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Showing results for tags 'ressource'.
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Well, is there any materials to make mods? What plugins are needed and what version of blender? Well, that's all. I seem to have downloaded some programs from the rebele form, but I still don’t understand how they work. Right off the bat, I have to say that I have little experience in making mods for doa5lr. Well, at least trying. Thanks in advance
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Furniture Alignment Correction for NPC´s (No esp) View File This is a very small script which can be attached to furnitures, to correct the position of NPC´s entering said furnitures. If you have ever used something from Zap, you should know the problem. this mod ads the script "pamaFurnitureAlignmentHelper" attach it to any furniture added by a mod, and the problem should be gone. install with mod manager of your choice or drop manually into data folder (Or your own mod Folder if you want to make new furnitures yourself.) The propertys can safely be ignored. only use them for Furnitures which have An Offset to their entry points. (vast majority of Furnitures don't have one. IF they do, you can find the values for them with nifscope in their respective .nif Files) Full sourceCode: enjoy! Submitter Pamatronic Submitted 06/16/2020 Category Modders Resources Requires SKSE Special Edition Compatible Yes
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Daedric Containers / Furnitures View File These are more or less deadric themed containers i need for something im working on. They have working collision and animations, you just need to assign the model to a container form in your .esp Feel free to use it as you like. Submitter Vader666 Submitted 08/09/2021 Category Modders Resources Requires Special Edition Compatible No
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[Animation Ressource] IK-Pet Animation Rigs for Sims 4 View File Hello, since there aren't many bestiality animations for S4 out yet I decided to upload the pet rigs I use for my animations. I hope these rigs will ease the pain of animating every bone manually, allowing for more content to be created. These rigs have 9 new bones for controlling the animation. A Move_all for moving the rig, and 4 IK bones with corresponding pole targets. Here are some hints for new animators. Sometimes the animation you created doesn't align in the sims, the way it does in blender. If that happens to you, here's a small tutorial how to fix it. With the dog rigs, there is a case where the animation/pose looks fine in blender but the arms of the dog are bent inwards ingame. That is an old problem which I thought was fixed by attaching the S4 export pole bones to my pole targets, but I was mistaken. @Akdmico Showed me a case where the problem still can occur. Here's a small guide on how to work around that issue. If you experience any problems or have questions regarding animating please leave a comment. Credits: Heartsore_Brom for the penis meshes Angeldelillith for the FK animation rigs. Submitter bearlyAlive Submitted 04/08/2019 Category WickedWhims Requires
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Pama´s Interactive Gallows View File This is the definitive Solution if you want to execute your followers by hanging, or want this Experience for your Dragonborn. An easy to set up kit to build a fully Physics enabled Gallow, which can be used to torture/kill characters. New Features - An All new System which allows for the use of a real Havok-enabled rope to be connected to the victims Neck during Ragdoll phase AND animations(!) - virtually seamless transition between animated -> Ragdoll phase - Fully self contained. doesn´t require any Quest scripting to work. Just Place in the world, set references to Lever/wheel, and you´re good to go. - Torture functionality: Hoist victims up to choke them, rather than killing them outright. - victims can be released without killing them - Dead victims remain Tied up - corpses can be removed from the rope, without breaking the bindings - automated mode available. useful if you want to kill yourself - nonlethal mode available - tons of customizable options available via script properties (detailed explanation further below How to install -Use mod manager of your choice or drop into your data-Folder manually -Let it overwrite ZAP8, ZAP8+ and Heretical Resources if asked -run FNIS! How to use on yourself -You should see the notification "Gallow Ready" when approaching. if not, punch it (or just try activating the lever/wheel) it will then ready itself. - It is set to automated if used by the player, so just enter it and see what happens. How to use on NPC´s -Command your follower to use the Gallow Furniture. Or use the SetFavorStat command for any other NPC -using the Lever now will do the obvious thing. -you can use the Wheel at the side of the Gallow to hoist your victim up, as seen in the screenshots. Victim will loose HP if you do this. -punching the Gallow will bring the victims back to its feet. ("punching" = "attack") -punching the Gallow AGAIN will completely release the Victim -if your victim IS DEAD, punching the gallow will remove the corpse and reset the Gallow Location of this