Domination: a PFA Addon
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Can Dominate over other Npc or be Dominated in return by followers, Guards or Enemy assailant.
Plays out Some put together Zaz Idles and Paf kink with voiced commentary, that may lead into sex.
Domination MCM to allow for fully customizable options to set to your own preference.
All voiced dialogue is Synthesized through VA synth mod.
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UPDATE VERSIONÂ Requirements!
Domination For PFA_AIO-v4_1_5 +
RQUIRES: Paf fixes and Addons latest update -AIO v 4_5_0+
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DOMINATION: is gvN3TaST file in the Downloads and is a link to mega.
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HARD REQUIRMENTS:
Skyrim SE:
SKSE:Â (Must match your game version)Â Â Â
Backported Extended ESL Support: (if your Game Version is Older than 1.6.1130)
SexLab Framework: (Must match your SKSE version)
SexLab Aroused Redux
Paf Fixes and Addons: (all its requirements)
Zaz Animations Packs se
Sexlab Animation Packs, That ideally have a variety of animations for Forced/Rape/ Aggressive/ Friendly
  Recommend - FunnyBuisness, Anubes, Billy's to name but a few. Â
OPTIONS:
Thanks to VergilDMXÂ Â for the Inspiration and the ideas and the textures
Scat overlays when getting domed!
This when player or npc getting dominated, and getting kinked on.Â
Gets speech debuffs per layer of poop or pee.Â
Cleaning goes off whatever PFA is integrated with. KIC or Bis, BisrÂ
Npc's clean with soap and water as well, but they are also timed for safety.
Using toilet paper can wipe some of it off, but to get fully clean you'll need soap and water or swimming.
Pee can satisfy thirst, and poop can satisfy hunger. Survival kink! 101 Baby!
These are optional.
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CM_CustomVoice_Addon v 4.1.6
This is a Custom voice for the Player found in Paf Fixes and Addons downloads.
works with all my mods.
PROMPTS:
 2 main optionsÂ
-Auto is recommended. Everything plays out.
-Manual prompt: are a wip and Not tested fully - recommend leaving on Auto !
 Skits play out in sequence. If set manual then a notifier prompt happens
 and you would need press the key to advance skit. A 3 second press and hold to skip the skit andÂ
 start sex. If failing to press the key in timely manner then it fails and stops.
 I haven't actually gotten around to testing Manual prompts in detail, so use with a grain of salt.
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 Either method if pressing and holding the key for 3 seconds - in between prompts or skit sequence -Â
 will stop the animations playing. This is meant for fail safe in case something else happening that may
 interfere like maybe a Dragon attack.Â
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 -Requests:Â
 Prompts are always used for requests. A single press of the action key should suffice.Â
 Events that are requests:
 -Dominating an enemy npc at the end after any sex, a prompt is sentÂ
 Press key to execute KILL or ignoring the prompt will initiate a dialogue withÂ
 the enemy npc that may allow you accept this npc as a follower. Refusing will re-initiate combat.
 If Curses of a BloodWhore is installed, and if vampy then no choice is given - will perform vampire feed and kill.Â
 I have plan to update COBW to allow for options.. maybe if requested.
 -Followers may send a prompt when wanting to play. This also has dialogue option though in which no prompt sends.
  Followers can request to play if their arousal is above a mcm adjustable threshold. They must have needs.Â
  Their are two options in the mcm for this. Both fire from different events. One Needs toilet in settlement location.
  and two an All done event sends when other followers have finished paffing but this follower was just shy of havingÂ
  a go state. This option only fires outside any settlement location.
  Either may be enabled separately, and both use an mcm adjustable timer as a request condition.
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 -Player or team getting Dominated by guards or Enemy Combat assailants - Does not use nor rely on prompts.
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DOMINATING:
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The Dead
Dead npc are great place to take a paf, Has necro options as well. Â - requires necro animations - recommend Funnybuisness
Simply have the dead victim in your crosshairs and activate the key.
Be sure to adjust this setting to your preference! Can be disabled!
Domination listens for po3's FEC death effects so Domination and Sexlab wont try to remove them.
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Followers:
When PC needs to paf, activate a follower to play domination, This is a friendly skit
but still seen as illegal in settlements so If guards nearby they will refuse.
Followers in return if enabled may request pc to play -
You will get a brief comment - "Hey I'm in need to relieve myself. Do you wanna play? "Â
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Non hostile NPC's:
Hot keying Non hostile and Non follower npc while they are in crosshairs
will cause a rape like scenario as in, its treated as forced and may be punishable.
MCM setting for assaults being sent or not. This could lead to combat and Undo death.
PFA's safe places are excluded from tattles, Assaults, and punishment.
You can alternately press and hold the action key at the start of the skit to cancel it,
will get "just kidding commentary" and no harm done. lol test this with a grain of salt..
