how do you solve that?
Unknown22923 Posted December 5, 2024 Posted December 5, 2024 (edited) 26 minutes ago, shikimaru123 said: MO2 shows warning • MilkModNEW HF.esp (form 43) • MilkModNEW.esp (form 43) I downloaded SE but it gives me that , how do you solve that? I use Vortex for mod managing and while it does give me the game version warning if I actually search for it, it seems to not have any impact on functionality. Edited December 5, 2024 by Unknown22923
ZebraRundung246 Posted December 5, 2024 Posted December 5, 2024 Welche Downloads sind jetzt wichtig? Ich habe die aktuellen Dateien in AE, aber das Spiel spielt nicht weiter. Wozu dienen 9 Dateien? Reichen Assets und Skripte aus?
MadieBear99 Posted December 11, 2024 Posted December 11, 2024 This is what Bodyslide shows me when I try to batch build.
TheBoozeKeepMeAlive Posted December 14, 2024 Posted December 14, 2024 On 6/6/2024 at 5:13 AM, fekkoun said: The hell is SGO????
lorddenorstrus Posted December 19, 2024 Posted December 19, 2024 Possibly stupid question, is it possible to modify the 4,6,8 Tit items to not be body slot?
Ed86 Posted December 19, 2024 Author Posted December 19, 2024 56 minutes ago, lorddenorstrus said: Possibly stupid question, is it possible to modify the 4,6,8 Tit items to not be body slot? if you have skillz for that
lorddenorstrus Posted December 19, 2024 Posted December 19, 2024 29 minutes ago, Ed86 said: if you have skillz for that Unlikely, I got curious and tested changing the slot they're assigned to in Xedit but that didn't work. It's currently out of my depth. I'd have to spend a while learning.. something to figure out how to do that.
Bystander01 Posted December 19, 2024 Posted December 19, 2024 9 hours ago, lorddenorstrus said: Unlikely, I got curious and tested changing the slot they're assigned to in Xedit but that didn't work. It's currently out of my depth. I'd have to spend a while learning.. something to figure out how to do that. It's dummy easy to do, you're missing 2 steps, don't give up
lorddenorstrus Posted December 19, 2024 Posted December 19, 2024 3 hours ago, Bystander01 said: It's dummy easy to do, you're missing 2 steps, don't give up See.. if I knew what those 2 steps were though.. I know.. enough? To not be one of the "I need a prebuilt mod list." people right.. but not enough to reaally dig into modification that much beyond some pretty basic Xedit stuff. I tried to update an LE Armor to SE and convert the CBBE to 3BA and uh, I can't figure out after step by step following a video why it won't work. So, I've shelved projects before that seem to escape me.
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