Demo -GallowsLanding, East of whiterun. -There is a identical named cell, if you want to find it in the Creation Kit -If you want to try out the nonlethal mode, but don't know how to use the Creation Kit, replace the .esp with this one InteractiveGallow.esp Minitutorial for those who have a basic idea on how to use the Creation kit: SE Version -Available Now! Known Issues -This does NOT work twice on the Player character. If you Kill yourself with this, you have to restart your Game, or change Character for it to work again. Solved -When Loading a savegame in close proximity to this thing, it might fail to initialize properly. Punch It to solve. -Visual Results in General might vary, depending on victims size. Its optimized for Vanilla characters without any bodyscale alterations. (and maybe a bit smaller) -3rd Person view can break when PC´s using it. This might happen to larger characters. Solution: IF this happens to you, try scaling down your character to 0.97-0.95 BEFORE using the Gallow. Compatibility Issues: For Sexlab-Defeat users: You need this version: SexLab Defeat v5.3.5 fixed - Eng 180903 Bane Version Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018) ESP which you can find here: https://www.loverslab.com/topic/19941-sexlab-defeat/page/505/ The old default v5.3.5 WON´T work properly! Interactive BDSM Not compatible right now. If you want to use it, you need the non-Lethal version of this Gallow (see above) For Modders How to set up? -> Manual with images is available as separate download. Script properties Functional Properties -rope: Select the Rope in Render Window -Dummy: select the Rigid body dummy. (you might want to look for its FormID in the Cell View) -wheel: Select the Wheel in Render Window ( Any kind of Activator can be used instead of the GarrroteWheel) -Lever: Select the Lever in Render Window ( Any kind of Activator can be used instead of the this specific Lever) -Trapdoor: Select the Trapdoor in Render Window ( Can be any Kind of Trapdoor, including Vanilla ones) -zbf: select ZBF from the dropdown menu ( this is for recognition of ZAP keywords) optional properties -Collar: The Rope around the victims Neck. recommended: zbfCollarRopeExtreme02 -cuffs: the restraints you want to have equipped on the victim. used in demo: zbfCuffsRope02 -tieFeet: leave unchecked if you dont want the Victims Ankles to be Tied up -damageModifierPlayer: damage/sec to the Player when being choked -damageModifierNPC: damage/sec to NPC´s when being choked -automaticForPlayer: check if you want the furniture to go through an automated sequence when activated by the player -automaticForNPC: same for NPC´s -removeCuffsOnRelease: check if you want to remove cuffs on (Alive)Released Victims -nonLethal: toggles the nonlethal mode on. Characters will go unconscious rather than die and will be released after a while. -deathCamDuration: deathcam duration after you died. also controls the unconscious Phase when nonLethal is toggled on. (This value Only Applies, when you are killed by the Gallow, it doesn't interfere with other mods that alter deathcam duration.) -onlyRopeShootdwn: NOT YET USED sound Properties should be self explanatory. no sound files are selected yet. suiting files will hopefully be included in the upcoming ZAP9 Permissions You can use this However you like. Just send me a link if you include it somewhere. If you need additional info/Help/alterations for usage in your own mod, just let me know. I´m always glad when i can help If you like my work and want to support me, consider becoming a patreon! https://www.patreon.com/Pamatronic Special Thanks / Credits -t.ara for all the ZAP Stuff, a swell as the initial impulse to start this thing in the first place -Musje for Technical support Check Out my other scripts for ZAP Furnitures: Submitter Pamatronic Submitted 04/02/2020 Category Modders Resources Requires FNIS, ZAP8 Special Edition Compatible Yes
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Bound Hanging Script View File Check Out the extended/bugfixed/Polished version: https://www.loverslab.com/files/file/12352-pama´s-interactive-gallows/ In an Attempt to make executions by Hanging possible, i wrote this little script. I made it back in 2015 as a little plaything for myself and never meant to upload it, but upon seeing this: i thought it could be an interesting addition. so am uploading it here. It is in essence is very similar to every other script that allows to place hanged Ragdolls in the world, with a few additions. -Its meant for actual executions, not just to have bodies hanging around. -it allows for transition from animated hanging scenes as seen in ZAP, to hanging Ragdolls upon death. -does not require any furniture which makes transitions a lot less glitchy and doesn´t cause missalignments of gallows and victim (especially interesting for npc´s, or scenes, where player is AI controlled. -Havoc constraints keep the hands and feet of the victim tied together when in ragdoll state. -can be triggered remotely with buttons or levers. useful for timing it with a trapdoor. As seen in the screenshots, I included a little playground for testing. Its located East of Whiterun (use console command "coc gallowslanding" or fast travel to Gallowslanding on the map) (I know its not overly aesthetic. i