Jump to content
  • entries
    232
  • comments
    773
  • views
    173,875

Well that was painless. Relatively speaking...


DocClox

1,224 views

So, I just finished migrating back to Mod Organizer for my development environment. I know I swore "never again" but I was losing track of too many files with Wrye.

 

And so far it seems to be working well. Or at least it seems to be working which is more than I have been able to achieve before this.

 

Now I just need to rewrite my makefile so I can use my usual console-centric workflow and I'll be happy.

 

(why isn't there a command line CK anyway? I always thought that was a major omission. And there are probably about two other people who'd agree with me ... :().

12 Comments


Recommended Comments

Forgot about those. :)

 

I actually tried it once, just to see how far it would get before the OS shut down. Pretty far, actually... I think there was something like 20mb left on the drive, starting from about 300gb.

Link to comment

BEHOLD THE MAGNIFICENCE!!!

 

 

DATA=/m/steam/SteamApps/common/Skyrim/Data
SRCDIR=/steam/SteamApps/common/Skyrim/data/scripts/source

MODIR=/steam/SteamApps/common/Skyrim/ModOrganizer/Mods
SRC_SUFF=scripts/source

SLAVE_TATS=$(MODIR)/SlaveTats/$(SRC_SUFF)
SKSE=$(MODIR)/skse_1_07_03/$(SRC_SUFF)
RACEMENU=$(MODIR)/racemenu_scripts/$(SRC_SUFF)
JC=$(MODIR)/JContainers/$(SRC_SUFF)
DDI=$(MODIR)/DeviousDevices-Integration-2.9.0/$(SRC_SUFF)
DDX=$(MODIR)/Devious Devices Expansion/$(SRC_SUFF)
DDA=$(MODIR)/Devious_Devices_Assets/$(SRC_SUFF)
SEXLAB=$(MODIR)/SexLabFramework/$(SRC_SUFF)
SLA=$(MODIR)/sexlab_aroused_scripts/$(SRC_SUFF)
ZAZ_PATCH="$(MODIR)/ZazAnimationPack Patch v0607/$(SRC_SUFF)"
ZAZ_MAIN="$(MODIR)/ZazAnimationPack Main v0605/$(SRC_SUFF)"
FNIS="$(MODIR)/FNIS_Behavior_V5_5/$(SRC_SUFF)"
FNIS_BEASTIE="$(MODIR)/FNIS_Creature_Pack_5_3_Beta1/$(SRC_SUFF)"
SKY_UI="$(MODIR)/SkyUI_4.1_SDK/$(SRC_SUFF)"

PVDIR="/cygdrive/m/steam/SteamApps/common/Skyrim Mods/Bash Installers/pretty_vacant/scripts/source"
PCC="/m/steam/SteamApps/common/Skyrim/Papyrus Compiler/PapyrusCompiler - Original.exe"


PEX=$(PSCS:.psc=.pex)
PAPFLAGS=$(SRCDIR)/TESV_Papyrus_Flags.flg

all: ../*.pex

../%.pex: %.psc
${PCC} $* -f=$(PAPFLAGS) -i=$(FNIS)\;$(FNIS_BEASTIE)\;$(SEXLAB)\;$(SLA)\;"$(DDX)"\;$(DDI)\;$(DDA)\;$(SLAVE_TATS)\;$(RACEMENU)\;$(JC)\;$(ZAZ_PATCH)\;$(ZAZ_MAIN)\;$(SKY_UI)\;$(SKSE)\;$(SRCDIR) -o=..

 

Well, you probably need to be an old UNIX-head to really appreciate it...

Link to comment

slight more lazy solution I use - parse current MO profile (no way to get current one?), obtain active mod list, generate "include" dirs

Link to comment

slight more lazy solution I use - parse current MO profile (no way to get current one?), obtain active mod list, generate "include" dirs

Makes sense. I might try that.

Link to comment

 

slight more lazy solution I use - parse current MO profile (no way to get current one?), obtain active mod list, generate "include" dirs

Makes sense. I might try that.

Maybe. I use Python though, seems Bash was never my cup of tea... I also found that it's more safe to re-compire entire directory rather than single script

Link to comment

I've done a fair bit with Python.What are you parsing? modlist.txt?

 

And yeah, every now and then I do a "touch *" and rebuild everything. Of course, what it really needs is a script to generate dependencies by parsing .psc files. Include that, and make gets to do its job.

