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Domination

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Domination: a PFA Addon

 

Can Dominate over other Npc or be Dominated in return by followers, Guards or Enemy assailant.
Plays out Some put together Zaz Idles and Paf kink with voiced commentary, that may lead into sex.
Domination MCM to allow for fully customizable options to set to your own preference.
All voiced dialogue is Synthesized through VA synth mod.

 

UPDATE VERSION  Requirements!

Domination For PFA_AIO-v4_1_5 +

RQUIRES: Paf fixes and Addons latest update -AIO v 4_5_0+

 

DOMINATION: is gvN3TaST file in the Downloads and is a link to mega.

 

HARD REQUIRMENTS:

Skyrim SE:

SKSE: (Must match your game version)   

SkyUI:

Backported Extended ESL Support: (if your Game Version is Older than 1.6.1130)

SexLab Framework: (Must match your SKSE version)

SexLab Aroused Redux
Paf Fixes and Addons: (all its requirements)
Zaz Animations Packs se
Sexlab Animation Packs, That ideally have a variety of animations for Forced/Rape/ Aggressive/ Friendly
   Recommend - FunnyBuisness, Anubes, Billy's to name but a few.  


OPTIONS:

Thanks to VergilDMX   for the Inspiration and the ideas and the textures

Scat overlays when getting domed!

This when player or npc getting dominated, and getting kinked on. 

Gets speech debuffs per layer of poop or pee. 

Cleaning goes off whatever PFA is integrated with. KIC or Bis, Bisr 

Npc's clean with soap and water as well, but they are also timed for safety.

Using toilet paper can wipe some of it off, but to get fully clean you'll need soap and water or swimming.

Pee can satisfy thirst, and poop can satisfy hunger. Survival kink! 101 Baby!

These are optional.

 

CM_CustomVoice_Addon v 4.1.6

This is a Custom voice for the Player found in Paf Fixes and Addons downloads.

works with all my mods.


PROMPTS:

 2 main options 
-Auto is recommended. Everything plays out.
-Manual prompt: are a wip and Not tested fully - recommend leaving on Auto !

  Skits play out in sequence. If set manual then a notifier prompt happens
  and you would need press the key to advance skit. A 3 second press and hold to skip the skit and 
  start sex. If failing to press the key in timely manner then it fails and stops.

  I haven't actually gotten around to testing Manual prompts in detail, so use with a grain of salt.

 

  Either method if pressing and holding the key for 3 seconds - in between prompts or skit sequence - 
  will stop the animations playing. This is meant for fail safe in case something else happening that may
  interfere like maybe a Dragon attack. 
  
 -Requests: 
  Prompts are always used for requests. A single press of the action key should suffice. 
  Events that are requests:
  -Dominating an enemy npc at the end after any sex, a prompt is sent 
  Press key to execute KILL or ignoring the prompt will initiate a dialogue with 
  the enemy npc that may allow you accept this npc as a follower. Refusing will re-initiate combat.
  If Curses of a BloodWhore is installed, and if vampy then no choice is given - will perform vampire feed and kill. 
  I have plan to update COBW to allow for options.. maybe if requested.

  -Followers may send a prompt when wanting to play. This also has dialogue option though in which no prompt sends.

   Followers can request to play if their arousal is above a mcm adjustable threshold. They must have needs. 

   Their are two options in the mcm for this. Both fire from different events. One Needs toilet in settlement location.

   and two an All done event sends when other followers have finished paffing but this follower was just shy of having 

   a go state. This option only fires outside any settlement location.

   Either may be enabled separately, and both use an mcm adjustable timer as a request condition.

 

 -Player or team getting Dominated by guards or Enemy Combat assailants - Does not use nor rely on prompts.

 

DOMINATING:

 

The Dead
Dead npc are great place to take a paf, Has necro options as well.  - requires necro animations - recommend Funnybuisness
Simply have the dead victim in your crosshairs and activate the key.
Be sure to adjust this setting to your preference! Can be disabled!

Domination listens for po3's FEC death effects so Domination and Sexlab wont try to remove them.

 

Followers:
When PC needs to paf, activate a follower to play domination, This is a friendly skit

but still seen as illegal in settlements so If guards nearby they will refuse.

Followers in return if enabled may request pc to play -
You will get a brief comment - "Hey I'm in need to relieve myself. Do you wanna play? " 

 

Non hostile NPC's:
Hot keying Non hostile and Non follower npc while they are in crosshairs
will cause a rape like scenario as in, its treated as forced and may be punishable.
MCM setting for assaults being sent or not. This could lead to combat and Undo death.
PFA's safe places are excluded from tattles, Assaults, and punishment.

You can alternately press and hold the action key at the start of the skit to cancel it,

will get "just kidding commentary" and no harm done. lol test this with a grain of salt..

 

Guards:
You can Dominate a Guard- Not recommended!
Guards may Dominate Player or follower - because they can! Usually its because 
Player Dominated an NPC and they tattled on you.