was a horny teenager when i made it. leave me alone) How to install -download the 1.0.0 version -Install via Mod manager of your choice or manually drop in your data folder. -run FNIS! How it works -The first character who activates a rope (either directly or trough the Buttons/Lever) will be the victim. (NPC´s cannot reach the rope so just command your follower to activate the button) -If you want to hang yourself, use the Lever rather than the button. otherwise it will translate you through the air, with counts as airborne and breaks the wait animation. -The Victim will now be locked in the Gallowswaitanimation below the Beam. If you activate the Button/Lever Yourself, you will be registered as the victim, even if you break the animation via jumping. If you activate it a second Time, it will kill you. And it doesn't care if it has to break laws of physics to do that! -if the Button or lever is activated now, the Grate doors will open, The victim falls unconscious (Ragdolls), and Havokconstarints are applied) -also if you try to hang yourself and are locked in the wait animation, you can reach the tip of the Lever to activate.) -The victim will now remain hanging in unconscious state and will die after a while. (5 secs i think) Note The script doesnt provide restraints, so you need to equip them beforehand. For convenience, I placed some in the coffin below the Platform Does it work in SE? Yes, Special thanks to WandererZero for the Converted animation. Issues -right now its impossible to remove a dead actor from the Rope without breaking the constraints for Arms/Legs (can only use enable/disable) -dead actors sometimes keep spinning forever. -If you try to kill yourself 2 times in a row, the rope will fail to connect or cause ctd. This can be fixed by restarting the Game. Requirements since I originaly didnt itend to upload this, i didnt care about bloated dependencys, so this is a bit messy, iam sorry. i might clean it up at some point. from testing with the old NMM, I can say that the only Hard dependencys are ZAP and Heretical ressources. It worked fine with only these to esm´s enabled. The Reason ZAZ Expansion Pack and its requirements are listed, is because this mod needs the zbfxGallowsEnterIdle animation. if you know how to install that, you should be good to go with just ZAP and HR. -SKSE, FNIS -(optional) for maximum fun i recommend ZAZ 8, or anything else that provides actual restraints. For Modders: If you want to use this somewhere else. Go find it in the Creation kit. Its Called "SHORT_HANGING_ROPE" (the long one works differently) -The Property "basis" is for the trapdoor. insert your trapdoor here as linked reference. (you can leave it blank) -"TieFeet". self explanatory. if you dont want the victims ankles to be tied, leave this unchecked. -ignore the other properties. these have been removed for the sake of being standalone. I might reintroduce them in a separate upload. -Place an Activator. The Worldobject "NooseButton_HR" comes with the required script attached, But you can attach the script "Noosebutton_SRC" to any activator item you want. -For the "noose" Property of the Activator script, choose the Rope. Credits -Gandaganza from Nexus for some of the Gallow Meshes -t.ara for the waitanimation -Haeretic for the HDT-Rope Submitter Pamatronic Submitted 03/21/2020 Category Modders Resources Requires SKSE, FNIS Special Edition Compatible Yes
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Version 1.0.0
116,761 downloads
Hello, since there aren't many bestiality animations for S4 out yet I decided to upload the pet rigs I use for my animations. I hope these rigs will ease the pain of animating every bone manually, allowing for more content to be created. These rigs have 9 new bones for controlling the animation. A Move_all for moving the rig, and 4 IK bones with corresponding pole targets. Here are some hints for new animators. Sometimes the animation you created doesn't align in the sims, the way it does in blender. If that happens to you, here's a small tutorial how to fix it. With the dog rigs, there is a case where the animation/pose looks fine in blender but the arms of the dog are bent inwards ingame. That is an old problem which I thought was fixed by attaching the S4 export pole bones to my pole targets, but I was mistaken. @Akdmico Showed me a case where the problem still can occur. Here's a small guide on how to work around that issue. If you experience any problems or have questions regarding animating please leave a comment. Credits: Heartsore_Brom for the penis meshes Angeldelillith for the FK animation rigs. -
Version 4.0.0
26,561 downloads
This is a very small script which can be attached to furnitures, to correct the position of NPC´s entering said furnitures. If you have ever used something from Zap, you should know the problem. this mod ads the script "pamaFurnitureAlignmentHelper" attach it to any furniture added by a mod, and the problem should be gone. install with mod manager of your choice or drop manually into data folder (Or your own mod Folder if you want to make new furnitures yourself.) The propertys can safely be ignored. only use them for Furnitures which have An Offset to their entry points. (vast majority of Furnitures don't have one. IF they do, you can find the values for them with nifscope in their respective .nif Files) Full sourceCode: enjoy! -