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Guards:
You can Dominate a Guard- Not recommended!
Guards may Dominate Player or follower - because they can! Usually its becauseÂ
Player Dominated an NPC and they tattled on you.
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Combat Domination: New and Improved
Weather Player initiates or Enemy, this works from an MCM adjustable timer. Recommended 8+ hours need go by before it happens again.
Combat Domination can only happen if the Game has Player in combat, and can never happen within a settlement location.
Only certain faction groups are allowed. Draugr, Bandit, Forsworn, Falmer, Warlock, Necromance, Silver Hand, Vampire, Vampire thrall, Thalmore, Cultist
This can conflict with defeat, if widley depends on how you set your defeat mod up. I Use Defeat and have no issues.Â
I recommend to not let defeat tick unless all followers are downed, maybe only a health factor and not so much stamina. . I turn off staminaÂ
because defeat tries to tick whenmy Sexlab orgasm uses stamina. . .
Generally it wont cause a problem, but of course it could if it ticks during any animation.
Combat temporarily stops combat in the area. When done it resumes. so defeat cannot tick until it resumes ? ideally !
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Player can use the action key to initiate. Afterwards can execute or have dialogue - combat restarts
If Enemy Dominates Player team and when done, if Hard Core is disabled then combat resumes as normal.
Otherwise a Player and team come out hog tied (temporarily) and a small skit plays out before escaping.
Enemy will get Berzerkifed and make for challenge. Player will loose all removable armor into a spawned chest,
and will need to slaughter the Berzerks in order to open it.
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Enemy Dominating player listens for Player weakness or de-buffs. If weakened enough it happens. -Can be disabled or difficulty modified.
How its calculated: Their are several factors that fit in here. Player level, Team count, Player Level de-buff, Enemy Level, Enemy count, Difficulty modifier
The Idea is to take a snap shot of the current battle ground and decide who has the upper hand. Generally speaking this would always be the Player
given how one may level up with enchantments, the player could potentially wipe out an entire army. But got to cross a line somewhere.Â
Their a two parameters to figure the Player team score: Player Base, Level Debuff to reach a final team score.
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1. Figure Player Base Score by taking Player level divided by 10 (with max of 10). Base score = Player is equal to ten men if level 100 + . Yay !
2. Figure Level debuff:Â A debuff score is generated per debuff you have when Combat starts. Needs to be -8 or under otherwise it wont happen.
  The Level Debuff is conversion of this generated debuff. Potential scores vary. Ideally -8 thru -24 and under.
  So take (Player Base score) times ((debuff, times -1) divided by 8 = Level Debuff
Example: Say Player is level 50, with two followers, and had a debuff of -16.
  or: (5 * ((-16 * -1) / 8)) = 10 Level Debuff.
   Then figure final score: (Player Base * Team count) - Level Debuff. So is (5 * 3) - 10 = 5 score.
Compare to Enemy Score:
Enemy Goes off Level, count and mcm difficulty. Their scores always round upward to a nearest whole even if 0.00001 would still be 1
(Enemy level) div by (Mcm mod) times enemy count. e.g - if three bandits at level 10 and a difficulty mod at 15. is ((10 / 15) * Count) or 2
If enemy score> than Player score = screwed.
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Recommended Difficulty settings vary on your preference, but ideally Player level and Follower count.Â
I recommend to simply base it off your follower count for simplicity, can always adjust from their.Â
Examples:  zero followers - 30-20, 1 to 2 followers - 20- 15. 3 followers - 10. . .
Difficulty values get more harder the lower they are with a 5 being the lowest and probably ridicules as you may always get domed!
Considerations to take: Player and team are capped at what you play with. Enemy does an area scan - typically 3- 5 assailants are found,
but potentially has no cap.
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De-buff values
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Player Debuffs scales:
If arousal > mcm arousal threshold  -= 3    ; distracted
If arousal > 80 Â -= 5
If not worn slot 32 Â -= 8 Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â ; really!
If not equipped left hand  -= 4            ; Unprepared for combat ?
If not eqquiped right hand  -= 4
If equipped left hand is torch  -= 2         ; not a very reliable weapon
If entering combat less than full health -= 4 Â Â Â ; Already beat up ?
If entering combat less than full stamina -= 4 Â ; fatigued ?