 

Combat Domination: New and Improved

Weather Player initiates or Enemy, this works from an MCM adjustable timer. Recommended 8+ hours need go by before it happens again.

Combat Domination can only happen if the Game has Player in combat, and can never happen within a settlement location.

Only certain faction groups are allowed. Draugr, Bandit, Forsworn, Falmer, Warlock, Necromance, Silver Hand, Vampire, Vampire thrall, Thalmore, Cultist

This can conflict with defeat, if widley depends on how you set your defeat mod up. I Use Defeat and have no issues. 

I recommend to not let defeat tick unless all followers are downed, maybe only a health factor and not so much stamina. . I turn off stamina 

because defeat tries to tick whenmy Sexlab orgasm uses stamina. . .

Generally it wont cause a problem, but of course it could if it ticks during any animation.

Combat temporarily stops combat in the area. When done it resumes. so defeat cannot tick until it resumes ? ideally !

 

Player can use the action key to initiate. Afterwards can execute or have dialogue - combat restarts

If Enemy Dominates Player team and when done, if Hard Core is disabled then combat resumes as normal.

Otherwise a Player and team come out hog tied (temporarily) and a small skit plays out before escaping.

Enemy will get Berzerkifed and make for challenge. Player will loose all removable armor into a spawned chest,

and will need to slaughter the Berzerks in order to open it.

 

Enemy Dominating player listens for Player weakness or de-buffs. If weakened enough it happens.  -Can be disabled or difficulty modified.

How its calculated: Their are several factors that fit in here. Player level, Team count, Player Level de-buff, Enemy Level, Enemy count, Difficulty modifier

The Idea is to take a snap shot of the current battle ground and decide who has the upper hand. Generally speaking this would always be the Player

given how one may level up with enchantments, the player could potentially wipe out an entire army. But got to cross a line somewhere. 

Their a two parameters to figure the Player team score: Player Base, Level Debuff to reach a final team score.

 

1. Figure Player Base Score by taking Player level divided by 10 (with max of 10). Base score = Player is equal to ten men if level 100 + . Yay !

2. Figure Level debuff:  A debuff score is generated per debuff you have when Combat starts. Needs to be -8 or under otherwise it wont happen.

    The Level Debuff is conversion of this generated debuff.  Potential scores vary. Ideally -8 thru -24 and under.

    So take (Player Base score) times ((debuff, times -1) divided by 8 = Level Debuff

Example: Say Player is level 50, with two followers, and had a debuff of -16.

    or:  (5 * ((-16 * -1) / 8)) = 10 Level Debuff.

     Then figure final score:  (Player Base * Team count) - Level Debuff.  So is  (5 * 3) - 10 = 5 score.

Compare to Enemy Score:

Enemy Goes off Level, count and mcm difficulty.  Their scores always round upward to a nearest whole even if 0.00001 would still be 1

(Enemy level) div by (Mcm mod) times enemy count. e.g - if three bandits at level 10 and a difficulty mod at 15. is  ((10 / 15) * Count) or 2

If enemy score> than Player score = screwed.

 

Recommended Difficulty settings vary on your preference, but ideally Player level and Follower count. 

I recommend to simply base it off your follower count for simplicity, can always adjust from their. 

Examples:   zero followers - 30-20, 1 to 2 followers - 20- 15.  3 followers - 10.  . .

Difficulty values get more harder the lower they are with a 5 being the lowest and probably ridicules as you may always get domed!

Considerations to take: Player and team are capped at what you play with. Enemy does an area scan - typically 3- 5 assailants are found,

but potentially has no cap.

 

De-buff values

 

Spoiler

Player Debuffs scales:
If arousal > mcm arousal threshold  -= 3      ; distracted
If arousal > 80   -= 5
If not worn slot 32   -= 8                                ; really!
If not equipped left hand  -= 4                       ; Unprepared for combat ?
If not eqquiped right hand  -= 4
If equipped left hand is torch  -= 2                 ; not a very reliable weapon
If entering combat less than full health -= 4      ; Already beat up ?
If entering combat less than full stamina -= 4   ; fatigued ?
If  Health debuffed greater than 8 points below base -= (2  + (1 point for every 8 below))
If  Stamina debuffed greater than 8 points below base -= (2  + (1 point for every 8 below))
If  CarryWeight debuffed greater than 8 points below base -= (2  + (1 point for every 8 below))
If  Speech debuffed greater than 8 points below base -= (2  + (1 point for every 8 below))
If  Worn is Heavy and Heavy skill debuffed greater than 8 points below base -= (2  + (1 point for every 8 below))
If  Worn is Light and Light skill debuffed greater than 8 points below base -= (2  + (1 point for every 8 below))
If equipped Right or left Hand is OneHanded and OneHanded skill is debuffed greater than 8 points below base -= (2 per hand equipped  + (1 point for every 8 below))
If equipped TwoHanded and TwoHanded skill is debuffed greater than 8 points below base -= (4  + (1 point for every 8 below))
If equipped Bow or crossbow and Archery skill is debuffed greater than 8 points below base -= (4  + (1 point for every 8 below))
If equipped Right or left Hand is Magic and Magic skill is debuffed greater than 8 points below base -= (2 per hand equipped  + (1 point for every 8 below))
If equipped Shield skill is debuffed greater than 8 points below base -= (2  + (1 point for every 8 below))