Version 3.0
27,880 downloads
This is the definitive Solution if you want to execute your followers by hanging, or want this Experience for your Dragonborn. An easy to set up kit to build a fully Physics enabled Gallow, which can be used to torture/kill characters. New Features - An All new System which allows for the use of a real Havok-enabled rope to be connected to the victims Neck during Ragdoll phase AND animations(!) - virtually seamless transition between animated -> Ragdoll phase - Fully self contained. doesn´t require any Quest scripting to work. Just Place in the world, set references to Lever/wheel, and you´re good to go. - Torture functionality: Hoist victims up to choke them, rather than killing them outright. - victims can be released without killing them - Dead victims remain Tied up - corpses can be removed from the rope, without breaking the bindings - automated mode available. useful if you want to kill yourself - nonlethal mode available - tons of customizable options available via script properties (detailed explanation further below How to install -Use mod manager of your choice or drop into your data-Folder manually -Let it overwrite ZAP8, ZAP8+ and Heretical Resources if asked -run FNIS! How to use on yourself -You should see the notification "Gallow Ready" when approaching. if not, punch it (or just try activating the lever/wheel) it will then ready itself. - It is set to automated if used by the player, so just enter it and see what happens. How to use on NPC´s -Command your follower to use the Gallow Furniture. Or use the SetFavorStat command for any other NPC -using the Lever now will do the obvious thing. -you can use the Wheel at the side of the Gallow to hoist your victim up, as seen in the screenshots. Victim will loose HP if you do this. -punching the Gallow will bring the victims back to its feet. ("punching" = "attack") -punching the Gallow AGAIN will completely release the Victim -if your victim IS DEAD, punching the gallow will remove the corpse and reset the Gallow Location of this Demo -GallowsLanding, East of whiterun. -There is a identical named cell, if you want to find it in the Creation Kit -If you want to try out the nonlethal mode, but don't know how to use the Creation Kit, replace the .esp with this one InteractiveGallow.esp Minitutorial for those who have a basic idea on how to use the Creation kit: SE Version -Available Now! Known Issues -This does NOT work twice on the Player character. If you Kill yourself with this, you have to restart your Game, or change Character for it to work again. Solved -When Loading a savegame in close proximity to this thing, it might fail to initialize properly. Punch It to solve. -Visual Results in General might vary, depending on victims size. Its optimized for Vanilla characters without any bodyscale alterations. (and maybe a bit smaller) -3rd Person view can break when PC´s using it. This might happen to larger characters. Solution: IF this happens to you, try scaling down your character to 0.97-0.95 BEFORE using the Gallow. Compatibility Issues: For Sexlab-Defeat users: You need this version: SexLab Defeat v5.3.5 fixed - Eng 180903 Bane Version Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018) ESP which you can find here: https://www.loverslab.com/topic/19941-sexlab-defeat/page/505/ The old default v5.3.5 WON´T work properly! Interactive BDSM Not compatible right now. If you want to use it, you need the non-Lethal version of this Gallow (see above) For Modders How to set up? -> Manual with images is available as separate download. Script properties Functional Properties -rope: Select the Rope in Render Window -Dummy: select the Rigid body dummy. (you might want to look for its FormID in the Cell View) -wheel: Select the Wheel in Render Window ( Any kind of Activator can be used instead of the GarrroteWheel) -Lever: Select the Lever in Render Window ( Any kind of Activator can be used instead of the this specific Lever) -Trapdoor: Select the Trapdoor in Render Window ( Can be any Kind of Trapdoor, including Vanilla ones) -zbf: select ZBF from the dropdown menu ( this is for recognition of ZAP keywords) optional properties -Collar: The Rope around the victims Neck. recommended: zbfCollarRopeExtreme02 -cuffs: the restraints you want to have equipped on the victim. used in demo: zbfCuffsRope02 -tieFeet: leave unchecked if you dont want the Victims Ankles to be Tied up -damageModifierPlayer: damage/sec to the Player when being choked -damageModifierNPC: damage/sec to NPC´s when being choked -automaticForPlayer: check if you want the furniture to go through an automated sequence when activated by the player -automaticForNPC: same for NPC´s -removeCuffsOnRelease: check if you want to remove cuffs on (Alive)Released Victims -nonLethal: toggles the nonlethal mode on. Characters will go unconscious rather than die and will be released after a while. -deathCamDuration: deathcam duration after you died. also controls the unconscious Phase when nonLethal is toggled on. (This value Only Applies, when you are killed by the Gallow, it doesn't interfere with other mods that alter deathcam duration.) -onlyRopeShootdwn: NOT YET USED sound Properties should be self explanatory. no sound files are selected yet. suiting files will hopefully be included in the upcoming ZAP9 Permissions You can use this However you like. Just send me a link if you include it somewhere. If you need additional info/Help/alterations for usage in your own mod, just let me know. I´m always glad when i can help If you like my work and want to support me, consider you can do taht here! https://subscribestar.adult/pamatronic or https://www.patreon.com/Pamatronic Special Thanks / Credits -t.ara for all the ZAP Stuff, a swell as the initial impulse to start this thing in the first place -Musje for Technical support Check Out my other scripts for ZAP Furnitures: -
