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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted (edited)

Just a quick question I was using Devious Device 5.2b and had remove DCL since I was trying the family mod Toys which arent compatible with DCL. When I eventually wanted to move on and put back DCL I remove toys family thing and well put back DCL start a new game of course. Yes I did fNIS AND Bodyslide as usual but all the outfit from DCL were not showing. Is it because I am on DD 5.2 ? I just reinstall DD 5.1 so I might answer my own question in a few

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EDIT : Nope I even deleted the DD 5.1 SE zip file i get from downloading it here in case it was corrupted somehow reinstall that through modmanager, FNIS, Bodyslide with the CBBE, install DCL 9.0 SE, FNIS, Bodyslide but nope no device are showing from DCL

Edited by alexsl
Posted

Hello! I am having a problem where the "cover up" animation that triggers when PC is naked breaks the breast physics, anyone know a fix or can I disable it through MCM if there is none?

Posted

Hi ? Sorry to repost but just to clarify my problem wasn't solve by installing DD 5.1 i have no idea why i keep getting transparent devious device from dcl but not if i wear those from devious device. Like i said i did build both in bodyslide.

Posted
1 hour ago, alexsl said:

Hi ? Sorry to repost but just to clarify my problem wasn't solve by installing DD 5.1 i have no idea why i keep getting transparent devious device from dcl but not if i wear those from devious device. Like i said i did build both in bodyslide.

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Because you didn't do the bodyslides for DD and DCL, or your bodyslide configuration is incorrect. If you did run bodyslide for BOTH mods (DCL uses a lot of stuff from DD), then check where the output is going.

Posted

FNIS is saying i need the creature pack to use Cursed loot for some reason. i don't use any creature animation mods. and i know its cursed loot, i ran everything without it and didn't get the warning. any advice?

Posted
3 hours ago, zarantha said:

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Because you didn't do the bodyslides for DD and DCL, or your bodyslide configuration is incorrect. If you did run bodyslide for BOTH mods (DCL uses a lot of stuff from DD), then check where the output is going.

It work now. I already check before asking the question where was going the output, normally i was just doing the default which did work, but didn't previously. Tough found out there was an update in june for Bodyslide SE and i updated it, since then the game work.

Posted
1 hour ago, PornPleb said:

FNIS is saying i need the creature pack to use Cursed loot for some reason. i don't use any creature animation mods. and i know its cursed loot, i ran everything without it and didn't get the warning. any advice?

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Creature pack is absolutely not required. I think you may be reading it wrong as well as misremembering.

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The message "Creature Pack not installed" is just a statement and does NOT mean you are missing anything.

And it shows up even with only FNIS and XP32 installed.

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image.png.86d1aedd3c156932f6f09d03c17fa805.png

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Posted

I assume after the new DD comes out of beta, there will be a new beta for DCL shortly after. Any idea what thread that will be in? DCL LE thread? I have some bugs and suggestions to discuss when/if that happens.

Posted
1 hour ago, serranna said:

I assume after the new DD comes out of beta, there will be a new beta for DCL shortly after. Any idea what thread that will be in? DCL LE thread? I have some bugs and suggestions to discuss when/if that happens.

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You can either post them here, or hold on to them for a bit until the DD release is finalized. I will try and sift through all the postings when I am ready to get started with the next DCL version. :)

Posted
1 hour ago, serranna said:

I have some bugs

Some of bugs are found by players and also reported with solutions, so you can post it here now, and if it no known bug and can be reproduce, will try help Kimy and find solution for bug.

Posted

I also possted this in the DD thread however I think it actually might be dcl that is bugging.

I got a weird bug. Whenever I click on an equipped device the "put it on" window pops up instead of the escape menu. I can also infinitely drop the device and it stays on my character an in the inventory. Using cursed loots unequip didnt remove the device. I also loaded an older save and tested out other devices and so far only piercings seem to get the unlock menu.

Posted

For when Cursed Look comes out, could you make it so during the Chloe event that the events of her deliveries are optional. Truth is that I find the forced servitude to make her insufferable, not entertaining. Her comment of the character enjoying it came off as more of an insult.

Posted

Is there anyway to add dance animations that can be used under Solicitation? Could I just add an hkx file under Meshes/Actors/Character/Animations/DeviouslyCursedLoot and rename it to DCLDance_x?

Posted
1 hour ago, weyex said:

Is there anyway to add dance animations that can be used under Solicitation? Could I just add an hkx file under Meshes/Actors/Character/Animations/DeviouslyCursedLoot and rename it to DCLDance_x?

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No, I would need to tell DCL to add it to its list of dance animations to pick from.

Posted
On 7/15/2022 at 12:51 AM, Kimy said:

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You can either post them here, or hold on to them for a bit until the DD release is finalized. I will try and sift through all the postings when I am ready to get started with the next DCL version. :)

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On 7/15/2022 at 1:07 AM, Elsidia said:

Some of bugs are found by players and also reported with solutions, so you can post it here now, and if it no known bug and can be reproduce, will try help Kimy and find solution for bug.