 

 

Patches:

Domination_Rnad Patch is obsolete. Loose it if you got it

 

Usage Tips:

Spoiler

Other mods or the game that place ai packages on npc that could disrupt idles playing.  
Includes sandbox idles, e.g if in an inn and bard is singing and npc like to gather do the clap thing  - these can override
the current Domination idle skits and cause the npc actor to wander off. 
Nothing game breaking but kills immersion, and ruins the moment.
Their may be some mod that allows for PC control with Bards. IDK
Can just as easily go ask the bard to shut up or take a break . .

 

If you are into dead things! Then maybe be reasonable-  like if it doesn't have a head maybe don't try it !
Also as dead things are a great place to take a paf, if they are originally dead or start dead by the game - My not work.

 

The combat Domination works best with humans, I do allow some creature like Draugrs, but the skit will be limited or wonky
as the idles weren't made for them so certain things in the skit would be skipped for these circumstances.

 

Follower Play requests- will spam unless you set a cooldown timer in the mcm. Recommend at least 3 hours +, it can also 
be controlled with Arousal threshold you set in the mcm.

 

I can only recommend using the prompts on Auto until I find the time to test and debug the Manual prompts
 so if used on manual - take it with grain of salt. If you don't understand the difference then be sure to ask.

 

When a skit happens and stripping occurs, you'll notice some armor items fall to the ground.

When skits done they will get picked back up. It may be best to let it happen naturally rather 

pick them up yourself. 

 

I added a mod events that a calling script could utilize. If interested you can call them like this:

 

   ; Sends an event to Domination to run a skit, optionally negating a guard check. 
Function Dominate(Actor Dom, Actor Sub)
    Bool Suppress = True  ; can be false 
    Int handle = ModEvent.Create("DoDominate")  ; "DoDominate" must be exact.
    if  handle
        ModEvent.PushForm(handle, Dom)   ; required
        ModEvent.PushForm(handle, Sub)   ; required
        ModEvent.PushBool(handle, Suppress)  ; required, suppresses guard negation, if false and guards are nearby the skit will fail.
        ModEvent.Send(handle)
    endif
EndFunction

 

THANKS AND SUPPORT

 

If you wish to show some support

  Support Lovers Lab as such content simply wouldn't be possible without the continued efforts of the community.

  Ashal, Sexlab and the community. Were would we be without you guys?

  All those awesome animators that work so tirelessly that we may have kool things to do with our spare time!

  Be sure to show them some appreciation!

 

 

If you wish to leave me a tip.

Tip Jar


Changelog

Spoiler

v2.0.0 Initial release

v2.1.0 

 Fixed the Guard skit for proper actor positioning. Fixed a lot bugs

v3.0.0

-overhauled Prompts system. Discontinued skipping idles, but can still skip straight to sex. 
-added a cancel emergency stop for both auto and manual prompts - Hold the action 3 seconds while skits are active and between prompts.
-edited the esp. MGEF's I believe I had the conditions wrong for spell side vs magic effect side
-optimized the scripts for better functionality.
-tweeked Combat Domination. - overhauled how Dominator factors are calculated. Team health, Level, and actor counts configure and compared in the mix.
-added mcm option to negate flipping rolls when combat dominating
-tweeked the combat negation timer only effects Enemy domination player. 
  Player if using the action key can access anytime includes any domination skit. 
-tweeked followers request to play domination. look at hours instead of days. Can now be shut off so their is no negation.
-tweeked the idles used so is more Gender/paf specific. 
-Fixed when npc's pooped wasn't updating their poop state.

v3.2.0

-Overhauled Combat Domination system. fixed - tested and runs well. Be sure to read any descriptions as much has changed.
-Added HardCore - Combat Domination, If player gets Dominated theEnemy assailant gets really buffed, and takes all your shit.
-added mcm options for Combat Domination. 
-Overhauled positions settings and tweaked actors for proper line up during kink. 
-added open mouth, swallow option. Can fill thirst and hunger for detected needs mods, and increase submissive's paf states.

  will without patch inc - paff state, but to inc hunger ot thirst needs a patch for that needs mod. I made Rnad patch by default.

-overhauled Follower play time, No longer is restricted to PFA's needs toilet. But still somewhat restricted to events.
-fixed a lot of bugs.

v3.3.0

-Added Adjust position
-Fixed Hunger Thirst. No patchs needed - if you have the Domination_Rnad Patch get rid of it.