Version 1.1.0
6,047 downloads
Check Out the extended/bugfixed/Polished version: https://www.loverslab.com/files/file/12352-pama´s-interactive-gallows/ In an Attempt to make executions by Hanging possible, i wrote this little script. I made it back in 2015 as a little plaything for myself and never meant to upload it, but upon seeing this: i thought it could be an interesting addition. so am uploading it here. It is in essence is very similar to every other script that allows to place hanged Ragdolls in the world, with a few additions. -Its meant for actual executions, not just to have bodies hanging around. -it allows for transition from animated hanging scenes as seen in ZAP, to hanging Ragdolls upon death. -does not require any furniture which makes transitions a lot less glitchy and doesn´t cause missalignments of gallows and victim (especially interesting for npc´s, or scenes, where player is AI controlled. -Havoc constraints keep the hands and feet of the victim tied together when in ragdoll state. -can be triggered remotely with buttons or levers. useful for timing it with a trapdoor. As seen in the screenshots, I included a little playground for testing. Its located East of Whiterun (use console command "coc gallowslanding" or fast travel to Gallowslanding on the map) (I know its not overly aesthetic. i was a horny teenager when i made it. leave me alone) How to install -download the 1.0.0 version -Install via Mod manager of your choice or manually drop in your data folder. -run FNIS! How it works -The first character who activates a rope (either directly or trough the Buttons/Lever) will be the victim. (NPC´s cannot reach the rope so just command your follower to activate the button) -If you want to hang yourself, use the Lever rather than the button. otherwise it will translate you through the air, with counts as airborne and breaks the wait animation. -The Victim will now be locked in the Gallowswaitanimation below the Beam. If you activate the Button/Lever Yourself, you will be registered as the victim, even if you break the animation via jumping. If you activate it a second Time, it will kill you. And it doesn't care if it has to break laws of physics to do that! -if the Button or lever is activated now, the Grate doors will open, The victim falls unconscious (Ragdolls), and Havokconstarints are applied) -also if you try to hang yourself and are locked in the wait animation, you can reach the tip of the Lever to activate.) -The victim will now remain hanging in unconscious state and will die after a while. (5 secs i think) Note The script doesnt provide restraints, so you need to equip them beforehand. For convenience, I placed some in the coffin below the Platform Does it work in SE? Yes, Special thanks to WandererZero for the Converted animation. Issues -right now its impossible to remove a dead actor from the Rope without breaking the constraints for Arms/Legs (can only use enable/disable) -dead actors sometimes keep spinning forever. -If you try to kill yourself 2 times in a row, the rope will fail to connect or cause ctd. This can be fixed by restarting the Game. Requirements since I originaly didnt itend to upload this, i didnt care about bloated dependencys, so this is a bit messy, iam sorry. i might clean it up at some point. from testing with the old NMM, I can say that the only Hard dependencys are ZAP and Heretical ressources. It worked fine with only these to esm´s enabled. The Reason ZAZ Expansion Pack and its requirements are listed, is because this mod needs the zbfxGallowsEnterIdle animation. if you know how to install that, you should be good to go with just ZAP and HR. -SKSE, FNIS -(optional) for maximum fun i recommend ZAZ 8, or anything else that provides actual restraints. For Modders: If you want to use this somewhere else. Go find it in the Creation kit. Its Called "SHORT_HANGING_ROPE" (the long one works differently) -The Property "basis" is for the trapdoor. insert your trapdoor here as linked reference. (you can leave it blank) -"TieFeet". self explanatory. if you dont want the victims ankles to be tied, leave this unchecked. -ignore the other properties. these have been removed for the sake of being standalone. I might reintroduce them in a separate upload. -Place an Activator. The Worldobject "NooseButton_HR" comes with the required script attached, But you can attach the script "Noosebutton_SRC" to any activator item you want. -For the "noose" Property of the Activator script, choose the Rope. Credits -Gandaganza from Nexus for some of the Gallow Meshes -t.ara for the waitanimation -Haeretic for the HDT-Rope