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OK I'll post now, and maybe repost them again in whatever thread is active when the new version is being worked on. I play this nearly every day and have a bit to put down here, so sorry if it's a bit long. DCL is my favorite mod by far and I probably wouldn't play the game if I didn't have it.

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Some minor bugs to note:

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The escape room in the whip and chain inn does not check for piercings, or quest items. It will let you in the room, but if you have piercings, or a slave gag, high security restraint or whatever else, finding a key will not remove the item this making it impossible to finish unless you remove them items manually through console commands. I would suggest either not allowing you to use it, or ending the room early once you're wearing nothing but the rare items.

The Courier in Steel quest could point you to a dead character. I activated that quest once and it directed me to the Windhelm Stables to deliver a package. I forget her name, but the girl at the stables it sent me to had been murdered previously by the butcher in the blood on ice quest, making the quest impossible to finish again without using console commands.

This may be intended behavior, but if you ask an NPC with help removing a yoke, it does not consume a key from your inventory. Also some of the yoke parameters in the MCM do not work properly. Key steal and add restraints never activate no matter what weight setting I use. I can set helpfulness chance to 0, and put those two up to 100 and all the NPC will do is refuse to help. This also leads to a suggestion which would be to always have your NPC be willing to help you remove a yoke if you're in a dungeon. It doesn't make much sense to have your follower refuse to help you if you need it in the middle of a dangerous situation.

I'm going to regret reporting this one because I like it the way it is, but if you are wearing a heavy yoke and ask an NPC to remove a yoke, the game is doing a check to see if you have a hand restraints key, not regular restraints keys. Successfully unlocking it yourself consumes standard keys, but the dialogue for a NPC to help you is doing a check for a hand restraints key.

That one hurts a little because I like the idea of needing the rare key for the item removal and I kinda wish it would change to consuming the rare key for removal. I'm a fan of high difficulty, so the more need for rare keys the better, especially for bound wrists and gags. maybe can keep the heavy yoke needing hand restraints key and add the iron yoke from DD to the pool of equipables in a cursed trap?

Also along the lines of asking NPCs for help with yoke removal, only the yokes that DCL adds to the game will being up that dialogue. The yokes added from DD itself does not bring that dialogue option up. Again, this might be intended behavior, but I'm not sure.

The last bug I can think of is when you have the shock boots on while wearing a pet suit, the boots will always punish you for walking. I have debated folks here in the past about this being a bug, but I stand by it. I have tried everything you can think of and nothing works. I always get shocked by the boots when I try to move in a pet suit.

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I also have one minor feature request and that's the ability to adjust the multiplier sliders in the encounter chances to higher weight settings. Currently, the max multiplier setting for an ornate container is 5.0. I want to basically guarantee a cursed trap fires when opening one of those chests and a 5.0 multiplier doesn't always do it. I dont want to increase the base chances because that will mess with everything. My request is to give everything at least a 10.0 (or maybe even more like 50 or 100) multiplier option so specific things can basically trigger 100% of the time if desired.

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I'll end this long post now. Thanks for taking the time and for putting the work into this amazing mod.

Posted (edited)
4 hours ago, serranna said:

This may be intended behavior, but if you ask an NPC with help removing a yoke, it does not consume a key from your inventory. Also some of the yoke parameters in the MCM do not work properly. Key steal and add restraints never activate no matter what weight setting I use. I can set helpfulness chance to 0, and put those two up to 100 and all the NPC will do is refuse to help. This also leads to a suggestion which would be to always have your NPC be willing to help you remove a yoke if you're in a dungeon. It doesn't make much sense to have your follower refuse to help you if you need it in the middle of a dangerous situation.

I'm going to regret reporting this one because I like it the way it is, but if you are wearing a heavy yoke and ask an NPC to remove a yoke, the game is doing a check to see if you have a hand restraints key, not regular restraints keys.

Ok i will read this post later, when i have clear head - i just woke up after sleepless night (games you know =_=) But you sure you speak about DCL?

What is helpfulness and where it can be found in DCL MCM? First time hear about that. NPC in DCL never remove a yokes. In DCL are two chances of that - using [Restraints] Can you help me? And it can remove random restraint, give you a key, or send on Bondage adventure quest - at end will remove all restraints.Ā  And second - blacksmith always gives a quest Courier in steel for remove a yoke. And it remove it as reward for complete quest and not use any key for remove. At least i remember that was be. Note - you can remove this yoke itself, not completing a quest, but now need use 2 keys for that.

Edited by Elsidia
Posted (edited)
4 hours ago, Elsidia said:

What is helpfulness and where it can be found in DCL MCM?