It will overwrite my fix - if you dont want to remove the plugin from your save file - understandable - you 

can use xedit and delete the records I've placed in it so dont overwrite Domination spells. 

v3.3.1

-fixed Guards taking all player gold when paying the piper. penalties vary based on current bounty in the hold, PFA's applyDD offense among other things.
-added objects to accommodate hunger/thirst are checked and removed.
-add sla setting a non player dominator to Exhibitionist to prevent cover animations that would usually conflict with wiping idles.
        -player in this reguard I left to the user to decide. recommend setting your female pc to Exhibitionist.
-added Human Race checks for CombatDomination - Skits wont play if Creature is involved - skips to kink/sex -Drauger/skeletons wont play zaz idles.
-added better support for Creature sex
-Fixed bug. If sex fails Enemy assailants were immediately becoming hostile 
-added texture overlay for KinkScat, tracking,and debuffs. Cleans when Paf's Bathe Function called. 
    this requires PFA version 3.9.7 +. its a new update so check your version of PFA.
-fixed Dominator followers not updating paf states after kink .
-added Localization files. Set up mcm for Translations. 

 

v3.3.2

-fixed textures scat disappearing - hopefully!

 

v4.10

   same as 3.2.0 version, but made specifically to use pfa's AIO update. PFA has combined with it PAF and has compacted its form id's rendering it a new mod.

    this is only compatible with PFA 4.1.0 + 

 

v4.1.1

 - fix Female npc Dom getting stuck with dildo after sex - this my fault not SexLab's 
 - addressed bug NPC Doms constantly peeing in Sex. 
 - added Female dom may pee in sex - regulated with timing
  - tested if follower timing negation is 0 and arousal negation is off, - no conditions for follower play time.
     follower will ask to play waay to often, tends to happen at sex start or end 
     or starting dialogue or ending dialogue and at odd times. Very strange behavior.
    No work around except to add negation time - highly recommended at least 6 hours in the mcm.

    You should add an arousal condition as well.

 - tested a bug or conflict I was getting with said mod InvisibleActors. A quest mod that seemingly

    only touches exterior cells. Was getting fps loss and spikes every time Sexalab or Domination start

    up and try to position actors. These functions like SetPosition() or SetAngle() but only exterior cells - anywhere.

    I don't know why, the only way I fixed was to remove above said mod and clean my save file. Only mention it here

    if anyone else having similar issues when Domination skits run.

    Maybe mod conflict or a mod with bad or heavy cell edits. Which in my case had 

    quite literally rendered Domination unplayable.

 

v4.1.2

 -fixed male follower in submissive roll when playing Dom with pc, will adjust schlong 
 -fixed exception so if player/follower play and Dom pc is female and sub follower is male - 
   correct roles are placed so male is treated as dom. - any other skit dominator is treated as dom regardless of gender and sub treated as victim.
 -fixed dominating dead things when fec death effects are applied.  Only relevant for those that are into dead things and using Po3's awesome FEC mod.

 

v 4_1_3
 - fixed bug, combat domination breaking during the escape function

 

v 4_1_5

- added custom mod event to activate a Domination skit between two actors
- added mod events UpdateArousal
- added Mod event male pissing 
- tweaked Increment needs when kink. so sub will open mouth for both pee and poo and not just on or the either.

   positioning of sub still lines up mouth via the Increment needs option though.
- fixed male npc doming pc or another npc strips and adjusts junk first before idle kicks in.
- updated Domination skits for PFA's vers 4-5-0 Dynamic pooping
- added a toggle free cam option while in skit.

 

v 4_1_6 
- fixed invisible actor dialogue that generally happens after paffing.

 

v 4_1_7

-added a domination failed event. useful if used Domination Event to push a skit and it failed, will send back the failed event for mods that care.
-fixed combat domination tracker spells reduced area, this so it don't pick up combatants to far away..

 

V4_1_8

    - fixed kink needs not updating when Dynamic pooping. 
    - optimized some things, and fixed some bugs.

 

 

 

Credits for the idles are to Zaz

the added scat overlay are to sexlab, I just simply resized and re colored the cum overlays.

the pee overlay are to @VergilDMX

 

 

ScreenShot223.png

 

 


  • Submitter
  • Submitted
    02/26/25
  • Category
  • Requirements
  • Regular Edition Compatible
    No
  • Install Instructions

    Use mod manager.

    You should have installed:

    all requirements listed at top of mod page.

    Load the game - open Comment Manager mcm and select player voice if not already done so.

    Open Domination mcm and enable thing.

 

Posted
1 hour ago, Battlestar1965 said:

What a surprise and a welcome one.,,,,testing asap.....

Yeah! lol this may have potential. Needs work. I'm thinking maybe to integrate some scene fragments into the skits 

may make it less janky. 

I have the Bodysearch mod installed and both happened at same time and their was a conflict in guard packages

It will probably need a patch or something . . things went wonky. 

Posted

If testing things out you can turn on debug mode as this will print to screen when things are happening, failing or completing. 