If  Health debuffed greater than 8 points below base -= (2  + (1 point for every 8 below))
If  Stamina debuffed greater than 8 points below base -= (2  + (1 point for every 8 below))
If  CarryWeight debuffed greater than 8 points below base -= (2  + (1 point for every 8 below))
If  Speech debuffed greater than 8 points below base -= (2  + (1 point for every 8 below))
If  Worn is Heavy and Heavy skill debuffed greater than 8 points below base -= (2  + (1 point for every 8 below))
If  Worn is Light and Light skill debuffed greater than 8 points below base -= (2  + (1 point for every 8 below))
If equipped Right or left Hand is OneHanded and OneHanded skill is debuffed greater than 8 points below base -= (2 per hand equipped  + (1 point for every 8 below))
If equipped TwoHanded and TwoHanded skill is debuffed greater than 8 points below base -= (4 Â + (1 point for every 8 below))
If equipped Bow or crossbow and Archery skill is debuffed greater than 8 points below base -= (4 Â + (1 point for every 8 below))
If equipped Right or left Hand is Magic and Magic skill is debuffed greater than 8 points below base -= (2 per hand equipped  + (1 point for every 8 below))
If equipped Shield skill is debuffed greater than 8 points below base -= (2 Â + (1 point for every 8 below))
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Patches:
Domination_Rnad Patch is obsolete. Loose it if you got it
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Usage Tips:
Other mods or the game that place ai packages on npc that could disrupt idles playing. Â
Includes sandbox idles, e.g if in an inn and bard is singing and npc like to gather do the clap thing  - these can override
the current Domination idle skits and cause the npc actor to wander off.Â
Nothing game breaking but kills immersion, and ruins the moment.
Their may be some mod that allows for PC control with Bards. IDK
Can just as easily go ask the bard to shut up or take a break . .
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If you are into dead things! Then maybe be reasonable-Â Â like if it doesn't have a head maybe don't try it !
Also as dead things are a great place to take a paf, if they are originally dead or start dead by the game - My not work.
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The combat Domination works best with humans, I do allow some creature like Draugrs, but the skit will be limited or wonky
as the idles weren't made for them so certain things in the skit would be skipped for these circumstances.
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Follower Play requests- will spam unless you set a cooldown timer in the mcm. Recommend at least 3 hours +, it can alsoÂ
be controlled with Arousal threshold you set in the mcm.
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I can only recommend using the prompts on Auto until I find the time to test and debug the Manual prompts
 so if used on manual - take it with grain of salt. If you don't understand the difference then be sure to ask.
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When a skit happens and stripping occurs, you'll notice some armor items fall to the ground.
When skits done they will get picked back up. It may be best to let it happen naturally ratherÂ
pick them up yourself.Â
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I added a mod events that a calling script could utilize. If interested you can call them like this:
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  ; Sends an event to Domination to run a skit, optionally negating a guard check.Â
Function Dominate(Actor Dom, Actor Sub)
  Bool Suppress = True  ; can be falseÂ
  Int handle = ModEvent.Create("DoDominate")  ; "DoDominate" must be exact.
  if  handle
    ModEvent.PushForm(handle, Dom)  ; required
    ModEvent.PushForm(handle, Sub)  ; required
    ModEvent.PushBool(handle, Suppress)  ; required, suppresses guard negation, if false and guards are nearby the skit will fail.
    ModEvent.Send(handle)
  endif
EndFunction
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THANKS AND SUPPORT
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If you wish to show some support
 Ashal, Sexlab and the community. Were would we be without you guys?
 All those awesome animators that work so tirelessly that we may have kool things to do with our spare time!
 Be sure to show them some appreciation!
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If you wish to leave me a tip.
Changelog
v2.0.0 Initial release
v2.1.0Â
 Fixed the Guard skit for proper actor positioning. Fixed a lot bugs
v3.0.0
-overhauled Prompts system. Discontinued skipping idles, but can still skip straight to sex.Â
-added a cancel emergency stop for both auto and manual prompts - Hold the action 3 seconds while skits are active and between prompts.
-edited the esp. MGEF's I believe I had the conditions wrong for spell side vs magic effect side
-optimized the scripts for better functionality.
-tweeked Combat Domination. - overhauled how Dominator factors are calculated. Team health, Level, and actor counts configure and compared in the mix.
-added mcm option to negate flipping rolls when combat dominating
-tweeked the combat negation timer only effects Enemy domination player.Â
 Player if using the action key can access anytime includes any domination skit.Â
-tweeked followers request to play domination. look at hours instead of days. Can now be shut off so their is no negation.
-tweeked the idles used so is more Gender/paf specific.Â
-Fixed when npc's pooped wasn't updating their poop state.
v3.2.0
-Overhauled Combat Domination system. fixed - tested and runs well. Be sure to read any descriptions as much has changed.
-Added HardCore - Combat Domination, If player gets Dominated theEnemy assailant gets really buffed, and takes all your shit.
-added mcm options for Combat Domination.Â
-Overhauled positions settings and tweaked actors for proper line up during kink.Â
-added open mouth, swallow option. Can fill thirst and hunger for detected needs mods, and increase submissive's paf states.
 will without patch inc - paff state, but to inc hunger ot thirst needs a patch for that needs mod. I made Rnad patch by default.