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ScreenShot1113.png.648594ae927c0fc3b505fa0b62535833.png

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If you are wearing any yoke that the DCL mod puts into the game, you can talk to literally any NPC and there is an option "Can you help me out of this yoke please" I don't know how you've never seen it if you've played this mod for more than 20 minutes.

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The weights you see in this screenshot is my default setup. That means 25% of the time, the NPC you talk to will help unlock the yoke for you. The way it's supposed to work is if they do not help you, then 90% of the time they just do nothing, 5% of the time they will steal your keys, and 5% of the time they add restraints to you and steal your keys. Those last 2 outcomes do not trigger at all. I have modified the numbers to force key steal or add restraints to trigger 100% of the time, and it still triggers the walk away option. Not interested in testing the rape option.

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If you initiate the "can you help me out of this yoke please" dialogue with a merchant and you have no keys to unlock your yoke, it initiates the courier in steel quest which makes you do a delivery to another character elsewhere in Tamriel. Once the delivery in complete, the person receiving the delivery will unlock your yoke. The reported glitch is that the quest could point you to a character in Windhelm who has already died due to the blood on ice quest.

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Edited by serranna
Posted (edited)
11 hours ago, serranna said:

This may be intended behavior, but if you ask an NPC with help removing a yoke, it does not consume a key from your inventory.

Ok this thing depends on your settings in DD about key consume. If set not consume - it not consume.

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There is but ......Ā Ā 

I take closer look at this script and it almost make me wake up. I'm sure i understand it on 80% And Yes there is a few bugs.

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Ok return to key consume.

Key detect not work with yokes from DD. So NPC never unlock those yokes with key. It works only with DCL yokes. UPD: DD yokes doesn't even have a dialogue of remove.

DCL yokes .... work ... say wrong too.

There is two yokes - dcur_yokeInventory "Steel Yoke" [ARMO:10032BBD]Ā  Note name is the same as other yokes so this yoke, what you see in inventory, can be from DD, DCL or even DCL quest yoke, what can't be removed.

This yoke uses 1 standard restraints keyĀ  and in this way is detected in DCL dialogue script dcur_yoke_calchelpsuccess.psc, so this yoke after remove if not change default global DD value of consume key will remove i key if success dialogue.

Second - dcur_heavyyokeInventory "Heavy Yoke" [ARMO:10031620] Note - name is unique, so this is only one yoke from DCL.

Note two: If you are under Dominated quest two different quest yokes have the same keyword as Heavy yoke and can be detect by NPC as removable item. I thought this isn't bug as those yokes seems is punish restraints and can be remove by player itself.

This yoke uses 2 standard restraints key, but DCL dialogue detect it for 1 hand restraint key. So if you have 1 hand restraint key and no one Standard restraint key, then no key will be removed. If you have 1 restraint key - will remove i restraint key. If you have 2 restraint key will remove 2 restraint key.

Ok just dig deeper and maybe no key remove as unlockdevice don't remove a keys, so ... it unlock without key, but script itself don't remove any key.

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11 hours ago, serranna said:

Also some of the yoke parameters in the MCM do not work properly. Key steal and add restraints never activate no matter what weight setting I use. I can set helpfulness chance to 0, and put those two up to 100 and all the NPC will do is refuse to help.

I don't clearly understand, what you want to say. if you set to zero, then NPC always deny help you with yoke never mind if you have keys or no.

And yes i check a script, it must work fine, but it still don't take a keys from you. Can't understand why. Will do some deeper tests

Also i look in part where is success remove without key and there is strange thing:

Spoiler

if !haskey
Ā Ā  Ā Ā Ā  Ā if dclibs.isTradesperson(akSpeaker)Ā Ā  Ā Ā Ā  Ā 
Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā dcur_dialogswitch.SetValueInt(7)
Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā return
Ā Ā  Ā Ā Ā  Ā endifĀ Ā  Ā Ā Ā  Ā 
Ā Ā  Ā Ā Ā  Ā if Utility.RandomInt(0, 99) < chance || dcumenu.dcur_modshutdown.GetValueInt() == 1
Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā ; would normally help
Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā dcur_dialogswitch.SetValueInt(4)
Ā Ā  Ā Ā Ā  Ā elseĀ Ā  Ā Ā Ā Ā 

It set global variable to 4, but i found only one dialogue with it

[INFO:10032BC8] ('Sorry that I couldn't help you.' in GRUP Topic Children of dcur_heavyyoke_b1t4 "Yes...I guess so." [DIAL:10032BBF])

and there NPC deny player to help. Isn't right me - @Kimy?

And i don't found any value of this global what can unlock yoke without key.

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That's all at this moment my head want blow up) - from script reading and translating to my understandable))

Anyway i promise try later to figure out how it works

Thanks to refer it to me, for me this part never works, so i think that only blacksmith can help me)

Edited by Elsidia

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