Generously this mod does nothing unless you instigate things to happen with action key, except for combat domination 

works dynamically - and only happens if valid conditions are met - Enemy npc must NOT be beasts. Must have Actor type npc 

Vampires and draugr are excepted. Their must be at least two enemy found in the general area.  They must pass a valid check -

not dead, not child, and obviously must be hostile to player. Combat domination uses a invisible spell added to player that listens

for combat - it will detect it before you do! This spell is removed when one Combat domination is disabled or two Player enters

Settlement locations - Combat domination cannot happen in settlements. Leaving location the spell adds back and resumes tracking.

If you see in debug mode  assailant1, assailant2 print to screen- means it has found potential match, but still may fail preliminary conds. 

So if it dont do anything - it failed. If you see Busy state started or is a tell tale sign shit going down, or busy state end - its done

If you see adding participants - is combat domination collecting references and in the process of starting. With debug on will print alot stuff

disable it to hide all that!

 

 

Posted (edited)

Hi, I havn't tested anything ingame so far, but just from reading your description of the mod, specially the "Combat Domination" part i wonder if this is compatible with Defeat Mods, like "Naked Defeat" or Acheron. and so on.... Any Infos on that?

Edited by Battlestar1965
Posted
20 hours ago, Battlestar1965 said:

Hi, I havn't tested anything ingame so far, but just from reading your description of the mod, specially the "Combat Domination" part i wonder if this is compatible with Defeat Mods, like "Naked Defeat" or Acheron. and so on.... Any Infos on that?

I have Defeat installed, Yes it could potentially conflict if things went down like at the same time. Generally Combat domination

happens before combat starts - unlike defeat - so it depends on how you set up your defeat. Me I hardly ever get defeat to even tick 

because PC and all followers have to be downed - normally If my pc takes that much damage I wind up dead anyways. 

Maybe if I integrate with Defeat Could cause it to tick after Combat Domination . . maybe a roll of the dice

Also When Combat domination happens if working correctly Combat stops - so theoretically Defeat wouldn't tick

Posted

I just recently fixed Guards - that skit was - off to ay the least. 

Testing it now, If all good I'll upload the update.

Posted

vers 2.1.0 fixes a lot issues with Guard skit - works much better now. 

If anyone has trouble getting domed by guards - you have to dominate an npc or dead npc in order for that to happen. 

And it may not happen right away - you can always look into Domination mcm and see Has Offense. If Offense the Guards 

will get you! If you dont want to Dominate an npc but still want to play with the guards- You can use console and type command: 

SetGlobalValue BeenNaughty 1   , or   SetGlobalValue DesecratingDead 1  , this will cause you to have an offense so guards will come looking for you.

 

Any time a Skit happens - a mod event sends: DOMDominated event

PFA listens for this and may set its own offense if PFA DD Applied is enabled. But only if not a follower and not combat

Other mods may pick up on this event . .

Posted

Oh sounds very promising. 

 

Was searching something like that so my girls could between each others naturally. Just read the description for now (currently testing something else on fallout 4) but i already have suggestion. Remove the need of toilet for the npc to propose a play. It could be through dialogue or i don't know. Usually i like my girls to paf publicly so i always remove th need of toilets. Maybe making a mechanic where 30% of the time (or a chosen number) the npc start a dialogue to request it ??

 

In any case keep up the good work. I will test it very soon 😎

Posted
55 minutes ago, leking said:

Oh sounds very promising. 

 

Was searching something like that so my girls could between each others naturally. Just read the description for now (currently testing something else on fallout 4) but i already have suggestion. Remove the need of toilet for the npc to propose a play. It could be through dialogue or i don't know. Usually i like my girls to paf publicly so i always remove th need of toilets. Maybe making a mechanic where 30% of the time (or a chosen number) the npc start a dialogue to request it ??

 

In any case keep up the good work. I will test it very soon 😎

Just got done reworking the guard bit, will look into followers -  good point on the needs toilet thing or at least I'll make it optional

Posted

It now happened twice, that when trying to dominate a defeated enemy (Enemy was kneeling on the ground (bleed out state i guess) and had the "E" Defeated option), when hitting my action key the enemy stood up and was dominating my PC. That must be wrong, or not?

Posted
12 hours ago, Battlestar1965 said:

It now happened twice, that when trying to dominate a defeated enemy (Enemy was kneeling on the ground (bleed out state i guess) and had the "E" Defeated option), when hitting my action key the enemy stood up and was dominating my PC. That must be wrong, or not?

lol. probably not right. 

maybe The script scanned your PC and found weakness somewhere some debuff, because it flipped the rolls on you

If you used the action key on them, then you start as dominate, script flipped it for what ever reason. This system has some kinks to 

work out for sure. I haven't been working on it as of late - trying to finalize COBW and get it up. Which I'm getting ready to do now.

Posted (edited)

I'm in the process of reworking some stuff, optimizing things. 

Like the prompts - getting overhauled. I think I may have fixed this at least . .

any suggestions or ideas would be great. 