 

You could probably do a cheap and dirty one quite easily...

Link to comment

I've done a fair bit with Python.What are you parsing? modlist.txt? And yeah, every now and then I do a "touch *" and rebuild everything. Of course, what it really needs is a script to generate dependencies by parsing .psc files. Include that, and make gets to do its job. You could probably do a cheap and dirty one quite easily...

yeah, it's modlist.txt and the code looks like:

 

 

 

import os
import sys

MO_PROFILE = 'MslVT_TESTING'
PATH_MO = 'I:\\ModOrganizer\\'
PATH_SKYRIM = 'Path to Skyrim\\'

DIR_SOURCE = 'scripts\\source'
PATH_VANILLA_SCRIPTS = PATH_SKYRIM + 'Data\\scripts\\source'
PATH_FLAGS = PATH_SKYRIM + 'Data\\scripts\\TESV_Papyrus_Flags.flg'
PATH_COMPILER = PATH_SKYRIM + 'Papyrus Compiler\\PapyrusCompiler.exe'
PATH_MODS = PATH_MO + 'mods'
PATH_PROFILE = PATH_MO + 'profiles' + MO_PROFILE + ''

# list of active mods
def getUsedMods():
    with open(PATH_PROFILE + 'modlist.txt') as f:
        return [line[1:] for line in f.readlines() if line[0] == '+']


# list of 'includes' generated from list of active mods
def getAllImportDirs():
    return [os.path.join(PATH_MODS, modName, DIR_SOURCE)[:-1] for modName in getUsedMods() if os.path.isdir(os.path.join(PATH_MODS, modName, DIR_SOURCE))]


def listDirs(d):
    return [os.path.join(d,o) for o in os.listdir(d) if os.path.isdir(os.path.join(d,o))]


def enrichWithSubdirs(dirs):
    dirs2 = []
    for d in dirs:
        if os.path.isdir(d):
            dirs2.append(d)
            dirs2 += listDirs(d)

    return dirs2


def outputDirFromPSC(scriptFile):
    return os.path.dirname(os.path.dirname(scriptFile))


def sourceDirFromPSC(scriptFile):
    return os.path.dirname(scriptFile)


def quotes(s):
    return "\"" + s + "\""

    
def compileScript(scriptFile, outputDir):

    print 'compiling', scriptFile

    args = [
        'PapyrusCompiler.exe',
        quotes(scriptFile),
        #'-quiet',
        #'-debug',
        '-all',
        '-f=' + quotes(PATH_FLAGS),
        '-o=' + quotes(outputDir),
        '-i=' + ';'.join( map(quotes, enrichWithSubdirs([PATH_VANILLA_SCRIPTS] + getAllImportDirs() + [sourceDirFromPSC(scriptFile)]) )[::-1] ),
    ]

    joined = ' '.join(args)
    os.system(joined)

	
if __name__ == '__main__':

    if len(sys.argv) < 2:
        raise Exception('argc less than 1')

    # had to do this due to some quotation issues? IDK anymore
    os.chdir(os.path.dirname(PATH_COMPILER))

    scriptFile = sys.argv[1]
    compileScript(sourceDirFromPSC(scriptFile), outputDirFromPSC(scriptFile))
    #compileScript(scriptFile, outputDirFromPSC(scriptFile))

 

 

 

Just note that the code is enough dirty

Link to comment

 

 

#! /bin/sh

cat <<HD
MODIR=/steam/SteamApps/common/Skyrim/ModOrganizer/Mods
SRC_SUFF=scripts/source

HD

cat modlist.txt| awk '
BEGIN {
        printf("INCS=");
}
/^+/ {
        s = $0
        sub(/+/, "", s);
        printf("%s%s%s ", "$(MODIR)", s, "$(SRC_SUFF)");
}
'

 

 

Of course, that still needs to filter out directories that don't have any scripts to include, but it's a good start.

Link to comment

How did you get the mod to activate? Mine collapses at 74% after download, then I activate in Nexus Mod Manager It reads it cannot continue. after fifteen times downloading through different links it still refuses to install. even the upload to here failed, twice instead I can put the link to the download on loverslab. I have used nexus mod manager on countless other mods and had no problems except with anything created by Devious.

of the fifteen times, I downloaded this it refuses to install past unpacking at 74% every time!

 Do I need to program in Unix to fix my problem and after doing so how do I find the correct place to put the code once I have programmed it?!

Link to comment
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use