-overhauled Follower play time, No longer is restricted to PFA's needs toilet. But still somewhat restricted to events.
-fixed a lot of bugs.
v3.3.0
-Added Adjust position
-Fixed Hunger Thirst. No patchs needed - if you have the Domination_Rnad Patch get rid of it.
It will overwrite my fix - if you dont want to remove the plugin from your save file - understandable - youÂ
can use xedit and delete the records I've placed in it so dont overwrite Domination spells.Â
v3.3.1
-fixed Guards taking all player gold when paying the piper. penalties vary based on current bounty in the hold, PFA's applyDD offense among other things.
-added objects to accommodate hunger/thirst are checked and removed.
-add sla setting a non player dominator to Exhibitionist to prevent cover animations that would usually conflict with wiping idles.
    -player in this reguard I left to the user to decide. recommend setting your female pc to Exhibitionist.
-added Human Race checks for CombatDomination - Skits wont play if Creature is involved - skips to kink/sex -Drauger/skeletons wont play zaz idles.
-added better support for Creature sex
-Fixed bug. If sex fails Enemy assailants were immediately becoming hostileÂ
-added texture overlay for KinkScat, tracking,and debuffs. Cleans when Paf's Bathe Function called.Â
  this requires PFA version 3.9.7 +. its a new update so check your version of PFA.
-fixed Dominator followers not updating paf states after kink .
-added Localization files. Set up mcm for Translations.Â
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v3.3.2
-fixed textures scat disappearing - hopefully!
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v4.10
  same as 3.2.0 version, but made specifically to use pfa's AIO update. PFA has combined with it PAF and has compacted its form id's rendering it a new mod.
  this is only compatible with PFA 4.1.0 +Â
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v4.1.1
 - fix Female npc Dom getting stuck with dildo after sex - this my fault not SexLab'sÂ
 - addressed bug NPC Doms constantly peeing in Sex.Â
 - added Female dom may pee in sex - regulated with timing
 - tested if follower timing negation is 0 and arousal negation is off, - no conditions for follower play time.
   follower will ask to play waay to often, tends to happen at sex start or endÂ
   or starting dialogue or ending dialogue and at odd times. Very strange behavior.
   No work around except to add negation time - highly recommended at least 6 hours in the mcm.
  You should add an arousal condition as well.
 - tested a bug or conflict I was getting with said mod InvisibleActors. A quest mod that seemingly
  only touches exterior cells. Was getting fps loss and spikes every time Sexalab or Domination start
  up and try to position actors. These functions like SetPosition() or SetAngle() but only exterior cells - anywhere.
  I don't know why, the only way I fixed was to remove above said mod and clean my save file. Only mention it here
  if anyone else having similar issues when Domination skits run.
  Maybe mod conflict or a mod with bad or heavy cell edits. Which in my case hadÂ
  quite literally rendered Domination unplayable.
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v4.1.2
 -fixed male follower in submissive roll when playing Dom with pc, will adjust schlongÂ
 -fixed exception so if player/follower play and Dom pc is female and sub follower is male -Â
  correct roles are placed so male is treated as dom. - any other skit dominator is treated as dom regardless of gender and sub treated as victim.
 -fixed dominating dead things when fec death effects are applied. Only relevant for those that are into dead things and using Po3's awesome FEC mod.
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v 4_1_3
 - fixed bug, combat domination breaking during the escape function
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v 4_1_5
- added custom mod event to activate a Domination skit between two actors
- added mod events UpdateArousal
- added Mod event male pissingÂ
- tweaked Increment needs when kink. so sub will open mouth for both pee and poo and not just on or the either.
  positioning of sub still lines up mouth via the Increment needs option though.
- fixed male npc doming pc or another npc strips and adjusts junk first before idle kicks in.
- updated Domination skits for PFA's vers 4-5-0 Dynamic pooping
- added a toggle free cam option while in skit.
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v 4_1_6Â
- fixed invisible actor dialogue that generally happens after paffing.
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v 4_1_7
-added a domination failed event. useful if used Domination Event to push a skit and it failed, will send back the failed event for mods that care.
-fixed combat domination tracker spells reduced area, this so it don't pick up combatants to far away..
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V4_1_8
  - fixed kink needs not updating when Dynamic pooping.Â
  - optimized some things, and fixed some bugs.
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If you wish to show support:
Support Lovers Lab as such content simply wouldn't be possible without the continued efforts of the community.
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Credits for the idles are to Zaz
the added scat overlay are to sexlab, I just simply resized and re colored the cum overlays.
the pee overlay are to @VergilDMX
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Edited by Dg75
What's New in Version 4_1_8
Released
Bug fixes
Use mod manager.
You should have installed:
all requirements listed at top of mod page.
Load the game - open Comment Manager mcm and select player voice if not already done so.
Open Domination mcm and enable thing.