Edited by Dg75
Posted

I posted this idea on the PAF Fixed and Addons thread, but maybe it would fit better with this addon when a follower/NPC plays domination on the player.

This idea is inspired by the mod "CumSwallowNeedsAddon". With this mod, every time you play an oral sex animation and the NPC orgasms, you get a prompt letting you know that the NPC is about to cum and it gives you the options of "spit" or "swallow". If you choose the swallow option, this will trigger a swallowing sound and it will satisfy the hunger/thirst in case of male cum and only thirst in case of female cum. This listens to survival mods like iNeed, Sunhelm, etc, so the gauges of these mods are filled up. At the same time, this increases the cum addiction need.

 

So, the idea is basically to implement a similar system when you choose "Kink -> Have a snack/Have a drink" in the PAF menu, and during the animation, when the peeing/pooping action starts, trigger a prompt letting you know that the NPC started peeing/pooping in your mouth, and you have to choose between spitting or swallowing. Choosing the "Swallow" option, satisfies the thirst or hunger according if the NPC is peeing or pooping. The addiction system is another thing, but it would be amazing to see this implemented in future updates. Great work with this mod!

Posted (edited)
On 3/7/2025 at 3:01 AM, VergilDMX said:

I posted this idea on the PAF Fixed and Addons thread, but maybe it would fit better with this addon when a follower/NPC plays domination on the player.

This idea is inspired by the mod "CumSwallowNeedsAddon". With this mod, every time you play an oral sex animation and the NPC orgasms, you get a prompt letting you know that the NPC is about to cum and it gives you the options of "spit" or "swallow". If you choose the swallow option, this will trigger a swallowing sound and it will satisfy the hunger/thirst in case of male cum and only thirst in case of female cum. This listens to survival mods like iNeed, Sunhelm, etc, so the gauges of these mods are filled up. At the same time, this increases the cum addiction need.

 

So, the idea is basically to implement a similar system when you choose "Kink -> Have a snack/Have a drink" in the PAF menu, and during the animation, when the peeing/pooping action starts, trigger a prompt letting you know that the NPC started peeing/pooping in your mouth, and you have to choose between spitting or swallowing. Choosing the "Swallow" option, satisfies the thirst or hunger according if the NPC is peeing or pooping. The addiction system is another thing, but it would be amazing to see this implemented in future updates. Great work with this mod!

Maybe possible. It may be difficult to implement a satisfied thirst or hunger what with all the various needs mods out their, but possible

The paffing idles dont line up with the mouth, I tried my ass off to make it, but always off in some way.

I'm currently testing combat bit in this mod. Its screwy at best lol wouldn't recommend using it at the moment.

Let me get this part fixed and I'll see what I can do.

Edited by Dg75
Posted
5 hours ago, Dg75 said:

Maybe possible. It may be difficult to implement a satisfied thirst or hunger what with all the various needs mods out their, but possible

The paffing idles dont line up with the mouth, I tried my ass off to make it, but always off in some way.

I'm currently testing combat bit in this mod. Its screwy at best lol wouldn't recommend using it at the moment.

Let me get this part fixed and I'll see what I can do.

 

This would be great to see implemented. The animations implemented on this version of the mod "Puppet master swallow" work and fit great for this purpose. The problem is that I notice that PAF only works with ZAZ and Leito animations, so even if I try to to select one of the PMS animations in the animation settings within PAF MCM for peeing/pooping, PAF does not play them and still plays either a ZAZ or Leito animation. I don't know if it would for possible for PFA allow to add new animations in order to make them fit properly for this purpose.

 

 

image_2025-03-10_103525164.png

Posted

Almost Done with this update. Testing things out now! Has Major improvements!

So far got Combat Domination up to date and working properly. 

Tweaked the hell out positioning for the animations.  

  • 2 weeks later...
Posted
On 3/16/2025 at 5:05 AM, Dg75 said:

Almost Done with this update. Testing things out now! Has Major improvements!

So far got Combat Domination up to date and working properly. 

Tweaked the hell out positioning for the animations.  

Done! Version 3.2.0 is up 

Fixed a lot stuff. Combat Domination, and proper positioning during idles was the primary focus.

Posted (edited)

Amazing work with this mod! I've been testing the animations through the kink test option and I activated the "needs" that satisfies the hunger and thirst with pee and poo but it is not working :/ (I set this parameter to 2)

I'm using the mod iNeed continued but I don't see any changes in the Thirst and Hunger gauges. I don't know if this is maybe because I'm using the TEST option.

 

Another idea that would be nice to implement is a swallowing sound for piss drinking / scat eating, and since this mod can work with slavetats, it would be nice to apply a scat texture on the PC/NPC mouth after being used as a toilet for more immersion.

Edited by VergilDMX
Posted (edited)
8 hours ago, VergilDMX said:

Amazing work with this mod! I've been testing the animations through the kink test option and I activated the "needs" that satisfies the hunger and thirst with pee and poo but it is not working :/ (I set this parameter to 2)

I'm using the mod iNeed continued but I don't see any changes in the Thirst and Hunger gauges. I don't know if this is maybe because I'm using the TEST option.

 

Another idea that would be nice to implement is a swallowing sound for piss drinking / scat eating, and since this mod can work with slavetats, it would be nice to apply a scat texture on the PC/NPC mouth after being used as a toilet for more immersion.

sadly itl need a patch. I have only Domination Rnad patch up. Plan on updating the rest soon. 

If their is a way to use a papyrus to make player use an ingestible item in inventory like food or water

that would probably suffice to update any needs mods out their, unfortunately I couldn't resolve a working

function to make player use an inventory item. I can add shit to inventory, but that's different. So its a patch

for needs mods. Unless someone have a working solution for papyrus to use ingestible items.

 

The setting two you have it on will always try to line up anus to mouth if pooping, if peeing it depends on gender - female vagina to mouth

Male standing and peeing a hit n miss, it goes off the offsets I built using the testing feature. 

 

setting one always only looks to line up pee.

 

Yeah! It needs some sound effects. lol shit smears on the face would golden!

 

You can play with the offset adjusters in the test feature - they dont effect the mod, just the current test skit. I may add in 

options to adjust and keep seetings, but that thing kinda hard to use - a lot trial and error and could really mess shit up so Idk 

 

Edited by Dg75
Posted (edited)
9 hours ago, Dg75 said:

sadly itl need a patch. I have only Domination Rnad patch up. Plan on updating the rest soon. 

If their is a way to use a papyrus to make player use an ingestible item in inventory like food or water

that would probably suffice to update any needs mods out their, unfortunately I couldn't resolve a working

function to make player use an inventory item. I can add shit to inventory, but that's different. So its a patch

for needs mods. Unless someone have a working solution for papyrus to use ingestible items.

 

The setting two you have it on will always try to line up anus to mouth if pooping, if peeing it depends on gender - female vagina to mouth

Male standing and peeing a hit n miss, it goes off the offsets I built using the testing feature. 

 

setting one always only looks to line up pee.

 

Yeah! It needs some sound effects. lol shit smears on the face would golden!

 

You can play with the offset adjusters in the test feature - they dont effect the mod, just the current test skit. I may add in 

options to adjust and keep seetings, but that thing kinda hard to use - a lot trial and error and could really mess shit up so Idk 

 

 

Looking forward for the upcoming updates!

 

I have switched to RND in my playthrough to try out this feature. I'm doing some tests quickly through the Kink test option but I don't see any changes on the thirst/hunger.

I'm using this version of RND https://www.nexusmods.com/skyrimspecialedition/mods/33227

I added the RND patch you posted.

 

I have noticed that the mods Cumswallowneedsaddon and Puppetmasterswallow handle this compatibility to update the values of these hunger/thirst mods directly through a script function while the animation is playing. Would it be possible to implement something similar on this mod?

 

On the other hand, I'm trying to trigger this function naturally, but my PC is not getting dominated by the follower. I added the actor through PAF menu first, set the arousal to 0, I wait until my follower updates her need to P:1 F:1 at least, but I'm not getting the follower's request. Maybe am I missing something?

This is the config I am using and I'm trying to trigger this outside Riften.

 

Regarding the animation alignment. would be possible to adjust the axis X and Z with a hotkey like normal sexlab animation?

 

The Elder Scrolls V  Skyrim Special Edition Screenshot 2025.03.26 - 14.46.59.94.png

The Elder Scrolls V  Skyrim Special Edition Screenshot 2025.03.26 - 14.47.23.55.png

Edited by VergilDMX
Posted (edited)
14 hours ago, VergilDMX said:

I have switched to RND in my playthrough to try out this feature. I'm doing some tests quickly through the Kink test option but I don't see any changes on the thirst/hunger.

Oops! I just seen I goobered up the function call to update thirst or hunger -  its only supposed to happen if Player is in submissive roll

I was calling on it when Player was in dominate roll. lol So if any thing it should update backwards if pc is kinking in someone elses mouth. 

I'll have it fixed asap. Also it cannot happen in the test skits as they run different more generic functions. 

 

I think I shall try again to implement thirst/hunger updates without any patch. I really don't want to have use a patch. I hate patch's. Especially 

when theirs's like a hundred of them for this and for that, then something updates and everything breaks . . I don't want to have to keep track of it.

 

Looking through puppymasters stuff looks like it just tracks Real Needs and an Eat and Drink.esp whatever that is. It uses GetFormFromFile - A lot!

I will probably do something similar and listen for SunHelm, Ineed, Caco, Rnad . My issue is all the variants of these mods and what works with what . .

which is why I was really wanting to just imply a vanilla game item to update stuff like Holy water - has VendorItemFood keyword and should

by default update thirst for any sensible needs mod. And something cabbage stew  - ooo! Shit may be better. 

But for the life of me I cant make the player consume an inventory item via papyrus. 

 

Edit: Just tested some things out calling equipItem on a food makes PC consume it.  So plan on loosing the rnad patch it wont be needed

so I'll uses vanilla holy water for thirst, and I suppose Raw beef for hunger.  These will be able to be swapped in xedit by changing properties

Only thing is these vanilla foods both apply effects Fortify stamina so I guess drinking piss and eating shit fortifies stamina. If Rnad 

eating shit will probably get you sick and get a disease, if pfa may wind up with shits. . 

I'll have a update up here pretty quick 

Edited by Dg75
Posted
6 hours ago, Dg75 said:

Oops! I just seen I goobered up the function call to update thirst or hunger -  its only supposed to happen if Player is in submissive roll

I was calling on it when Player was in dominate roll. lol So if any thing it should update backwards if pc is kinking in someone elses mouth. 

I'll have it fixed asap. Also it cannot happen in the test skits as they run different more generic functions. 

 

I think I shall try again to implement thirst/hunger updates without any patch. I really don't want to have use a patch. I hate patch's. Especially 

when theirs's like a hundred of them for this and for that, then something updates and everything breaks . . I don't want to have to keep track of it.

 

Looking through puppymasters stuff looks like it just tracks Real Needs and an Eat and Drink.esp whatever that is. It uses GetFormFromFile - A lot!

I will probably do something similar and listen for SunHelm, Ineed, Caco, Rnad . My issue is all the variants of these mods and what works with what . .

which is why I was really wanting to just imply a vanilla game item to update stuff like Holy water - has VendorItemFood keyword and should

by default update thirst for any sensible needs mod. And something cabbage stew  - ooo! Shit may be better. 

But for the life of me I cant make the player consume an inventory item via papyrus. 

 

Edit: Just tested some things out calling equipItem on a food makes PC consume it.  So plan on loosing the rnad patch it wont be needed

so I'll uses vanilla holy water for thirst, and I suppose Raw beef for hunger.  These will be able to be swapped in xedit by changing properties

Only thing is these vanilla foods both apply effects Fortify stamina so I guess drinking piss and eating shit fortifies stamina. If Rnad 

eating shit will probably get you sick and get a disease, if pfa may wind up with shits. . 

I'll have a update up here pretty quick 

 

Oh I see :D

Nice! Looking forward to see these new changes. Amazing work with this mod :D

 

It will be awesome if no extra patches are required and these functions can be handled through scripting like these other mods do. I was checking that PMS handles the functions for RND or iNeed in the files like pmsdrinking.psc, pmseating,psc, pmscompatibility.pcs and pmsineedcomp.pcs

 

A few other interesting features that I would like to suggest:

 

- It would be using the PC/NPC tongue to clean the ass/pussy after pooping/peeing, so that could make toilet paper not required while Domination animations are playing.

- In case of our PC is getting hungry/thirsty, we can have the option to ask a follower if we can drink their piss / eat their shit through a dialogue option and this triggers a Domination animation being the NPC who plays the dominant role. I think that would be necessary to check the PAF needs of the follower to fire this event.

- Do you think that would be possible to adjust the actors positions with hotkeys like in normal Sexlab animations in case of misalignments?

Posted
9 hours ago, VergilDMX said:

 

Oh I see :D

Nice! Looking forward to see these new changes. Amazing work with this mod :D

 

It will be awesome if no extra patches are required and these functions can be handled through scripting like these other mods do. I was checking that PMS handles the functions for RND or iNeed in the files like pmsdrinking.psc, pmseating,psc, pmscompatibility.pcs and pmsineedcomp.pcs

 

A few other interesting features that I would like to suggest:

 

- It would be using the PC/NPC tongue to clean the ass/pussy after pooping/peeing, so that could make toilet paper not required while Domination animations are playing.

- In case of our PC is getting hungry/thirsty, we can have the option to ask a follower if we can drink their piss / eat their shit through a dialogue option and this triggers a Domination animation being the NPC who plays the dominant role. I think that would be necessary to check the PAF needs of the follower to fire this event.

- Do you think that would be possible to adjust the actors positions with hotkeys like in normal Sexlab animations in case of misalignments?

I have a working thirst/hunger - much lighter weight than PMS, it just adds and consumes vanilla food in turn cause needs mods to update their own stuff. 

I cannot test if actually worked for my Rnad because I am vampire and food wouldn't effect my pc. I did add Stale blood from Better vampire. it and PAF updated states

hah eating shit will make have to shit!

 

Little worried though it may conflict with eating animation mods like Taberu. If so would have to somehow negate those idles from ticking. I have old old version 

of taberu back before it required nemesis and it doesn't conflict not sure about new versions with nemy. Would be bad when drinking piss and all of sudden 

player whips out a bottle of water.

 

I added thirst/hunger to the test skits to be tested.

I am currently working on building a simple move adjuster for small adjustments while animating. Don't hold your breath I aint ashal and this aint SexLab

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